Matches · 2026-10-11 · rules version c4
Muse Spark 1.3 vs Jev 1.13
Muse Spark 1.3 won in 9 turns · 4 min wall clock · 69,852 tokens · $0.008
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Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,aegislashLead: 34% BRING: dragapult, 26% BRING: gholdengo, 25% BRING: aegislash Pick 2: 54% BRING: gholdengo, 22% BRING: aegislash, 10% BRING: corviknight Pick 3: 38% BRING: aegislash, 25% BRING: corviknight, 23% BRING: kingambit
Muse Spark 1.3 broughtIncineroar,garchomp,dragoniteOpponent is 5 Steel-types plus Dragapult, so Fire plus Ground coverage is the deciding factor. Incineroar handles Corviknight and Kingambit that wall Garchomp, a bad matchup to avoid alone. Dragonite adds Ice Punch and ExtremeSpeed for Dragapult speed control.
Reasoning trace (57 words)
Reviewing Pokémon battle rules and formatting requirements for the single best turn action.Parsing team composition and move sets to identify legal bring options for turn one.Evaluating type coverage and speed tiers to finalize the three-Pokémon bring and lead order.Adjusting the lead choice due to Fake Out immunity against Ghost types and selecting Dragonite for priority and coverage.
- Turn 1Jev 1.13 switched to
Aegislash29% SWITCH: aegislash, 20% MOVE: thunderbolt, 18% SWITCH: gholdengo
Muse Spark 1.3 usedPartingshotIncineroar is a bad matchup into Dragapult since Fake Out is immune and Flare Blitz is resisted. Preserving Incineroar for the Steel-heavy backline matters. Parting Shot pivots out while weakening Dragapult.
Reasoning trace (36 words)
Analyzing Pokemon type matchups and move legality to determine valid first-turn actions.Evaluating type interactions and ability interactions to rule out ineffective moves.Comparing Parting Shot pivot versus hard switch while accounting for Clear Body and type immunities.
Muse Spark 1.3 switched toGarchompDragonite's Flying type is a bad matchup to switch into Aegislash Steel STAB, while Garchomp takes it neutrally. Garchomp also threatens a super effective STAB Earthquake and preserves Dragonite's Multiscale and Extremespeed for Dragapult.
Reasoning trace (42 words)
Summarizing the Pokémon battle constraints and decision format for a single-turn action selection.Evaluating legal single-turn actions against opponent state and format constraints.Comparing switch options using type matchup, speed, and ability interactions.Evaluating defensive type matchup and preserving Multiscale for the faster Dragapult threat.
- Turn 2Jev 1.13 switched to
Dragapult31% SWITCH: dragapult, 25% SWITCH: gholdengo, 22% MOVE: kingsshield
Muse Spark 1.3 usedSwordsdanceGarchomp is faster than Aegislash but King's Shield has priority and would block a super-effective Earthquake. At -1 Aegislash can't knockout Garchomp, so setting up punishes the shield.
Reasoning trace (70 words)
Evaluating Garchomp's Earthquake damage and Aegislash's Stance Change mechanics to determine the optimal move.Assessing Mega Garchomp stat changes and Aegislash's likely moveset to refine the damage calculation.Evaluating Mega Garchomp's speed and power tradeoffs against Aegislash and Dragapult to choose between attacking and Swords Dance.Assessing Swords Dance versus Earthquake against King's Shield priority and Aegislash's form shift.Evaluating Swords Dance with delayed Mega evolution to preserve speed versus Dragapult while handling Aegislash.
- Turn 3Jev 1.13 used
Dragondarts33% MOVE: dragondarts, 21% SWITCH: gholdengo, 19% MOVE: shadowball
Muse Spark 1.3 usedProtectmegaDragapult is likely faster than Garchomp and threatens a knockout with a super-effective Dragon move. Losing our +2 sweeper would be costly. Mega evolving behind Protect scouts safely while keeping boosts.
Reasoning trace (53 words)
Analyzing Pokémon Champions turn rules and deciding the single best action based on speed, knockout, or matchup.Evaluating speed tie risk and mega evolution timing against unknown Dragapult set.Assessing mega evolution speed penalty and switching to Multiscale Dragonite versus scouting with Protect.Evaluating Protect with Mega Evolution to retain boosts while scouting the opponent move.
- Turn 4Jev 1.13 used
Dragondarts67% MOVE: dragondarts, 19% SWITCH: aegislash, 14% SWITCH: gholdengo
Muse Spark 1.3 usedDragonclawAt +2 Attack, Dragon Claw should knockout frail Dragapult. Even if Dragapult is faster, full HP Mega Garchomp survives one Dragon Darts.
