Matches · 2026-10-13 · rules version c5

MiMo V2.6 Flash vs Jev 1.13

Player 1 · winner
MiMo V2.6 Flash's team
autopilot 0%
Player 2
Jev 1.13's team
autopilot 0%

MiMo V2.6 Flash won in 5 turns · 4 min wall clock · 46,778 tokens · $0.005

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Jev 1.13 brought Dragapult,gholdengo,rotomwash6,310 tok · 1.5 s · $0.0003

    Lead: 43% BRING: dragapult, 21% BRING: rotomwash, 13% BRING: aegislash Pick 2: 38% BRING: gholdengo, 25% BRING: rotomwash, 18% BRING: aegislash Pick 3: 41% BRING: rotomwash, 31% BRING: aegislash, 22% BRING: corviknight

    MiMo V2.6 Flash brought Slowkinggalar,gholdengo,kingambit4,693 tok · 45.6 s · $0.0010

    Plan: lead slowkinggalar, use chillyreception to scout their lead and pivot safely. Bring gholdengo (beats aegislash/dragapult/gholdengo, immune to Corviknight's bodypress) and kingambit as late-game sucker-punch cleaner. Their corviknight and rotomwash wall my garchomp, so garchomp sits out. Watch their ditto copying a boosted kingambit — don't overboost until ditto is gone.

    Reasoning trace (1,238 words)
    My team: garchomp (focussash, SD, EQ, scaleshot, rocks), kingambit, gholdengo, dragapult scarf, corviknight, slowkinggalar.
    
    Opponent: rotomwash, aegislash, dragapult, corviknight, gholdengo, ditto.
    
    Ditto imposter — copying my setup could be bad. Garchomp with SD+sash could sweep but Ditto copies it. Kingambit with SD is strong vs most. Gholdengo good.
    
    Consider: garchomp lead with rocks/SD, kingambit, gholdengo. Ditto copying kingambit at +2... but kingambit has sucker punch priority. Ditto copies boosts too? Ditto copies stat changes? Imposter copies the target's stat changes... Actually Imposter copies the target's stats, moves, and stat changes (boosts) — yes, in Gen 5+ Ditto copies boosts. Hmm, actually I believe Imposter copies stat changes too. So Ditto copying a boosted Garchomp is scary.
    
    Their team: rotomwash walls garchomp (levitate). Aegislash, corviknight, ditto. Ground moves hit aegislash? No, aegislash is Steel/Ghost — immune to fighting, not ground. EQ hits it.
    
    Plan: lead garchomp to set rocks/SD, but rotomwash lead walls it. Maybe lead gholdengo? Gholdengo makeitrain/shadowball hits most of their team except rotomwash (shadowball hits rotom? Rotom-W is Water/Electric, shadowball hits neutrally, decent). Gholdengo with nastyplot threatens.
    
    Kingambit: sucker punch, kowtow cleave hits corviknight, aegislash (dark hits ghost? kowtow is dark, hits aegislash super effective? Aegislash Steel/Ghost: dark hits ghost super effective, steel resist... dark vs steel: neutral? Dark is not very effective vs... actually dark is resisted by Dark and Fighting; steel doesn't resist dark. So dark hits Aegislash super effective (ghost). Good.
    
    Corviknight walls kingambit? Corviknight Flying/Steel: dark neutral, steel resists... kingambit's ironhead vs corviknight resisted. Bodypress from corviknight hits kingambit super effective (fighting vs steel... kingambit Dark/Steel: fighting hits steel super effective, dark neutral → 2x). Kingambit has 140 def though.
    
    Slowkinggalar: poison/psychic, resists fighting, good vs corviknight (sludgebomb), flamethrower vs corviknight, futuresight. Regenerator. Slowking handles corviknight and gholdengo? Sludgebomb vs gholdengo: steel resists poison... neutral? Steel resists poison, ghost neutral → 0.5. Hmm.
    
    Gholdengo (mine) vs their corviknight: makeitrain resisted by steel... corviknight steel/flying: steel move 0.5, shadowball neutral. Their gholdengo vs mine: mirror.
    
    Their team threats: dragapult (fast), ditto, rotomwash.
    
    I'll bring: garchomp, kingambit, gholdengo? Or slowkinggalar for corviknight/rotom.
    
