Matches · 2026-10-13 · rules version c5
MiMo V2.6 Flash vs Jev 1.13
MiMo V2.6 Flash won in 6 turns · 4 min wall clock · 49,788 tokens · $0.004
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Decisions
- Team previewJev 1.13 brought
Dragapult,garchomp,gholdengoLead: 53% BRING: dragapult, 13% BRING: garchomp, 12% BRING: rotomwash Pick 2: 38% BRING: garchomp, 26% BRING: gholdengo, 16% BRING: rotomwash Pick 3: 41% BRING: gholdengo, 27% BRING: rotomwash, 21% BRING: aegislash
MiMo V2.6 Flash broughtGarchomp,gholdengo,kingambitPlan: Bring offensive core garchomp (rocks/SD), scarf gholdengo, kingambit. Gholdengo scarf outspeeds their dragapult; kingambit sucker punches it too. Their rotomwash walls garchomp (levitate) — pivot to kingambit, wear it with kowtow. Garchomp handles their gholdengo/corviknight/aegislash with EQ. Lead garchomp for rocks or SD.
Reasoning trace (720 words)
Team preview. My team: garchomp, gholdengo, kingambit, slowkinggalar, corviknight, palafin. Opponent: rotomwash, aegislash, garchomp, corviknight, dragapult, gholdengo. I need to pick 3. Palafin needs to be brought in to activate Zero to Hero — actually in this format, Palafin Hero form requires switching out and back. With only 3 Pokémon, switching is limited but possible. Strong core: garchomp (SD scaleshot), gholdengo (scarf), kingambit (SD sucker). That's a solid offensive trio. Palafin would need switch cycles; with 3 mons it's doable but risky. Opponent threats: dragapult (fast, could outspeed scarf gholdengo? scarf 149*1.5=223, dragapult max 213, so scarf gholdengo outspeeds). Rotom-Wash walls garchomp (levitate) and palafin. Aegislash walls gholdengo somewhat. Kingambit handles dragapult (sucker punch), aegislash (kowtow), gholdengo (sucker). Garchomp handles rotom? No, levitate. Garchomp handles gholdengo, corviknight (earthquake), aegislash (earthquake). Gholdengo scarf handles dragapult, corviknight, garchomp (make it rain/shadow ball), aegislash. Rotom-Wash is the problem for garchomp. Kingambit's sucker/kowtow hits rotom for neutral-ish (dark vs water/electric: neutral). Gholdengo make it rain vs rotom: steel vs water/electric — neutral, resisted? Steel is resisted by water? No, steel is not resisted by water. Steel resisted by fire, water, electric, steel. Yes! Steel is resisted by water AND electric. So make it rain is 1/4 on rotom. Shadow ball is neutral. Slowkinggalar with regenerator and sludgebomb/flamethrower/futuresight handles rotom well. But then I lose kingambit or gholdengo. Consider: garchomp, gholdengo, kingambit as lead core. Rotom-Wash is the main wall. Garchomp can set up rocks/SD. Actually against rotom, garchomp can't touch it — switch to kingambit, take a hydro pump, then kowtow. Alternatively bring slowkinggalar over garchomp: slowkinggalar handles rotom, gholdengo, corviknight (flamethrower), aegislash (sludgebomb/futuresight), dragapult (futuresight + regenerator). Gholdengo handles dragapult, garchomp, corviknight. Kingambit handles dragapult, aegislash, gholdengo. Hmm, but garchomp is a strong breaker. Opponent's garchomp — my gholdengo scarf outspeeds and shadow balls (dragon/ground: ghost neutral? Ghost is resisted by... nothing on garchomp; dragon resists... no, ghost isn't resisted by dragon. Ground doesn't resist ghost. So shadow ball neutral). Actually garchomp has 94-150 SpD, shadow ball from 185 SpA scarf does decent. Let me think about what opponent likely brings: gholdengo, dragapult, garchomp, rotomwash, aegislash, corviknight. Probably offensive: dragapult, gholdengo, garchomp + rotom. My pick: garchomp, gholdengo, kingambit — classic strong trio. Rotom-Wash is the answer to it. Kingambit kowtow does ~40-50% to rotom. Gholdengo shadow ball ~30%. Garchomp can't touch it but can SD on predicted switch or set rocks. Alternatively palafin: wavecrash/jetpunch hits rotom hard. Palafin needs to switch out first to become hero. With 3 mons, lead palafin, flip turn out, come back later as hero. That's viable. Palafin vs rotomwash: hero wavecrash does big damage. But palafin is walled by gholdengo (water vs steel/ghost — steel resists water), corviknight, dragapult outspeeds. I think garchomp, gholdengo, kingambit is safest. But rotomwash walls garchomp badly and takes little from kingambit/gholdengo... Actually kingambit kowtow vs rotom: dark vs water/electric — neutral. 