Matches · 2026-10-10 · rules version c4

DeepSeek V4.1 Flash vs Jev 1.13

Player 1
DeepSeek V4.1 Flash's team
autopilot 0%
Player 2 · winner
Jev 1.13's team
autopilot 0%

Jev 1.13 won in 9 turns · 2 min wall clock · 54,285 tokens · $0.012

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Jev 1.13 brought Dragapult,gholdengo,aegislash6,565 tok · 1.5 s · $0.0003

    Lead: 34% BRING: dragapult, 25% BRING: aegislash, 23% BRING: gholdengo Pick 2: 51% BRING: gholdengo, 23% BRING: aegislash, 10% BRING: corviknight Pick 3: 37% BRING: aegislash, 29% BRING: kingambit, 23% BRING: corviknight

    DeepSeek V4.1 Flash brought Dragonite,gholdengo,kingambit11,591 tok · 44.6 s · $0.0066

    Dragonite leads well with Multiscale, covering Aegislash and Archaludon via Earthquake and Dragapult via Ice Spinner. Gholdengo handles opposing Gholdengo/Aegislash with Shadow Ball, while Kingambit provides Sucker Punch priority against Dragapult and strong Dark/Steel offense. This core has good synergy and no severe shared weaknesses.

    Reasoning trace (2,083 words)
    We need answer with thought and decision. Need choose bring 3. Need reason briefly. Format team preview. Need pick best 3 vs opponent unknown team? Opponent has Aegislash, Corviknight, Gholdengo, Kingambit, Dragapult, Archaludon. We need bring 3 from our team: Glimmora, Dragonite, Gholdengo, Kingambit, Garganacl, Annihilape.
    
    Need select 3 and lead. We want strong matchup. Opponent likely steel/ghost/dragon. Our Gholdengo good into Aegislash? Ghost/Steel mirror. Kingambit strong vs Gholdengo/Dragapult? Dark/Steel. Dragonite multiscale + DD, but Ice? no ice moves? Opponent Archaludon maybe. Annihilape good vs Kingambit? Fighting vs Dark/Steel, Ghost vs Ghost. Garganacl Salt Cure vs steel/dragon.
    
    We need lead. Glimmora suicide hazard? Could be good, but opponent may lead Dragapult/Gholdengo. But team preview only; need choose. Common BSS Reg M? This looks like custom with all. We want bring 3: Dragonite, Kingambit, Gholdengo? Or Annihilape? Let's analyze.
    
    Opponent threats: Dragapult fast, can U-turn/Shadow Ball, etc. Kingambit can Sucker Punch. Gholdengo can Nasty Plot. Archaludon can Electro Shot? Corviknight physical wall.
    
    Our team: Glimmora focus sash hazards + mortal spin; Dragonite DD + ExtremeSpeed; Gholdengo Nasty Plot; Kingambit SD/Sucker; Garganacl wall; Annihilape Bulk Up/Rage Fist.
    
    In bring 3, best to have offensive threats that can handle steel/ghost. Kingambit is excellent vs Gholdengo, Dragapult (Sucker Punch), Aegislash? Dark vs Ghost/Steel neutral? Kowtow dark hits Aegislash neutral? Steel resists dark? Actually Dark vs Steel neutral? Dark is not resisted by Steel (Steel resists Normal, Flying, Rock, Bug, Grass, Psychic, Ice, Dragon, Steel, Fairy). Dark neutral. Kingambit Sucker Punch hits Dragapult/Gholdengo. Gholdengo handles Aegislash/Corviknight? Gholdengo Make It Rain hits Aegislash? Steel vs Steel resisted? Make It Rain Steel vs Steel 0.5? Shadow Ball hits Ghost. Good as gold immune to status.
    
    Dragonite with Multiscale and ExtremeSpeed can revenge. But Dragapult outspeeds and can Dragon Darts? Dragonite is Dragon/Flying, Dragapult Dragon/Ghost; Dragon vs Dragon super effective. Dragapult may have Dragon Darts, but not guaranteed. Dragonite can DD then ES. Maybe.
    
