Matches · 2026-10-10 · rules version c4
Jev 1.13 vs DeepSeek V4.1 Flash
DeepSeek V4.1 Flash won in 7 turns · 28 s wall clock · 37,033 tokens · $0.005
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Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,aegislashLead: 30% BRING: dragapult, 27% BRING: aegislash, 24% BRING: gholdengo Pick 2: 50% BRING: gholdengo, 24% BRING: aegislash, 10% BRING: corviknight Pick 3: 41% BRING: aegislash, 26% BRING: kingambit, 22% BRING: corviknight
DeepSeek V4.1 Flash broughtGlimmora,dragonite,kingambitGlimmora is a strong lead with Focus Sash and hazards, and its high Speed helps it set Stealth Rock early. Dragonite with Multiscale + Dragon Dance can sweep this Steel/Ghost-heavy team, and Kingambit's Sucker Punch provides priority to pick off Dragapult and Gholdengo.
Reasoning trace (190 words)
We need to choose 3 Pokémon for team preview. Opponent has Aegislash, Corviknight, Gholdengo, Kingambit, Dragapult, Archaludon — mostly Steel/Ghost types. My team: Glimmora (hazard setter, Focus Sash), Dragonite (Multiscale DD), Gholdengo, Kingambit, Garganacl, Annihilape. Key threats: Dragapult is fast (145-213), likely choice specs or similar. Kingambit likely Sucker Punch user. Gholdengo Good as Gold. Good leads: Glimmora (sets hazards, fast for a defensive mon with 151 speed), or Dragonite. Against steel-heavy teams, Kingambit Sucker Punch is valuable. Annihilape Drain Punch hits Steels. Gholdengo with Shadow Ball hits Ghosts. Make It Rain. I'll bring Glimmora, Gholdengo, Annihilape? Or Kingambit for Sucker Punch. Actually consider: opponent has Aegislash (Ghost), Dragapult (Ghost), Gholdengo (Ghost). Kingambit Sucker Punch handles Ghosts well. Annihilape has Defiant and Drain Punch. Let me think about a solid trio. Glimmora lead sets hazards (Stealth Rock + Spikes) since opponent has no hazard removal visible except Corviknight (but doesn't always have Defog). Actually Corviknight often ruins my hazards. Dragonite with Multiscale + DD is great if it can set up. I'll go with Glimmora, Dragonite, Kingambit. Glimmora lead sets rocks, Dragonite sweeps, Kingambit for priority Sucker Punch to finish.
- Turn 1Jev 1.13 used
Shadowball39% MOVE: shadowball, 21% SWITCH: aegislash, 18% SWITCH: gholdengo
DeepSeek V4.1 Flash usedStealthrockGlimmora is a dedicated hazard lead with Focus Sash, so it survives any one hit from Dragapult. Stealth Rock is the best entry hazard, hitting Dragapult neutrally and punishing the opponent's Steel-heavy team on switches. Set it now while Sash guarantees survival.
Reasoning trace (80 words)
Dragapult is faster likely, and Glimmora's Focus Sash means it survives one hit. Best to set Stealth Rock on turn 1 with Focus Sash guaranteeing a hazard. But Dragapult could use a special move. Setting hazards is valuable for a hazard lead. Stealth Rock vs Spikes — SR hits both grounded and flying, better vs Dragapult. Glimmora's job is to set hazards. Deciding factor: Focus Sash lets Glimmora set hazards and Toxic Debris triggers on physical hits. Set Stealth Rock.
- Turn 2Jev 1.13 used
Shadowball74% MOVE: shadowball, 14% SWITCH: aegislash, 12% SWITCH: gholdengo
DeepSeek V4.1 Flash usedSpikesGlimmora is my suicide lead and Dragapult likely outspeeds and KOs with Shadow Ball. Since Stealth Rock is already up, setting Spikes first maximizes hazard stack value before Glimmora goes down.
