Matches · 2026-10-11 · rules version c4
Jev 1.13 vs GLM 5.3 Flash
GLM 5.3 Flash won in 12 turns · 28 s wall clock · 53,874 tokens · $0.003
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Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,aegislashLead: 33% BRING: dragapult, 27% BRING: aegislash, 23% BRING: gholdengo Pick 2: 52% BRING: gholdengo, 20% BRING: aegislash, 12% BRING: kingambit Pick 3: 33% BRING: aegislash, 33% BRING: kingambit, 21% BRING: corviknight
GLM 5.3 Flash broughtGarchomp,rotomwash,sylveonTheir team is very Steel-heavy (Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon), so Garchomp's Earthquake and Rotom-Wash's Water/Electric coverage are key. Sylveon handles Dragapult and Kingambit with Hyper Voice. Gholdengo and Kingambit are poor picks into this lineup.
Reasoning trace (22 words)
Steel-heavy opponent team: Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon. Bring Garchomp (EQ), Rotom-Wash (Tbolt/HPump), Sylveon? Kingambit weak to fighting—none. Bring Garchomp, Rotomwash, Sylveon.
- Turn 1Jev 1.13 used
Dragondarts41% MOVE: dragondarts, 17% MOVE: shadowball, 17% SWITCH: gholdengo
GLM 5.3 Flash usedEarthquakeDragapult likely outspeeds Garchomp, so I want max damage now. Earthquake hits Dragapult neutrally for solid damage, while scaleshot is weak per hit and drops my Defense. Earthquake is the best play.
Reasoning trace (33 words)
Dragapult likely faster; EQ immune (Ghost? no, Ground hits Ghost... Dragapult is Dragon/Ghost, Ground hits it). Earthquake strong. But Dragapult may outspeed and hit. Scaleshot 2-5 hits SE. Earthquake is safer big damage.
- Turn 2Jev 1.13 used
Dragondarts78% MOVE: dragondarts, 13% SWITCH: aegislash, 9% SWITCH: gholdengo
GLM 5.3 Flash usedEarthquakeDragapult is at 23% and Earthquake already did ~77%, so Earthquake should KO it. Dragapult may outspeed and KO our 31 HP Garchomp first, but staying in to remove it is worth the risk since a switch wastes our low-HP lead anyway.
Reasoning trace (71 words)
Garchomp at 31, Dragapult at 23%. Earthquake likely KOs Dragapult; but Dragapult may outspeed and KO first. Scaleshot is super effective, likely KO too. Dragapult speed range up to 213 — could outspeed. But Earthquake already did 77%; Earthquake again likely KOs. Risk: Dragapult outspeeds and KOs Garchomp. Scaleshot super effective 25x2-5 hits likely KOs too. Earthquake is stronger; either way if Dragapult is faster we die. Best: Earthquake to KO.
GLM 5.3 Flash switched toRotomDragapult is at 23% and faster than both options, but Rotom-Wash resists Dragon Darts and outspeeds Sylveon, so it can tank a hit and Thunderbolt for the KO. Sylveon is slower and more passive here.
Reasoning trace (28 words)
Dragapult at 23%, faster than both. Rotom-Wash resists Dragon Darts and can Thunderbolt KO. Sylveon also resists. Rotom faster (106 vs Sylveon 80) and Thunderbolt likely KOs 23%.
- Turn 3Jev 1.13 switched to
Gholdengo42% SWITCH: gholdengo, 35% SWITCH: aegislash, 23% MOVE: dragondarts
GLM 5.3 Flash usedThunderboltDragapult is faster and will move first, but Rotom resists Dragon Darts, so it survives. Dragapult is at 23% and frail specially; even resisted Thunderbolt from 172 SpA should finish it before it can pivot or attack again.
Reasoning trace (39 words)
Dragapult at 23%, faster, likely Dragon Darts KOs? Rotom resists Dragon. Thunderbolt likely KOs 23%? Dragapult SpD low-ish; Thunderbolt resisted but 23% HP—resisted 90 BP from 172 SpA likely still KOs. Volt Switch also resisted but weaker. Thunderbolt best.
