Matches · 2026-10-11 · rules version c4
Jev 1.13 vs GLM 5.3 Flash
Jev 1.13 won in 36 turns · 3 min wall clock · 140,474 tokens · $0.008
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Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,aegislashLead: 34% BRING: dragapult, 27% BRING: aegislash, 21% BRING: gholdengo Pick 2: 57% BRING: gholdengo, 17% BRING: aegislash, 11% BRING: kingambit Pick 3: 37% BRING: aegislash, 30% BRING: kingambit, 21% BRING: corviknight
GLM 5.3 Flash broughtGarchomp,gholdengo,sylveonTheir team is very Steel-heavy, so my best tools are Garchomp (Stealth Rock + Earthquake pressure) and Sylveon (Fairy hits Kingambit/Dragapult hard). Gholdengo blocks status and checks Aegislash. Sylveon in the back handles Dragapult and Kingambit late game.
Reasoning trace (37 words)
Opponent: steel-heavy team (Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon) + Dragapult. Fire weakness—none of ours. Sylveon good vs Dragapult and Kingambit (Fairy hits Dark). Gholdengo blocks status, good vs Aegislash. Garchomp leads with rocks/eq. Bring Sylveon, Gholdengo, Garchomp.
- Turn 1Jev 1.13 used
Dragondarts39% MOVE: dragondarts, 19% SWITCH: gholdengo, 17% MOVE: shadowball
GLM 5.3 Flash usedStealthrockDragapult may outspeed and is immune to Earthquake; Scaleshot is weak per-hit and risky if it's faster. Stealth Rock is safe value regardless of speed and pressures Dragapult and the Steel-heavy bench (Corviknight, Archaludon, Kingambit).
Reasoning trace (12 words)
Dragapult likely faster; EQ immune. Scaleshot risky. Stealth Rock is safe value.
- Turn 2Jev 1.13 used
Dragondarts90% MOVE: dragondarts, 5% SWITCH: gholdengo, 5% SWITCH: aegislash
GLM 5.3 Flash switched toSylveonGarchomp is at 17 HP with its Focus Sash already broken, so any hit KOs it. Dragapult likely outspeeds and its Dragon Darts only hits Sylveon for resisted damage, making Sylveon the safest pivot while preserving Garchomp's Earthquake for later.
Reasoning trace (70 words)
Garchomp at 17 HP, sash broken. Dragapult likely faster and KOs. Switch to Gholdengo (immune to Dragon Darts? No, Ghost takes Dragon normally... Gholdengo resists nothing here but Darts is physical contact—Good as Gold blocks status). Actually switching to Sylveon? Dragapult's Darts hits Dragon weakly? Sylveon resists? Fairy neutral to Dragon... resists Dragon! Sylveon resists Dragon Darts. But Gholdengo blocks status and is a good pivot. Sylveon resists Dragon—better switch.
- Turn 3Jev 1.13 switched to
Gholdengo53% SWITCH: gholdengo, 34% SWITCH: aegislash, 13% MOVE: dragondarts
GLM 5.3 Flash usedYawnHyper Voice can't touch Ghost-type Dragapult. Yawn forces it to switch or fall asleep next turn, and Sylveon is bulky enough with Leftovers to take a hit. That's the best play.
Reasoning trace (19 words)
Yawn works on Dragapult (not immune). Sylveon slower, will take a hit but bulky. Yawn forces switch or sleep.
- Turn 4Jev 1.13 used
Steelbeam42% MOVE: steelbeam, 16% MOVE: nastyplot, 13% MOVE: shadowball
GLM 5.3 Flash switched toGholdengoGholdengo is immune to Hyper Voice (Steel/Ghost) and blocks Yawn with Good as Gold. Sylveon can't do anything here, so switch to my own Gholdengo to face theirs.
- Turn 5Jev 1.13 used
Shadowball36% MOVE: shadowball, 26% MOVE: poltergeist, 16% SWITCH: dragapult
GLM 5.3 Flash usedShadowballOpposing Gholdengo is at 33% and weak to Shadow Ball; my Life Orb-boosted Shadow Ball should KO it before it can Steel Beam me again. Even in a speed tie, attacking is the winning line.
Reasoning trace (17 words)
Shadow Ball likely KOs (33% HP, SE, Life Orb). Speed tie risk but Shadow Ball is best.