Reasoning trace (172 words)
Dragapult is faster likely, and Shadow Ball already did 75 damage to Glimmora. Glimmora has Focus Sash — wait, it's at 53%, so sash already broken? No, sash survived it presumably (85/160 means it took 75 damage, sash would have activated only if it was a KO). Actually Shadow Ball did 75, not a KO, so sash still intact but Glimmora's at 53%. Glimmora's role is hazards. We already got Stealth Rock up. Now Dragapult is likely faster and will KO with another Shadow Ball. Better to set Spikes before dying, or switch out to preserve. Glimmora is a suicide lead — set Spikes to get more hazards up. Actually could Earth Power threaten? Dragapult is Ghost/Dragon, Earth Power is neutral. But Dragapult likely KOs. Spikes is the best play — Glimmora gets another layer of hazards. Focus Sash won't help since not full HP. But it can tank one more? It's at 85 HP, Shadow Ball does ~75, so survives with ~10. Actually it could survive. Set Spikes. Let's set Spikes.
DeepSeek V4.1 Flash switched toKingambitDragapult is likely to fire another Shadow Ball, and Kingambit resists Ghost while threatening Sucker Punch priority. Dragonite would take neutral damage and may not outspeed, so Kingambit is the safer switch-in.
Reasoning trace (213 words)
We need answer only. Need decide switch after Glimmora fainted. Opponent Dragapult active, likely Shadow Ball. We have Dragonite or Kingambit. Need pick best. Dragapult Ghost/Dragon. Kingambit Dark/Steel resists Ghost? Dark resists Ghost, Steel resists Dragon? Dragapult Shadow Ball vs Kingambit: Dark resists Ghost, so neutral? Dark takes 0.5 from Ghost, Steel neutral? Actually Ghost vs Dark 0.5, vs Steel 0.5? Ghost is neutral vs Steel? Gen: Ghost vs Steel neutral? Steel resists Normal, Flying, Rock, Bug, Grass, Psychic, Ice, Dragon, Steel, Fairy. Not Ghost. Dark resists Ghost and Dark. So Kingambit resists Shadow Ball. Also Sucker Punch can hit Dragapult. Dragonite is weak? Dragon/Flying: Ghost neutral, Dragon neutral? Dragonite has Multiscale, can Dragon Dance. But Dragapult likely faster and may have Dragon Darts? We need switch. Kingambit is good vs Dragapult? Dragapult may have Fire Blast? But revealed Shadow Ball only. Kingambit can threaten Sucker Punch. However Dragapult is faster, but Sucker Punch priority. If switch Kingambit, takes Shadow Ball resisted. Then next turn Sucker Punch maybe. Dragonite with Multiscale can take hit and Dragon Dance, but Dragapult may have status? Better Kingambit due resist and priority. Need output exactly MOVE? No, switch. LEGAL ACTIONS: SWITCH: kingambit. Use exact. Need thought 2-4 sentences. Decision block exactly one action line copied without number.
- Turn 3Jev 1.13 switched to
Aegislash37% SWITCH: aegislash, 34% SWITCH: gholdengo, 29% MOVE: shadowball
DeepSeek V4.1 Flash usedSuckerpunchSucker Punch has +1 priority, so it moves before the much faster Dragapult, and it's super effective on Dragapult's Ghost typing. Dragapult will almost certainly attack with Shadow Ball, so Sucker Punch should connect and likely KO.
Reasoning trace (29 words)
Sucker Punch is priority and super effective; Dragapult is faster but Sucker Punch goes first. Dragapult likely attacks with Shadow Ball, so Sucker Punch should connect and threaten KO.
- Turn 4Jev 1.13 used
Sacredsword80% MOVE: sacredsword, 8% SWITCH: gholdengo, 6% SWITCH: dragapult
DeepSeek V4.1 Flash usedKowtowcleaveAegislash likely used King's Shield last turn, which is why Sucker Punch failed. It may do so again, so Sucker Punch is unreliable. Kowtow Cleave is safe, super effective, and boosted by Blackglasses and Supreme Overlord.
