Matches · 2026-10-11 · rules version c4
Muse Spark 1.3 vs Jev 1.13
Muse Spark 1.3 won in 9 turns · 3 min wall clock · 66,356 tokens · $0.008
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Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,aegislashLead: 34% BRING: dragapult, 27% BRING: aegislash, 23% BRING: gholdengo Pick 2: 54% BRING: gholdengo, 21% BRING: aegislash, 10% BRING: corviknight Pick 3: 39% BRING: aegislash, 24% BRING: kingambit, 23% BRING: corviknight
Muse Spark 1.3 broughtIncineroar,garchomp,dragoniteOpponent is 5x Steel plus fast Dragapult, so Fire + Ground coverage is key. Incineroar lead gives Intimidate, Fake Out tempo, and a safe Parting Shot into sweepers. Dragonite adds Multiscale plus Extreme Speed to beat Dragapult's speed.
Reasoning trace (35 words)
Parsing Pokémon battle rules and formatting constraints to select a single legal action.Selecting three Pokémon and lead order from the team under the bring-phase constraint.Finalizing the three-Pokémon selection and lead order against the steel-heavy team.
- Turn 1Jev 1.13 switched to
Aegislash32% SWITCH: aegislash, 21% SWITCH: gholdengo, 18% MOVE: thunderbolt
Muse Spark 1.3 usedPartingshotIncineroar is slower than Dragapult and in a bad matchup to switch out of, facing likely super-effective Ghost STAB. Fake Out is immune and Flare Blitz is resisted, so pivoting with Parting Shot to drop offenses after Intimidate is best.
Reasoning trace (24 words)
Analyzing Pokemon type matchups and move priority to determine the optimal first turn action against Dragapult.Evaluating Incineroar's type disadvantage and move effectiveness against Dragapult.
Muse Spark 1.3 switched toGarchompAegislash is at -1 Attack and Special Attack, so this is a safe setup turn. Garchomp threatens a likely knockout with STAB Earthquake, while Dragonite's ExtremeSpeed is immune into Ghost and its Earthquake is weaker.
Reasoning trace (58 words)
Following Pokémon battle rules to select a single legal action with a concise deciding factor.Evaluating remaining legal moves against opponent’s revealed Pokémon and format constraints.Comparing Garchomp and Dragonite switch-ins versus the debuffed Aegislash and team matchups.Evaluating Multiscale Dragonite as the safer switch-in versus debuffed Aegislash compared to Garchomp.Balancing STAB Earthquake power against Multiscale bulk for the Aegislash switch-in.
- Turn 2Jev 1.13 switched to
Dragapult33% SWITCH: dragapult, 26% SWITCH: gholdengo, 19% MOVE: kingsshield
Muse Spark 1.3 usedSwordsdancemegaGarchomp has the speed advantage over Aegislash, but Earthquake loses to a likely King's Shield. Swords Dance punishes King's Shield and still threatens a sweep after a -1 hit. Mega Evolving now keeps speed over Aegislash while boosting power.
Reasoning trace (58 words)
Evaluating speed, knockout potential, and matchup to select the single best legal action within format constraints.Assessing mega evolution and move choice against Aegislash given speed and stat boosts.Evaluating earthquake versus mega evolution and potential king's shield or switch given speed and defense matchups.Balancing Swords Dance versus Earthquake against King's Shield while weighing Mega evolution timing and speed matchups.
- Turn 3Jev 1.13 used
Dragondarts32% MOVE: dragondarts, 21% SWITCH: gholdengo, 20% SWITCH: aegislash
Muse Spark 1.3 usedDragonclawDragapult is likely faster, but +2 Dragon Claw is super effective and should knockout its frail bulk. Staying in preserves the Swords Dance boost.
Reasoning trace (51 words)
Analyzing Pokémon battle state to select the single best turn action under speed, knockout, and matchup constraints.Evaluating speed uncertainty and move legality to choose a valid action or retry on invalid output.Assessing Dragapult's speed advantage and type matchups to confirm a +2 Dragon Claw KO versus burn or Draco Meteor risk.