Jev 1.13 switched toAegislash52% SWITCH: aegislash, 48% SWITCH: dragapult
- Turn 6Jev 1.13 used
Shadowball56% MOVE: shadowball, 33% SWITCH: dragapult, 9% MOVE: kingsshield
GLM 5.3 Flash usedShadowballGholdengo outspeeds Aegislash, and Shadow Ball is super effective even against its high SpD Shield form. Make It Rain would be resisted and drop my SpA, while Nasty Plot risks a King's Shield punish. Shadow Ball is the safe, best-damage option.
Reasoning trace (44 words)
Aegislash likely King's Shield; Shadow Ball hits it super effective in Shield form (SpD high though). Shadow Ball 2x on Steel/Ghost. Aegislash at 94%, SpD 144-211 — Shadow Ball won't KO. Risk King's Shield drop. But Gholdengo low HP; Shadow Ball is best anyway.
GLM 5.3 Flash switched toSylveonGholdengo fainted, so I must switch. Aegislash is at 8% but I have no active attacker; sending healthy Sylveon is safest, since Garchomp is at 9% and would just get knocked out.
Reasoning trace (24 words)
Aegislash at 8%, must send in a replacement. Sylveon is healthy; Garchomp at 9% with sash broken? Sash intact but 9% HP. Sylveon better.
- Turn 7Jev 1.13 switched to
Dragapult78% SWITCH: dragapult, 15% MOVE: kingsshield, 6% MOVE: shadowball
GLM 5.3 Flash usedWishHyper Voice and Yawn are both Normal moves, so Aegislash's Ghost typing makes them useless. Sylveon tanks Shadow Ball comfortably, so setting up Wish keeps it healthy for Dragapult later.
Reasoning trace (44 words)
Aegislash at 8%, Hyper Voice immune (Ghost). Yawn works? Yawn is Normal — Ghost immune to Yawn too. Wish/Protect. Yawn fails. Best: Wish to heal for Dragapult later? Aegislash likely Shadow Ball, Sylveon resists? Ghost vs Fairy neutral. Sylveon tanks fine. Wish is good.
- Turn 8Jev 1.13 used
Shadowball46% MOVE: shadowball, 35% MOVE: thunderbolt, 10% MOVE: uturn
GLM 5.3 Flash usedYawnDragapult outspeeds and Sylveon can't damage it (Ghost immune to Hyper Voice), but Wish from last turn heals this turn. Yawn forces Dragapult to switch or fall asleep, gaining tempo.
Reasoning trace (63 words)
Dragapult outspeeds; Sylveon can't hit it (Hyper Voice immune). Wish was used last turn—wait, Wish heals at end of next turn, so Wish from turn 7 heals Sylveon this turn's end. Actually Wish used turn 7, heals end of turn 8. So Sylveon is healthy. Yawn is good—Dragapult moves first but Yawn still lands, forcing sleep next turn. Protect also viable. Yawn pressures.
- Turn 9Jev 1.13 used
Shadowball91% MOVE: shadowball, 9% SWITCH: aegislash
GLM 5.3 Flash usedProtectDragapult is drowsy from Yawn and will fall asleep at end of turn regardless. Hyper Voice is immune-blocked (Ghost), so attacking is useless. Protect keeps Sylveon healthy while Dragapult dozes off, letting me act freely next turn.
Reasoning trace (72 words)
Dragapult is drowsy (Yawn started turn 8), so it will fall asleep this turn. Protect to guarantee sleep, or attack? Hyper Voice does nothing (Ghost). Yawn already used—Dragapult will sleep end of turn. Protect is safe; but sleep happens regardless. Could Yawn again? No—already drowsy. Best: Protect to scout / avoid damage while it falls asleep? Actually sleep triggers end of turn regardless. Protect wastes nothing; but Wish also fine. Protect safest.
- Turn 10Jev 1.13 used
Shadowball74% MOVE: shadowball, 26% SWITCH: aegislash
GLM 5.3 Flash usedYawnDragapult is asleep and will likely stay asleep this turn, so I can safely stack Yawn for when it wakes. This keeps it locked down while Sylveon stays healthy with Leftovers.
