Matches · 2026-10-11 · rules version c4
Jev 1.13 vs Bonsai 2 27B
Bonsai 2 27B won in 6 turns · 7 min wall clock · 42,253 tokens · $0.001
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Decisions
- Team previewJev 1.13 brought
Aegislash,gholdengo,dragapultLead: 30% BRING: aegislash, 30% BRING: dragapult, 21% BRING: gholdengo Pick 2: 52% BRING: gholdengo, 22% BRING: dragapult, 15% BRING: corviknight Pick 3: 39% BRING: dragapult, 29% BRING: corviknight, 20% BRING: kingambit
Bonsai 2 27B broughtGarchomp,krookodile,gardevoirThe opponent is heavily Steel/Ghost (Aegislash, Corviknight, Gholdengo, Kingambit) plus Dragapult and Archaludon. Ground-type Earthquake super-effectively hits five of their six Pokémon, so Garchomp and Krookodile are must-picks for immediate pressure. Gardevoir's Choice Scarf Moonblast covers the one threat (Dragapult) that Ground doesn't hit, while its speed lets it outpace most of their team.
Reasoning trace (1,004 words)
Let me analyze this team preview for a Gen 9 Champions Rotomarenabssregmb format. I need to pick 3 out of my 6 Pokémon. My team: - Garchomp (Dragon/Ground) - Life Orb, Sandveil, 183/183 HP, high speed (169), great physical attacker - Toxapex (Poison/Water) - Damp Rock, Regenerator, very slow (55), tanky special wall - Krookodile (Ground/Dark) - Black Belt, Intimidate, fast (158), good physical attacker - Gardevoir (Psychic/Fairy) - Choice Scarf, Synchronize, 145 HP, fast (145), special attacker - Corviknight (Flying/Steel) - Leftovers, Unnerve, 175 HP, slow (87), tanky - Mimikyu (Ghost/Fairy) - Focus Sash, Disguise, fast (162), physical attacker Opponent's team: - Aegislash (Steel/Ghost) - Stance Change - Corviknight (Flying/Steel) - Pressure/Unnerve/Mirror Armor - Gholdengo (Steel/Ghost) - Good as Gold - Kingambit (Dark/Steel) - Defiant/Supreme Overlord/Pressure - Dragapult (Dragon/Ghost) - Clearbody/Infiltrator/Cursed Body - Archaludon (Steel/Dragon) - Stamina/Sturdy/Stalwart This is a heavy Steel/Ghost team. Let me think about what counters their threats: 1. Aegislash (Steel/Ghost): Weak to Fighting, Ground, Dark. Garchomp (Ground) hits it super effectively. Krookodile (Ground/Dark) hits it super effectively with both Ground and Dark moves. 2. Corviknight (Flying/Steel): Weak to Ground, Electric, Fire. Garchomp's Earthquake is super effective. Krookodile's Earthquake is super effective. 3. Gholdengo (Steel/Ghost): Weak to Ground, Fighting, Dark. Garchomp and Krookodile both hit it hard with Ground. 4. Kingambit (Dark/Steel): Weak to Fighting, Fire, Ground. Garchomp's Earthquake is super effective. Krookodile's Earthquake is super effective. 5. Dragapult (Dragon/Ghost): Weak to Ice, Fairy, Ghost, Dragon. Gardevoir (Fairy) hits it with Moonblast. Mimikyu (Ghost/Fairy) hits it with Phantom Force and Play Rough. Garchomp (Dragon) can hit it with... well, no Dragon move listed. 6. Archaludon (Steel/Dragon): Weak to Ground, Fire, Fighting. Garchomp's Earthquake is super effective. Krookodile's Earthquake is super effective. So the Steel/Ghost team is heavily countered by Ground-type moves. Both Garchomp and Krookodile are excellent counters. For Dragapult (Dragon/Ghost), I need a Fairy or Ghost type. Gardevoir with Moonblast (Fairy) would hit it super effectively. Mimikyu with Phantom Force (Ghost) or Play Rough (Fairy) would also work. Let me think about the best 3: - Garchomp: Excellent counter to 4 of their 6 (Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon - actually 5!). Very fast at 169. Life Orb boosts damage. Sandveil protects from sand. This is a must-pick. - Krookodile: Also counters Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon with Earthquake. Intimidate lowers opponent's Attack. Black Belt boosts Knockoff. Fast at 158. Good secondary pick. - For the third slot, I need something to handle Dragapult. Gardevoir (Fairy) with Moonblast hits Dragapult super effectively. Or Mimikyu (Ghost/Fairy) with Phantom Force or Play Rough. Gardevoir: Choice Scarf gives it speed boost. At base 145 speed + scarf = ~207 effective speed, which would outspeed most of their team. Moonblast (Fairy) hits Dragapult super effectively. It also has Calm Mind for sustained pressure. However, Gardevoir is weak to Poison and Ground - but their team doesn't seem to have many Ground types... wait, they don't have any Ground types actually. Their team is all Steel/Ghost/Dragon/Flying. So Gardevoir's weaknesses (Poison, Ground) aren't really threatened. Mimikyu: Focus Sash means it survives one hit. Disguise makes it harder to target. It can use Phantom Force (Ghost) or Play Rough (Fairy) against Dragapult. But its stats are lower than Gardevoir's special attack. Actually, let me reconsider. The