Matches · 2026-10-14 · rules version c5
Jev 1.13 vs Muse Spark 1.3
Muse Spark 1.3 won in 7 turns · 3 min wall clock · 58,568 tokens · $0.006
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Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,rotomwashLead: 47% BRING: dragapult, 17% BRING: rotomwash, 14% BRING: aegislash Pick 2: 39% BRING: gholdengo, 27% BRING: rotomwash, 18% BRING: aegislash Pick 3: 45% BRING: rotomwash, 35% BRING: aegislash, 14% BRING: corviknight
Muse Spark 1.3 broughtDragapult,incineroar,dragonitePlan: Pult lead scout U-turn, Incin pivot, Mega Nite wincon. Foe steels weak to fire, Rotom to draco. Beware Ditto vs setup, only DD when Ditto removed. Their Pult speed tie, keep pressure.
Reasoning trace (51 words)
Parsing team preview and battle format rules to select a turn action under specified output constraints.Evaluating matchup risks against a ditto copy threat when selecting the three-pokemon lineup.Assessing Ditto counterplay and type coverage to finalize the three-pokemon lineup.Evaluating Dragapult versus Gholdengo as the third slot for speed control and pivot utility.
- Turn 1Jev 1.13 used
Shadowball66% MOVE: shadowball, 11% MOVE: dragondarts, 11% SWITCH: gholdengo
Muse Spark 1.3 switched toIncineroarMirror Pult speed tie risky, preserve fast Pult. Pivot Incin to scout their move, keep Multiscale Nite healthy for late wincon. Beware Ditto vs setup, only DD when Ditto removed. Their steels weak to fire.
Reasoning trace (47 words)
Analyzing a Dragapult mirror matchup speed tie and move damage tradeoffs between Draco Meteor and Shadow Ball with Life Orb.Estimating damage ranges for Draco Meteor versus Shadow Ball under the Life Orb modifier.Evaluating the speed-dependent mirror matchup and switching to Incineroar or Dragonite to absorb Draco Meteor.
- Turn 2Jev 1.13 switched to
Rotom49% SWITCH: rotomwash, 33% SWITCH: gholdengo, 18% MOVE: shadowball
Muse Spark 1.3 usedDarkestlariatPlan: Incin pivot, Pult scout, Mega Nite wincon. Steels weak to fire, Rotom to draco. Beware Ditto vs setup, only DD when Ditto gone. Their Pult is special, Shadow Ball chipped Incin. Stay and chunk with Darkest, preserve Multiscale.
Reasoning trace (50 words)
Evaluating Incineroar's legal moves against Dragapult while ruling out an invalid first-turn-only option.Comparing Parting Shot pivot utility against Darkest Lariat KO potential on Dragapult.Evaluating Parting Shot momentum versus direct Darkest Lariat damage against Dragapult.Comparing expected damage across likely switches to identify Darkest Lariat as the safer default over Flare Blitz.
- Turn 3Jev 1.13 used
Hydropump32% MOVE: hydropump, 26% SWITCH: gholdengo, 20% SWITCH: dragapult
Muse Spark 1.3 usedDarkestlariatPlan: KO low Rotom with Darkest, keep Pult healthy, Mega Nite wincon late. Beware Ditto vs setup, only DD when gone. Foe steels weak to fire. Incin tanks special hit, Lum vs WoW.
Reasoning trace (28 words)
Evaluating damage ranges and speed to determine if Rotom-Wash can be KOed before it acts.Comparing Darkest Lariat and Flare Blitz damage while factoring Rotom's typing and Incineroar's bulk.
Jev 1.13 switched toGholdengo69% SWITCH: gholdengo, 31% SWITCH: dragapult
- Turn 4Jev 1.13 used
Thunderbolt48% MOVE: thunderbolt, 22% SWITCH: dragapult, 13% MOVE: nastyplot
Muse Spark 1.3 switched toDragonitePlan: Rotom removed. Preserve 39 HP Incin for later Intimidate/Fake Out support. Pivot to full Multiscale Dragonite to tank Gholdengo hit, then threaten EQ. Keep Pult healthy fast. Steels weak to fire. Only DD once Ditto accounted for, Mega Nite late wincon.
Reasoning trace (43 words)
Evaluating Incineroar's damage calculations and type matchups against Gholdengo to choose between attacking, pivoting, or switching.Assessing Flare Blitz versus Darkest Lariat damage and recoil against Gholdengo's defenses with low remaining HP.Evaluating Dragonite switch to leverage Multiscale against Gholdengo versus preserving Incineroar for utility.
- Turn 5Jev 1.13 used
Thunderbolt30% MOVE: thunderbolt, 25% SWITCH: dragapult, 23% MOVE: poltergeist
Muse Spark 1.3 usedEarthquakemegaPlan: All three foes seen: Rotom gone, only Gholdengo + Pult left, no Ditto so setup is safe. Mega EQ now to KO/chunk Gholdengo. Keep Pult 100% for opposing Pult, save 39 HP Incin for Intimidate/Fake Out support.
Reasoning trace (28 words)
Estimating damage for Dragonite’s Earthquake against Gholdengo using level 50 stats and random range, and checking KO probability.Evaluating Mega evolution timing and Dragapult switch versus Earthquake KO chance.
- Turn 6Jev 1.13 switched to
Dragapult67% SWITCH: dragapult, 17% MOVE: thunderbolt, 9% MOVE: poltergeist
Muse Spark 1.3 usedDragonclawPlan: Gholdengo at 3% dies to any hit, even resisted. Use Dragon Claw to KO stay and punish Dragapult switch-in super-effectively. Then revenge opposing Pult with own full HP Pult. Save low Incin for Intimidate support.
Reasoning trace (29 words)
Evaluating the optimal single move against low-HP Gholdengo while accounting for recoil and potential Dragapult switch.Comparing Dragonclaw and Earthquake for switch coverage while ruling out priority and setup options.
Jev 1.13 switched toGholdengoIncident report
Only one legal action: played without asking.
- Turn 7Jev 1.13 used
Thunderbolt36% MOVE: thunderbolt, 31% MOVE: poltergeist, 18% MOVE: nastyplot
Muse Spark 1.3 usedEarthquakePlan: Opponent down to last 3% Gholdengo, Rotom and Pult fainted. Mega Nite outspeeds and KOs with any damaging hit except Extreme Speed immune. Finish with Earthquake now for win.
Reasoning trace (16 words)
Evaluating turn options for Mega Dragonite vs Gholdengo, weighing move effectiveness and Life Orb recoil KO.