Reasoning trace (65 words)
Dragapult asleep; likely sleeps another turn. Set up Wish? Or Yawn again? Dragapult will wake eventually. Best: Wish to keep Sylveon healthy, or Yawn to re-sleep. Yawn puts it to sleep again after wake—good. But sleep talk? Unknown. Wish is safe. Actually Yawn re-applies sleep pressure; Dragapult asleep this turn, Yawn lands, then next turn it may wake and get drowsy. That's strong. Choose yawn.
- Turn 11Jev 1.13 used
Shadowball72% MOVE: shadowball, 28% SWITCH: aegislash
GLM 5.3 Flash switched toGarchompDragapult is asleep and Sylveon is at full HP with nothing useful to do (Hyper Voice can't hit Ghost). This is a free turn to bring in Garchomp behind Focus Sash and set Stealth Rock, which pressures Aegislash and Dragapult for the rest of the game.
Reasoning trace (91 words)
Dragapult asleep, may wake. Yawn failed last turn (already asleep). Best: attack? Hyper Voice doesn't affect Dragapult (Ghost). Wish/Protect. Sylveon full HP; Dragapult will wake soon. Yawn fails on sleeping target. Wish then protect is fine. Actually could Yawn fail—yes. Best: Wish to keep momentum? Sylveon at full. Maybe switch Garchomp? Garchomp 9% with sash, could set rocks. But Dragapult asleep—free turn. Garchomp sash intact, can Stealth Rock. But Dragapult wakes next turn likely and kills Garchomp? Sash survives. Setting rocks helps vs Aegislash. I'll switch to Garchomp and set rocks.
- Turn 12Jev 1.13 used
Shadowball82% MOVE: shadowball, 18% SWITCH: aegislash
GLM 5.3 Flash switched toSylveonGarchomp is at 9% with its sash already spent, and Dragapult could wake and KO it this turn. Sylveon resists nothing here but is healthy and can Wish later; sacrificing Garchomp's turn to bring in a fresh Pokémon is the best play.
Reasoning trace (70 words)
Dragapult asleep, may wake. Garchomp at 9% with sash already used? Sash only works at full HP—already used. Dragapult could wake and KO. Scaleshot hits Dragon super effectively, likely KO on 87% HP? 25 BP x hits, weak. Earthquake neutral. Better: switch Sylveon to tank, since Garchomp is nearly dead and Dragapult may wake. But switching eats a hit... Garchomp 17 HP dies to anything. Switch to Sylveon is safest.
- Turn 13Jev 1.13 used
Shadowball86% MOVE: shadowball, 14% SWITCH: aegislash
GLM 5.3 Flash usedYawnSylveon can't damage Dragapult (Ghost immune to Hyper Voice) and is much slower. Yawn pressures it to switch or fall asleep next turn, which is our best path since Garchomp is nearly dead.
Reasoning trace (19 words)
Dragapult outspeeds; Sylveon can't hit it (Hyper Voice immune). Yawn is the play—Dragapult may switch or get slept. Yawn.
- Turn 14Jev 1.13 used
Shadowball90% MOVE: shadowball, 10% SWITCH: aegislash
GLM 5.3 Flash usedProtectDragapult is already Yawned and will fall asleep at end of next turn. Protecting this turn is safe, preserves Sylveon's HP, and lets me Wish next turn while Dragapult sleeps.
Reasoning trace (22 words)
Dragapult will fall asleep next turn from Yawn. Protect to stall, or Wish. Protect is safe; Yawn already set. Wish+protect next. Protect.
- Turn 15Jev 1.13 used
Shadowball79% MOVE: shadowball, 21% SWITCH: aegislash
GLM 5.3 Flash usedWishDragapult is asleep and Hyper Voice is immune-against it, so this turn is free. Wish sets up healing while the foe sleeps; Yawn fails on an already-sleeping target.
Reasoning trace (43 words)
Dragapult is asleep; it may wake. Yawn again? It's already asleep—Yawn fails on sleeping targets? Yawn fails if target already statused. So Yawn useless. Wish to heal, or attack—Hyper Voice does nothing (immune). Wish is best; Dragapult sleeping, likely stays asleep this turn.