    Annihilape: Fighting/Ghost. Defiant punishes Defog/Intimidate? Bulk Up. Rage Fist builds. Drain Punch hits Kingambit 4x? Fighting vs Dark/Steel is 4x super effective? Dark weak Fighting, Steel weak Fighting? Steel not weak Fighting? Steel resists? Wait Fighting vs Steel is 2x? Actually Fighting is super effective against Normal, Rock, Steel, Ice, Dark. Yes Steel weak Fighting. So Fighting vs Kingambit (Dark/Steel) 4x. Good. Also vs Archaludon Steel/Dragon 2x? Fighting vs Dragon neutral? So 2x? Actually Fighting vs Dragon neutral, vs Steel 2x => 2x. Annihilape can beat Kingambit and Archaludon. But Gholdengo resists Fighting? Ghost/Steel: Fighting vs Ghost 0? Fighting immune vs Ghost. So Annihilape cannot touch Gholdengo with Drain Punch, Rage Fist is Ghost vs Steel neutral? Ghost vs Steel neutral? Ghost is resisted by Dark? Steel not resist Ghost? Actually Steel resists Ghost? In Gen 6+ Steel no longer resists Ghost and Dark. So Ghost vs Steel neutral. Gholdengo takes neutral from Rage Fist. But Gholdengo can Shadow Ball super effective vs Annihilape? Ghost vs Ghost 2x. So Gholdengo beats Annihilape. So risky.
    
    Garganacl Salt Cure + Iron Defense + Body Press can wall physical and beat Corviknight? Salt Cure vs Steel/Water? Corviknight Steel/Flying: Rock vs Steel neutral? Rock not very effective vs Steel? Rock vs Steel 0.5? Actually Rock vs Steel 0.5? Rock is super effective vs Flying, but Steel resists Rock? Rock vs Steel is not very effective? Type chart: Rock attacking: super effective vs Bug, Fire, Flying, Ice; not very effective vs Fighting, Ground, Steel. So Rock vs Corviknight: neutral due Steel resist and Flying weak => 1x? 0.5*2=1. So Salt Cure neutral, but residual. Body Press Fighting vs Corviknight Steel/Flying: Fighting vs Steel 2x, vs Flying 0.5x => 1x. Not great.
    
    Lead choice: We want a Pokémon that can deal with common leads. Opponent likely lead Dragapult or Gholdengo or Kingambit. If we lead Kingambit, it can Sucker Punch Dragapult and Gholdengo? Sucker Punch only works if target attacks. Gholdengo might Nasty Plot or Make It Rain. Kingambit slower but Sucker. However, Gholdengo is immune to status, but not Sucker. Dark vs Ghost 2x, so Sucker Punch KOs Dragapult likely. But if Dragapult uses Will-O-Wisp? Sucker fails. But Kingambit has Black Glasses. But Kingambit is slow, vulnerable to Fighting. Opponent has no obvious Fighting. So Kingambit is strong lead.
    
    If we lead Glimmora, we can set hazards, but opponent may Taunt? Not many. But Glimmora is frail and could die. Hazards valuable. But BSS usually bring 3, hazards good if opponent lacks removal. Opponent has Corviknight likely with Defog? Not listed moves. Could have. Gholdengo blocks Defog. We have Gholdengo if bring.
    
    Maybe bring: Glimmora, Gholdengo, Kingambit? Glimmora sets hazards, Gholdengo blocks removal, Kingambit wins. But no speed control? Kingambit Sucker Punch. Or Dragonite instead of Glimmora.
    
    In BSS, common core: Dragonite, Gholdengo, Kingambit? But no hazards. Need consider opponent's Archaludon. Archaludon with Stamina + Body Press can be annoying. Gholdengo Make It Rain hits Archaludon? Steel vs Steel/Dragon: Steel vs Steel 0.5, vs Dragon 1 => 0.5 resisted. Shadow Ball vs Steel/Dragon: Ghost vs Steel neutral, vs Dragon neutral => 1x. So Gholdengo can handle. Kingambit Iron Head vs Archaludon: Steel vs Steel 0.5, vs Dragon 1 => 0.5. Kowtow Cleave Dark vs Steel/Dragon: Dark vs Steel neutral, vs Dragon neutral => 1x. Sucker Punch 1x. So Kingambit not great vs Archaludon. Annihilape Drain Punch 2x vs Archaludon. So Annihilape good vs Archaludon and Kingambit.
    
