Matches · 2026-10-14 · rules version c5
GLM 5.3 Flash vs Jev 1.13
GLM 5.3 Flash won in 8 turns · 36 s wall clock · 51,787 tokens · $0.006
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Decisions
- Team previewJev 1.13 brought
Dragapult,rotomwash,gholdengoLead: 45% BRING: dragapult, 22% BRING: rotomwash, 12% BRING: aegislash Pick 2: 30% BRING: rotomwash, 28% BRING: gholdengo, 25% BRING: aegislash Pick 3: 42% BRING: gholdengo, 36% BRING: aegislash, 17% BRING: corviknight
GLM 5.3 Flash broughtGarchomp,kingambit,gholdengoOpponent: Rotom-Wash (Levitate, EQ immune), Aegislash, Dragapult, Corviknight, Gholdengo, Ditto (Imposter risk—avoid boosting freely). Plan: Garchomp leads, EQ breaks Aegislash/Corviknight, Fire Fang for Corv. Kingambit handles Gholdengo/Aegislash late. Gholdengo blocks status, checks Dragapult/Rotom. Watch Ditto copying Swords Dance boosts.
Reasoning trace (163 words)
Pick a team of 3. Opponent: Rotom-Wash, Aegislash, Dragapult, Corviknight, Gholdengo, Ditto. Bring Garchomp (lead), Gholdengo, Kingambit? Gholdengo blocks status, good vs Aegislash/Gholdengo. Kingambit strong late. Dragapult for speed. But only 3 slots. Garchomp handles Rotom-Wash (Levitate though—Earthquake immune!). Rotom-Wash levitate, so Garchomp EQ useless vs it; use Dragapult thunderbolt? Dragapult has thunderbolt for Rotom. Bring Garchomp, Dragapult, Gholdengo? Kingambit good vs Gholdengo/Aegislash (Sucker Punch, Iron Head). Ditto copies. I'll bring Garchomp lead, Kingambit, Gholdengo. Dragapult threat—Gholdengo resists dragon? No, Steel/Ghost: Dragon neutral. Kingambit resists Dragapult's dragon moves? Dark/Steel: Dragon neutral on both... actually Dragon is neutral vs Steel, neutral vs Dark. Hmm. Garchomp EQ hits Aegislash? No—Ghost... Ground hits Steel/Ghost fine (Aegislash not immune to ground). Aegislash weak to Ground/Dark/Fire/Ghost. Garchomp EQ good. Corviknight weak to fire—Garchomp fire fang. Rotom-Wash levitate blocks EQ; Dragapult thunderbolt handles it. So maybe bring Dragapult instead of Kingambit? Kingambit handles Gholdengo (Good as Gold blocks status; Kingambit's attacks fine) and Aegislash. I'll go Garchomp, Kingambit, Gholdengo.
- Turn 1Jev 1.13 used
Dragondarts39% MOVE: dragondarts, 22% MOVE: shadowball, 21% SWITCH: rotomwash
GLM 5.3 Flash usedScaleshotPult likely outspeeds; Scaleshot is SE and multi-hit, best damage. Avoid SD (Ditto Imposter risk). Keep Garchomp healthy vs Rotom/Aegislash; Kingambit for Gholdengo late. Watch for Pult's move revealed this turn.
Reasoning trace (10 words)
Dragapult likely faster; Scaleshot hits SE, 2-5 hits. Use Scaleshot.
- Turn 2Jev 1.13 used
Dragondarts85% MOVE: dragondarts, 8% SWITCH: gholdengo, 7% SWITCH: rotomwash
GLM 5.3 Flash switched toGholdengoGarchomp nearly dead; Pult likely outspeeds and Dragon Darts hits hard. Switch to Gholdengo (takes Dragon neutrally, Good as Gold blocks status). Keep Garchomp for later EQ vs Aegislash/Rotom. Avoid SD while Ditto may be in back. Pult revealed only Dragon Darts so far.
Reasoning trace (31 words)
Garchomp at 24%, Pult likely outspeeds. Switch to Gholdengo (immune to Dragon Darts? No—Ghost takes Dragon normally; Gholdengo resists? Dragon is neutral on Steel/Ghost). Gholdengo is safe switch, blocks status. Switch.
- Turn 3Jev 1.13 switched to
Gholdengo50% SWITCH: gholdengo, 27% SWITCH: rotomwash, 23% MOVE: dragondarts
GLM 5.3 Flash usedShadowballPult only revealed Dragon Darts; may outspeed Gholdengo. Shadowball is SE and safe. Avoid Nasty Plot (Ditto Imposter risk). Keep Garchomp for EQ vs Rotom/Aegislash; Kingambit for Gholdengo late. Watch for Pult switching to Aegislash—then Make It Rain.
Reasoning trace (18 words)
Shadowball hits Pult SE; Pult may outspeed. Make It Rain also strong but drops SpA. Shadowball is safe.
Jev 1.13 switched toRotom66% SWITCH: rotomwash, 34% SWITCH: dragapult
- Turn 4Jev 1.13 used
Thunderbolt35% MOVE: thunderbolt, 33% SWITCH: dragapult, 18% MOVE: voltswitch
GLM 5.3 Flash usedShadowballRotom-Wash resists Make It Rain (1/4x); Shadow Ball is neutral and safe. Avoid Nasty Plot (Ditto Imposter risk). Rotom may outspeed. Keep Garchomp for EQ vs Aegislash (Levitate blocks EQ vs Rotom). Kingambit saved for late. Pult only revealed Dragon Darts.