- Turn 4Jev 1.13 switched to
Aegislash34% SWITCH: aegislash, 27% MOVE: shadowball, 16% MOVE: poltergeist
GLM 5.3 Flash usedThunderboltGholdengo is immune to Thunder Wave via Good as Gold, so status is out. Thunderbolt chips it safely and may finish the 42% Gholdengo, while Volt Switch would just give a free turn to a fresh threat. Staying in with Thunderbolt is the best play.
Reasoning trace (37 words)
Gholdengo at 42%, Thunderbolt likely KO (Gholdengo weak to... actually Steel/Ghost neutral to Electric, weak to Fire/Ghost/Dark/Ground). Thunderbolt neutral, may not KO. Hydro Pump neutral too. Thunderbolt is safe chip; Gholdengo immune to status. Stay and Thunderbolt.
- Turn 5Jev 1.13 used
Kingsshield37% MOVE: kingsshield, 22% MOVE: shadowball, 20% SWITCH: gholdengo
GLM 5.3 Flash usedThunderboltAegislash likely enters Shield form and may King's Shield, so Thunderbolt is the safe chip; it hits Steel neutrally and may paralyze. Hydro Pump's 80% accuracy isn't worth it, and staying in is fine since Rotom walls Aegislash's STABs.
Reasoning trace (18 words)
Aegislash likely King's Shield; Thunderbolt hits Steel hard. Aegislash in Shield form resists? Steel/Ghost: Electric neutral. Thunderbolt fine.
- Turn 6Jev 1.13 used
Kingsshield44% MOVE: kingsshield, 19% MOVE: shadowball, 19% SWITCH: gholdengo
GLM 5.3 Flash usedVoltswitchAegislash has only shown King's Shield and will likely shield again, punishing my attacks with stat drops. Volt Switch keeps momentum and lets me pivot to Sylveon, who walls Aegislash's Shadow Ball and threatens it with Hyper Voice.
Reasoning trace (35 words)
Aegislash likely King's Shield again; Thunderbolt hits Shield form poorly. Volt Switch out to Sylveon? Sylveon is Fairy, weak nothing from Aegislash; Aegislash threatens Shadow Ball. Volt Switch keeps momentum, avoids King's Shield attack drop.
- Turn 7Jev 1.13 used
Kingsshield40% MOVE: kingsshield, 24% SWITCH: gholdengo, 18% MOVE: shadowball
GLM 5.3 Flash usedVoltswitchAegislash has used King's Shield three turns straight, so Thunderbolt likely gets blocked and drops my SpA. Volt Switch deals safe chip damage and pivots me out before any punishment, bringing Sylveon in against a weakened Aegislash.
Reasoning trace (58 words)
Aegislash likely King's Shield again; Volt Switch into Sylveon avoids the drop and brings a good matchup (Sylveon resists nothing relevant but Hyper Voice hits Ghost/Steel neutrally... actually Fairy vs Steel resisted, Ghost immune to Normal—Pixilate makes it Fairy, resisted by Steel). Thunderbolt hits Aegislash super effectively but King's Shield risk. Volt Switch to pivot safely is best.
GLM 5.3 Flash switched toSylveonAegislash keeps using King's Shield, punishing my attacks, and only Sylveon is a legal action. Switching to Sylveon avoids attack drops and sets up Wish support.
Reasoning trace (27 words)
Aegislash keeps King's Shielding; Volt Switch out to Sylveon? Only legal action is switch Sylveon... wait, moves not listed? Legal actions only show switch. So switch Sylveon.
- Turn 8Jev 1.13 switched to
Gholdengo43% SWITCH: gholdengo, 30% MOVE: kingsshield, 17% MOVE: shadowball
GLM 5.3 Flash usedHypervoiceAegislash is at 34% and only uses King's Shield, which doesn't affect special attackers. Hyper Voice becomes Fairy via Pixilate and hits its Steel/Ghost typing neutrally, likely finishing it. Yawn is risky if it just attacks.