    But Annihilape weak to Gholdengo and Dragapult? Dragapult Ghost vs Annihilape Ghost 2x, but Annihilape can Sucker? no. Annihilape has Taunt, Bulk Up, Drain Punch, Rage Fist. Dragapult faster, can Shadow Ball? Dragapult's Ghost moves: Phantom Force, maybe. But it could be physical. Annihilape might survive and Drain Punch? Fighting vs Dragon/Ghost: Fighting vs Ghost immune? Wait Dragapult is Dragon/Ghost. Fighting type moves are immune to Ghost. So Drain Punch doesn't affect Dragapult! So Annihilape only Rage Fist (Ghost) vs Dragapult: Ghost vs Dragon/Ghost: Ghost vs Ghost 2x, vs Dragon 1 => 2x. So Rage Fist hits. But Dragapult faster.
    
    Maybe bring Gholdengo as lead? Gholdengo vs Aegislash: Ghost/Steel mirror. Gholdengo faster? Base speed 84 vs Aegislash 60. Gholdengo likely faster. Make It Rain vs Aegislash: Steel vs Steel/Ghost: Steel vs Steel 0.5, vs Ghost 1 => 0.5. Shadow Ball vs Aegislash: Ghost vs Steel/Ghost: Ghost vs Steel neutral, vs Ghost 2x => 2x? Actually Ghost vs Ghost is 2x, Steel resists Ghost? No, Steel does not resist Ghost in Gen 6+. So Shadow Ball is 2x vs Aegislash? Wait Aegislash is Steel/Ghost. Ghost is super effective vs Ghost, neutral vs Steel. So 2x. Good. Gholdengo can shadow ball Aegislash. But Aegislash in Shield Form has high defenses. Gholdengo with Nasty Plot can break.
    
    Opponent has Corviknight: Gholdengo Make It Rain? Steel vs Flying/Steel: Steel vs Steel 0.5, vs Flying 1 => 0.5. Shadow Ball vs Corviknight: Ghost vs Steel neutral, vs Flying neutral => 1x. Not great. Corviknight can wall Gholdengo? But Gholdengo has Nasty Plot and Recover. Could set up. But Corviknight might have Body Press, Iron Defense.
    
    Kingambit vs Corviknight: Iron Head Steel vs Steel/Flying 0.5? Kowtow Dark vs Steel/Flying neutral? Dark vs Steel neutral, vs Flying neutral => 1x. Sucker Punch 1x. Kingambit might win with SD? Corviknight has Iron Defense/Body Press. Could be tough.
    
    Glimmora vs Corviknight: Rock/Poison. Power Gem? Not have. Earth Power? Ground vs Steel/Flying: Ground immune vs Flying? Ground vs Flying is 0x. So Earth Power no effect on Corviknight. Mortal Spin Poison vs Steel/Flying: Poison vs Steel 0x (immune). So Glimmora completely walled by Corviknight! That's bad. So if opponent brings Corviknight, Glimmora useless. But it can set hazards.
    
    Garganacl vs Corviknight: Salt Cure neutral but residual. Iron Defense + Body Press. Body Press Fighting vs Corviknight: Fighting vs Steel 2x, vs Flying 0.5 => 1x. Not great. But Garganacl can recover and salt cure. Might win if Corviknight can't break.
    
    Annihilape vs Corviknight: Drain Punch Fighting vs Steel/Flying: 2x*0.5=1x. Rage Fist Ghost vs Steel/Flying 1x. Bulk Up. Could be okay.
    
    Maybe best bring: Gholdengo, Kingambit, Annihilape? That covers most: Gholdengo for Aegislash/Archaludon/Gholdengo mirror, Kingambit for Dragapult/Gholdengo/Aegislash, Annihilape for Kingambit/Archaludon/Corviknight? But Gholdengo beats Annihilape. If opponent has Gholdengo, we have Kingambit to counter. If opponent has Dragapult, Kingambit Sucker Punch. If opponent has Archaludon, Annihilape Drain Punch or Gholdengo Shadow Ball. If opponent has Corviknight, Annihilape Bulk Up/Rage Fist or Gholdengo Nasty Plot. But none super effective. Could be long.
    