Reasoning trace (17 words)
Rotom-Wash resists Make It Rain (1/4x). Shadow Ball neutral. Rotom may be faster. Shadow Ball is best.
- Turn 5Jev 1.13 used
Thunderbolt48% MOVE: thunderbolt, 33% SWITCH: dragapult, 15% MOVE: voltswitch
GLM 5.3 Flash usedRecoverRotom at 45%, my Shadow Ball did ~60% last turn. Speed tie uncertain; TBolt did ~75, I'm at 76 — too risky to attack. Recover to stay healthy; Rotom heals but Kingambit/Garchomp can finish it. Avoid Nasty Plot (Ditto Imposter risk). Keep Garchomp EQ for Aegislash; Kingambit for Rotom/Pult late. Pult only revealed Dragon Darts.
Reasoning trace (150 words)
Gholdengo low HP, Rotom at 45%. Shadow Ball did ~55% last turn? It went from 100 to 40% — actually Shadow Ball did 60%. Another Shadow Ball likely KOs. But Rotom may outspeed and Thunderbolt could KO Gholdengo (76/164, took ~85 from one TBolt). Risky but Shadow Ball likely kills first if we're faster... uncertain. Recover is safer but Rotom heals too. Shadow Ball: if we outspeed, KO. If not, we die. 50/50. Recover keeps us alive; Rotom at 45% can be finished later by Kingambit Sucker or Garchomp... Garchomp EQ doesn't hit Levitate. Kingambit can handle Rotom. I'll Recover to preserve Gholdengo? But Rotom keeps TBolting; Gholdengo takes ~50% per TBolt, recover heals 50%+leftovers — sustainable-ish. But Pult in back threatens. Actually Shadow Ball gamble: even if slower, we're at 76, TBolt did ~85 max? It went 141→66 = 75 damage. 76 HP survives barely? 76>75, risky. Choose Recover.
- Turn 6Jev 1.13 used
Thunderbolt53% MOVE: thunderbolt, 31% SWITCH: dragapult, 13% MOVE: voltswitch
GLM 5.3 Flash usedShadowballShadow Ball did ~60% to Rotom last time; Rotom is at 51%, so Shadow Ball KOs now. TBolt risk exists but I'm at 93+leftovers; attacking is right. Avoid Nasty Plot (Ditto Imposter). After Rotom falls, expect Dragapult—Gholdengo resists Darts, Shadow Ball hits. Keep Garchomp EQ for Aegislash, Kingambit late.
Reasoning trace (31 words)
Shadow Ball again: Rotom at 51%, previous Shadow Ball did ~60%? Actually turn 4 Shadow Ball left Rotom at 40% from full? It did ~60%. So Shadow Ball KOs now. Attack.
Jev 1.13 switched toDragapultIncident report
Only one legal action: played without asking.
- Turn 7Jev 1.13 used
Shadowball85% MOVE: shadowball, 12% MOVE: thunderbolt, 2% MOVE: dragondarts
GLM 5.3 Flash usedShadowballPult only has Dragon Darts (resisted by Gholdengo, ~20% total earlier), so I survive even if it outspeeds. Shadow Ball hits SE; earlier it did ~60%+ to Gholdengo, Pult is frailer. If not KO, finish next turn. Keep Garchomp EQ for Aegislash, Kingambit for late. Avoid Nasty Plot (Ditto Imposter risk).
Reasoning trace (53 words)
Pult likely outspeeds; Dragon Darts resisted. Shadow Ball may KO? Pult full HP, SpA 185 Shadow Ball ~ maybe 60-70%. Pult could KO me with Darts? Darts resisted, did ~20 total earlier. I'm at 27, leftovers. Shadow Ball is fine; risk Pult outspeeds and Darts does ~15-20% resisted — I survive. Shadow Ball.
GLM 5.3 Flash switched toKingambitPult has Dragon Darts + Shadow Ball; Kingambit resists both (Steel/Dark). Bring in Kingambit, then Sucker Punch (Pult likely faster, attacks first). Garchomp at 24% is fragile—save for Aegislash EQ or late cleanup. Pult took nothing yet; expect it to stay. Avoid Nasty Plot concerns—Ditto not brought.
Reasoning trace (36 words)
Pult has Dragon Darts and Shadow Ball. Kingambit resists both? Dragon resisted by Steel, Dark neutral to Dragon... Kingambit Dark/Steel: Dragon resisted (Steel), Ghost resisted (Steel), Dark resisted (Dark). Great switch. Sucker Punch works vs Pult.
- Turn 8Jev 1.13 used
ShadowballIncident report
Only one legal action: played without asking.
GLM 5.3 Flash usedSuckerpunchPult outspeeds Kingambit but Kingambit resists Darts and is immune to Shadow Ball. Sucker Punch: STAB+BlackGlasses+Overlord(1 ally down) ~138 BP SE vs Pult's weak Def—likely KO or near. If Pult sets up instead, Sucker fails; then Kowtow next. Garchomp saved for Aegislash EQ. Opponent has only Pult left healthy.
Reasoning trace (63 words)
Pult likely attacks; Sucker Punch with Supreme Overlord boost + black glasses, STAB, super effective: 70*1.5*1.2*1.1 ≈ 138 BP vs Pult's low Def... likely big chunk, maybe KO. If Pult sets up (Dragon Dance?), Sucker fails. Risk. Kowtow is safe 85 BP SE. Sucker Punch if attacking does more and priority. Pult likely attacks (Dragon Darts resisted, Shadow Ball immune). Go Sucker Punch.