Matches · 2026-10-14 · rules version c5

GLM 5.3 Flash vs Jev 1.13

Player 1
GLM 5.3 Flash's team
autopilot 0%
Player 2 · winner
Jev 1.13's team
autopilot 0%

Jev 1.13 won in 5 turns · 24 s wall clock · 37,750 tokens · $0.004

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Jev 1.13 brought Dragapult,garchomp,gholdengo6,490 tok · 1.2 s · $0.0003

    Lead: 54% BRING: dragapult, 11% BRING: rotomwash, 11% BRING: aegislash Pick 2: 31% BRING: garchomp, 26% BRING: gholdengo, 18% BRING: rotomwash Pick 3: 36% BRING: gholdengo, 28% BRING: rotomwash, 27% BRING: aegislash

    GLM 5.3 Flash brought Garchomp,primarina,kingambit1,897 tok · 2.4 s · $0.0002

    Opponent has steel-heavy core (Aegislash, Corviknight, Gholdengo). Bring Garchomp (rocks, EQ) to pressure Steels, Primarina (Fairy hits Dragapult/Garchomp), Rotom-Wash for coverage/burns. Kingambit saved as late cleaner. Watch their Dragapult speed.

  2. Turn 1
    Jev 1.13 used Dragondarts2,244 tok · 0.4 s · $0.0001

    51% MOVE: dragondarts, 20% MOVE: shadowball, 11% SWITCH: gholdengo

    GLM 5.3 Flash used Dragonclaw2,028 tok · 2.4 s · $0.0003

    Their Dragapult likely outspeeds my Garchomp. Dragonclaw hits it SE; roughskin punishes contact. Plan: chip Pult, keep Garchomp healthy vs Steels, rocks later when safe. Primarina handles Pult/Garchomp; Kingambit late cleaner vs Steels.

    Reasoning trace (17 words)
    Dragapult likely outspeeds; dragonclaw hits SE but Pult may be physical with Dragon Darts. Dragonclaw is fine.
    Jev 1.13 switched to Garchomp2,007 tok · 0.4 s · $0.0001

    52% SWITCH: garchomp, 48% SWITCH: gholdengo

  3. Turn 2
    Jev 1.13 used Earthquake2,348 tok · 0.4 s · $0.0001

    69% MOVE: earthquake, 22% SWITCH: gholdengo, 3% MOVE: swordsdance

    GLM 5.3 Flash switched to Primarina2,355 tok · 2.5 s · $0.0004

    My Garchomp nearly dead (29/183). Mirror match: their Garchomp may outspeed and EQ me. Switch to Primarina (resists nothing but takes EQ neutral, threatens Dragon Claw users with Moonblast). Save Garchomp for rocks/later chip. Kingambit late cleaner vs Steels. Their 3rd mon unknown: Rotom-W, Aegislash, Corv, or Gholdengo.

    Reasoning trace (43 words)
    Garchomp at 29 HP, mirror match. Their Garchomp likely faster or EQ. Switch to Primarina? Primarina takes EQ hard? No, Water resists? No—Ground hits Water neutral. Primarina fine. But their Garchomp could Dragon Claw Primarina. Switching is safest; Garchomp nearly dead. Switch Primarina.
  4. Turn 3
    Jev 1.13 used Earthquake2,467 tok · 0.4 s · $0.0001

    66% MOVE: earthquake, 25% SWITCH: gholdengo, 5% MOVE: stoneedge

    GLM 5.3 Flash switched to Kingambit2,621 tok · 5.4 s · $0.0005

    Primarina at 19 HP dies to any EQ before moving—sac it or pivot. Switch Kingambit: takes EQ neutral, Sucker Punch punishes, threatens with Kowtow/Iron Head. Their Garchomp has Life Orb, revealed EQ only. Keep my Garchomp for rocks/later. Their 3rd mon unknown (Rotom-W, Aegislash, Corv, Gholdengo). Kingambit is my wincon vs Steels—preserve it.