    Rotomwash walls garchomp and kingambit somewhat (hydro pump, will-o-wisp). Gholdengo handles rotom? Shadowball neutral, makeitrain resisted by water? Steel vs Water: neutral. Water doesn't resist steel. Actually Water resists... no. Steel is resisted by Water? No — Water resists Fire, Water, Ice, Steel? Water resists: Fire, Water, Ice, Steel. Yes! Water resists steel in Gen... hmm. Steel-type moves are resisted by Fire, Water, Electric, Steel? Let's recall: Steel is not very effective against Fire, Water, Electric, Steel. Yes, water resists steel. So makeitrain 0.5 vs rotom.
    
    Slowkinggalar: sludgebomb vs rotom (neutral, water/electric: poison neutral), flamethrower neutral. Regenerator helps.
    
    Lead choice: garchomp with focus sash can set up SD or rocks. Against rotomwash lead, EQ does nothing (levitate). Could switch.
    
    Maybe lead gholdengo — decent against most leads (aegislash, dragapult, corviknight, ditto, gholdengo). Rotomwash is the bad matchup. Gholdengo with nastyplot threatens.
    
    Alternatively lead slowkinggalar with chillyreception to pivot — that's a nice lead: chillyreception sets snow and switches out safely, bringing in a teammate. Good scouting lead. Slowkinggalar has chillyreception — safe lead, brings in garchomp or gholdengo.
    
    I'll bring: slowkinggalar, garchomp, kingambit? Or gholdengo instead of kingambit. Their corviknight walls kingambit somewhat but gholdengo hits it. Their ditto copying kingambit is dangerous (sucker punch). Ditto copying garchomp with scarf? Ditto holds its own item (usually scarf/eviolite). If ditto copies garchomp at +2 SD, it outspeeds and sweeps me. Careful.
    
    I think: slowkinggalar (lead, chillyreception pivot), garchomp, gholdengo. Kingambit sits out? Kingambit is strong late-game cleaner with sucker punch. But corviknight walls it and ditto copies it.
    
    Their team: rotomwash, aegislash, dragapult, corviknight, gholdengo, ditto. Kingambit's sucker punch hits dragapult, gholdengo (ghost: dark SE), aegislash. Kowtow vs corviknight neutral... dark vs flying/steel: neutral. Ironhead resisted by corviknight steel.
    
    Gholdengo vs corviknight: shadowball neutral, makeitrain 0.5. Corviknight walls gholdengo somewhat but can't hurt it much (bodypress neutral? fighting vs steel/ghost: ghost immune to fighting! Corviknight can't touch gholdengo with bodypress). Uturn maybe. So gholdengo beats corviknight slowly.
    
    Garchomp vs corviknight: EQ neutral (flying levitate? no, corviknight is flying type, immune to ground). Scaleshot dragon SE vs flying? dragon vs flying neutral. Corviknight walls garchomp too. Hmm, their corviknight is a wall for me.
    
    Slowkinggalar handles corviknight: flamethrower SE (fire vs steel 2x, flying neutral... fire vs flying? not very effective? Fire is not very effective vs... fire hits grass, bug, ice, steel SE; vs water, dragon, rock, fire neutral... flying neutral). So flamethrower 2x vs corviknight. Sludgebomb vs corviknight: poison vs steel 0.5, flying neutral → 0.5. So flamethrower.
    
    Slowking also handles rotomwash? Flamethrower neutral, sludgebomb neutral. Meh. Futuresight + sludgebomb.
    
    Gholdengo handles rotomwash? Shadowball neutral ~ decent with 203 spa. Rotomwash has 114-174 spdef. Shadowball 80bp... meh.
    
    Team: slowkinggalar, gholdengo, kingambit? Or garchomp?
    
    Garchomp with sash + SD + scaleshot can sweep teams lacking... their team: rotomwash (walls), aegislash (king shield? aegislash in champions... it's stance change, probably kings shield), dragapult (outspeeds? garchomp 169 spe, dragapult 145-213 — likely faster), corviknight (walls), gholdengo (immune to EQ? no, ghost not immune to ground; gholdengo levitates? no, good as gold — it's grounded, EQ hits SE? ground vs steel 1x, ghost 1x → neutral. Actually gholdengo is grounded so EQ hits neutral), ditto.
    
    Garchomp's matchup is poor vs their team (rotom, corviknight wall it). I'll sit garchomp out? But sash lead is nice for rocks.
    
    Kingambit vs their team: aegislash (kowtow SE), dragapult (sucker punch), gholdengo (sucker/kowtow SE), ditto (dangerous), corviknight (wall), rotomwash (wisp threat, hydro pump SE? water vs dark/steel: water hits steel 1x... water SE vs fire, ground, rock. Neutral on kingambit. But hydro pump strong).
    