opponent has a LOT of Steel/Ghost types. Garchomp and Krookodile both handle them with Earthquake. For the third slot: - Against Dragapult: Gardevoir (Fairy) or Mimikyu (Ghost/Fairy) - Against Aegislash in Ghost form: Ground moves work, but if it switches to Steel form... still weak to Ground. - Against Corviknight: Ground works - Against Gholdengo: Ground works - Against Kingambit: Ground works - Against Archaludon: Ground works So the main threat that isn't covered by Ground is Dragapult (Dragon/Ghost). Gardevoir's Moonblast (Fairy) hits it 2x. Mimikyu's Phantom Force (Ghost) or Play Rough (Fairy) also hits it 2x. I think Garchomp, Krookodile, and Gardevoir is the best trio: - Garchomp handles 5/6 of their team with Earthquake - Krookodile handles 5/6 with Earthquake + Intimidate for physical pressure - Gardevoir handles Dragapult with Moonblast, and its Choice Scarf gives it speed Wait, but do I want two Ground-type attackers? Let me think... Garchomp has Stone Edge (Rock) which hits Corviknight super effectively. Krookodile also has Stone Edge. They're somewhat redundant in terms of coverage. Alternative: Garchomp, Gardevoir, and one more. What about Mimikyu instead of Krookodile? - Garchomp: Earthquake for Steel/Ghost types, Stone Edge for Corviknight - Gardevoir: Moonblast for Dragapult - Mimikyu: Phantom Force/Play Rough for Dragapult, willowisp for burn Actually, I think having both Garchomp and Krookodile is fine because they provide different strengths: - Garchomp: Higher attack (182 vs 169), faster (169 vs 158), Life Orb boosts damage - Krookodile: Intimidate reduces opponent's Attack, Black Belt boosts Knockoff for item removal But actually, the redundancy might be an issue. Let me think about what else I could bring... Corviknight: Flying/Steel. It has Defog (important for clearing hazards), Roost, Brave Bird, Flash Cannon. But it's slow (87) and its Steel type is resisted by their Steel/Ghost team. Not great. Toxapex: Very tanky special wall with Regenerator. Sludge Bomb hits Ghost types. But very slow (55). Could be a good pivot but might not get many turns. I'll go with Garchomp, Krookodile, Gardevoir. The order matters - leader first. Garchomp should lead because it's the fastest and can immediately threaten their team. Krookodile second for Intimidate pressure. Gardevoir third as the Dragapult counter. Actually wait - let me reconsider the order. In Champions format, you bring 3 and they fight in order. The first one leads. Garchomp leading makes sense - it's fast (169), has Life Orb, and can immediately threaten with Earthquake or Stone Edge against their Steel/Ghost team. Krookodile second - Intimidate will lower the opponent's Attack when they switch in, and it can continue the Ground-type pressure. Gardevoir third - Choice Scarf gives it speed to handle Dragapult if it comes out. This seems like a solid pick. Let me go with: BRING: garchomp, krookodile, gardevoir
- Turn 1Jev 1.13 used
Kingsshield34% MOVE: kingsshield, 22% SWITCH: gholdengo, 15% SWITCH: dragapult
Bonsai 2 27B usedEarthquakeGarchomp outspeeds Aegislash and its Earthquake is super effective, so with Life Orb's 1.3x boost this should land a devastating hit that likely KOs the Steel/Ghost before it can act. The deciding factor is a likely knockout.
Reasoning trace (971 words)
Let me analyze this battle state. My Garchomp (Dragon/Ground, Life Orb, Sandveil) is facing Aegislash (Steel/Ghost). Key matchup analysis: - Garchomp's Earthquake is super effective on Aegislash (Ground > Steel/Ghost... wait, let me check. Ground is super effective against Steel? No! Ground is NOT super effective against Steel. Ground is not very effective against Flying and Bug, neutral against most. Against Steel: Ground is neutral. Wait, actually Ground IS super effective against Steel in some contexts... Let me reconsider. Actually, Ground is super effective against Fire, Electric, Rock, Ice, and... wait no. Ground is NOT super effective against Steel. Ground is neutral against Steel. But the prompt says "super effective on aegislash" for earthquake. Let me re-read. The legal actions say: "MOVE: earthquake | Ground, Physical, power 100, 100% accuracy, super effective on aegislash" Hmm, but Aegislash is Steel/Ghost. Ground vs Steel is neutral (actually, I think Ground is not very effective against... no wait). Let me think again: - Ground is super effective against Fire, Electric, Rock, Ice - Ground is not very effective against Flying, Bug - Ground vs Steel: Actually, in Gen 9, Ground IS super effective against Steel? No, that's not right either. Wait, actually I need to reconsider. In the type chart: - Ground attacks: Super effective vs Fire, Electric, Rock, Ice. Not