Matches · 2026-10-14 · rules version c5
Claude Haiku 5.5 vs Jev 1.13
Claude Haiku 5.5 won in 7 turns · 51 s wall clock · 71,186 tokens · $0.008
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Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,rotomwashLead: 38% BRING: dragapult, 19% BRING: aegislash, 18% BRING: rotomwash Pick 2: 46% BRING: gholdengo, 17% BRING: rotomwash, 15% BRING: aegislash Pick 3: 37% BRING: rotomwash, 28% BRING: aegislash, 21% BRING: corviknight
Claude Haiku 5.5 broughtIncineroar,garchomp,kingambitOpponent team: Rotom-Wash, Aegislash, Toxapex, Corviknight, Dragapult (very fast, Dragon/Ghost), Gholdengo. Plan: Incineroar leads for Intimidate and Fake Out. Garchomp (Mega) is the main sweeper and can handle Dragapult with Dragon Claw. Kingambit hits Aegislash and Gholdengo with Dark moves. Watch Dragapult's speed and Toxapex's walling.
Reasoning trace (69 words)
I need to pick three from my roster against their Rotom-Wash, Aegislash, Toxapex, Corviknight, Dragapult, and Gholdengo lineup, weighing their speed and bulk threats like Dragapult and Toxapex. Looking at my options—Incineroar, Garchomp, Kingambit, Gholdengo, Sinistcha—I'm figuring out which combination counters their core threats best. Kingambit's Dark typing is super effective against Aegislash's Ghost half, so it's solid. I'll settle on Incineroar, Garchomp, and Kingambit as my trio.
- Turn 1Jev 1.13 switched to
Rotom34% SWITCH: rotomwash, 22% MOVE: shadowball, 15% SWITCH: gholdengo
Claude Haiku 5.5 usedPartingshotTurn 1: Fake Out is useless vs Dragapult (Ghost immunity), and Flare Blitz is resisted. Parting Shot drops Dragapult's Atk and SpA while I pivot to Garchomp (Mega, Dragon Claw/Earthquake/Stone Edge). Opponent team: Rotom-Wash, Aegislash, Toxapex, Corviknight, Dragapult (very fast), Gholdengo. Kingambit can handle Aegislash and Gholdengo with Dark moves. Toxapex walls physical attackers, so Garchomp should avoid it.
Reasoning trace (45 words)
Fake Out won't work since Dragapult's Ghost typing makes it immune to Normal moves, and Flare Blitz is resisted by Dragon too. Dragapult is faster and hits hard, so I'm weighing whether Parting Shot to debuff it before switching is the safer play here.
Claude Haiku 5.5 switched toGarchompPlan: Garchomp (Mega available once active) is my main sweeper. It outspeeds Rotom-Wash (Spe 169 vs 95-151) and is immune to Electric and Ground-based Earthquake is blocked by Levitate. Use Dragon Claw or Stone Edge on Rotom-Wash and watch for Dragapult (fast, Ghost immunity to Fake Out). Kingambit is saved for Aegislash/Gholdengo. Opponent so far: Rotom-Wash (Levitate), Dragapult. Parting Shot dropped Rotom's Atk and SpA.
Reasoning trace (115 words)
I'm weighing whether to switch to Garchomp or Kingambit against the opposing Rotom-Wash, noting Rotom's immunity to Ground and its stat drops, while also keeping Dragapult's potential presence in mind as a threat on their bench. Garchomp being Dragon/Ground gives it immunity to Electric, and its Water/Dragon-resisted matchup against Rotom-Wash's attacks looks favorable, plus it outspeeds easily even without mega evolving. Kingambit's Dark/Steel typing doesn't resist much from Rotom-Wash either, so Garchomp seems like the safer switch-in here. Weighing Garchomp against Dragapult as the threat to prepare for, I'm settling on Garchomp as the main sweeper per the notes, switching it in now and saving the mega evolution with Earthquake for a later turn.