Reasoning trace (57 words)
Aegislash at 34%, only King's Shield revealed. Hyper Voice is Fairy (Pixilate) — but Aegislash is Steel/Ghost, immune to... Fairy hits Steel fine, Ghost not immune to Fairy. Hyper Voice works. But King's Shield risk. Yawn forces switch. Best: Hyper Voice — it's immune to nothing; King's Shield would drop attack but Sylveon is special. Hyper Voice.
- Turn 9Jev 1.13 used
Steelbeam38% MOVE: steelbeam, 28% SWITCH: aegislash, 13% MOVE: shadowball
GLM 5.3 Flash switched toRotomGholdengo is immune to Yawn and resists Pixilate Hyper Voice, so Sylveon can't threaten it. Rotom-Wash handles Gholdengo well with Thunderbolt and resists its STAB, making a safe switch the best play.
Reasoning trace (51 words)
Gholdengo immune to status, Hyper Voice resisted (Steel/Ghost resists Fairy? Fairy is resisted by Steel, Ghost neutral — so resisted). Gholdengo at 11%, likely faster. Best: switch to Rotom-Wash to threaten with Thunderbolt? Rotom resists nothing relevant... Gholdengo may use Make It Rain. Rotom-Wash takes it fine-ish. Switching keeps Sylveon healthy.
Jev 1.13 switched toAegislash77% SWITCH: aegislash, 23% SWITCH: dragapult
- Turn 10Jev 1.13 used
Kingsshield45% MOVE: kingsshield, 22% MOVE: shadowball, 17% MOVE: sacredsword
GLM 5.3 Flash usedVoltswitchAegislash at 34% will likely King's Shield, punishing my attacks. Volt Switch lets me pivot safely into Sylveon, who threatens Aegislash with Hyper Voice and can Yawn or Wish. Avoiding the King's Shield mind game is the best play.
Reasoning trace (60 words)
Aegislash at 34%, likely King's Shield. Thunderbolt hits Shield form poorly (resisted). Volt Switch into Sylveon to avoid King's Shield and bring Fairy in? Sylveon Hyper Voice hits Aegislash neutrally... Actually Volt Switch into Sylveon is good: avoid King's Shield, Sylveon can Yawn/Wish. But Aegislash may attack Sylveon. Thunderbolt resisted by Steel. Volt Switch also resisted. Sylveon is safe switch.
- Turn 11Jev 1.13 used
Kingsshield41% MOVE: kingsshield, 23% MOVE: shadowball, 20% MOVE: sacredsword
GLM 5.3 Flash usedThunderboltAegislash at 34% will likely King's Shield again, but Rotom is special so the attack drop doesn't matter. Thunderbolt is super effective against Steel and can finish it or leave it nearly dead, and I outspeed most Aegislash spreads.
Reasoning trace (92 words)
Aegislash at 34%, likely King's Shield again. Thunderbolt hits Steel/Ghost neutrally? Electric vs Steel is super effective, Ghost neutral — so 2x. But King's Shield risk. Volt Switch into Sylveon? Sylveon Hyper Voice hits Aegislash super effective (Fairy vs... Steel resists? Steel resists Fairy? No, Steel doesn't resist Fairy; Ghost neutral). Hyper Voice 2x? Fairy vs Steel neutral, vs Ghost neutral — neutral. Thunderbolt is 2x. Aegislash may King's Shield. Thunder Wave is safe but Aegislash slow anyway. Thunderbolt best; if King's Shield, we lose attack drop but Rotom special so fine.
Jev 1.13 switched toDragapult100% SWITCH: dragapult
- Turn 12Jev 1.13 used
Shadowball44% MOVE: shadowball, 30% MOVE: thunderbolt, 20% MOVE: uturn
GLM 5.3 Flash usedThunderboltDragapult is faster and only at 23% HP, so it likely attacks first. Thunderbolt is resisted but may still KO at that low HP, and it has a paralysis chance; Hydropump's 80% accuracy is riskier. Staying in is fine since Rotom walls Dragapult's Dragon moves.
Reasoning trace (32 words)
Dragapult at 23% HP, faster. Thunderbolt may KO? Dragapult likely physical, low SpD maybe. Thunderbolt resisted but 23% HP—could KO. Safer: Thunderbolt chip + para chance. Hydropump 80 acc. Thunderbolt is fine.