- Turn 16Jev 1.13 used
Shadowball73% MOVE: shadowball, 27% SWITCH: aegislash
GLM 5.3 Flash usedWishDragapult is asleep and Hyper Voice does nothing to a Ghost. Wish keeps Sylveon healthy while the foe likely stays asleep this turn, and Protect can scout the wake-up next turn.
Reasoning trace (31 words)
Dragapult asleep, may wake. Yawn again? It's already asleep—Yawn fails on sleeping target. Protect to scout wake, or attack. Hyper Voice does nothing (Ghost). Wish is good while it sleeps. Wish.
- Turn 17Jev 1.13 used
Shadowball84% MOVE: shadowball, 16% SWITCH: aegislash
GLM 5.3 Flash usedYawnSylveon is at full HP and tanks Shadow Ball comfortably, while Dragapult outspeeds and can't be KO'd by Hyper Voice (immune). Yawn applies sleep pressure again, forcing Dragapult to switch or risk being put to sleep like before.
Reasoning trace (38 words)
Dragapult faster, Shadow Ball hits Sylveon hard (Ghost vs Fairy neutral actually). Sylveon full HP. Yawn to force sleep again? Dragapult could switch. Yawn is good pressure. But Dragapult may just attack; Sylveon tanks Shadow Ball fine. Yawn.
- Turn 18Jev 1.13 used
Shadowball89% MOVE: shadowball, 11% SWITCH: aegislash
GLM 5.3 Flash usedProtectDragapult is already Yawn'd and will fall asleep at end of this turn. Protecting guarantees the sleep lands safely, since Dragapult outspeeds and could otherwise KO or chip Sylveon before sleeping.
Reasoning trace (15 words)
Dragapult will fall asleep end of turn from Yawn. Protect to guarantee sleep, then act.
- Turn 19Jev 1.13 used
Shadowball79% MOVE: shadowball, 21% SWITCH: aegislash
GLM 5.3 Flash usedYawnDragapult is asleep and will likely wake soon; Yawn forces it back to sleep or forces a switch, keeping momentum. Sylveon is healthy with Leftovers, so taking one hit is fine.
Reasoning trace (80 words)
Dragapult is asleep; it may wake. Yawn again? It's already slept once (sleep counter). Yawn puts it back to sleep after 1 turn. Protect is safe while asleep. Best: protect to stall sleep turn, or yawn to re-sleep. Yawn is good—Dragapult wakes, then yawn next turn sleeps again. Actually yawn now: end of next turn it sleeps. If it wakes this turn and attacks, we take damage. Protect is safer but passive. Yawn forces it out or sleep. I'll yawn.
- Turn 20Jev 1.13 used
Shadowball62% MOVE: shadowball, 38% SWITCH: aegislash
GLM 5.3 Flash usedProtectDragapult is asleep and Hyper Voice can't touch it (Ghost). Sylveon is healthy, so I'll Protect to bank a turn and see if it wakes, keeping Wish available for next turn.
Reasoning trace (68 words)
Dragapult is asleep; Yawn failed last turn (already asleep). Hyper Voice doesn't affect Dragapult (Ghost). Protect while it sleeps? Sleep lasts 1-3 turns; it may wake. Yawn already used and failed. Best: Protect to scout wake, or Wish. Sylveon healthy; Wish sets healing. Actually Protect is safe; but Wish+Protect stall works. Choose protect? If it stays asleep, wasted turn either way. Wish is fine too. I'll pick protect.
- Turn 21Jev 1.13 switched to
Aegislash50% MOVE: shadowball, 50% SWITCH: aegislash
GLM 5.3 Flash usedProtectDragapult is asleep and may wake soon; Hyper Voice is immune (Ghost) and Yawn fails on a sleeping target. Protect stalls another sleep turn, letting me Yawn it right as it wakes.
Reasoning trace (75 words)
Dragapult asleep, may wake. Yawn failed earlier (already asleep). Best: attack? Hyper Voice immune (Ghost). Protect to stall sleep? Sleep count: slept turn 18, turns 19,20,21 — likely wakes this turn or next. Protect is safe; but if it wakes, it attacks next turn anyway. Yawn on wake is good. Actually Yawn now would fail if still asleep? Yawn fails on sleeping target. Protect stalls one more sleep turn, then Yawn next turn. Choose protect.