very effective vs Flying, Bug. Neutral vs everything else including Steel. But the game says "super effective on aegislash." Maybe I'm wrong about the typing or the game is telling me it's super effective. Let me just trust the game's information that Earthquake is super effective on Aegislash. Actually wait - maybe in this specific format or with some mechanic, it's super effective. Or maybe I'm misremembering. Regardless, the game explicitly states "super effective on aegislash" for earthquake, so I'll go with that. Now, Garchomp has Life Orb (1.3x damage) and Sandveil. Aegislash is Steel/Ghost. Garchomp's Earthquake: Ground/Physical, power 100, super effective on Aegislash. With Life Orb, that's 1.3x * 2x (super effective) = 2.6x base damage. At level 50 with ATK 182, this should be a very strong hit. Aegislash's stats: HP 135-167, Def 144-211. With Stance Change, it becomes Blade Aegislash (Steel/Fighting) when attacking and Shield Aegislash (Steel/Psychic) when defending. Wait, actually Stance Change works like this: Before using a damaging move, it changes to Blade (Steel/Fighting). After the move or before King's Shield, it changes to Shield (Steel/Psychic). So when taking damage, Aegislash is in Shield form (Steel/Psychic) unless it just used a move. So Garchomp's Earthquake hits Shield Aegislash (Steel/Psychic): - Ground vs Steel: neutral (or super effective per the game) - Ground vs Psychic: neutral - So it would be 2x if super effective, or 1x if not. The game says it's super effective, so let's go with 2x. With Life Orb: 182 ATK * 100 power / 50 = 364 base damage, * 2 (SE) * 1.3 (Life Orb) = ~947 damage... that's way more than Aegislash's HP of 135-167. This would be a guaranteed KO. Wait, let me recalculate properly. At level 50: - Damage formula: ((2*Level/5 + 2) * Power * ATK / DEF) / 50 + 2 - = ((2*50/5 + 2) * 100 * 182 / DEF) / 50 + 2 - = ((20 + 2) * 100 * 182 / DEF) / 50 + 2 - = (22 * 18200 / DEF) / 50 + 2 - = (400400 / DEF) / 50 + 2 - = 8008 / DEF + 2 With Life Orb: * 1.3 With super effective: * 2 So: (8008 * 2 * 1.3) / DEF + 2 = 20820.8 / DEF + 2 If DEF is 144: 20820.8/144 + 2 ≈ 144.6 + 2 = 146.6 If DEF is 211: 20820.8/211 + 2 ≈ 98.7 + 2 = 100.7 Aegislash's HP range is 135-167. So with the lowest DEF (144), Earthquake does ~147 damage, which might not KO if HP is 167. With higher DEF, it does less. Hmm, so it might not be a guaranteed KO. But it's still very strong - dealing 100-147 damage to a 135-167 HP Pokémon. That's likely a KO or near-KO. Actually wait, I should also consider that Aegislash in Shield form is Steel/Psychic. Ground vs Psychic is neutral, Ground vs Steel is... let me think again. In the standard type chart: - Ground is NOT super effective against Steel. They are neutral to each other. But the game explicitly says "super effective on aegislash." I'll trust the game's data. Maybe there's something about the format or I'm wrong about the type interaction. Actually, you know what, let me just re-read: "MOVE: earthquake | Ground, Physical, power 100, 100% accuracy, super effective on aegislash" The game is telling me it's super effective. I'll trust that. So with Life Orb + SE, this should be a very strong hit, likely KO or near-KO. Now, what about other options? - Swords Dance: Sets up but doesn't deal damage. Aegislash could potentially threaten Garchomp. - Stone Edge: Rock/Physical, power 100, NOT very effective on Aegislash (Rock vs Steel is not very effective). So this would be weak. - Substitute: Takes 1/4 HP (46 HP) to set up. Doesn't deal damage. - Switch to Krookodile: Krookodile is Ground/Dark, Intimidate, Black Belt. Could threaten Aegislash with Earthquake too. But Garchomp is already a strong attacker. - Switch to Gardevoir: Psychic/Fairy, Choice Scarf. Could use Moonblast (Fairy/Special) which is super effective on Steel/Ghost... wait, Fairy vs Steel is not very effective. Hmm. Actually, the best play here is clearly Earthquake. It's super effective, high power, and with Life Orb it should deal massive damage. Garchomp moves first (169 SPE vs 72-123). This is the obvious choice. The deciding factor: a likely knockout. Earthquake with Life Orb at super effective multiplier should KO or severely weaken Aegislash.
- Turn 2Jev 1.13 used
Kingsshield28% MOVE: kingsshield, 25% SWITCH: gholdengo, 20% SWITCH: dragapult
Bonsai 2 27B usedEarthquakeAegislash used King's Shield last turn, which is on a 3-turn cooldown, so it cannot protect again. Garchomp moves first at speed 169 vs Aegislash's max 123. Earthquake is super effective (2x) against Steel and neutral to Ghost, making it the clear best offensive option to chip down Aegislash before it can recover or switch.
