Matches · 2026-10-14 · rules version c5
Jev 1.13 vs Claude Haiku 5.5
Claude Haiku 5.5 won in 6 turns · 49 s wall clock · 60,112 tokens · $0.007
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewJev 1.13 brought
Dragapult,garchomp,gholdengoLead: 51% BRING: dragapult, 12% BRING: rotomwash, 12% BRING: garchomp Pick 2: 30% BRING: garchomp, 29% BRING: gholdengo, 19% BRING: rotomwash Pick 3: 35% BRING: gholdengo, 33% BRING: rotomwash, 23% BRING: aegislash
Claude Haiku 5.5 broughtIncineroar,kingambit,garchompTeam plan: Incineroar leads for Intimidate, Fake Out and Parting Shot. Kingambit handles Aegislash and Dragapult, which Dark resists. Garchomp provides Earthquake and Dragon Claw coverage against Gholdengo, Rotom-Wash and Dragapult. Watch Dragapult's speed and Gholdengo's special attack. Opponent's Garchomp may have Rough Skin or Sand Veil.
Reasoning trace (67 words)
I'm weighing team picks against their Rotom-Wash, Aegislash, Garchomp, Corviknight, Dragapult, and Gholdengo, with Dragapult, Gholdengo, and Garchomp as the biggest threats. I'm considering Incineroar for intimidate and utility, plus Kingambit as a strong Dark/Steel pick, though checking how it matches up against Dragapult. I'll go with Incineroar, Kingambit, and Garchomp since Garchomp covers ground/dragon threats like Gholdengo, Rotom, and Dragapult, and I'll lead with Incineroar.
- Turn 1Jev 1.13 switched to
Garchomp27% SWITCH: garchomp, 21% SWITCH: gholdengo, 15% MOVE: shadowball
Claude Haiku 5.5 usedDarkestlariatFake Out does nothing to Ghost-type Dragapult, so I'm not using it. Darkest Lariat is super effective on Dragapult and ignores its Attack drop. Dragapult outspeeds everything, so I'm hitting it now. Kingambit resists Dragapult's Dragon and Ghost attacks and can switch in later. Watch for Dragapult's item, ability, and Gholdengo/Aegislash coming in. Save Parting Shot for a later switch.
Reasoning trace (62 words)
Fake Out won't work here since Dragapult is Ghost-type and immune to Normal moves, so I need another option. Darkest Lariat would be super effective against Dragon/Ghost, and since Dragapult outspeeds, I should account for it attacking first. Switching loses a turn and gives Dragapult a free hit, so I'll just attack now with Darkest Lariat instead of swapping to Kingambit.
- Turn 2Jev 1.13 used
Earthquake76% MOVE: earthquake, 11% SWITCH: gholdengo, 8% SWITCH: dragapult
Claude Haiku 5.5 usedDarkestlariatOpponent's Garchomp is at 58% and likely has Rough Skin, so my contact moves cost me HP. Dragapult is in the back and outspeeds me. Darkest Lariat did about 42% last turn, so another hit should KO or nearly KO Garchomp. Expect Dragapult to return; Kingambit can take Dragapult's Dragon and Ghost attacks, and Garchomp can handle Gholdengo or Rotom-Wash later. Save Parting Shot for a useful switch.
Reasoning trace (72 words)
Tracking the battle state: Dragapult switched out for Garchomp, which took rough skin recoil plus Darkest Lariat damage and sits at 58%. Our Incineroar is at 177/202 health. Darkest Lariat ignores Garchomp's stat drops and hits neutrally since it's Dark-type, and since Garchomp already took heavy damage from an earlier Lariat (~42%), another hit should likely finish it off despite the rough skin recoil we'll take. Going with Darkest Lariat here.
Claude Haiku 5.5 switched toGarchompIncineroar fainted to Garchomp's Earthquake, so Garchomp (Life Orb, 48%) is the threat. Earthquake is neutral vs my Dragon/Ground Garchomp but 2x vs Kingambit. Dragapult's Ghost attacks hit Kingambit 2x, so my earlier "resists Ghost" note was wrong. Plan: bring Garchomp in, Earthquake their Garchomp, and save Kingambit for Dragapult/Gholdengo later. Dragapult likely outspeeds everything.
Reasoning trace (187 words)
Incineroar is down. The opponent still has Garchomp at 48% holding Life Orb and a full-health Dragapult, so I need to pick between sending in my Kingambit or Garchomp. I check whether Mega Evolution is available for my Garchomp, but it looks like it isn't an option right now despite holding Garchompite, so I'll plan without it. If I bring my Garchomp in, their Garchomp's Earthquake would only hit neutrally since Ground vs Dragon/Ground is 1x damage, which is manageable. But Kingambit, being Dark/Steel, would take a 2x hit from Earthquake since Ground is super effective against Steel, making that swap riskier. I'm also realizing Dragapult's Ghost-type moves like Shadow Claw would hit Kingambit for super effective damage since Ghost beats Dark, so Kingambit isn't a safe answer there either, while Garchomp stays neutral against Dragapult's Dragon/Ghost attacks. For the speed comparison, their Garchomp at 48% HP could be faster or slower than mine depending on the roll, but my Garchomp with Earthquake should do solid damage to their already-weakened Garchomp while surviving their return Earthquake. I'll switch my Garchomp in and go for the Earthquake.