- Turn 2Jev 1.13 switched to
Gholdengo28% SWITCH: gholdengo, 25% SWITCH: dragapult, 17% MOVE: voltswitch
Claude Haiku 5.5 usedDragonclawmegaOpponent: Rotom-Wash (Levitate, so Earthquake does nothing) is active after Parting Shot. Dragapult (very fast, Dragon/Ghost) is in the back and threatens Garchomp with Dragon moves. Gholdengo, Aegislash, Toxapex, and Corviknight are also possible. Plan: Mega Garchomp now with Dragon Claw on Rotom-Wash. Save Kingambit for Aegislash or Gholdengo, and use Incineroar's Fake Out or Parting Shot to handle switches.
Reasoning trace (68 words)
Dragapult switched out for Rotom-Wash, which is now the opposing active alongside our Garchomp. Since Rotom-Wash has Levitate, Earthquake won't be effective against it. Garchomp isn't weak to Rotom-Wash's likely Water/Electric attacks, so Mega evolving and going for consistent damage seems safest. Between Dragon Claw's reliability and Stone Edge's higher power but lower accuracy, I'll go with Mega Garchomp and Dragon Claw for a safe, consistent hit.
- Turn 3Jev 1.13 used
Poltergeist30% MOVE: poltergeist, 26% MOVE: shadowball, 18% SWITCH: dragapult
Claude Haiku 5.5 usedEarthquakeGarchomp Mega (Spe 158) outspeeds everything except possibly Dragapult. Gholdengo is at 70% and is weak to Earthquake, so Earthquake is the best hit. Opponent seen: Rotom-Wash (Levitate, immune to Earthquake), Dragapult (very fast, Dragon/Ghost, its ability is unknown), Gholdengo (Good as Gold, immune to status moves). Watch for Dragapult coming in and hitting Garchomp with Dragon moves. Kingambit is saved for Aegislash or Gholdengo, and Incineroar's Parting Shot/Fake Out handles switches.
Reasoning trace (44 words)
Gholdengo's at 70% and Garchomp outspeeds it as a Steel-type, so Earthquake is super effective and should knock it out or come close given its stats, whereas Dragon Claw wasn't very effective. No adjacent foes to worry about, so Earthquake's the clear choice.
Jev 1.13 switched toDragapult61% SWITCH: dragapult, 39% SWITCH: rotomwash
- Turn 4Jev 1.13 used
Dragondarts34% MOVE: dragondarts, 30% MOVE: shadowball, 23% SWITCH: rotomwash
Claude Haiku 5.5 usedEarthquakeGarchomp Mega is active against Dragapult (Dragon/Ghost, speed 145-213, ability unknown: Clear Body, Infiltrator, or Cursed Body). Earthquake is 2x on Dragapult and has 100% accuracy, so it's the strongest hit. Gholdengo is down. Remaining opponents: Rotom-Wash (Levitate, so Earthquake won't hit it), Aegislash, Toxapex, Corviknight. Save Kingambit for Aegislash or Corviknight, and use Incineroar's Parting Shot or Fake Out on switch-ins. Watch for Dragapult Dragon moves hitting Garchomp.
Reasoning trace (87 words)
With Mega Garchomp active against Dragapult at full health, I'm checking move effectiveness—Dragon Claw against a Dragon/Ghost type should hit for double damage since Dragon is super effective against Dragon. Comparing options: Stone Edge is neutral (1x) against both typings, while Earthquake also hits for 2x since Ground is super effective against Dragon and neutral against Ghost. With Earthquake's higher base power of 100 versus Dragon Claw's 80, and no immunity concerns since Dragapult isn't a Levitate user, Earthquake is the stronger choice at 100% accuracy.
- Turn 5Jev 1.13 used
Dragondarts43% MOVE: dragondarts, 22% SWITCH: rotomwash, 16% MOVE: shadowball
Claude Haiku 5.5 usedEarthquakeDragapult is at 4% and Garchomp is at 34 HP. Earthquake is 2x on Dragapult with 100% accuracy, so it's the safest way to finish it. Remaining opposing threats: Rotom-Wash (Levitate, immune to Earthquake; Incineroar's Parting Shot and Fake Out handle it), Aegislash, Toxapex, Corviknight. Save Kingambit for Aegislash or Corviknight. Garchomp is fragile now, so consider switching it out after it finishes Dragapult.