Reasoning trace (793 words)
Let me analyze this situation: - My Garchomp (Dragon/Ground, Life Orb, Sandveil) is at 183/183 HP - Opponent's Aegislash (Steel/Ghost) is at full HP - Turn 1: Aegislash used King's Shield (which activated Protect), my Garchomp used Earthquake but it was blocked by Protect. Now for Turn 2, I need to choose the best action. Key considerations: - Aegislash just used King's Shield on turn 1. King's Shield has a cooldown - it can't be used again immediately (it has a 3-turn cooldown in competitive play). So Aegislash cannot use King's Shield this turn. - Garchomp moves first (speed 169 vs Aegislash 72-123) - Earthquake is super effective on Steel/Ghost (Ground is super effective against Steel, and Ground is neutral to Ghost... wait, let me reconsider. Actually, let me check the type matchups: - Garchomp is Dragon/Ground - Aegislash is Steel/Ghost Earthquake (Ground): - Against Steel: Super effective (2x) - Against Ghost: Neutral (1x) - Combined: 2x super effective Stoneedge (Rock): - Against Steel: Not very effective (0.5x) - Against Ghost: Neutral (1x) - Combined: 0.5x not very effective So Earthquake is the clear choice here. It's super effective (2x), and Aegislash can't use King's Shield this turn since it was just used last turn. With Life Orb, Garchomp deals 1.3x damage. Let me estimate: - Base power 100, super effective (2x), Life Orb (1.3x) - Garchomp ATK: 182, Aegislash Def: 144-211 Let's say Aegislash has around 150-167 HP and 144-211 Def. With Life Orb and super effective Earthquake, this should be a very strong hit. Even at the higher end of Aegislash's stats (HP ~167, Def ~211), let me estimate: Damage = ((2*Level/5+2) * Power * STAB * Type / TargetDef) * modifiers = ((2*50/5+2) * 100 * 1.3 * 2 / 211) * 1.3 (Life Orb) = (42 * 100 * 1.3 * 2 / 211) * 1.3 = (42 * 260 / 211) * 1.3 = (10920 / 211) * 1.3 = 51.75 * 1.3 = ~67 damage Hmm, that's not a KO. Let me recalculate more carefully. Actually the formula is: Damage = floor(floor(floor(2*Level/5 + 2) * Power * STAB * Type / TargetDef)) * modifiers Level 50: 2*50/5 + 2 = 22 Power: 100 STAB: 1.3 (Ground on Dragon/Ground) Type effectiveness: 2x (Ground vs Steel) Target Def: Let's say 144-211 Base damage before Life Orb: floor(floor(22 * 100 * 1.3 * 2 / Def)) = floor(floor(5720 / Def)) If Def = 144: floor(5720/144) = floor(39.7) = 39, then * 1.3 (Life Orb) = 50.7 → ~50 If Def = 167: floor(5720/167) = floor(34.2) = 34, then * 1.3 = 44.2 → ~44 If Def = 211: floor(5720/211) = floor(27.1) = 27, then * 1.3 = 35.1 → ~35 Aegislash HP range: 135-167 So Earthquake deals roughly 35-50 damage to Aegislash. That's not a KO. Hmm, so it's not an immediate KO. But what are my options? 1. Swords Dance - boosts attack but doesn't deal damage 2. Earthquake - super effective hit, ~35-50 damage 3. Stoneedge - not very effective, bad choice 4. Substitute - takes 1/4 HP (45 HP), gives a shield 5. Switch to Krookodile 6. Switch to Gardevoir Since Aegislash can't use King's Shield this turn, Earthquake is the best offensive option. It deals super effective damage and chips away at Aegislash. But wait - should I consider switching? Aegislash with Stance Change could be tricky. If it switches to Blade form, it gets higher Attack but lower Def/SpD. In Shield form (current), it has high Def/SpD. Actually, let me reconsider. The opponent revealed: corviknight, gholdengo, kingambit, dragapult, archaludon as the remaining 3 from their team. Aegislash is their lead. Garchomp vs Aegislash: - Garchomp's Earthquake is super effective (2x) on Steel - But Aegislash has high Def stats I think the best play here is to use Earthquake since: 1. King's Shield is on cooldown (can't be used this turn) 2. It's super effective 3. Garchomp moves first 4. It deals meaningful damage (~35-50 HP) This chips Aegislash down and sets up for a potential KO next turn if I use Swords Dance or just hit again. Actually, wait - should I consider Swords Dance? If I SD now, then next turn I can hit with a boosted Earthquake. But that means taking a free hit from Aegislash this turn (since it moves second). Aegislash in Shield form has high Def but what about its attacks? It could use something like Shadow Ball or Dark Pulse... Actually, the safest and most impactful move is Earthquake. King's Shield is off cooldown, so I get a free super effective hit. Let me go with that. The deciding factor: Aegislash just used King's Shield (on cooldown), so Earthquake will connect for super effective damage this turn.
- Turn 3Jev 1.13 switched to
Gholdengo41% SWITCH: gholdengo, 28% SWITCH: dragapult, 23% MOVE: kingsshield
Bonsai 2 27B usedEarthquakeAegislash is at 1% HP and my super-effective Earthquake (Ground on Steel, 2x) with Life Orb's 1.3x boost will almost certainly knock it out this turn. The deciding factor is a likely knockout.
Reasoning trace (182 words)
Let me analyze this situation: - My Garchomp is at 165/183 HP (90.2%) with Life Orb - Opponent's Aegislash is at 1% HP (essentially about to die) - Aegislash has been using King's Shield twice, and now it's at 1% after my Earthquake hit super effectively The deciding factor here is a likely knockout. Aegislash is at 1% HP. My Earthquake is super effective on Steel/Ghost (Ground is super effective on Steel). Let me think about whether Earthquake will KO it. Aegislash's stats: HP 135-167, Def 144-211 Garchomp's ATK: 182, with Life Orb (1.3x) and super effective (Ground on Steel = 2x) Earthquake BP 100, Ground/Physical, super effective (2x) Damage = (2*182*100/167) * 2 * 1.3 / 144-211... Actually, let me think more simply. Aegislash is at 1% HP. Even a normal super effective hit should KO it. Earthquake is super effective (Ground on Steel = 2x). At 1% HP, even a weak move would likely KO it. The deciding factor: a likely knockout. Earthquake will almost certainly KO the Aegislash at 1% HP. I should use Earthquake to KO Aegislash.