Reasoning trace (90 words)
Aegislash in Shield Forme has huge defenses. Sucker Punch failed last turn because Aegislash used King's Shield (a status move). Aegislash likely will King's Shield again or attack. Sucker Punch is risky. Kowtow Cleave is reliable and super effective. But Aegislash in shield forme has high defense. Still, Kingambit with Supreme Overlord boost + Blackglasses, Kowtow Cleave should do solid damage. Actually the key issue: Sucker Punch fails if target uses King's Shield. Aegislash likely to King's Shield again. Kowtow Cleave is safe and super effective. Go with Kowtow Cleave.
Jev 1.13 switched toDragapult54% SWITCH: dragapult, 46% SWITCH: gholdengo
- Turn 5Jev 1.13 switched to
Gholdengo41% SWITCH: gholdengo, 20% MOVE: shadowball, 15% MOVE: dragondarts
DeepSeek V4.1 Flash usedSuckerpunchKingambit is at 3.4% HP and slower, so it dies to any Dragapult attack. Sucker Punch has +1 priority and is super effective, letting it strike first and likely KO Dragapult before it moves. Switching wastes Kingambit's remaining value.
Reasoning trace (88 words)
Kingambit at 7 HP, Dragapult faster. Sucker Punch is priority +1 and super effective, but Dragapult may not attack (could use status). Actually Dragapult likely attacks with Shadow Ball, which would KO Kingambit. Sucker Punch priority goes first and KOs Dragapult. But if Dragapult uses a non-attacking move, Sucker Punch fails and Kingambit dies. Dragapult's Shadow Ball would KO Kingambit. Sucker Punch is the best bet - priority, super effective, and Dragapult likely attacks. Kingambit is at 3.4% so it dies to anything. Sucker Punch is the play.
- Turn 6Jev 1.13 used
Shadowball44% MOVE: shadowball, 20% SWITCH: dragapult, 15% MOVE: steelbeam
DeepSeek V4.1 Flash usedSuckerpunchKingambit is at 3.4% HP and will die to any Gholdengo attack, so preserving it is meaningless. Sucker Punch has priority +1, is super effective on Gholdengo, and gets Supreme Overlord + Blackglasses boosts — a likely knockout before Gholdengo moves. The only risk is Gholdengo using a status move, but attacking is the best play here.
Reasoning trace (149 words)
Kingambit is at 3.4% HP, faster Gholdengo likely. Sucker Punch fails if Gholdengo doesn't attack. Gholdengo is immune to status moves but not relevant. Gholdengo probably attacks with Shadow Ball or Make It Rain. Sucker Punch is super effective and priority +1, so it goes first. But if Gholdengo uses a status/setup move, Sucker Punch fails. Gholdengo could use Nasty Plot. Hmm. Actually Kingambit at 7 HP will die to any hit. Sucker Punch is the best option - super effective, priority. But risk of fail. Alternatively switch to Dragonite to preserve... Kingambit is dead weight anyway, but retains value? Kingambit is our win condition potentially with Supreme Overlord. But at 7 HP it's basically dead. Actually with Sucker Punch priority +1, it goes first against Gholdengo. If Gholdengo attacks, we deal big damage (super effective, Supreme Overlord boost, blackglasses). This could KO Gholdengo maybe. Let's go Sucker Punch.
Jev 1.13 switched toDragapult100% SWITCH: dragapult
- Turn 7Jev 1.13 used
Thunderbolt32% MOVE: thunderbolt, 27% MOVE: shadowball, 21% MOVE: uturn
DeepSeek V4.1 Flash usedSuckerpunchKingambit is at 3% HP and slower, so it dies to any Dragapult attack. Sucker Punch is priority and super effective, giving the only chance to KO Dragapult before it moves. Switching Dragonite just gives up momentum.
Reasoning trace (41 words)
Kingambit at 7 HP, Dragapult faster. Sucker Punch is priority and super effective, but Dragapult may not attack (could use status). However Kingambit dies to any hit anyway. Sucker Punch is best chance to KO. Dragapult likely attacks. Go Sucker Punch.