    I'll bring: slowkinggalar, kingambit, gholdengo. Slowking handles corviknight and pivots; gholdengo handles aegislash/dragapult/gholdengo/ditto; kingambit cleans with sucker punch.
    
    Hmm, but rotomwash: slowking sludgebomb neutral, gholdengo shadowball neutral, kingambit sucker punch neutral. Manageable.
    
    Alternatively garchomp over kingambit for rocks and sash. But matchup poor.
    
    Actually consider dragapult scarf: outspeeds their dragapult potentially (178 vs up to 213 — uncertain). Dragondarts hits their gholdengo/aegislash/corviknight... dragon vs steel 1x? dragon is not very effective vs steel? Dragon SE vs dragon; resisted by steel! Yes, dragon is resisted by steel. So dragondarts 0.5 vs corviknight/kingambit. Shadowball vs their dragapult/gholdengo/aegislash good. Flamethrower vs corviknight.
    
    I'll go: slowkinggalar, gholdengo, kingambit.
    
    Wait — Ditto: if it copies kingambit, it gets sucker punch and my team is dark/steel/ghost... kingambit's kowtow vs kingambit neutral, sucker punch neutral. My gholdengo is immune to sucker punch? Ghost immune to... sucker punch is dark, ghost takes dark SE (ghost weak to dark). So gholdengo takes SE from sucker punch. Hmm, ditto copying kingambit would be bad for kingambit and gholdengo, ok for slowking (poison resists dark? poison resists dark? No — dark resisted by fighting, dark, fairy... wait, poison resists... poison resists: fighting, poison, bug, grass, fairy. Not dark). Slowking takes neutral from dark.
    
    Ditto copying slowkinggalar: it gets sludgebomb/flamethrower/futuresight — my kingambit weak to... fighting? no. Fine.
    
    Ditto copying gholdengo: makeitrain/shadowball vs my team — kingambit weak to... shadowball neutral (dark takes ghost 1x? ghost SE vs ghost/poison/dark? Ghost is SE against Ghost and Poison. Dark takes ghost neutral). Kingambit takes shadowball neutral, gholdengo mirror, slowking neutral-ish (poison takes ghost 1x... wait ghost SE vs poison! Slowking Galar is Poison/Psychic → weak to ghost. Hmm, shadowball SE vs slowking.
    
    Anyway. Decision: BRING: slowkinggalar, gholdengo, kingambit.
    
    Leader first: slowkinggalar with chillyreception to scout.
    
    Notes should be ≤60 words.
  2. Turn 1
    Jev 1.13 used Shadowball2,296 tok · 0.4 s · $0.0001

    77% MOVE: shadowball, 8% MOVE: thunderbolt, 5% SWITCH: gholdengo

    MiMo V2.6 Flash used Chillyreception2,363 tok · 9.3 s · $0.0004

    Turn 1: Use chillyreception to pivot into gholdengo safely and scout Dragapult's set. Dragapult outspeeds; even if it hits Dragon Darts/Shadow Ball, Slowking tanks it and regenerator heals on switch. Gholdengo walls Dragapult's likely non-STAB coverage and can threaten back. Keep kingambit healthy for late-game sucker punch; beware opponent's ditto later.

    Reasoning trace (22 words)
    Chilly reception pivots to gholdengo safely. Dragapult likely attacks; slowking is specially bulky but dragon moves hurt. Chilly reception is the plan.
    MiMo V2.6 Flash switched to Gholdengo2,479 tok · 13.7 s · $0.0004

    Slowking pivoted successfully; Dragapult revealed Shadow Ball (special). Bring in Gholdengo to absorb hits and threaten back with Shadow Ball/Make It Rain. Slowking's Regenerator will heal it for a late-game pivot. Watch their remaining two Pokémon—likely a Steel type (Corviknight/Aegislash/Gholdengo) or Ditto. Don't boost with Kingambit until Ditto is revealed/eliminated.

