Matches · 2026-10-11 · rules version c4
Jev 1.13 vs Muse Spark 1.3
Muse Spark 1.3 won in 6 turns · 3 min wall clock · 52,124 tokens · $0.006
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Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,aegislashLead: 30% BRING: dragapult, 27% BRING: aegislash, 26% BRING: gholdengo Pick 2: 58% BRING: gholdengo, 16% BRING: aegislash, 12% BRING: kingambit Pick 3: 39% BRING: aegislash, 25% BRING: corviknight, 24% BRING: kingambit
Muse Spark 1.3 broughtIncineroar,garchomp,kingambitOpponent is Steel/Ghost heavy with fast Dragapult as the speed threat. Incineroar is mandatory for Intimidate plus Flare Blitz into steels, Garchomp gives fast Earthquake, Kingambit gives Dark resist plus Sucker Punch priority for ghosts.
Reasoning trace (40 words)
Evaluating team matchup and coverage to select three Pokemon against a steel-heavy opponent in singles.Locking Incineroar as core utility and weighing Primarina versus Dragonite for speed and type coverage.Shifting from Primarina to Kingambit for Ghost resistance and priority against Dragapult.
- Turn 1Jev 1.13 switched to
Aegislash24% SWITCH: aegislash, 22% SWITCH: gholdengo, 21% MOVE: thunderbolt
Muse Spark 1.3 usedPartingshotFake Out is useless into Ghost immunity and Dragapult is much faster, so we can't trade favorably. Parting Shot lowers its offenses and pivots out to preserve Incineroar.
Reasoning trace (25 words)
Analyzing Pokémon type matchups and move effectiveness to determine the optimal first turn action.Evaluating Parting Shot pivot timing and switch-in options against Dragapult's possible moves.
Muse Spark 1.3 switched toGarchompWe must switch after Parting Shot. Kingambit is 4x weak to Aegislash's likely Sacred Sword and is our best answer to Dragapult. Garchomp avoids that bad matchup and threatens super-effective Earthquake.
Reasoning trace (43 words)
Evaluating legal switch options after Parting Shot forced a switch, with opponent's Aegislash at -1 attack.Comparing Garchomp and Kingambit switch matchups against a debuffed Aegislash with an unknown bench slot.Evaluating type matchups and contact risks for Garchomp versus Kingambit against a debuffed Aegislash.
- Turn 2Jev 1.13 switched to
Dragapult32% SWITCH: dragapult, 25% SWITCH: gholdengo, 21% MOVE: kingsshield
Muse Spark 1.3 usedSwordsdanceWe move first with Garchomp, but Earthquake won't knock out Shield-form Aegislash and risks a King's Shield Attack drop. Swords Dance beats King's Shield and Aegislash at -1 can't knock us out.
Reasoning trace (62 words)
Following the Pokémon battle response format rules and selecting the single best action based on speed, knockout, or matchup.Evaluating the mega evolution and move choice against the opponent's active Aegislash and hidden team.Assessing Swords Dance versus Protect [MEGA] to scout King's Shield while preserving the speed advantage.Evaluating Mega evolution timing against Dragapult speed and Aegislash coverage while weighing Incineroar and Kingambit switches.
- Turn 3Jev 1.13 used
Dragondarts38% MOVE: dragondarts, 20% SWITCH: gholdengo, 19% MOVE: shadowball
Muse Spark 1.3 usedDragonclawGarchomp is at +2 and Dragon Claw is super effective and should knock out frail Dragapult. Staying non-Mega preserves speed to try to move first, since Mega Garchomp is slower. This speed and likely knockout is the deciding factor.
Reasoning trace (73 words)
Reviewing Pokémon battle rules and deciding on a single best turn action within format constraints.Evaluating mega evolution and move choice against speed uncertainty and opponent switch risk.Assessing Mega Evolution speed penalty versus guaranteed KO and preserving it for the Aegislash matchup.Evaluating Earthquake over Dragon Claw to cover a potential Aegislash switch while weighing Mega speed loss against KO certainty.Comparing Dragon Claw's guaranteed KO on Dragapult against Earthquake's coverage for a potential Aegislash switch.
Jev 1.13 switched toAegislash54% SWITCH: aegislash, 46% SWITCH: gholdengo
- Turn 4Jev 1.13 used
Sacredsword41% MOVE: sacredsword, 28% SWITCH: gholdengo, 21% MOVE: shadowball
Muse Spark 1.3 usedEarthquakemegaGarchomp is faster than Aegislash and already at +2 Attack. It is low HP and will likely faint to retaliation, so Mega Earthquake now for maximum damage is best.
Reasoning trace (52 words)
Evaluating speed and knockout potential to pick one legal action within the required format.Assessing remaining opponent options and current HP to choose the next legal move.Evaluating damage versus Aegislash's shield defense and comparing mega evolution with switching options.Assessing move order and damage tradeoffs for Mega Garchomp versus Aegislash while weighing switch options.
Muse Spark 1.3 switched toIncineroarAegislash is at 1% in Blade form and knows Sacred Sword. Kingambit is 4x weak to Fighting and would risk an OHKO, while Incineroar resists better with Intimidate and has Fake Out to pick it off.
Reasoning trace (32 words)
Evaluating the switch between Incineroar and Kingambit against a 1% HP Aegislash with consumed Focus Sash.Comparing Incineroar's priority Fake Out and Intimidate pivot against Kingambit's conditional Sucker Punch for the Aegislash matchup.
- Turn 5Jev 1.13 switched to
Gholdengo75% SWITCH: gholdengo, 16% MOVE: sacredsword, 8% MOVE: kingsshield
Muse Spark 1.3 usedFlareblitzAegislash is at 1% in Blade form after Sacred Sword, so a likely knockout decides this. Fake Out is immune on Ghost and status moves can't KO. Flare Blitz is super effective and finishes it unless it protects.
Reasoning trace (38 words)
Evaluating turn decision constraints for Pokémon Champions singles format and action formatting.Selecting flareblitz to KO Aegislash while accounting for speed tie and recoil risk.Evaluating King's Shield interaction with contact and status moves against the 1% Focus Sash Aegislash.
Jev 1.13 switched toAegislash100% SWITCH: aegislash
- Turn 6Jev 1.13 used
Sacredsword58% MOVE: sacredsword, 36% MOVE: kingsshield, 4% MOVE: swordsdance
Muse Spark 1.3 usedFlareblitzAegislash is at 1% with its Focus Sash already consumed, so any hit should knock it out. Flare Blitz is super effective and guarantees the KO unless King's Shield.
Reasoning trace (43 words)
Analyzing Pokemon battle state and move legality to choose optimal action against Aegislash at 1 HP in Shield forme.Evaluating King's Shield and Parting Shot tradeoffs against Aegislash's forme and priority moves.Comparing Taunt, Flare Blitz, and Parting Shot against King's Shield and priority moves.