Reasoning trace (36 words)
Dragapult is down to 4% and will faint to almost anything, while Garchomp at 34 HP is faster and its Earthquake hits Dragon types super effectively, so this looks like a clean knockout for Garchomp.
Jev 1.13 switched toRotomIncident report
Only one legal action: played without asking.
Claude Haiku 5.5 switched toKingambitGarchomp and Dragapult are down. Gholdengo is also down, so Rotom-Wash (Levitate, immune to Earthquake) looks like the opponent's last Pokémon, though that is inferred from the team preview. Kingambit is the best switch-in: its Dark and Steel moves hit Rotom-Wash neutrally, and it has high Attack. Incineroar's Fire moves are resisted by Water. Kingambit is slower than Rotom-Wash, so expect a hit first. Use Kowtow Cleave or Iron Head; keep Incineroar in reserve.
Reasoning trace (88 words)
With both my Garchomp and Dragapult down, the opponent's only remaining Pokémon is Rotom-Wash at full health, since Gholdengo and Dragapult already fainted on their side. I'm thinking through the matchup for Incineroar now, remembering that Parting Shot earlier dropped Rotom's attack stat. Incineroar's Intimidate would drop Rotom's attack further on switch-in, and its bulk lets it absorb Hydro Pump reasonably while Flare Blitz stays resisted. Kingambit's Sucker Punch or Iron Head could punish Rotom if it attacks, especially since Kingambit's Atk 205 overwhelms Rotom's Def 114.
- Turn 6Jev 1.13 used
Thunderbolt37% MOVE: thunderbolt, 36% MOVE: voltswitch, 18% MOVE: willowisp
Claude Haiku 5.5 usedKowtowcleaveGarchomp fainted (it took Dragapult with it), and Gholdengo and Dragapult are down too. Rotom-Wash (Levitate, so Earthquake is useless) is likely the opponent's last Pokémon. Iron Head is resisted, so I'm using Kowtow Cleave, which is neutral and never misses. Kingambit is slower, so it will take a hit first. Incineroar is held in reserve; its Parting Shot can cripple Rotom-Wash if it switches in later. Aegislash, Toxapex and Corviknight remain unseen.
Reasoning trace (44 words)
I'm working through the type matchups for Rotom-Wash against Kingambit's moves, checking how Steel and Dark interact with its Electric/Water typing. Kowtow Cleave hits for 85 BP and gets a Supreme Overlord boost from Garchomp fainting, while Kingambit itself is slower than Rotom-Wash.
- Turn 7Jev 1.13 used
Voltswitch37% MOVE: voltswitch, 32% MOVE: protect, 24% MOVE: thunderbolt
Claude Haiku 5.5 usedKowtowcleaveRotom-Wash is at 8% and is the opponent's apparent last Pokémon (Gholdengo, Dragapult and Garchomp are down). Kingambit is slower, so Rotom-Wash will likely get one Thunderbolt in first. Kowtow Cleave is neutral and never misses, so it should finish Rotom-Wash. Keep Incineroar in reserve. Its Parting Shot is useful if Aegislash, Toxapex or Corviknight come in later.
Reasoning trace (114 words)
Rotom-Wash is at 8% HP while Kingambit sits at 131/207, and Rotom outpaces it in speed. I'm checking whether Thunderbolt would even be effective here, since Steel typing actually resists Electric moves rather than being weak to them, so I need to reconsider Rotom's best option against Kingambit. Kowtow Cleave is boosted by Black Glasses and Supreme Overlord from a fainted ally (Garchomp), making it a reliable, never-missing attack that would easily finish off Rotom at 8% HP. Since Kingambit is slower, Rotom could act first with an attack, but Kingambit's HP total should let it survive and retaliate with Kowtow Cleave regardless, making that the more threatening option compared to Sucker Punch.