    Alternatively bring Dragonite, Kingambit, Gholdengo. Dragonite can Earthquake vs Aegislash? Ground vs Steel/Ghost: Ground vs Steel 2x, vs Ghost 1 => 2x? Actually Ground vs Steel 2x, vs Ghost 1 => 2x. Good. Dragonite Ice Spinner vs Dragapult: Ice vs Dragon/Ghost 2x vs Dragon, 1 vs Ghost => 2x. Dragonite ExtremeSpeed priority. Dragonite can Dragon Dance. Dragonite Multiscale helps. But Dragonite weak to Ice? Opponent no Ice likely. Weak to Dragon? Dragapult could Dragon Darts. Dragonite is Dragon/Flying, Dragon vs Dragon 2x. So Dragapult can hit Dragonite super effectively. But Dragonite with Multiscale may survive and KO with Ice Spinner? Dragapult faster. If Dragapult uses Dragon Darts, Multiscale reduces first hit? Multiscale halves damage. Dragonite may survive and Ice Spinner KOs Dragapult? Ice Spinner 80 BP physical, Dragonite Atk 204, Dragapult Def low. Probably KOs. But Dragapult could use U-turn.
    
    Dragonite vs Archaludon: Dragonite Earthquake? Ground vs Steel/Dragon: Ground vs Steel 2x, vs Dragon 1 => 2x. So Earthquake hits hard. Dragonite can beat Archaludon. Dragonite vs Corviknight: Dragonite Ice Spinner? Ice vs Steel/Flying: Ice vs Steel 0.5, vs Flying 2x => 1x. ExtremeSpeed 1x. Dragonite can DD. Corviknight Iron Defense Body Press? Body Press vs Dragonite: Fighting vs Dragon/Flying: Fighting vs Dragon 1, vs Flying 0.5 => 0.5. So Corviknight not great vs Dragonite. Dragonite might win.
    
    So Dragonite, Kingambit, Gholdengo seems solid. Lead? Dragonite is good lead with Multiscale, can DD or attack. But if opponent leads Gholdengo, Dragonite has Earthquake? Ground vs Steel/Ghost: Ground vs Steel 2x, vs Ghost 1 => 2x. So Earthquake hits Gholdengo super effective. But Gholdengo faster? Dragonite speed 132, Gholdengo speed 149? Our Gholdengo speed 149. Opponent Gholdengo speed range up to 149. Our Dragonite speed 132. Gholdengo likely faster. Gholdengo can Make It Rain or Shadow Ball. Dragonite with Multiscale might survive. If Gholdengo uses Make It Rain, Steel vs Dragon/Flying: Steel vs Dragon 1, vs Flying 1 => 1x? Actually Steel is not very effective vs Steel? Wait Steel vs Dragon neutral, vs Flying neutral. So 1x. Not super effective. Shadow Ball vs Dragonite: Ghost vs Dragon/Flying: Ghost vs Dragon 1, vs Flying 1 => 1x. So Gholdengo doesn't hit Dragonite super effectively. Dragonite can Earthquake 2x? Ground vs Gholdengo Steel/Ghost: Ground vs Steel 2x, vs Ghost 1 => 2x. So Dragonite can KO if survives. With Multiscale, likely survives one hit. So Dragonite lead is good.
    
    But Kingambit lead can Sucker Punch Dragapult/Gholdengo. However, if opponent leads Corviknight, Kingambit is walled. Dragonite has better coverage vs Corviknight? Ice Spinner neutral, Earthquake? Ground vs Steel/Flying: Ground vs Flying 0x. So Earthquake no effect. Ice Spinner 1x. ExtremeSpeed 1x. Dragonite can DD and then hit. Corviknight can't do much to Dragonite. So Dragonite lead seems safe.
    
    Alternatively lead Gholdengo to counter Aegislash. But Dragonite covers Aegislash with Earthquake 2x? Ground vs Aegislash Steel/Ghost: 2x*1=2x. Yes. So Dragonite lead is versatile.
    
    I think bring: dragonite, gholdengo, kingambit. Lead Dragonite. Let's ensure species spelling: dragonite, gholdengo, kingambit. All lowercase.
    
