Matches · 2026-10-14 · rules version c5
Muse Spark 1.3 vs Jev 1.13
Muse Spark 1.3 won in 5 turns · 2 min wall clock · 46,743 tokens · $0.004
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,rotomwashLead: 43% BRING: dragapult, 18% BRING: gholdengo, 15% BRING: aegislash Pick 2: 40% BRING: gholdengo, 20% BRING: rotomwash, 17% BRING: aegislash Pick 3: 38% BRING: rotomwash, 26% BRING: aegislash, 19% BRING: corviknight
Muse Spark 1.3 broughtGholdengo,dragonite,kingambitPlan: Lead Gholdengo blocks status, Nasty Plot vs walls, Shadow Ball hits ghosts. Dragonite sets up on Corviknight/Aegislash with Fire Punch/EQ. Kingambit walls Dragapult, Sucker Punch revenge, cleans late. Expect Corviknight/Toxapex + Dragapult.
Reasoning trace (54 words)
Evaluating team matchup and selecting three Pokemon to counter a stall-heavy opponent lineup.Finalizing the three-Pokemon selection after checking type coverage and speed tiers.Resolving type-chart interactions to confirm coverage against stall and Dragapult.Selecting Gholdengo, Dragonite, and Kingambit to cover stall cores and revenge Dragapult.Reevaluating type matchups and lead options against Corviknight, Dragapult, and Rotom Wash.
- Turn 1Jev 1.13 used
Shadowball86% MOVE: shadowball, 6% SWITCH: gholdengo, 4% SWITCH: rotomwash
Muse Spark 1.3 switched toKingambitPlan: Gholdengo risks OHKO from faster Dragapult Shadow Ball. Kingambit resists Ghost/Dragon, walls it, threatens Sucker Punch. Save Dragonite for Corviknight/Aegislash, Gholdengo for Toxapex/Rotom later.
Reasoning trace (24 words)
Evaluating Gholdengo vs Dragapult speed and type matchups to choose the turn-one lead.Switching to a damage and resistance comparison to justify the Kingambit pivot.
- Turn 2Jev 1.13 switched to
Rotom27% SWITCH: rotomwash, 23% MOVE: uturn, 18% MOVE: shadowball
Muse Spark 1.3 usedKowtowcleavePlan: Kowtow KOs Pult if stays, punishes switch unlike Sucker. Expect hard switch to Corviknight/Toxapex/Rotom. Keep Kingambit healthy, save Dragonite for Corv/Aegi, Gholdengo for Rotom/Toxapex. Learned: LO Dragapult Shadow Ball ~22% to Kingambit.
Reasoning trace (42 words)
Evaluating type matchups and damage to choose between Sucker Punch and switching for Kingambit versus Dragapult.Assessing Sucker Punch priority and Kowtow Cleave reliability against a potential switch.Evaluating Sucker Punch versus Kowtow Cleave given opponent speed and likely switch to a Dark-resistant target.
- Turn 3Jev 1.13 switched to
Gholdengo26% SWITCH: gholdengo, 23% MOVE: voltswitch, 19% MOVE: thunderbolt
Muse Spark 1.3 usedKowtowcleavePlan: Kowtow KOs Rotom if stays, chips switch-in; Sucker fails vs Wisp/switch. Lum cures burn. Expect Corviknight/Aegislash/Toxapex to absorb Dark. Keep Kingambit healthy, save Dragonite for Corv/Aegi, Gholdengo for Rotom/Toxapex.
Reasoning trace (49 words)
Calculating damage and speed to confirm a KO while accounting for Rotom's move priority and Lum Berry curing burn.Resolving the move choice by weighing Sucker Punch priority against Kowtow Cleave's reliability if a status move is used.Evaluating Sucker Punch versus Kowtow Cleave against likely switch behavior and status risk.
Jev 1.13 switched toDragapult75% SWITCH: dragapult, 25% SWITCH: rotomwash
- Turn 4Jev 1.13 used
Uturn43% MOVE: uturn, 21% MOVE: shadowball, 14% MOVE: protect
Muse Spark 1.3 usedKowtowcleavePlan: Kowtow KOs Rotom if it switches in, KOs or mauls Pult if stays. Sucker fails on switch. Kingambit resists Ghost/Dragon, lives one Flamethrower. Save Dragonite healthy for coverage, Gholdengo for Rotom/Toxapex later.
Reasoning trace (35 words)
Evaluating Kingambit vs Dragapult HP and move priority to decide the next action.Balancing Sucker Punch priority against Kowtow Cleave damage versus Dragapult coverage risk.Evaluating Kowtow Cleave versus Sucker Punch given Dragapult's speed and switch risk.
Jev 1.13 switched toRotomIncident report
Only one legal action: played without asking.
Jev 1.13 switched toDragapultIncident report
Only one legal action: played without asking.
- Turn 5Jev 1.13 used
Uturn37% MOVE: uturn, 28% MOVE: shadowball, 22% MOVE: protect
Muse Spark 1.3 usedSuckerpunchOnly Dragapult left at 80% LO. Sucker priority KOs before it moves, avoids risking Flamethrower KO on second-moving Kowtow. No switches left so Sucker won't fail unless status.
Reasoning trace (34 words)
Analyzing the battle state to confirm only Dragapult remains and evaluating if Kowtow Cleave will KO it for the win.Comparing Kowtow Cleave and Sucker Punch damage and priority against Dragapult's speed and possible coverage.