Jev 1.13 switched toDragapult94% SWITCH: dragapult, 6% SWITCH: aegislash
- Turn 4Jev 1.13 used
Dragondarts53% MOVE: dragondarts, 34% MOVE: shadowball, 7% MOVE: uturn
Bonsai 2 27B switched toGardevoirEarthquake is completely useless against Ghost-type Dragapult, and Stoneedge only deals neutral damage at 80% accuracy. Switching to Gardevoir with Choice Scarf (effective speed ~217) guarantees it outspeeds even the fastest Dragapult (max 213), letting Moonblast hit first with 2x Dragon super effectiveness plus Fairy STAB for a strong KO threat.
Reasoning trace (884 words)
Let me analyze this situation carefully. Current state: - My active: Garchomp (Dragon/Ground), 147/183 HP, Life Orb, Sandveil - Opponent's active: Dragapult (Dragon/Ghost), 100% HP - My bench: Krookodile (Ground/Dark), Gardevoir (Psychic/Fairy) - Opponent's revealed bench: Aegislash (Steel/Ghost) at 1% HP, Gholdengo (fainted) Key considerations: 1. Dragapult is Dragon/Ghost - it resists Ground moves! Earthquake would be NOT very effective against Ghost type. Wait, let me reconsider. Ground moves are not very effective against Ghost? No wait - Ghost is immune to Ground moves. Actually no, in Gen 9 Champions, Ghost is still immune to Ground. So Earthquake would do NO damage to Dragapult. Wait, let me double-check: In Pokémon, Ghost type is immune to Ground-type moves. Yes, that's correct. So Earthquake would be completely useless against Dragapult. 2. Stoneedge (Rock) vs Dragon/Ghost: Rock is neutral to both Dragon and Ghost. So it would do normal damage. 3. Swords Dance: Garchomp could set up, but Dragapult is faster or same speed range. If Dragapult moves first, it could hit with a strong move. 4. Switch options: - Krookodile (Ground/Dark): Dark is neutral to Ghost, Ground is immune to... wait no. Krookodile's Ground attacks would be immune against Ghost too. But Krookodile has Intimidate which lowers Dragapult's Attack by 1 stage. However, Garchomp is at 80% HP and could still fight. - Gardevoir (Psychic/Fairy): Fairy is super effective against Dragon! Psychic is neutral to Ghost. So Gardevoir's Moonblast would be 2x super effective against Dragapult. But Gardevoir is slower (145 SPE) vs Dragapult (145-213 SPE range). Wait, let me reconsider the matchup: - Garchomp vs Dragapult: - Earthquake: Immune (Ground vs Ghost) - useless - Stoneedge: Neutral to both types. Power 100, 80% accuracy. With Life Orb boost (1.3x), this could do decent damage but not a guaranteed KO. - Swords Dance: Could set up for next turn, but risky if Dragapult hits first. - Krookodile vs Dragapult: - Dark moves would be neutral to Ghost and neutral to Dragon. - Intimidate lowers Attack by 1 stage. - But Krookodile is slower (90 SPE) than Dragapult's range (145-213). So Dragapult would hit first. - Gardevoir vs Dragapult: - Moonblast (Fairy/Special, BP 95): Super effective against Dragon (2x), neutral to Ghost. So 2x damage. With Choice Scarf, Gardevoir's speed is 145*1.5 = 217.5, which would be faster than Dragapult's max of 213. So Gardevoir with Choice Scarf would outspeed Dragapult! - Moonblast at 2x against Dragon/Ghost: Let me estimate damage. Gardevoir has SPA 177, Moonblast BP 95, super effective (2x). - Damage = (2*177/8 + 2) * 95/100 * 2 / Dragapult's SpD - With Choice Scarf: speed is 217.5, so Gardevoir moves first. - This could be a very strong hit. Actually wait - let me reconsider. The opponent's Dragapult has unknown stats in range [HP 163-195, Atk 126-189, Def 85-139, SpA 108-167, SpD 85-139, Spe 145-213]. Gardevoir with Choice Scarf: SPE = 145 * 1.5 = 217.5 (rounded to 217 or 218). This would be faster than Dragapult's max speed of 213. So Gardevoir moves first! Moonblast damage: - Base formula: ((2*Level/5 + 2) * Power * STAB / TargetDef) / 50 - Level 50, so (2*50/5+2) = 22 - STAB: Fairy vs Dragon/Ghost - no STAB for Ghost, but yes for... wait, Moonblast is Fairy type. Gardevoir is Psychic/Fairy. So there IS STAB (Fairy). - Power: 95 * 2 (super effective against Dragon) = 190 - STAB: 1.5x (Fairy) - Target SpD: 85-139 Damage ≈ (22 * 190 * 1.5 / SpD) / 50 = (6270 / SpD) / 50 = 125.4 / SpD If SpD is 85: ~147 damage If SpD is 139: ~90 damage Dragapult's HP range: 163-195. So Moonblast would likely KO if SpD is low (85), but might not if SpD is high (139). It's a risky switch. Hmm, but let me also consider: what about staying with Garchomp and using Stoneedge? - Stoneedge: Rock/Physical, BP 100, 80% accuracy - Garchomp ATK: 182, Life Orb gives 1.3x damage - No STAB (Dragon/Ground vs Rock) - Neutral to Dragon, neutral to Ghost - Damage ≈ (22 * 100 / SpD... wait no, physical so Def) - Target Def: 85-139 - Damage ≈ (22 * 100 * 1.3 / Def) / 50 = (2860 / Def) / 50 = 57.2 / Def - If Def is 85: ~67 damage - If Def is 139: ~41 damage That's not very threatening. And 80% accuracy means it could miss. What about switching to Krookodile? - Intimidate would lower Dragapult's Attack by 1 stage (if it hasn't been lowered yet) - But Krookodile is much slower (90 SPE vs 145-213), so Dragapult hits first - Krookodile's Knockoff (Dark, BP 65) would be neutral to both types - Not great Actually, let me reconsider the Gardevoir option more carefully. With Choice Scarf at 217.5 speed, Gardevoir outspeeds even the fastest Dragapult (213). Moonblast is 2x super effective against Dragon and has Fairy STAB. This gives a very strong hit that could KO or significantly damage Dragapult. The deciding factor here: Garchomp's Earthquake is completely useless against Ghost-type Dragapult, and Stoneedge does mediocre damage with only 80% accuracy. Switching to Gardevoir gives us a faster Pokémon (Choice Scarf) with a super effective Fairy move that can threaten a KO. I'll go with switching to Gardevoir.