- Turn 22Jev 1.13 switched to
Dragapult50% SWITCH: dragapult, 25% MOVE: kingsshield, 20% MOVE: shadowball
GLM 5.3 Flash usedProtectSylveon can't damage Aegislash: Hyper Voice is immune (Steel/Ghost) and Yawn fails from Normal-type immunity. Aegislash is at 2% and will likely King's Shield or attack; Protect scouts safely while Leftovers keeps me at full.
Reasoning trace (266 words)
Aegislash at 2%, likely King's Shield. Hyper Voice immune (Steel/Ghost). Yawn hits through? Yawn is Normal—no effect on Ghost? Yawn affects Ghost? Yawn is Normal status, Ghost isn't immune to status moves of Normal type... Actually Normal-type moves don't affect Ghost only if damaging? No—immunity applies to all Normal moves? Ghost is immune to Normal and Fighting moves including status? Yawn does affect Ghost? Actually Yawn fails against Ghost-types? No—Normal-type status moves can affect Ghost (e.g., Thunder Wave can't affect Ground but that's type immunity to move). Type immunity applies to all moves of that type, so Yawn (Normal) fails vs Ghost. Protect then—Aegislash at 2% will likely attack or KS. Hyper Voice does nothing. Yawn fails. Protect stalls; SR chip? SR only on switch-in. Aegislash could Shadow Ball Sylveon (not very effective, resisted). Best: protect and let it... it won't die. Hmm, maybe Yawn actually—checking: Yawn can put Ghost to sleep? Yawn is Normal-type; Ghost immune to Normal moves entirely? Bulbapedia: Ghost immune to Normal and Fighting moves—yes including status? Actually Yawn does affect Ghost-type Pokémon? Serebii: Yawn doesn't affect Ghost? I recall Yawn fails against Ghost types due to type immunity. Yes, immunity applies. So best is Protect to scout / wait? Sylveon full HP, Aegislash 2%—it may King's Shield. Nothing we can do offensively. Wish? Protect is fine. Actually switching Garchomp at 9% with sash? Garchomp could EQ... Aegislash 2%: any hit kills, but EQ immune (Ghost? no, Aegislash not immune to Ground; Steel/Ground neutral... Steel weak Ground, Ghost neutral → 2x). But Garchomp 9% risks. Sylveon can't hit it. Protect is safest.
- Turn 23Jev 1.13 used
Shadowball38% MOVE: shadowball, 37% MOVE: thunderbolt, 13% MOVE: uturn
GLM 5.3 Flash usedWishDragapult is asleep and may wake this turn; Hyper Voice does nothing to a Ghost and Yawn fails on a sleeping target. Wishing now keeps Sylveon healthy for when it wakes and attacks.
Reasoning trace (36 words)
Dragapult asleep, may wake. Yawn to stack sleep? It's already asleep; yawn fails on sleeping target. Hypervoice no effect (Ghost). Wish is fine; or protect. Dragapult may wake and attack. Wish sets up healing. Best: wish.
- Turn 24Jev 1.13 used
Shadowball92% MOVE: shadowball, 8% SWITCH: aegislash
GLM 5.3 Flash usedYawnDragapult outspeeds and is immune to Hyper Voice, so attacking is useless. Yawn forces it to switch or risk sleep, keeping momentum while Leftovers keeps Sylveon healthy.
Reasoning trace (22 words)
Dragapult outspeeds; Sylveon can't hit it (Hyper Voice immune). Yawn is best—forces switch or sleep. Wish also fine but Yawn pressures. Yawn.
- Turn 25Jev 1.13 used
Shadowball85% MOVE: shadowball, 15% SWITCH: aegislash
GLM 5.3 Flash usedProtectDragapult is already drowsy from Yawn, so it falls asleep at the end of this turn. Hyper Voice does nothing to a Ghost, so Protect is the free, safe play to bank the sleep.
Reasoning trace (64 words)
Dragapult will fall asleep end of next turn (Yawn already started). Sylveon full HP. Protect to stall into sleep? Yawn activates end of turn 25? Yawn started turn 24, so sleep occurs end of turn 25. So Dragapult sleeps this turn's end. Protect is safe and preserves HP; but Sylveon is full. Could attack—Hyper Voice immune (Ghost). Yawn again? Already drowsy. Protect is best.