    Reasoning trace (78 words)
    Switch to gholdengo. It walls Dragapult's shadow ball (Steel/Ghost resists/immune? Ghost hits Steel for... Steel resists Ghost? No, Steel resists Ghost? Actually Steel resists Ghost in Gen 2 only; since Gen 3 Ghost is neutral vs Steel? Ghost is resisted by Dark, immune to Normal. Steel/Ghost takes neutral from Ghost. But Gholdengo has high SpDef and good bulk, and outspeeds? Dragapult speed 145-213 vs Gholdengo 104 — Dragapult faster. Gholdengo can threaten with shadowball/makeitrain and nastyplot. Good switch.
  3. Turn 2
    Jev 1.13 used Shadowball2,243 tok · 0.4 s · $0.0001

    82% MOVE: shadowball, 10% SWITCH: gholdengo, 8% SWITCH: rotomwash

    MiMo V2.6 Flash switched to Kingambit5,346 tok · 80.1 s · $0.0012

    Turn 1: Dragapult revealed Shadow Ball (special, 2x vs Gholdengo). Likely Specs/LO — Shadow Ball could OHKO Gholdengo before I move, so don't trade blindly. Pivot Kingambit: resists Ghost 0.5x and Dragon, absorbs any hit. If they stay in, chip with Sucker Punch/Kowtow; if they switch (Rotom/Corviknight), react. Still no SD until Ditto revealed.

    Reasoning trace (1,364 words)
    Dragapult used Shadow Ball, super effective on... wait, Shadow Ball is Ghost, super effective on Slowking-Galar? Slowking-Galar is Poison/Psychic — Ghost is super effective on Psychic. Yes.
    
    Now Gholdengo vs Dragapult. Gholdengo at full HP with Life Orb. Shadow Ball from Dragapult would deal significant damage but Gholdengo can OHKO or nearly OHKO with Shadow Ball (super effective on Dragon/Ghost — Ghost SE on Ghost, so2x). Dragapult's SpDef is low (85-139). Gholdengo SpA 203 with Life Orb: Shadow Ball 80 BP × 2 SE × 1.3 = strong. Likely 2HKO or OHKO.
    
    Dragapult likely has more moves — could be physical Dragon Darts, U-turn, etc. But revealed Shadow Ball is special. If Dragapult is special-attacking, Gholdengo can tank one Shadow Ball? Shadow Ball on Steel/Ghost: Ghost vs Steel =1x, vs Ghost = 2x, so 2x. Gholdengo has 194 HP, 113 SpD. Dragapult SpA max 167. Shadow Ball 80 BP: roughly 50-60% damage. Risky but attacking is best.
    
    If I Nasty Plot, I risk taking big damage first. Better to just Shadow Ball — likely OHKO or near it. Dragapult 163-195 HP. Gholdengo Shadow Ball: 203 SpA, Life Orb 1.3, 80 BP, 2x SE, STAB 1.5 → 80*1.5*1.3*2 = 312 raw... after SpDef and level modifiers: damage = ((2*50/5+2)*80*203/150)/50 + 2 = ((22)*80*1.353)/50+2 ≈ (2383)/50+2 ≈ 49.6 ×1.5 STAB = 74 ×1.3 LO = 97, ×2 SE? Wait I already applied 2x? Let me not overthink — it's likely a OHKO or close. Actually with 2x SE built in? Let me redo: base = ((2*50/5+2) * 80 * (203/150)) / 50 + 2 = (22*80*1.3533)/50+2 = 2381.8/50+2 = 47.6+2 = 49.6. × STAB 1.5 = 74.5 × SE 2 = 149 × Life Orb 1.3 = 193.7. Min SpDef85: divisor for SpDef... damage formula includes target SpDef/(2.5... actually /(target SpDef in formula) — the base already uses SpA/150, then target SpDef modifies: actually formula is (2*level/5+2)*BP*A/D)/50+2 where A = SpA, D = SpDef. So D = 85 min: 2381.8 is with D... I used /150 implicitly? The formula: (2*level/5+2)*BP*(A/D)/50+2. A=203, D=140 (max... wait 114-174? No, Dragapult SpD range 85-139).
    
    Base = 22*80*(203/139)/50+2 = 22*80*1.46/50+2 = 2570/50+2 = 51.4+2 = 53.4. ×1.5 STAB = 80, ×2 SE = 160, ×1.3 LO = 208. Target HP max 195. So OHKO regardless. Great — Shadow Ball OHKOs.
    
    Unless Dragapult is faster and OHKOs me? Shadow Ball from Dragapult: A up to 167, D=113 (Gholdengo SpD): base = 22*80*(167/113)/50+2 = 22*80*1.478/50+2 = 2601/50+2 = 54. ×1.5 = 80.6... no STAB? Dragapult Shadow Ball has STAB: ×1.5 = 81, ×2 SE = 162. That's 162/194 — could nearly OHKO me! Plus Life Orb maybe. Hmm, if Dragapult has Life Orb, 162*1.3 = 210 > 194. I'd die.
    
