Matches · 2026-10-11 · rules version c4
GLM 5.3 Flash vs Jev 1.13
GLM 5.3 Flash won in 7 turns · 30 s wall clock · 33,164 tokens · $0.002
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Decisions
- Team previewGLM 5.3 Flash brought
Garchomp,sylveon,rotomwashOpponent is very Steel-heavy (Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon), so Garchomp's Earthquake and Sylveon's Fairy STAB hit hard. Rotom-Wash covers Corviknight and Archaludon. Skip my own Gholdengo/Kingambit due to mirror and Fairy weakness.
Reasoning trace (15 words)
Steel-heavy opponent: bring Garchomp (EQ), Sylveon (Fairy), Rotom-Wash? Gholdengo mirror bad. Bring garchomp, sylveon, rotomwash.
Jev 1.13 broughtAegislash,gholdengo,dragapultLead: 31% BRING: aegislash, 29% BRING: dragapult, 24% BRING: gholdengo Pick 2: 54% BRING: gholdengo, 22% BRING: dragapult, 10% BRING: corviknight Pick 3: 43% BRING: dragapult, 24% BRING: kingambit, 22% BRING: corviknight
- Turn 1Jev 1.13 used
Kingsshield36% MOVE: kingsshield, 21% SWITCH: gholdengo, 16% SWITCH: dragapult
GLM 5.3 Flash usedStealthrockAegislash will likely King's Shield first turn, punishing Earthquake's contact and dropping my Attack. Stealth Rock is the safe play and pressures their switch-ins like Corviknight and Gholdengo all game.
Reasoning trace (36 words)
Aegislash likely King's Shield; Earthquake hits Shield form poorly (Ground vs Steel super effective actually — Ground hits Steel 2x, Ghost neutral). Earthquake is fine but King's Shield drops attack. Stealth Rock is safe turn 1.
- Turn 2Jev 1.13 used
Kingsshield25% MOVE: kingsshield, 24% SWITCH: gholdengo, 23% SWITCH: dragapult
GLM 5.3 Flash usedProtectAegislash only revealed King's Shield and may use it again, dropping my Attack if I Earthquake. Protect scouts its move and item safely while Garchomp stays healthy behind Focus Sash.
Reasoning trace (32 words)
Aegislash likely King's Shield again; Earthquake into King's Shield drops attack. But EQ is strong if it attacks. Safer: protect to scout? Or EQ—Aegislash may King's Shield. Protect scouts move/item. I'll protect.
- Turn 3Jev 1.13 switched to
Gholdengo26% SWITCH: gholdengo, 26% SWITCH: dragapult, 21% MOVE: kingsshield
GLM 5.3 Flash usedEarthquakeAegislash has only shown King's Shield and may keep stalling or switch. Earthquake hits it super effective even in Shield form, and if it uses King's Shield I only lose the attack drop, not HP. Garchomp outspeeds, so EQ is the best pressure.
Reasoning trace (51 words)
Aegislash likely King's Shield again; Earthquake hits Shield form poorly (low Atk vs high Def, but super effective 2x on Steel/Ghost). Aegislash immune to EQ? No, Ghost/Steel takes ground normally... Steel weak to Ground, Ghost neutral → 2x. But King's Shield punishes. Protect to scout? Aegislash may switch. Earthquake is fine.
Jev 1.13 switched toAegislash60% SWITCH: aegislash, 40% SWITCH: dragapult
- Turn 4Jev 1.13 switched to
Dragapult52% SWITCH: dragapult, 23% MOVE: kingsshield, 13% MOVE: sacredsword
GLM 5.3 Flash usedEarthquakeAegislash will likely King's Shield again, but Earthquake still pressures it and punishes any other move; Stealth Rock is already up and Scale Shot is resisted. Garchomp outspeeds, so EQ is the best play even if it risks an attack drop.
Reasoning trace (53 words)
Aegislash likely King's Shield again; Earthquake hits Shield form poorly? Earthquake is super effective regardless of form (Ground vs Steel/Ghost). Aegislash will likely King's Shield; EQ into King's Shield drops our attack. But EQ still best pressure; or Stealth Rock already up. Protect to scout? EQ is fine—Aegislash may attack instead. Choose EQ.
- Turn 5Jev 1.13 switched to
Aegislash53% SWITCH: aegislash, 21% MOVE: dragondarts, 16% MOVE: uturn
GLM 5.3 Flash usedEarthquakeDragapult is at 8% and Earthquake will KO it before it can do anything meaningful, even if it outspeeds it can't survive. No need to risk Scaleshot's accuracy or waste a turn.
Reasoning trace (42 words)
Dragapult at 8%, faster possibly. Scaleshot hits 2-5 times, first hit kills. Earthquake also kills (immune? No—Dragapult isn't Ground-immune; Earthquake hits Dragon/Ghost neutrally). Earthquake likely KOs. Dragapult may outspeed and KO Garchomp? At 8% it might just attack. Earthquake is safest KO.
- Turn 6Jev 1.13 used
Kingsshield54% MOVE: kingsshield, 21% MOVE: sacredsword, 13% MOVE: shadowball
GLM 5.3 Flash usedEarthquakeGarchomp outspeeds and Earthquake is super effective on the 7% Aegislash, so it likely KOs before it moves. The only risk is a King's Shield attack drop, but a safe KO attempt is worth it—Sylveon can come in later regardless.
Reasoning trace (116 words)
Aegislash at 7% will King's Shield. Earthquake would KO but risk taking form change... actually EQ into King's Shield drops my attack. Better: set Stealth Rock? But Aegislash may KO? At 7% it likely King's Shields. Protect could scout. Or just EQ—if it King's Shields, -2 Atk but Aegislash survives. Stealth Rock while it shields is good. Actually EQ KO: EQ super effective likely KO at 7%. If King's Shield, EQ hits shield form, -2 Atk. Better play: stealth rock is safe value. But EQ could just win if it attacks (Shadow Ball won't KO through... EQ KO first since faster). Risk is only King's Shield. Choosing EQ is aggressive; SR is safe. I'll EQ—likely KO.
- Turn 7Jev 1.13 used
Kingsshield53% MOVE: kingsshield, 24% MOVE: sacredsword, 14% MOVE: shadowball
GLM 5.3 Flash usedEarthquakeAegislash is at 7% and likely to King's Shield again, but if it attacks instead, Earthquake KOs it before it moves since we're faster. Worst case we eat an attack drop, but Garchomp is healthy with a sash. No reason to switch or set rocks now.
Reasoning trace (56 words)
Aegislash at 7%, likely King's Shield again. Earthquake hits through? No, King's Shield protects. But EQ last turn hit into protect. Aegislash may attack now (Shadow Ball) or King's Shield again. Earthquake risks nothing—Garchomp has sash, EQ likely KOs if it attacks. If King's Shield, we lose attack drop but no damage. Still EQ is best.
Jev 1.13 switched toDragapult100% SWITCH: dragapult