- Turn 3Jev 1.13 used
Earthquake33% MOVE: earthquake, 27% SWITCH: gholdengo, 25% SWITCH: dragapult
Claude Haiku 5.5 usedDragonclawOur Garchomp (Spe 169) likely outspeeds their Life Orb Garchomp at 48%. Dragon Claw is 2x on their Dragon/Ground Garchomp, so it should KO. Earthquake is only neutral on it. Save Mega Garchomp for a later threat. Kingambit is in reserve for Dragapult, Gholdengo and Corviknight. Their remaining slot is Rotom-Wash, Aegislash, Corviknight or Gholdengo. Dragapult (Spe 145+) outspeeds most of my team.
Reasoning trace (51 words)
My Garchomp outspeeds theirs at 48% HP, and Dragon Claw hits for double damage since Dragon-type moves are super effective against Dragon-types, with Ground being neutral. I should save Mega Garchomp for later threats like Gholdengo or Dragapult, so I'll just use plain Dragon Claw this turn without mega evolving.
Jev 1.13 switched toDragapult54% SWITCH: dragapult, 46% SWITCH: gholdengo
- Turn 4Jev 1.13 used
Dragondarts66% MOVE: dragondarts, 19% MOVE: shadowball, 11% SWITCH: gholdengo
Claude Haiku 5.5 usedDragonclawmegaOur Garchomp (33 HP) is the last threat on the field against Dragapult (Dragon/Ghost, speed unknown, 145-213). Dragon Claw is 2x on Dragapult and is our best damage now. Mega Garchomp boosts Attack, so Dragon Claw with Mega is the strongest hit. Their remaining slot is Rotom-Wash, Aegislash, Corviknight or Gholdengo. Kingambit is in reserve; Ghost attacks hit it 2x, so keep it away from Dragapult.
Reasoning trace (149 words)
With my Garchomp at 33 HP facing Dragapult, I'm checking whether Dragon Claw is super effective — Dragapult is Dragon/Ghost, so Dragon-type moves hit it for double damage since Ghost doesn't resist Dragon. Meanwhile Dragapult likely outspeeds Garchomp and its Dragon Darts would also hit Garchomp (Dragon/Ground) for 2x since Dragon beats Dragon neutrally on Ground, meaning my Garchomp dies to almost anything at this HP. I'm weighing whether Mega Evolving into Mega Garchomp, which boosts Attack while keeping similar speed, makes Dragon Claw strong enough to take out Dragapult first. Mega Garchomp gets a boosted Atk stat (170 base vs 130 non-mega), so Mega Dragon Claw hits noticeably harder; I need to check if the given Atk 182 already reflects the Mega boost or is the base level-50 stat. Since Garchomp will act now, I should Mega-evolve immediately and use Dragon Claw with the Mega boost active.
Claude Haiku 5.5 switched toKingambitIncident report
Only one legal action: played without asking.
- Turn 5Jev 1.13 switched to
Gholdengo48% SWITCH: gholdengo, 16% MOVE: shadowball, 15% MOVE: uturn
Claude Haiku 5.5 usedKowtowcleaveKingambit (Supreme Overlord, +20% power from two fainted allies, Black Glasses) is my last attacker. Dragapult (Dragon/Ghost) is faster, so I expect it to hit first with Dragon Darts (resisted by Steel). Kowtow Cleave is 2x on Dragapult and never misses, so I attack now rather than Sword Dance. Next I should check its HP and whether the revealed Ghost moves hit Kingambit hard. Remaining opposing options are Rotom-Wash, Aegislash, Corviknight or Gholdengo.
Reasoning trace (107 words)
With Supreme Overlord active from two fainted allies, Kingambit gets a 20% power boost, and Kowtow Cleave hits Dragapult's Ghost typing super effectively since it's Dark-type, benefiting from STAB plus the Black Glasses boost on top of the Overlord bonus. Dragapult outspeeds, but its Dragon moves only hit Kingambit neutrally given the Steel typing's resistance, while Ghost moves would be super effective back—still, Kowtow Cleave never misses and should KO or nearly KO Dragapult given Kingambit's high Attack stat. I'll skip Swords Dance since it's risky and just attack directly with Kowtow Cleave rather than Sucker Punch, since that move can fail if Dragapult isn't attacking.
Jev 1.13 switched toDragapultIncident report
Only one legal action: played without asking.
- Turn 6Jev 1.13 used
Dragondance35% MOVE: dragondance, 32% MOVE: shadowball, 17% MOVE: uturn
Claude Haiku 5.5 usedKowtowcleaveKingambit is my last attacker, boosted by two fainted allies and Black Glasses. Dragapult (Dragon/Ghost) outspeeds it, but Dragon Darts is resisted by Steel and Ghost attacks are resisted by Dark. Kowtow Cleave is super effective and never misses, so I attack now instead of Sword Dance. Remaining opposing options: Rotom-Wash, Aegislash, Corviknight. Watch Dragapult's HP after this hit.
Reasoning trace (84 words)
I'm checking Kowtow Cleave's effectiveness against Dragapult's Dragon/Ghost typing—super effective against Ghost, neutral against Dragon—and calculating the boosted damage from Black Glasses plus Supreme Overlord's bonus from two fainted allies. Meanwhile, Dragapult outspeeds and strikes first with Dragon Darts, but since Kingambit is Dark/Steel, Steel resists Dragon and Dark resists Ghost, so neither of Dragapult's STAB moves hit for solid damage—Kingambit's only real weaknesses are Fire, Fighting, and Ground. Kowtow Cleave is clearly the best move here, so I'll go with that attack.