    But is Dragapult special? It revealed Shadow Ball. Could be mixed/special set. If I die, that's bad. Options: switch to Kingambit (Dark/Steel resists Shadow Ball? Ghost vs Dark = 0.5x, vs Steel = 1x → 0.5x resistance. Kingambit takes little). But then they could switch or set up.
    
    If Dragapult is special-attacking, Kingambit walls it (0.5x). Switching to Kingambit is safe-ish. But if I Shadow Ball and they attack, I might die.
    
    Risk analysis: If Dragapult has Life Orb special set with Shadow Ball: 162*1.3 = 210 — but that assumes max SpA (167) and Life Orb. If no item boost (item unknown), 162 damage leaves me at 32/194. I survive and OHKO back.
    
    Hmm, item: unknown_item. Could be specs (1.5x) → definitely kill me. Could be Dragon/Ghost resist berry.
    
    Trade: if I attack and die, I lose Gholdengo but they lose Dragapult (if I move first? No — Dragapult moves first). Actually Dragapult attacks first, kills me, then my move doesn't happen. So I'd lose Gholdengo for nothing.
    
    If I switch to Kingambit: take a Shadow Ball at 0.5x (~40-80 damage). Then next turn Dragapult vs Kingambit — Sucker Punch? Dragapult can't hurt Kingambit much with Shadow Ball. They'd likely switch. Or if Dragapult is physical with Dragon Darts, Kingambit resists? Dragon vs Steel = 0.5x, Dark1x → 0.5x.
    
    But wait — if I switch to Kingambit, opponent might just stay in and attack, or switch to Rotom-Wash/Corviknight/Gholdengo. If they switch to Corviknight, Kingambit has ironhead.
    
    Alternatively Nasty Plot: if Dragapult's Shadow Ball doesn't kill (no boost item), I'd survive at 32 HP, +2 SpA, then sweep. But risky if they're boosted.
    
    Hmm, what's Dragapult's likely item? Common: Choice Specs, Life Orb, Dragon Dart physical set with Choice Band. If it's Choice Specs Shadow Ball: 162*1.5 = 243 → I die for sure. If physical set with Band: they might use Dragon Darts instead... but they chose Shadow Ball turn 1 vs Slowking (which is weak to Ghost).
    
    Actually, a safer middle path: switch to Kingambit. Kingambit walls both physical and special Dragapult attacks reasonably (Ghost 0.5, Dragon 0.5). Defiant ability discourages Intimidate but Dragapult doesn't have it.
    
    If I bring in Kingambit and they stay in with Shadow Ball: I take maybe 30-40%. Then Kingambit threatens with... Sucker Punch (priority, but they might be faster anyway - sucker punch 70 BP + blackglasses). Dragapult is frail: 85-139 SpD, 85-139 Def. Kingambit Atk 205, sucker punch: 22*70*(205/112)/50+2 = 22*70*1.83/50+2 = 2822/50+2 = 58.4 ×1.5 STAB ×1.2 glasses = 105 × (Dragapult HP 163-195) — around 55-65%. Two-hit KO if they stay.
    
    But actually, is Gholdengo's Shadow Ball guaranteed OHKO — yes, so attacking risks losing Gholdengo if Dragapult's Shadow Ball kills me. If Dragapult's set is non-boosting item, I survive at ~17-33% and OHKO. It's a gamble.
    
    Alternative: Recover? No, silly.
    
    I think switching to Kingambit is safest — it walls Dragapult regardless of set. Then next turn Kingambit can SD (if Ditto not in) or attack. But wait — the opponent could also Nasty Plot or U-turn.
    
    Actually another consideration: if opponent predicts a switch, they might switch to Rotom-Wash or Corviknight. Corviknight walls Kingambit (Body Press, Flying). Rotom-Wash walls Kingambit too (Will-O-Wisp). Hmm.
    
    But if I use Shadow Ball and survive, I KO Dragapult — huge. Let me estimate survival more carefully. Gholdengo HP 194, SpD 113.
    
    Dragapult max SpA 167, min SpA 108. Shadow Ball no item: base = 22*80*(SpA/113)/50+2.
    - SpA 167: 22*80*1.478/50+2 = 2601/50+2 = 54.0+2 = 56 → ×1.5 = 84 → ×2 SE = 168. Wait that's without... hmm Ghost SE on Ghost = 2x, Steel neutral. So 168. That leaves26 HP. Survive.
    - With Life Orb: 168*1.3 = 218 → dead.
    - With Specs: 168*1.5 = 252 → dead.
    - With SpAtk investment but no boost item and low roll: 84*2... could be as low as ~120ish with min SpA.
    