205 Atk black glasses kowtow vs 252/0 rotom does ~50%. Two hits kill. Rotom hydro pump vs kingambit: water vs dark/steel — neutral, super effective? Water is neutral on dark and steel... wait steel doesn't resist water? Steel resists: normal, flying, rock, bug, steel, grass, psychic, ice, dragon, fairy. Water is NOT resisted by steel. Electric is resisted by steel? Electric resisted by grass, dragon, electric... ground immune. Steel does not resist electric. Hmm, actually steel resists: Normal, Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, Fairy. So water and electric are neutral on Kingambit. Hydro pump does decent damage though. Slowkinggalar alternative: regenerator gives longevity vs rotom, sludgebomb hits it, flamethrower hits corviknight/aegislash/gholdengo... flamethrower vs gholdengo: steel resists fire, so 1/2... wait gholdengo steel/ghost: fire resisted by steel → 1/2. Sludgebomb vs gholdengo: poison vs steel/ghost — steel resists poison → 1/4. Hmm. Let me just go with garchomp, gholdengo, kingambit. Lead garchomp to set rocks/SD. Actually, considering opponent's rotomwash likely leads to counter my garchomp... but they don't know my lead. Common leads: garchomp (rocks), dragapult, gholdengo. I'll go: BRING: garchomp, gholdengo, kingambit. Wait — should I consider corviknight instead? Corviknight handles garchomp (mirror armor, roost), rotom (body press? no — body press vs rotom: fighting vs water/electric neutral... actually fighting is neutral on water and electric. Hmm, rotom has high def). Corviknight walls opponent's garchomp and handles dragapult poorly (dragon moves). I'll stick with the offensive trio.
- Turn 1Jev 1.13 used
Dragondarts48% MOVE: dragondarts, 21% MOVE: shadowball, 13% SWITCH: gholdengo
MiMo V2.6 Flash usedScaleshotGarchomp vs Dragapult lead. Dragapult likely outspeeds (Spe up to 213) but can't OHKO Garchomp with Dragon Darts (~40-50%). Scaleshot is super effective and should KO after a hit, plus boosts my Speed for whatever comes next. If it's scarfed/special, still likely survives. Aggressive play keeps momentum; rocks can wait.
Reasoning trace (180 words)
Garchomp vs Dragapult. Dragapult likely outspeeds (range up to 213). Scaleshot is super effective but if Dragapult outspeeds, it could hit first with Dragon Darts. Scaleshot boosts speed after, but if we survive first hit. Dragon Darts from 189 Atk vs Garchomp 115 Def: ~50%? Roughly. Actually Dragon Darts 2×50 = 100 BP total. Could do 40-50%. Then scaleshot super effective would likely KO. Alternatively switch to gholdengo (scarf, resists... no, Ghost/Steel takes neutral from Dragon, resists nothing relevant). Dragapult might use Dragon Darts or Shadow Ball. Scaleshot is the aggressive play and super effective. If Dragapult is scarfed it outspeeds regardless. Risk: if it's a special dragapult with flamethrower... Let's just go scaleshot — it's the offensive play, and even if we take a hit first, we likely survive and KO. Actually consider: if Dragapult outspeeds and uses Dragon Darts, Garchomp takes ~45%, then scaleshot (2-5 hits, 90 BP each... 25 BP each, SE = 50 BP each) — 4 hits = 200 BP, likely KO on 163-195 HP Dragapult with 135-200 Atk + Life Orb. Yes. Go scaleshot.
Jev 1.13 switched toGholdengo58% SWITCH: gholdengo, 42% SWITCH: garchomp
MiMo V2.6 Flash switched toGholdengo1-for-1 trade: their Dragapult down, my Garchomp down. Remaining: scarf Gholdengo + Kingambit vs two of rotomwash/aegislash/garchomp/corviknight/gholdengo. Lead Gholdengo — scarf outspeeds everything including their Garchomp, Shadow Ball hits most of their back line. Save Kingambit as the cleaner; it walls nothing but hits gholdengo/aegislash hard. Avoid locking into Make It Rain vs Rotom-W.