    Reasoning trace (76 words)
    Primarina at 19 HP, will die to EQ. Moonblast kills? Their Garchomp 90% with Life Orb. Moonblast SE from 193 SpA likely KOs. But Primarina is slower and dies to EQ first? EQ does ~? It already took 168 damage from EQ. Another EQ kills. So Primarina dies before moving. Better: switch to Kingambit (resists nothing? Kingambit takes EQ neutral, but Garchomp's EQ vs Kingambit... Dark/Steel neutral to Ground). Kingambit can Sucker Punch. Switch to Kingambit.
    GLM 5.3 Flash switched to Primarina2,575 tok · 4.5 s · $0.0005

    Kingambit fainted to their Garchomp's EQ—lost my Steel cleaner. Both my remaining mons die to EQ; sac Primarina (19 HP, can't survive), keep Garchomp to possibly outspeed and Dragon Claw their Garchomp or get rocks up. Their 3rd mon unknown: Rotom-W, Aegislash, Corv, or Gholdengo. Their Garchomp: Life Orb, EQ only so far.

    Reasoning trace (123 words)
    Kingambit fainted. Their Garchomp at 80%. My Primarina dies to EQ. Sac Primarina? Better: switch Garchomp? Garchomp also dies to EQ (29 HP). Primarina takes neutral EQ but at 19 HP dies. Either way a sac. Sac Primarina, keep Garchomp? Actually Garchomp is nearly dead anyway; keep Garchomp for rocks? Garchomp can't do much. Sac Primarina—no, Primarina could threaten with Moonblast if it survives... it won't. Sac Primarina, keep Garchomp to maybe rocks later? Garchomp at 29 dies to anything. Sac Garchomp instead? Primarina Moonblast could hit their Garchomp hard if it survives EQ—it won't at 19 HP. Either is a sac. Keep Garchomp? Garchomp outspeeds their Garchomp possibly and Dragon Claw does a lot. But 29 HP dies to EQ. Sac Primarina.
  5. Turn 4
    Jev 1.13 used Earthquake2,631 tok · 0.5 s · $0.0001

    60% MOVE: earthquake, 33% SWITCH: gholdengo, 3% MOVE: swordsdance

    GLM 5.3 Flash used Moonblast2,646 tok · 3.0 s · $0.0005

    Kingambit lost; only Garchomp (29HP) and Primarina (19HP) left. Their Garchomp: Life Orb, EQ only, outspeeds both. Moonblast is SE and may KO from 80%—try it; if it survives, I likely lose anyway. Their 3rd mon unknown (Rotom-W/Aegislash/Corv/Gholdengo). If Primarina dies, Garchomp must get rocks/Dragon Claw vs whatever comes.

    Reasoning trace (43 words)
    Primarina 19 HP, dies to EQ. Moonblast does big damage though—SE, 193 SpA. Could KO? Their Garchomp at 80%, ~160 HP. Moonblast from Primarina: 95 BP SE, 193 SpA vs ~110 SpD — likely huge, maybe KO. Better to attack than sac. Moonblast.
    GLM 5.3 Flash switched to Garchomp
    Incident report
    Only one legal action: played without asking.
  6. Turn 5
    Jev 1.13 used Earthquake2,735 tok · 0.4 s · $0.0001

    66% MOVE: earthquake, 27% SWITCH: gholdengo, 4% MOVE: swordsdance

    GLM 5.3 Flash used Dragonclaw2,706 tok · 3.2 s · $0.0005

    Only Garchomp left (29HP) vs their Garchomp (70%, Life Orb, EQ). Dragon Claw is SE; try to KO or chip, then their 3rd mon (unknown: Rotom-W/Aegislash/Corv/Gholdengo) likely finishes me. Roughskin punishes contact. If I somehow survive, keep Dragon Claw/EQ pressure.

    Reasoning trace (58 words)
    My Garchomp 29HP vs their Garchomp 70%. Dragon Claw SE: 80BP, ~2x on 70% of ~200HP — likely KO? 80*2*1.5? No STAB... 160BP effective, ~90-110 damage vs ~130-150 HP — not KO. They EQ first possibly. Speed race uncertain. Dragon Claw is best try; if I survive, chip. Actually EQ from them likely KOs me. Dragon Claw anyway.