- Turn 5Jev 1.13 switched to
Aegislash51% SWITCH: aegislash, 49% MOVE: dragondarts
Bonsai 2 27B usedMoonblastGardevoir is immune to Dragon Darts and Choice Scarf guarantees it moves first against Dragapult's speed range. Moonblast gets 2x super effective on Dragon plus Fairy STAB, dealing the biggest damage I can do this turn to pressure a full-HP Dragapult while I still have two healthy bench Pokémon to finish off the near-dead Aegislash next.
Reasoning trace (1,176 words)
Let me analyze this situation carefully. Current state: - My active: Gardevoir (Psychic/Fairy, 145/145 HP, Choice Scarf, Synchronize) - Opponent's active: Dragapult (Dragon/Ghost, 100% HP) - My bench: Garchomp (80.3%), Krookodile (100%) - Opponent's revealed bench: Aegislash (1% HP), Gholdengo (fainted) Key considerations: 1. Gardevoir is Psychic/Fairy - it's immune to Dragon Darts (which Dragapult used last turn). So Gardevoir took no damage from that. 2. Choice Scarf means Gardevoir can only use its first move in the set, which is Calmmind. Wait, let me re-read: "choicescarf: Holder's Speed is 1.5x, but it can only select the first move it executes." Wait, actually Choice Scarf in Gen 9 Champions - does it restrict to the first move? Let me think... Actually, I think the rule here says "it can only select the first move it executes" which means Gardevoir can ONLY use Calmmind (the first move listed). Wait, but looking at the legal actions, all moves are available: calmmind, moonblast, psyshock, willowisp. So maybe the Choice Scarf restriction doesn't apply here or I'm misreading it. Let me re-read: "choicescarf: Holder's Speed is 1.5x, but it can only select the first move it executes." Hmm, but all moves are listed as legal actions. Maybe this is a custom rule interpretation where Choice Scarf just gives speed boost and the "first move" restriction means something else, or maybe the game allows all moves despite the scarf. Since all 4 moves are in LEGAL ACTIONS, I'll assume I can pick any of them. Actually wait - re-reading: "it can only select the first move it executes." This might mean that once you execute a move, you're locked into that slot for the rest of the battle? Or maybe it means you can only use the first move in your moveset? But all moves are legal... I'll go with what's listed as legal. Let me think about the matchup: - Gardevoir (Psychic/Fairy) vs Dragapult (Dragon/Ghost) - Gardevoir is immune to Dragon Darts (Ghost-type attacks don't affect Psychic types... wait, actually Ghost doesn't hit Psychic? No - Ghost DOES hit Psychic. But Dragon Darts is Dragon-type, and Psychic is immune to Dragon moves. Yes, that's why it was immune.) So Gardevoir took no damage from Dragon Darts. Good. Now what should I do? - Moonblast (Fairy) is super effective on Dragapult (Dragon/Ghost). Fairy is 2x against Dragon. So this would be a strong hit. - Psyshock (Psychic) - Psychic is neutral against Ghost, but wait... Psychic vs Ghost: Psychic is NOT effective against Ghost. Actually, let me think: Psychic attacks don't work on Ghost types? No wait - Ghost is immune to Normal and Fighting. Psychic hits Ghost normally (1x). But Dragon/Ghost - Psychic is 1x against both. So Psyshock would be neutral. - Calmmind raises SpA and SpD by 1. This could set up for Moonblast next turn. - Willowisp burns the target. Speed: Gardevoir at 145 base with Choice Scarf = ~217 effective speed. Dragapult's range is 145-213 base, so without scarf it's slower than Gardevoir (unless it has a huge investment). With Choice Scarf, Gardevoir should almost certainly go first. If I use Moonblast: - Fairy vs Dragon/Ghost = 2x super effective - Power 95, SpA 177, at level 50 - This should deal significant damage to Dragapult (which has HP range 163-195) - Let me estimate: Moonblast is special, so it uses Gardevoir's SpA (177) vs Dragapult's SpD (85-139) - With 2x STAB... wait, no. Fairy is not a STAB for Psychic/Fairy? Wait, Gardevoir IS Fairy type! So Moonblast gets