Reasoning trace (255 words)
Both are fine. Kingambit handles rotomwash? Rotom-wash can will-o-wisp... kingambit has black glasses, sucker punch. Gholdengo scarf can shadowball aegislash. Opponent's remaining: rotomwash, aegislash, garchomp, corviknight, gholdengo — two of these. Gholdengo is a good general answer: scarf makeitrain/shadowball hits everything except rotom-wash (levitate resists? Steel vs Water/Electric — makeitrain neutral? Steel resisted by Water? Water resists steel, yes. Rotom-W resists makeitrain). Shadowball hits rotom-wash neutrally. Kingambit: kowtow hits gholdengo, corviknight, aegislash (neutral? Dark vs Steel/Ghost: resisted by steel? Dark resisted by... Steel resists Dark? No — Steel resists: normal, flying, rock, bug, steel, grass, psychic, ice, dragon, fairy. Dark is not resisted by steel. Ghost: dark deals super effective vs ghost. So kowtow vs aegislash = SE). Kingambit handles gholdengo (dark SE vs ghost/steel? steel doesn't resist dark, ghost weak to dark → SE), corviknight (neutral), aegislash (SE), garchomp (neutral, but their garchomp EQ would hurt kingambit... EQ neutral on kingambig? Ground vs steel: not resisted. Kingambit takes neutral). Rotom-wash walls kingambit (levitate avoids EQ but kingambit has no ground; water/electric hits kingambit super effective — hydro pump SE vs dark? Water vs Dark: neutral. Electric vs steel: resisted. So hydro neutral). Kingambit can take a hit. Gholdengo scarf is my speed control — their garchomp could be a threat. Scarf gholdengo outspeeds garchomp (149 vs max 169? No — garchomp max 169 > 149. Scarf boosts gholdengo to ~223, outspeeds). I'll lead gholdengo to handle whatever comes. Actually opponent sends in a counter to my fainted chomp likely. Gholdengo is safer general pick.
- Turn 2Jev 1.13 used
Poltergeist39% MOVE: poltergeist, 36% MOVE: shadowball, 11% SWITCH: garchomp
MiMo V2.6 Flash usedShadowballTurn 1 trade: their Dragapult down, my Garchomp down. Now scarf Gholdengo + Kingambit vs their Gholdengo + two of rotomwash/aegislash/garchomp/corviknight. Shadow Ball is super effective on their Gholdengo and still solid if they switch. Speed is a possible tie — risk accepted; Kingambit cleans up after. Save Kingambit as cleaner.
Reasoning trace (170 words)
Shadow Ball is super effective on their Gholdengo. Scarf Gholdengo — speed tie possible. Shadow Ball is the play. If they're not scarf and I am, I outspeed. If speed tie, could lose. Switching to Kingambit risks taking a hit but Kingambit resists... actually Shadow Ball from their Gholdengo would hit Kingambit for neutral? Ghost is neutral on Dark/Steel? Ghost is super effective on Ghost, not very effective... Ghost vs Dark = resisted? No: Ghost is not very effective against Dark. So Kingambit takes 0.5x from Shadow Ball, and 2x from Make It Rain (Steel vs Steel resisted actually — Steel vs Steel is not very effective). Steel vs Steel = 0.5, Steel vs Dark... Steel is neutral on Dark. So Make It Rain on Kingambit = 0.5x. Focus Blast would be super effective on Kingambit (Fighting vs Steel 2x, vs Dark 2x = 4x). Risky. Shadow Ball is the safe strong play. If they switch to their last mon (rotomwash/aegislash/garchomp/corviknight), Shadow Ball still does decent damage. Go Shadow Ball.
- Turn 3Jev 1.13 switched to
Garchomp46% SWITCH: garchomp, 31% MOVE: poltergeist, 15% MOVE: shadowball
MiMo V2.6 Flash usedShadowballTurn 2: Their Gholdengo at 7%, speed tie possible. Shadow Ball kills if I move first; if they move first, their Poltergeist/Shadow Ball likely won't KO my 82 HP Gholdengo (Ghost neutral on my Steel/Ghost). Worst case I survive and kill next hit. Kingambit saved as cleaner with Sucker Punch priority for whatever comes next (rotomwash/aegislash/garchomp/corviknight).