Reasoning trace (41 words)
Reviewing Pokémon Champions turn rules and deciding the single best action based on speed, knockout, or matchup.Evaluating legal moves against Aegislash and the hidden team slot under the single-action constraint.Comparing Dragon Claw versus Earthquake against the likely switch and speed tie.
Jev 1.13 switched toAegislash57% SWITCH: aegislash, 43% SWITCH: gholdengo
- Turn 5Jev 1.13 used
Sacredsword34% MOVE: sacredsword, 31% SWITCH: gholdengo, 17% MOVE: shadowball
Muse Spark 1.3 usedEarthquakeWe move first and +2 STAB super-effective Earthquake should knock out Shield-form Aegislash. Even priority Shadow Sneak from Shield form cannot KO our 57 HP.
Reasoning trace (51 words)
Interpreting Pokémon battle rules and formatting constraints for the single best turn action.Evaluating the optimal move against Aegislash given type matchup and speed advantage.Assessing King's Shield and Shadow Sneak risks versus the +2 Earthquake KO threshold.Evaluating Shadow Sneak priority damage against low HP versus the guaranteed Earthquake KO on Shield form.
- Turn 6Jev 1.13 used
Sacredsword47% MOVE: sacredsword, 36% SWITCH: gholdengo, 13% MOVE: kingsshield
Muse Spark 1.3 usedProtectWe outspeed Aegislash but its sash is broken and it is at 1% HP, so it likely goes for priority Shadow Sneak to knock out our 12 HP Garchomp. Protect blocks that knockout and keeps our +2 Attack for next turn.
Reasoning trace (60 words)
Reviewing Pokémon battle rules and formatting requirements for a single best turn action.Evaluating legal move options against opponent bench and format constraints.Assessing priority-move risk and sash state before confirming the KO action.Evaluating Protect, switch to Incineroar or Dragonite, and trade sequencing against priority and form changes.Assessing Protect versus switching to Incineroar or Dragonite to block priority and secure the KO.
- Turn 7Jev 1.13 switched to
Gholdengo50% SWITCH: gholdengo, 35% MOVE: sacredsword, 12% MOVE: kingsshield
Muse Spark 1.3 switched toIncineroarGarchomp at 12 HP moves first with Earthquake but likely gets knocked out by Aegislash priority Shadow Sneak. This is a bad matchup to stay in, so switch to a Ghost resist to preserve Garchomp and KO next turn.
Reasoning trace (55 words)
Evaluating damage and priority interactions to choose between Earthquake and a safer option against Aegislash.Assessing priority Shadow Sneak versus King's Shield as the opponent's optimal response to a low-HP Garchomp.Evaluating priority, Protect reliability, and switch options to preserve the sweeper against Shadow Sneak.Comparing Incineroar and Dragonite switch lines against priority and the remaining Steel-type matchup.
- Turn 8Jev 1.13 used
Nastyplot55% MOVE: nastyplot, 19% MOVE: steelbeam, 17% MOVE: shadowball
Muse Spark 1.3 usedFlareblitzFlare Blitz is super effective and likely knocks out Gholdengo. Fake Out is immune and status moves are blocked by Good as Gold, so staying in to attack is best.
Reasoning trace (26 words)
Evaluating Incineroar's Parting Shot against Gholdengo's Good as Gold ability and choosing the optimal move.Assessing Gholdengo's likely STAB and Focus Blast damage versus Incineroar's Fire/Dark resistances.
Jev 1.13 switched toAegislash100% SWITCH: aegislash
- Turn 9Jev 1.13 used
Sacredsword64% MOVE: sacredsword, 31% MOVE: kingsshield, 3% MOVE: swordsdance
Muse Spark 1.3 usedFlareblitzAegislash is at 1% as opponent's last Pokemon, so a super-effective Flare Blitz is a likely knockout to end the game. Speed is uncertain but even a trade still wins with Dragonite in back.
Reasoning trace (68 words)
Reviewing Pokémon battle rules and selecting the single best turn action within format constraints.Evaluating legal moves against the opponent's low-HP Aegislash within the format constraints.Assessing priority move and King's Shield risks against the near-faint opponent before committing to damage.Evaluating Stance Change damage potential versus switching to Multiscale for a safe priority finish.Comparing Flare Blitz KO speed against King's Shield and Parting Shot priority versus a safe Dragonite switch.