- Turn 26Jev 1.13 used
Shadowball71% MOVE: shadowball, 29% SWITCH: aegislash
GLM 5.3 Flash usedProtectDragapult is asleep and outspeeds me; Hyper Voice can't touch Ghost, and Yawn fails on an already-sleeping target. Protect stalls a turn of sleep and keeps me healthy.
Reasoning trace (31 words)
Dragapult asleep; it may wake. Yawn again? It's already asleep—Yawn fails on sleeping targets? Yawn fails if target already statused. Hypervoice no effect (Ghost). Wish/protect to stall sleep. Protect is safe.
- Turn 27Jev 1.13 used
Shadowball62% MOVE: shadowball, 38% SWITCH: aegislash
GLM 5.3 Flash usedWishDragapult is asleep and Hyper Voice can't touch Ghost-types. Yawn fails on a sleeping target, so the best play is Wish to keep Sylveon healthy while the foe wastes sleep turns.
Reasoning trace (31 words)
Dragapult asleep, may wake. Yawn again? It's already asleep. Hyper Voice doesn't affect Ghost. Wish is fine, or Yawn won't work on sleeping. Best: Wish to keep Sylveon healthy; Dragapult asleep.
- Turn 28Jev 1.13 used
Shadowball63% MOVE: shadowball, 37% SWITCH: aegislash
GLM 5.3 Flash usedWishDragapult is asleep and Hyper Voice can't touch it (Ghost). Yawn fails on an already-sleeping target. Wishing now sets up healing while it sleeps, and I can Protect next turn to receive it safely.
Reasoning trace (25 words)
Dragapult asleep, may wake. Yawn again? It's already asleep—yawn fails on sleeping target. Hypervoice immune. Wish to heal, then next turn protect. Wish is best.
- Turn 29Jev 1.13 used
Shadowball86% MOVE: shadowball, 14% SWITCH: aegislash
GLM 5.3 Flash usedYawnDragapult is immune to Hyper Voice, so attacking is useless. Yawn threatens sleep again, forcing a switch or giving us tempo, while Sylveon is healthy with Wish support.
Reasoning trace (9 words)
Dragapult immune to Hyper Voice; Yawn is best—forces sleep/switch.
- Turn 30Jev 1.13 used
Shadowball89% MOVE: shadowball, 11% SWITCH: aegislash
GLM 5.3 Flash usedWishDragapult is already Yawned and will fall asleep at the end of this turn, so it can't act next turn. Wish now restores Sylveon safely before the sleep, since Sylveon is slow and may take a hit but survives non-crit Shadow Ball.
Reasoning trace (102 words)
Dragapult will likely attack; Sylveon at 52% with -2 SpD. Yawn already started on Dragapult — it'll fall asleep next turn. So protect or wish? Yawn already applied turn 29, so Dragapult sleeps at end of this turn... Yawn: sleeps after 1 turn, so end of this turn it sleeps. So I can safely Wish this turn; Dragapult may attack (crit Shadow Ball did ~39). With -2 SpD, Shadow Ball could do ~50%+. Risky. Protect is safer but Wish needed. Wish then next turn sleep. Actually Dragapult could KO with crit. Wish is fine; even if hit, sleep next turn. Choose wish.
- Turn 31Jev 1.13 used
Shadowball82% MOVE: shadowball, 18% SWITCH: aegislash
GLM 5.3 Flash usedWishDragapult just fell asleep and will likely stay asleep this turn, so Sylveon can safely Wish, healing to ~124 HP at turn end. Switching to 9% Garchomp risks losing it to Stealth Rock chip and Dragapult's wake-up attack.
Reasoning trace (58 words)
Dragapult is asleep. Sylveon at 11% — Dragapult could wake and KO. Wish now heals next turn; but Dragapult may wake and KO Sylveon before wish activates? Wish heals at end of turn after use, so Sylveon gets +101 HP this turn end. Dragapult asleep likely stays asleep (just fell asleep turn 30, 1-3 turns). Wish is best.
- Turn 32Jev 1.13 used
Shadowball75% MOVE: shadowball, 25% SWITCH: aegislash
GLM 5.3 Flash usedYawnDragapult is asleep but could wake this turn and outspeeds Sylveon. Yawning again re-applies sleep when it wakes, keeping it locked down while Sylveon stays healthy.