Reasoning trace (392 words)
Their Gholdengo at 7%. Speed tie risk. If I Shadow Ball and lose speed tie, their Gholdengo attacks — but it's at 7%, likely dies to any hit. If it moves first, it could kill my Gholdengo with shadow ball/poltergeist. Risk: losing my Gholdengo for their 7% Gholdengo. Kingambit sucker punch would kill it with priority — but I can't switch and attack same turn. Switching to Kingambit: their Gholdengo at 7% probably can't hurt Kingambit much (shadow ball is neutral, super effective actually — Steel/Dark... shadow ball is not very effective on Dark? Shadow Ball is Ghost, super effective on Ghost, not very effective on Dark. Kingambit is Dark/Steel: Ghost hits Dark for 2x, Steel resists Ghost 0.5x = neutral). So Kingambit takes neutral. Then Kingambit sucker punches next turn to kill. But if I Shadow Ball and win speed tie, I kill their Gholdengo cleanly. Speed tie 50/50. If I lose, my Gholdengo might die — then Kingambit comes in, sucker punches their 7% Gholdengo, kills it, then faces two more. Expected value: Shadow Ball — 50% I kill it for free; 50% they hit me first. Their Gholdengo at 7% with SpA 137-203 shadow ball does maybe 40-50% to my Gholdengo (Ghost vs Steel/Ghost: super effective on Ghost part, resisted by Steel = neutral). So I'd survive ~30-40%. Then I kill it. So worst case I take a hit but still kill. Only dies if they crit or have a stronger move. Actually Poltergeist is physical — their Gholdengo revealed Poltergeist (physical). My Gholdengo Def 115. Poltergeist 110 BP neutral... Ghost vs Steel/Ghost = neutral. Could hurt more. Still, Shadow Ball seems fine — I likely survive and kill. Switching is safer but slower. Given Kingambit is a strong cleaner and my Gholdengo at 50% is valuable for speed control, maybe safer to switch? But if I switch and their Gholdengo attacks Kingambit, then next turn I sucker punch — guaranteed kill with priority regardless of speed. Hmm, but their last Pokémon unknown (rotomwash/aegislash/garchomp/corviknight). If it's their Garchomp, Kingambit can handle. Rotom-W walls Kingambit somewhat (levitate, water/electric). My Gholdengo handles Rotom-W better with Make It Rain/Shadow Ball... actually Rotom-W resists... Make It Rain neutral on Rotom-W? Steel vs Water/Electric = neutral. Shadow Ball neutral. Focus Blast neutral. I think Shadow Ball is fine — likely kill now, preserve Kingambit.
- Turn 4Jev 1.13 used
Earthquake86% MOVE: earthquake, 8% MOVE: flamethrower, 4% MOVE: swordsdance
MiMo V2.6 Flash switched toKingambitScarfed Gholdengo outspeeds Garchomp (223 vs max 169). Shadow Ball at 56% may not KO; if it fails, Garchomp's EQ kills my 82 HP Gholdengo. Safer: switch in full-HP Kingambit to tank the hit — Garchomp can't OHKO it, and Kingambit then cleans with Kowtow/Sucker Punch. Their Gholdengo sits at 7%. Watch for Garchomp Swords Dance setup.
Reasoning trace (246 words)
Garchomp at 56%, my scarf Gholdengo at 82 HP. Shadow Ball would likely KO or nearly. But if Garchomp outspeeds (possible, Spe up to 169 vs my 149... wait, scarf gives 1.5x = 223.5, so I outspeed unless... scarf is active, so 149*1.5 = 223. I outspeed. Shadow Ball should KO Garchomp at 56%? Shadow Ball 80 BP vs Garchomp SpD ~94-150. My SpA 185. Likely 50-60%. Risky. Actually wait — I'm scarfed, so I definitely outspeed (223 vs max 169). Shadow Ball at 56% Garchomp — could kill. If not, Garchomp hits me with EQ/Dragon move and I might die at 82 HP. Alternatively switch to Kingambit to tank a hit, then clean. Kingambit at full HP walls Garchomp's hits reasonably (EQ neutral, Dragon neutral). But their Gholdengo at 7% could come in later with priority... no priority on Ghost. Safer: switch Kingambit in, tank Garchomp's hit, then Sucker Punch/Kowtow cleave. But Garchomp could set up SD. Actually Shadow Ball killing Garchomp is the clean play. If it doesn't kill, I take a hit. Garchomp's likely move: EQ or Dragon move. At 82 HP, an EQ from Garchomp (Atk 135-200) would KO me. So if Shadow Ball doesn't kill, I lose Gholdengo. Kingambit switch is safer — Garchomp can't KO Kingambit in one hit easily, and Kingambit cleans up. But their Gholdengo at 7% could revenge with Shadow Ball/Poltergeist on my weakened Gholdengo later. I'll switch to Kingambit to preserve Gholdengo and tank the hit.
- Turn 5Jev 1.13 used
Earthquake87% MOVE: earthquake, 7% MOVE: flamethrower, 4% SWITCH: gholdengo
MiMo V2.6 Flash usedSuckerpunchOnly their Garchomp (46%, Life Orb) and Gholdengo (7%) remain. Sucker Punch with Black Glasses + Supreme Overlord should KO either at these ranges. Garchomp likely attacks (EQ), so Sucker Punch goes first and wins the game; if they switch to 7% Gholdengo it still dies to the hit. Kowtow moves second and loses to EQ. Only failure: Garchomp uses a status move — acceptable risk.