STAB bonus too! That's 4x effective damage! Wait: Gardevoir is Psychic/Fairy. Moonblast is Fairy-type. So it gets STAB (1.5x) AND super effectiveness against Dragon (2x). That's a total of 3x multiplier on top of the base power. Actually let me recalculate: - Base power: 95 - Type effectiveness: 2x (Fairy vs Dragon) + 1x (Fairy vs Ghost, neutral) = 2x - STAB: 1.5x (Fairy type using Fairy move) - Total multiplier: 95 * 2 * 1.5 = 285 effective power With SpA 177 and target SpD of maybe ~100-139: Damage ≈ (2*Level/5+2) * Power * STAB * Type / TargetDef * HP/TargetHP... Actually the formula is roughly: ((2*50/5 + 2) * 95 * 1.5 * 2 / SpD) * (HP ratio) = (22 * 95 * 3 / SpD) * (145/145) = (6270 / SpD) If SpD is ~100: ~62 damage If SpD is ~139: ~45 damage Hmm, that's not a guaranteed KO. Dragapult has 163-195 HP. So Moonblast would deal maybe 45-62 damage out of 163-195 HP. That's about 25-38% damage. Not a KO. Wait, but I should also consider: does Gardevoir have any stat boosts? No, it's at base stats with Choice Scarf. What about switching? - Garchomp (Dragon/Ground) vs Dragapult (Dragon/Ghost): Ground is immune to... no wait. Dragon/Ghost vs Dragon/Ground: Dragon attacks hit Dragon normally (1x), Ghost hits Dragon normally (1x). But Ground is immune to Electric, not relevant here. Actually, Garchomp's Earthquake would be neutral against Dragon/Ghost. Stone Edge would be 2x super effective (Rock vs Dragon). - Krookodile (Ground/Dark) vs Dragapult: Dark is immune to Psychic but that's irrelevant. Ground attacks are neutral against Dragon/Ghost. Knockoff is neutral. Actually, let me reconsider. The key question is: should I stay in with Gardevoir or switch? Gardevoir's advantage: - Immune to Dragon Darts (already demonstrated) - Moonblast is 4x effective (2x super effective + STAB) - strong offensive threat - Choice Scarf gives speed advantage But Gardevoir is fragile (145 HP, low defenses). If Dragapult has a strong move, it could threaten Gardevoir. Actually, looking at the opponent's bench: Aegislash is at 1% HP with Focus Sash. That's basically dead - it'll survive one hit but then faint. Gholdengo already fainted. So the opponent only has Dragapult and a near-dead Aegislash left (plus whatever they didn't reveal). Wait, "The opponent brought 3 of the 6 it showed at team preview: all have been seen." So the opponent's full team is: Aegislash (1% HP), Gholdengo (fainted), and Dragapult. That's only 3 Pokémon! They've already lost one (Gholdengo) and have two left (Dragapult and near-dead Aegislash). So this is a 2v1 situation for me. I should try to KO Dragapult or at least weaken it significantly, then deal with the 1% HP Aegislash easily. Given that: - Moonblast does ~45-62 damage to Dragapult (not a KO) - But it's a strong hit and sets up pressure - Calmmind would boost SpA/SpD for next turn's Moonblast, but risks taking a hit first - Switching to Garchomp: Stone Edge is 2x super effective against Dragon. Garchomp has high Attack (182). Let me estimate: ((2*50/5+2) * 100 * 1 / Def) = (22 * 100 / Def). If Dragapult's Def is ~85-139, that's 16-26 damage... wait that seems low. Actually let me recalculate more carefully: Damage formula: ((2*Level/5 + 2) * Power * STAB * TypeEffectiveness / TargetDef) * (HP ratio) * random(0.85-1.0) For Garchomp's Stone Edge vs Dragapult: - Level 50, Power 100, no STAB (Rock vs DragonThinking budget reached. Stop thinking and give your final answer now.
Jev 1.13 switched toDragapult100% SWITCH: dragapult
- Turn 6Jev 1.13 used
Shadowball91% MOVE: shadowball, 5% MOVE: uturn, 4% MOVE: thunderbolt
Bonsai 2 27B usedMoonblastGardevoir's Choice Scarf gives it 217 effective speed, almost certainly outspeeding Dragapult (max 213). Moonblast is super effective (Fairy × Dragon = 2×) with STAB, dealing roughly 165-267 damage to a full HP Dragapult — likely a KO at the lower end of its SpD/HP range. Switching would forfeit this near-guaranteed knockout and leave me facing a fresh opponent.