Reasoning trace (19 words)
Dragapult is asleep; it may wake. Yawn it again to keep it asleep when it wakes. Yawn is best.
- Turn 33Jev 1.13 used
Shadowball75% MOVE: shadowball, 25% SWITCH: aegislash
GLM 5.3 Flash usedWishDragapult is asleep and Hyper Voice does nothing to a Ghost, and Yawn fails on an already-sleeping target. Wishing now keeps Sylveon healthy while Dragapult burns sleep turns, and Sylveon is slow anyway.
Reasoning trace (40 words)
Dragapult asleep, may wake. Yawn it again to keep it asleep; it's already asleep though—Yawn fails on sleeping targets? Yawn fails if target already statused. So Yawn useless. Hyper Voice immune (Ghost). Wish is best: heal and stall sleep turns.
- Turn 34Jev 1.13 used
Shadowball93% MOVE: shadowball, 7% SWITCH: aegislash
GLM 5.3 Flash switched toGarchompDragapult outspeeds and Shadow Ball will KO Sylveon (33 HP, -4 SpD), so Wish can't save it. Switching to Garchomp preserves it behind Focus Sash and keeps a healthy attacker in. Yawn is wasted if Sylveon faints before it matters.
Reasoning trace (120 words)
Sylveon at 33 HP, Dragapult outspeeds and Shadow Ball will KO. Wish won't save (Wish heals next turn end; Sylveon dies first). Yawn could put Dragapult to sleep — but Sylveon dies before. Switch to Garchomp with sash? Garchomp 9.3% with sash intact? It has focus sash; switching in keeps sash if unused. Garchomp survives via sash, can EQ (Dragapult weak? no, Dragon/Ground neutral to Ground... Dragapult is Dragon/Ghost, Ground neutral). Still, switching is best to preserve Sylveon? Sylveon will likely die anyway. Yawn fails if Sylveon faints? Yawn applies to Dragapult, sleep next turn — but Sylveon dies this turn, Yawn still applied. Then Dragapult sleeps, Sylveon dead though. Switch Garchomp: sash survives hit, then EQ/Scale Shot. Better: switch.
GLM 5.3 Flash switched toSylveonGarchomp fainted, so Sylveon is the only legal switch. The Wish from last turn will heal Sylveon for ~101 HP as it switches in, offsetting its low HP. Dragapult outspeeds and hits hard, but there's no better option.
Reasoning trace (25 words)
Sylveon is only legal switch. Wish is pending? Wish was used turn 33, so it activates when Sylveon comes in — heals 101 HP. Good.
- Turn 35Jev 1.13 used
Struggle50% MOVE: struggle, 50% SWITCH: aegislash
GLM 5.3 Flash usedYawnDragapult is much faster and will likely KO Sylveon with Shadow Ball this turn. Yawn forces Dragapult to sleep next turn, giving my last Pokémon a huge advantage, whereas Hyper Voice can't even hit it.
Reasoning trace (29 words)
Sylveon at 16%, Dragapult faster and likely KOs with Shadow Ball. Yawn forces sleep next turn; Sylveon likely dies anyway. Yawn is best—sleep Dragapult, since Sylveon probably faints regardless.
- Turn 36Jev 1.13 used
Struggle70% MOVE: struggle, 30% SWITCH: aegislash
GLM 5.3 Flash usedWishDragapult outspeeds and will KO my 14 HP Sylveon with Shadow Ball before anything else matters. Hyper Voice can't hit Ghosts and Yawn is already applied. Wish is the only useful action, potentially benefiting the next teammate if Sylveon somehow survives.
Reasoning trace (103 words)
Dragapult has Yawn started—sleeps next turn. Sylveon at 14 HP, Dragapult outspeeds and KOs with Shadow Ball. Protect? Not legal. Yawn already applied; use Wish? Sylveon dies before Wish heals. Best: hypervoice? No effect on Ghost. Yawn redundant. Wish—Sylveon likely faints. Still Wish is best to pass? Wish heals user at end of next turn if alive. Dragapult sleeps at end of this turn (Yawn started turn 35, so sleep end of turn 36). Actually Yawn: drowsy this turn, sleeps end of next turn. Started turn 35, so sleeps end of turn 36. Dragapult KOs Sylveon first though. Wish is best option anyway.