    Need output exactly. Thought 2-4 sentences. Decision BRING: dragonite, gholdengo, kingambit.
    
    Check if any better to include Annihilape over Gholdengo? Gholdengo provides immunity to status and blocks Defog? But we don't have hazards. Gholdengo is strong special attacker and Nasty Plot. Kingambit covers Gholdengo's weaknesses? Gholdengo weak to Fire, Ghost, Dark. Kingambit resists Dark? Kingambit Dark/Steel resists Dark? Dark vs Dark 0.5, Ghost 0.5? Steel resists Ghost? No, Steel doesn't resist Ghost. But Kingambit is Dark, so Ghost neutral? Actually Ghost vs Dark 0.5? Ghost is not very effective against Dark. So Kingambit resists Ghost? Dark resists Ghost? Yes, Dark resists Ghost and Dark. So Kingambit takes neutral from Ghost? Wait Ghost vs Dark is 0.5. So Kingambit resists Ghost. Good. Kingambit covers Gholdengo's Ghost/Dark weakness. Dragonite covers Fighting? Dragonite 4x weak Ice, but no Ice. Dragonite resists Fighting? Flying resists Fighting, Dragon neutral? Fighting vs Dragon 1, vs Flying 0.5 => 0.5. So Dragonite resists Fighting. So core has good synergy.
    
    Opponent's Dragapult can hit Gholdengo with Ghost super effective. Kingambit can Sucker Punch. Opponent's Archaludon can hit Dragonite with Dragon? Archaludon Dragon/Steel. Dragonite can Earthquake 2x. Gholdengo can Shadow Ball neutral. Kingambit can Kowtow neutral. So okay.
    
    Thus final.
  2. Turn 1
    Jev 1.13 used Dragondarts1,659 tok · 0.5 s · $0.0001

    32% MOVE: dragondarts, 21% MOVE: shadowball, 16% SWITCH: aegislash

    DeepSeek V4.1 Flash used Icespinner1,552 tok · 4.3 s · $0.0002

    Dragapult outspeeds, but Multiscale halves the first hit, so Dragonite survives and Ice Spinner is 4x super effective, likely KOing Dragapult. Dragon Dance risks being outsped and revenge-killed, so attack now.

    Reasoning trace (89 words)
    Dragapult is faster and likely has Dragon Darts or Shadow Ball. Dragonite at full HP with Multiscale. Ice Spinner is super effective but Dragapult likely faster and could KO? Actually Dragapult's special attack isn't huge. Dragonite can survive a hit with Multiscale. Ice Spinner 4x super effective on Dragapult would KO. But Dragapult is faster — could it KO Dragonite? With Multiscale halving damage, unlikely. So Ice Spinner is best.
    
    Actually Dragapult might be physical (Dragon Darts) or special. Either way Multiscale protects. Ice Spinner KOs. Go for it.
  3. Turn 2
    Jev 1.13 used Dragondarts1,543 tok · 0.5 s · $0.0001

    72% MOVE: dragondarts, 17% SWITCH: aegislash, 11% SWITCH: gholdengo

    DeepSeek V4.1 Flash switched to Kingambit2,172 tok · 14.1 s · $0.0004

    Dragapult outspeeds Dragonite and will KO it with Dragon Darts before Ice Spinner lands. Switching to Kingambit preserves Dragonite, resists Dragon Darts, and next turn Sucker Punch's priority KOs the weakened Dragapult.

    Reasoning trace (415 words)
    Dragapult at 16% HP. Ice Spinner is super effective and Dragonite is faster? No, Dragapult is faster (145-213 vs 132). But Dragapult at 16% - Ice Spinner would KO. But Dragapult moves first and could KO Dragonite (37 HP). Dragon Darts would kill. So we need priority... Extreme Speed doesn't affect Dragapult (Ghost type). So no priority option works.
    
    Actually Ice Spinner KOs Dragapult if we survive. But Dragapult moves first and likely KOs Dragonite with Dragon Darts. So we should switch to preserve? Or just attack and hope.
    
    Actually, best play: Dragapult at 16% will likely attack. Dragonite at 37 HP dies to Dragon Darts. Switching to Gholdengo - Gholdengo is immune to Dragon Darts (Ghost immune to Normal? No, Dragon Darts is Dragon type). Gholdengo Steel/Ghost - Dragon Darts is Dragon type, neutral on Gholdengo. Hmm.
    
