Matches · 2026-10-10 · rules version c4
Jev 1.13 vs GPT-6 Luna
GPT-6 Luna won in 8 turns · 43 s wall clock · 38,996 tokens · $0.004
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Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,aegislashLead: 33% BRING: dragapult, 29% BRING: aegislash, 21% BRING: gholdengo Pick 2: 52% BRING: gholdengo, 25% BRING: aegislash, 9% BRING: corviknight Pick 3: 40% BRING: aegislash, 26% BRING: kingambit, 22% BRING: corviknight
GPT-6 Luna broughtRotomwash,garchomp,primarinaGarchomp pressures the Steel-heavy team with Earthquake, Rotom-Wash covers Corviknight and offers speed with Choice Scarf, and Primarina is the safest answer to Dragapult and Archaludon. Rotom-Wash is a flexible lead, while Garchomp and Primarina cover the key matchup gaps.
Reasoning trace (78 words)
**Analyzing Pokémon leads** I'm considering using Rotom as lead since it can Volt Switch, but I'm thinking about the threats like Archaludon and Dragapult. I could face a Corviknight lead, so Rotom seems optimal, though Gholdengo poses a challenge with its block. I also want to prioritize Garchomp and Primarina because they provide good coverage against Dragapult. I’ll go with Rotom, Garchomp, and Primarina. However, there’s a concern about Kingambit’s Sucker Punch; still, Garchomp should handle it well.
- Turn 1Jev 1.13 used
Shadowball33% MOVE: shadowball, 23% MOVE: thunderbolt, 20% SWITCH: aegislash
GPT-6 Luna usedTrickChoice Scarf lets Rotom-Wash outspeed even a maximally fast Dragapult, so Trick can disrupt it before it acts. Locking Dragapult into one move is more valuable than a resisted attack here.
Reasoning trace (169 words)
**Analyzing speed dynamics** I need to decide between Dragapult and Rotom. Dragapult might be faster, but with Rotom's scarf, its speed could actually be 226. I'm noticing that Dragapult's max speed is 213, which gives Rotom an advantage. The choice scarf sounds like a solid strategy for outspeeding many opponents. I wonder if a trick could work to lock Dragapult into an unfavorable move, but I have to consider its potential special attack abilities. Maybe I should switch Primarina into a dragon move? It’s immune, but also vulnerable to other threats.**Choosing the right strategy** I think I need to use Trick since it’s a legal move to lock Dragapult into a specific action. By swapping items, Dragapult would end up with the scarf, while Rotom gets something else. This could limit Dragapult’s versatility. However, I also need to consider that Dragapult might outspeed Rotom, which is concerning. Rotom's speed, at 226.5, surpasses Dragapult’s maximum of 213. In this case, Trick seems like a solid choice to limit Dragapult’s options.
- Turn 2Jev 1.13 used
Shadowball34% MOVE: shadowball, 21% MOVE: thunderbolt, 19% SWITCH: gholdengo
GPT-6 Luna switched toPrimarinaRotom is locked into Trick and is weakened with reduced Special Defense, so staying in is a poor matchup. Primarina can take a likely Shadow Ball better than Rotom now and threatens Dragapult with Moonblast.
- Turn 3Jev 1.13 used
Shadowball53% MOVE: shadowball, 25% SWITCH: gholdengo, 22% SWITCH: aegislash
GPT-6 Luna usedMoonblastDragapult is locked into Shadow Ball by Choice Scarf, and Primarina can take another hit. Moonblast is super effective and offers the best chance to knock it out.
Jev 1.13 switched toAegislash56% SWITCH: aegislash, 44% SWITCH: gholdengo
- Turn 4Jev 1.13 switched to
Gholdengo61% SWITCH: gholdengo, 19% MOVE: kingsshield, 17% MOVE: shadowball
GPT-6 Luna switched toGarchompAegislash’s Steel typing makes Primarina’s strongest attack ineffective, and it can threaten her with Steel damage. Switch to healthy Garchomp, which threatens it with super-effective Earthquake.
- Turn 5Jev 1.13 switched to
Aegislash35% SWITCH: aegislash, 23% MOVE: shadowball, 18% MOVE: nastyplot
GPT-6 Luna usedEarthquakeGarchomp is faster than Gholdengo, and Life Orb Earthquake is super effective with enough power to likely knock it out before it can move.
Reasoning trace (75 words)
**Considering earthquake strategy** I’m thinking about whether to use Earthquake with Gholdengo. It’s weak against ground moves, and since Garchomp has a Life Orb, its Earthquake is likely to get a knockout, especially with its high speed. Garchomp is guaranteed to be faster, which is a definite advantage in this situation. If I focus on speed and that Life Orb boost, it increases the likelihood of a successful knockout in just a couple of turns!
- Turn 6Jev 1.13 switched to
Gholdengo74% SWITCH: gholdengo, 19% MOVE: kingsshield, 4% MOVE: sacredsword
GPT-6 Luna usedEarthquakeGarchomp is faster, and Earthquake can finish the 1% Aegislash while also threatening a switch to Gholdengo. It is the strongest safe attack here; unlike Fire Fang, it avoids King's Shield’s contact penalty.
Jev 1.13 switched toAegislash100% SWITCH: aegislash
- Turn 7Jev 1.13 used
Kingsshield60% MOVE: kingsshield, 21% MOVE: sacredsword, 16% MOVE: shadowball
GPT-6 Luna usedEarthquakeGarchomp is faster and Earthquake is super effective, so it should finish Aegislash before it can attack. Earthquake also avoids the contact penalty if Aegislash uses King’s Shield.
Reasoning trace (76 words)
**Evaluating attack strategies** I need to consider choosing Earthquake, which has a 1% chance to kill. I'm wondering about King's Shield prioritizing to block and lower the attack if there's contact. Earthquake is non-contact, so it should block the attack, but Aegislash might use King's Shield, resulting in no damage. I think if I go with Earthquake, it’s straightforward; I'll need to keep my moves short and think about a plan for the next turn too.
- Turn 8Jev 1.13 used
Kingsshield57% MOVE: kingsshield, 24% MOVE: sacredsword, 16% MOVE: shadowball
GPT-6 Luna usedEarthquakeGarchomp is faster, and Earthquake will knock out Aegislash if it doesn’t protect again. Even if it uses King’s Shield, Earthquake is the best pressure without risking contact damage.