Reasoning trace (305 words)
Kingambit at 9 HP, Garchomp at 46% Life Orb. Sucker Punch with Supreme Overlord (1 fainted ally = 10%) + black glasses 1.2x: 70 * 1.2 * 1.1 = 92.4 BP Dark. Garchomp Dragon/Ground takes neutral from Dark. At 46% HP, likely kills? Kingambit Atk 205, Garchomp Def ~160 max. Damage estimate: 205 Atk, 92 BP, vs 160 Def: (2*50/2+2)*92*205/160/50 ≈ ... roughly 2.4*92*205/160 = 285 power factor /50... let me compute: (2*50/50+2)=4, 4*92=368, 368*205/160=472, /50 = 9.4, +1 ≈ 10.4... that's ~104% at max def. At min def (103): 368*205/103=732, /50=14.6 → way over. So Sucker Punch likely KOs 46% Garchomp. But if they switch to their 7% Gholdengo, Sucker Punch fails (non-attacking? Make it Rain is attacking, so it'd work). Actually if they switch to Gholdengo, Sucker Punch hits it and kills (7% HP). Risk: Garchomp uses a non-attacking move (Swords Dance) → Sucker Punch fails, Kingambit dies to EQ. But Garchomp at 46% Life Orb, likely attacks. Alternatively Kowtow Cleave always hits: 85*1.2*1.1 = 112 BP, but Kingambit moves second — Garchomp EQ kills first. So Sucker Punch is the only way to survive. If they switch, Sucker Punch still hits whatever comes in (unless status move). Switching to Gholdengo at 7% dies to sucker punch. So Sucker Punch is best. Note: if they switch to Gholdengo and it's attacking, sucker punch works. If they switch to a wall... all their mons are seen: garchomp, dragapult (dead), gholdengo (7%). Only 3 brought. So only Garchomp and Gholdengo remain. Sucker punch kills either. Gholdengo could use a status move though — but at 7% it likely attacks. Actually if they switch to Gholdengo and it uses Nasty Plot or something, sucker fails and Kingambit dies, but then Gholdengo scarf comes in and kills their Gholdengo with Shadow Ball. Sucker Punch is the play.
MiMo V2.6 Flash switched toGholdengoIncident report
Only one legal action: played without asking.
Jev 1.13 switched toGholdengoIncident report
Only one legal action: played without asking.
- Turn 6Jev 1.13 used
Shadowball43% MOVE: shadowball, 41% MOVE: poltergeist, 9% MOVE: nastyplot
MiMo V2.6 Flash usedShadowballTheir Gholdengo at 7% is their last Pokémon; mine at 82 HP is my last. Shadow Ball is a guaranteed OHKO at 7%. Speed is a possible tie (149 vs 93-149), but their set revealed Poltergeist (physical), hinting at non-max-speed. Even if they move first, their Poltergeist did ~80 earlier and I have 82 HP — I likely survive and kill on the swing back. Shadow Ball is the only correct play.
Reasoning trace (233 words)
Shadow Ball at 7% — guaranteed KO if I hit first. Speed tie risk: their Gholdengo at 7% could move first with Poltergeist/Shadow Ball. My Gholdengo at 82 HP — Poltergeist did 80 damage last time (162→82), so it would KO me if they move first. Hmm, actually Poltergeist did 82→... wait, turn 2: my Gholdengo went 162→82 from Poltergeist, so ~80 damage. At 82 HP, I'd survive with ~2 HP? 162-82=80 damage, I have 82 HP, so I'd survive with 2 HP. Unless a crit. Actually wait — their Gholdengo's Poltergeist is physical (110 BP). My defense... it did 80 damage. I have 82 HP. I survive with 2 HP and then kill with Shadow Ball. Unless they have a stronger move like Shadow Ball of their own (special, could do more). Their SpA range 137-203 vs my SpD 113. Shadow Ball 80 BP could do significant damage. But speed tie: I'm scarfed at 149, they're 93-149. If they're not max speed, I outspeed. If they are max speed, speed tie. Their Gholdengo revealed Poltergeist (physical) — suggests a physical set, maybe not max speed special. Also they switched Garchomp in on turn 3 rather than staying in, suggesting their Gholdengo was slower or threatened. Just use Shadow Ball — best option. If I move first, I win. If they move first and I survive (likely vs Poltergeist), I win next hit.