    So survival depends on their item. Choice Specs Dragapult with Shadow Ball is a very common set. Life Orb also common. Physical Band Dragapult doesn't run Shadow Ball usually... actually special Shadow Ball Dragapult suggests special set, likely Specs or LO.
    
    Given the risk (~50%+ chance of dying), switching to Kingambit is better. Kingambit takes Shadow Ball at 0.5x: max ~84 damage (before... wait, 168/2 = 84). Kingambit at 207 → 123/207. That's fine. Even Specs: 126 damage → 81/207. Acceptable.
    
    If they're physical (Dragon Darts): Dragon0.5x vs Steel → half. Kingambit Def 140, fine.
    
    Switch to Kingambit. Their likely follow-up: they might switch out anticipating Steel-type switch? If they stay and Shadow Ball, fine. If they switch to Corviknight, Kingambit is walled but I can SD... but Corviknight gets Body Press or Hurricane. Kingambit vs Corviknight: ironhead does ~40%, they Body Press... Def 140 vs Body Press uses their Def. Hmm.
    
    Alternatively switch to Slowking-Galar (72.8%) — resists... Ghost vs Poison = 1x, Psychic weak → 2x. Bad.
    
    I'll switch to Kingambit. Actually wait — should I consider that if Dragapult uses U-turn or switches, I get free positioning with Kingambit in? Yes.
    
    But hold on — Ditto. If Ditto comes in and copies Kingambit... Kingambit unboosted, Ditto copies with HP 123-155 vs my 207. Ditto at100% HP vs my damaged Kingambit — Ditto would have sucker punch, kowtow, ironhead, but lower Atk potentially. Still manageable.
    
    Decision: SWITCH: kingambit.
    
    Notes update: Dragapult revealed Shadow Ball turn 1, likely special set (Specs/LO risk killing Gholdengo). Pivot Kingambit to absorb. Don't SD until Ditto gone.
  4. Turn 3
    Jev 1.13 switched to Gholdengo2,447 tok · 0.4 s · $0.0001

    42% SWITCH: gholdengo, 36% SWITCH: rotomwash, 22% MOVE: shadowball

    MiMo V2.6 Flash used Kowtowcleave3,265 tok · 38.6 s · $0.0005

    Kingambit tanks Dragapult's Shadow Ball easily (took ~38). Kowtow Cleave with Black Glasses should KO or near-KO Dragapult and never fails if they switch. Sucker Punch risks failing on a switch. Still no SD until Ditto is revealed — don't give Imposter a boost. If Dragapult survives, it likely goes down next turn anyway.

    Reasoning trace (244 words)
    Kingambit at 169/207, Dragapult at full. Dragapult's Shadow Ball did ~38 to Kingambit (169 from 207). Kowtow Cleave with Black Glasses: 205 Atk, 85 BP Dark, STAB 1.5x, Black Glasses 1.2x vs Dragapult low defense. Should be a solid OHKO or near it — Dragapult defense 85-139. At min def: 85. Damage calc: (2*50/50+2)*85*205/139... let's estimate. Base power effective: 85*1.5*1.2 = 153. Atk 205, Def say 110 avg. Damage ≈ ((2*50/50+2)*153*205/110)/50 + 2 ≈ (4*153*205/110)/50 ≈ (4*285.4)/50 ≈ 1141/50 ≈ 22.8%... that seems low. Hmm, formula: Damage = ((2*Level/5 + 2) * Power * A/D) / 50 + 2, times modifiers. 2*50/5+2 = 22. 22*153*205/110 = 22*153*1.864 = 22*285.2 = 6274. /50 = 125.5 + 2 = 127. That's ~65-75% of Dragapult's HP (163-195). Not quite OHKO but close. Sucker punch similar power 70 vs 85.
    
    Kowtow doesn't fail if they switch. Sucker punch fails if they switch. So Kowtow Cleave is safer. But Dragapult moves first and could Shadow Ball again — Kingambit survives (took 38, has 169).
    
    Actually Dragapult might switch out fearing Kingambit. Kowtow is the safe play. Don't SD until Ditto revealed.
    
    Alternatively SD — but Dragapult attacks first, and if they stay in, SD then take another 38 damage, then +2 Kowtow kills. But if they switch to Corviknight/Rotom, SD is nice. Risk: Ditto comes in later copying +2... but Ditto not yet revealed.
    