Jev 1.13 switched toAegislash59% SWITCH: aegislash, 41% SWITCH: gholdengo
- Turn 4Jev 1.13 switched to
Gholdengo39% SWITCH: gholdengo, 31% MOVE: sacredsword, 16% MOVE: kingsshield
Muse Spark 1.3 usedEarthquakeMega Garchomp is faster than Aegislash and at +2 Attack, so Earthquake should knockout Shield form before it moves.
Reasoning trace (35 words)
Evaluating optimal move against Aegislash while accounting for hidden opponent switch and ATK boost.Assessing King's Shield interaction with non-contact Earthquake and resulting OHKO outcome.Evaluating King's Shield priority and Air Balloon immunity against the OHKO calculation.
Jev 1.13 switched toAegislash100% SWITCH: aegislash
- Turn 5Jev 1.13 used
Sacredsword50% MOVE: sacredsword, 25% MOVE: kingsshield, 22% MOVE: shadowball
Muse Spark 1.3 usedEarthquakeWe move first with speed advantage and +2 Earthquake is super effective on Aegislash. This is a likely knockout to end the game, and we still have two full backups if not.
Reasoning trace (42 words)
Framing a turn decision for a Pokémon Champions singles match under speed, knockout, and matchup constraints.Evaluating damage and risk of Earthquake versus Protect given Aegislash's defensive form and low HP.Balancing Earthquake damage against King's Shield and switching to Incineroar to preserve boosts.
- Turn 6Jev 1.13 used
Sacredsword73% MOVE: sacredsword, 21% MOVE: kingsshield, 5% MOVE: shadowball
Muse Spark 1.3 switched toDragoniteGarchomp is faster but at 16 HP it loses to a likely Shadow Sneak priority before Earthquake can finish the 1% Aegislash. This is a bad matchup to stay in. Switching to Dragonite safely tanks any hit and wins next turn.
Reasoning trace (60 words)
Following Pokémon battle rules to select the single best turn action with concise reasoning.Evaluating the low-HP Garchomp versus Aegislash matchup to choose the legal move.Assessing priority risk from Shadow Sneak against the low-HP Garchomp.Evaluating switch options to safely handle priority while preserving the low-HP Garchomp.Assessing the switch versus attack tradeoff given Aegislash is the opponent's last Pokémon at 1 HP.
- Turn 7Jev 1.13 used
Kingsshield60% MOVE: kingsshield, 27% MOVE: shadowball, 9% MOVE: sacredsword
Muse Spark 1.3 usedEarthquakeDragonite is faster than Aegislash and Aegislash is at 1% HP, so a super-effective Earthquake should knock it out to win the game. Only King's Shield blocks it, and Dragonite survives any attack anyway.
Reasoning trace (44 words)
Evaluating turn order and ability mechanics to confirm a damaging move will KO Aegislash before it can act.Assessing King's Shield protection and Shadow Sneak damage against a non-contact move and reduced HP.Evaluating Earthquake versus Dragon Dance given priority, accuracy, and the opponent's last-Pokemon state.
- Turn 8Jev 1.13 used
Kingsshield55% MOVE: kingsshield, 33% MOVE: shadowball, 7% MOVE: sacredsword
Muse Spark 1.3 usedEarthquakeOpponent is down to a 1% Aegislash, so Earthquake is a likely knockout. Consecutive King's Shield usually fails, and Earthquake avoids contact Attack drop.
Reasoning trace (41 words)
Evaluating the current battle state and move options to confirm a safe KO against the last remaining opponent.Assessing King's Shield priority and consecutive-use success rate against the Earthquake KO.Evaluating Earthquake's type advantage and non-contact benefit versus King's Shield and Ice Punch.
- Turn 9Jev 1.13 used
Kingsshield59% MOVE: kingsshield, 32% MOVE: shadowball, 5% MOVE: sacredsword
Muse Spark 1.3 usedEarthquakeWe move first and any damage knocks out the 1% Aegislash. Consecutive King's Shield should likely fail after two straight protects. Earthquake KOs without contact so no attack drop.
Reasoning trace (55 words)
Evaluating Pokemon move success rates and damage to decide a KO against Aegislash.Assessing King's Shield protection mechanics and Dragon Dance setup risk versus Sacred Sword damage.Evaluating Protect's diminishing success rate and the risk of attacking versus setting up Dragon Dance.Comparing Earthquake's immediate 67% win chance against Dragon Dance's conditional next-turn win and opponent move prediction.