Reasoning trace (975 words)
Let me analyze this situation carefully. My active Pokémon is Gardevoir at 145/145 HP with Choice Scarf. The opponent has Dragapult at 100% HP. Key considerations: - Gardevoir's Speed is 145 (base) × 1.5 (Choice Scarf) = 217 effective speed - Dragapult's Speed range is 145-213, so with Choice Scarf it could be 217-319... wait, no. The opponent doesn't have a known item. Let me re-read. Actually, the opponent's Dragapult has "unknown_item" and ability is unknown (could be Clearbody, Infiltrator, or Cursed Body). Speed range is 145-213. Gardevoir with Choice Scarf: 145 × 1.5 = 217 effective speed. Dragapult: 145-213 base speed (no known item/ability that boosts speed). So Gardevoir at 217 effective speed vs Dragapult at 145-213. If Dragapult is at the high end (213), it's very close - Gardevoir at 217 would still be faster. If Dragapult has a Speed boost or item, it could be faster. But with no known item, Gardevoir likely moves first. Now, what should I do? Option 1: Moonblast on Dragapult - Moonblast is super effective (Fairy vs Dragon/Ghost) - Power 95, special attack - Gardevoir's SpA is 177 - This would deal significant damage to a full HP Dragapult Let me estimate: At level 50, with base stats... Gardevoir SpA: 177 (this is already the calculated stat at level 50) Dragapult HP range: 163-195 Moonblast damage: ((2×177×95)/(145+2×(HP/2)) + 2) × STAB... wait, let me think more simply. Actually, the formula is: Damage = (2*Level/5 + 2) * Power * AttackerStat / DefenderStat / 50 + 2 = (2*50/5 + 2) * 95 * 177 / DragapultDef / 50 + 2 Wait, Moonblast is special so it uses SpA vs SpD. Dragapult SpD range: 85-139 Let me use the middle: (2*50/5+2) = 22 Damage = 22 * 95 * 177 / SpD / 50 + 2 If SpD is 85: 22 * 95 * 177 / 85 / 50 + 2 = 22 * 95 * 177 / 4250 + 2 = 369,390 / 4250 + 2 ≈ 86.9 + 2 = 88.9 With STAB (Fairy vs Fairy... wait, Gardevoir is Psychic/Fairy, Moonblast is Fairy type. So yes, STAB ×1.5) = 88.9 * 1.5 ≈ 133 If SpD is 139: 22 * 95 * 177 / 139 / 50 + 2 = 369,390 / 6950 + 2 ≈ 53.1 + 2 = 55.1 With STAB: 55.1 * 1.5 ≈ 82.7 So Moonblast deals roughly 83-134 damage to a full HP Dragapult (HP range 163-195). That's about 42-82% of its HP. Not a guaranteed KO but significant damage. Actually wait, let me reconsider. The super effective multiplier: Fairy is super effective against Dragon/Ghost? Let me check. - Fairy vs Dragon: Super effective (2x) - Fairy vs Ghost: Neutral So overall: 2x super effective. Let me redo: If SpD is 85: base damage ≈ 88.9, × 1.5 STAB × 2 SE = 88.9 * 3 = 266.7... that seems too high. Wait, I think I'm overcomplicating. Let me just think about whether this is a KO or not. Actually, let me reconsider the damage calculation more carefully: Damage = ((2×Level/5 + 2) × Power × AttackerStat / DefenderStat / 50 + 2) × STAB × SE × Other modifiers = (22 × 95 × 177 / SpD / 50 + 2) × 1.5 × 2 If SpD = 85: (22 × 95 × 177 / 85 / 50 + 2) × 3 = (369,390 / 4,250 + 2) × 3 = (86.9 + 2) × 3 = 88.9 × 3 = 266.7 Dragapult HP range: 163-195. So this would be a guaranteed KO if SpD is low. If SpD = 139: (22 × 95 × 177 / 139 / 50 + 2) × 3 = (369,390 / 6,950 + 2) × 3 = (53.1 + 2) × 3 = 55.1 × 3 = 165.3 Dragapult HP range: 163-195. So this would be a KO if HP is 163, but not if it's 195. So Moonblast has a good chance of KOs but isn't guaranteed. However, it deals massive damage either way. Now, what about switching? - Garchomp at 80% HP: Could use Earthquake (super effective on... wait, Dragon/Ghost is immune to Ground! No, Ghost is not immune to Ground. Let me check: Ground vs Ghost = Neutral. Ground vs Dragon = Neutral. So Earthquake would be neutral.) Actually wait - Garchomp's Earthquake vs Dragapult: - Ground vs Dragon: Neutral - Ground vs Ghost: Neutral So it's just a normal move, not super effective. Garchomp ATK: 182, Earthquake power 100, STAB ×1.5 Dragapult Def range: 85-139 If Def = 85: (22 × 100 × 182 / 85 / 50 + 2) × 1.5 = (400,400/4,250 + 2) × 1.5 = (94.2 + 2) × 1.5 = 96.2 × 1.5 = 144.3 If Def = 139: (22 × 100 × 182 / 139 / 50 + 2) × 1.5 = (400,400/6,950 + 2) × 1.5 = (57.6 + 2) × 1.5 = 59.6 × 1.5 = 89.4 So Garchomp's Earthquake deals about 89-144 damage to full HP Dragapult. Not a guaranteed KO either, and Garchomp is already at 80% HP. Krookodile: ATK 169, Earthquake power 100, STAB ×1.5 If Def = 85: (22 × 100 × 169 / 85 / 50 + 2) × 1.5 = (371,800/4,250 + 2) × 1.5 = (87.5 + 2) × 1.5 = 89.5 × 1.5 = 134.2 If Def = 139: (22 × 100 × 169 / 139 / 50 + 2) × 1.5 = (371,800/6,950 + 2) × 1.5 = (53.5 + 2) × 1.5 = 55.5 × 1.5 = 83.3 Similar to Garchomp but slightly less damage. Now, the key question: Should I use Moonblast or switch? Moonblast from Gardevoir: - Likely KO (especially if SpD is on the lower end) - Even ifThinking budget reached. Stop thinking and give your final answer now.