    I'll go Kowtow Cleave — safe damage, no failure condition, likely KO or heavy chip.
    Jev 1.13 switched to Rotom2,326 tok · 0.4 s · $0.0001

    80% SWITCH: rotomwash, 20% SWITCH: dragapult

  5. Turn 4
    Jev 1.13 used Thunderbolt2,629 tok · 0.4 s · $0.0001

    33% MOVE: thunderbolt, 26% SWITCH: dragapult, 23% MOVE: voltswitch

    MiMo V2.6 Flash used Kowtowcleave4,007 tok · 19.9 s · $0.0007

    Kingambit killed their Gholdengo; Rotom-Wash is in. Rotom likely Volt Switches, Hydro Pumps, or Will-O-Wisps. Will-O-Wisp burn cripples Kingambit, so avoid giving a free turn. Kowtow Cleave is reliable and hits for good neutral damage regardless of their choice. Sucker Punch risks failing on Will-O-Wisp. Still no SD until Ditto eliminated (Dragapult is last unknown).

    Reasoning trace (682 words)
    Rotom-Wash is active. Kingambit is Dark/Steel, weak to Fire, Fighting, Ground (immune due to... no, Kingambit isn't levitate). Rotom-Wash is Electric/Water with Levitate. Rotom-Wash typically runs Hydro Pump, Volt Switch, Will-O-Wisp, Trick, etc.
    
    Kingambit threatens Rotom with Kowtow Cleave (super effective? No - Dark vs Electric/Water: Dark is neutral vs both... wait, Dark vs Water is neutral, Dark vs Electric is neutral. So Kowtow Cleave is neutral.
    
    Actually Kingambit's Kowtow Cleave (85 BP Dark + Black Glasses 1.2x =102 BP) vs Rotom-Wash's defense should do decent damage.
    
    But Rotom-Wash threatens Kingambit with Hydro Pump (neutral, but STAB) or Will-O-Wisp (burn would cripple Kingambit).
    
    Will-O-Wisp is a big concern - burn halves Attack and does residual damage.
    
    Options:
    1. Swords Dance - risky if they Will-O-Wisp, but Defiant would... no, Defiant only triggers on stat drops from the foe, not status conditions. Will-O-Wisp causes burn, not a stat drop. So SD then burn would be bad.
    
    2. Sucker Punch - priority, but fails if they switch or use status move.
    
    3. Kowtow Cleave - reliable damage, doesn't fail on switch.
    
    4. Iron Head - 1/4x on Rotom-Wash (Steel vs Water is 0.5x... wait, Steel vs Water is 0.5x, Steel vs Electric is... Steel is resisted by Water, Fire, Electric... no wait. Steel is resisted by Fire, Water, Electric, Steel. So Steel vs Electric/Water = 0.5 * 0.5 = 0.25x. Yes, 1/4x.
    
    5. Switch to Slowking-Galar - resists Water, Fire, Electric... wait Slowking-Galar is Poison/Psychic. Water is neutral on Poison/Psychic. Electric is neutral. Actually Poison resists... no. Psychic resists Fighting, Psychic. Poison resists Fighting, Poison, Bug, Grass, Fairy. Neither resists Water or Electric. So Slowking takes neutral from both.
    
    6. Switch to Gholdengo - Steel/Ghost. Water is 2x on Steel... no wait. Steel takes 2x from Fire, Fighting, Ground. Water is neutral on Steel. Electric is neutral on Steel too... wait no, Electric is 2x on Water, Flying. Steel takes neutral from Electric. So Gholdengo takes neutral from Rotom's STABs.
    
    Actually, Rotom-Wash's main threats to Kingambit would be Hydro Pump (neutral, STAB Water) or Will-O-Wisp.
    
    If they Will-O-Wisp, Kingambit gets burned and is crippled. If they Hydro Pump, Kingambit takes decent damage.
    
    Sucker Punch: If they attack, it goes first and does good damage. If they Will-O-Wisp or Volt Switch (pivot), it fails.
    
    Kowtow Cleave: reliable, hits hard. If they attack, we might take a hit first.
    
    I think Kowtow Cleave is the safest play. It does good damage regardless of what they do (unless they switch, but we'd still hit whatever comes in). Sucker Punch could fail.
    
    Actually, if Rotom uses Will-O-Wisp, Kingambit is burned and then Kowtow Cleave would be halved. So maybe Sucker Punch is better to try to get damage before burn?
    
    But if they use a non-attacking move, Sucker Punch fails and we do 0 damage.
    
    Hmm. Let me think about what Rotom-Wash likely does here. Common Rotom-Wash sets run Volt Switch, Hydro Pump, Will-O-Wisp, and either Thunderbolt or Trick/Defog.
    
    If they Volt Switch, Sucker Punch succeeds (it's an attacking move). If they Hydro Pump, Sucker Punch succeeds. If they Will-O-Wisp, Sucker Punch fails.
    
    I think Kowtow Cleave is the best play - it's reliable and hits hard. Even if burned after, we've already done damage. The burn only affects subsequent turns.
    
    Wait, the order matters. If Rotom is faster (likely, Spe 95-151 vs 70), it moves first. So if they Will-O-Wisp, Kingambit gets burned first, then Kowtow Cleave does half damage.
    
    If they Hydro Pump, Kingambit takes damage first, then Kowtow Cleave hits.
    
    Sucker Punch would go first (priority +1), so if they attack, we get full damage before taking any hit or burn.
    
    The risk with Sucker Punch is they use Will-O-Wisp or Volt Switch... wait, Volt Switch is an attack, so Sucker Punch works against it.
    
    Actually the main risk is Will-O-Wisp. If they use it, Sucker Punch fails and Kingambit gets burned with no damage dealt.
    
    I think Kowtow Cleave is the safer play. It always does damage. Even if they burn us, we've done ~50%+ to Rotom already.
    
    Let me go with Kowtow Cleave.
    Jev 1.13 switched to Dragapult
    Incident report
    Only one legal action: played without asking.
  6. Turn 5
    Jev 1.13 used Thunderbolt2,700 tok · 0.4 s · $0.0001

    58% MOVE: thunderbolt, 19% MOVE: uturn, 12% MOVE: shadowball

    MiMo V2.6 Flash used Kowtowcleave3,674 tok · 19.9 s · $0.0004

    Kingambit at 85 HP survives Dragapult's Shadow Ball (~38 dmg, seen turn 2). Kowtow Cleave never misses and hits anything they switch to (Corviknight/Ditto) for solid damage; Sucker Punch risks failing on a switch or Ditto copying and priority-stalling. Don't SD — no free turn available and Ditto is still in play.

    Reasoning trace (376 words)
    Kingambit at 85/207. Dragapult uses Shadow Ball — super effective vs Kingambit? No, Ghost vs Dark/Steel: Ghost is 2x vs Dark, 1x vs Steel → 2x. Kingambit took84 from Shadow Ball earlier (207→169 wait that's 38). Actually Turn 2: 169/207, so 38 damage. At 85 HP, another Shadow Ball does38 →47 HP left. Actually wait, first hit did 38 but Kingambit was full? Turn 2: Kingambit came in at... it took Shadow Ball on switch-in, 169/207. So 38 damage. Second Shadow Ball would do similar (~38). Kingambit survives at ~47.
    
    Sucker Punch: 70 BP × 1.2 Black Glasses × 2 SE = 168 effective. vs Dragapult Def 85-139, HP 163-195. Attack 205. Might not OHKO a physically bulky Dragapult but Sucker Punch is priority and super effective. Kowtow Cleave: 85 BP × 1.2 × 2 = 204 effective, but Dragapult outspeeds and kills Kingambit with Shadow Ball first? Kingambit at 85 HP takes 38 → survives at 47, then Kowtow kills. Actually Shadow Ball might do more if it's Specs — but earlier hit was 38 which suggests not specs or moderate.
    
    Hmm, actually if Dragapult is Choice Specs, Shadow Ball vs Kingambit... 38 damage on 207 HP is low. Anyway, Kingambit survives and Kowtow Cleave (204 BP effective) should OHKO Dragapult.
    
    But risk: Dragapult could switch to Corviknight or Ditto. Kowtow Cleave doesn't fail on switch, hits Corviknight super effective? Dark vs Steel/Flying: 1x (Dark resisted by... no, Steel doesn't resist Dark; Flying doesn't resist Dark). Actually Dark vs Steel = 1x? No — Steel resists Dark? Let me check: Steel resists: Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, Fairy. Dark not in list. So Dark vs Steel = 1x. Dark vs Flying = 1x. So neutral.
    
    If Ditto comes in and copies Kingambit... Ditto would copy Kingambit's stats including any boost, but no boost yet. Ditto at 1x HP would copy 85 HP Kingambit... actually Imposter copies stats but HP stays Ditto's own. Then Ditto Sucker Punches.
    
    Sucker Punch fails if target isn't attacking. Kowtow Cleave is safer. Kingambit survives Shadow Ball (38 < 85). Go Kowtow Cleave.
    
    Wait — but if Dragapult is Choice Specs and does more damage now... earlier hit was 38 on full HP. Fine.
    
    Decision: Kowtow Cleave.