    Wait, Dragapult's Dragon Darts is Dragon type. Gholdengo resists? Steel resists Dragon. Yes, Steel resists Dragon. So Gholdengo takes reduced damage.
    
    But actually, can we just KO Dragapult? Ice Spinner KOs but we're slower. So we lose Dragonite.
    
    Better to switch to Gholdengo, who resists Dragon and can handle Dragapult. Gholdengo also has Shadow Ball for Ghost. Actually Gholdengo is a good switch.
    
    Alternatively Kingambit - Dark/Steel, resists Dragon too, and Sucker Punch priority could KO Dragapult. Kingambit Sucker Punch is Dark type, super effective on Dragapult (Ghost). And Sucker Punch has priority +1, so it goes before Dragapult. That KOs the 16% Dragapult!
    
    So switch to Kingambit? But switching means Dragapult attacks first this turn. If we switch, Dragapult attacks our incoming Kingambit. Kingambit resists Dragon, takes little. Then next turn Sucker Punch KOs.
    
    Actually wait, if we switch, we don't attack this turn. Dragapult attacks Kingambit. Then next turn Sucker Punch KOs.
    
    Alternatively, stay in and Ice Spinner - but we die first.
    
    Hmm, but is there a risk Dragapult uses U-turn or something? It's at 16%, likely just attacks.
    
    Best: switch to Kingambit to preserve Dragonite and set up Sucker Punch KO next turn. Actually Kingambit resists Dragon Darts.
    
    But actually, could we just sacrifice Dragonite? No, better to preserve.
    
    Let me think: switching to Kingambit, Dragapult Dragon Darts does little. Next turn Sucker Punch KOs. Good.
    
    Alternatively switch to Gholdengo. Gholdengo resists Dragon too but slower, and Shadow Ball KOs next turn anyway.
    
    Kingambit with Sucker Punch priority is cleaner. Let's go Kingambit.
    
    Actually, wait - if we switch, opponent might switch too. But at 16% they probably stay.
    
    I'll choose SWITCH: kingambit.
  4. Turn 3
    Jev 1.13 switched to Aegislash1,739 tok · 0.5 s · $0.0001

    46% SWITCH: aegislash, 45% SWITCH: gholdengo, 9% MOVE: dragondarts

    DeepSeek V4.1 Flash used Suckerpunch1,681 tok · 2.7 s · $0.0006

    Dragapult is at 16% HP and faster than Kingambit, but Sucker Punch has priority +1 and is super effective, so it KOs before Dragapult can move. Even if Dragapult doesn't attack, Kowtow Cleave would still finish it, but Sucker Punch guarantees the first strike.

    Reasoning trace (53 words)
    Dragapult at 16% HP. Sucker Punch is priority +1 and super effective, guaranteed to KO before Dragapult moves. But Sucker Punch fails if target doesn't attack. Dragapult likely attacks. Kowtow Cleave also KOs but Dragapult is faster and could KO... Kingambit at 86.5%, Dragapult's Dragon Darts not very effective. Sucker Punch is safest.
  5. Turn 4
    Jev 1.13 used Sacredsword1,980 tok · 0.5 s · $0.0001

    83% MOVE: sacredsword, 13% SWITCH: gholdengo, 3% MOVE: kingsshield

    DeepSeek V4.1 Flash used Kowtowcleave1,811 tok · 1.1 s · $0.0007

    Aegislash just switched in and likely carries King's Shield, which would make Sucker Punch fail again. Kowtow Cleave is the safe, reliable Dark STAB that's super effective and never misses, so it's the best play regardless of what Aegislash does.

    Reasoning trace (107 words)
    Aegislash in Shield Forme has huge defenses. Sucker Punch fails if Aegislash uses King's Shield (status move). Last turn Sucker Punch failed because Aegislash switched in - actually it failed because Aegislash came in and didn't attack. Now Aegislash likely uses King's Shield to block Sucker Punch, or attacks.
    
    Kowtow Cleave is safe - doesn't check accuracy, super effective, and works regardless. But Aegislash in Shield Forme has high Def. Still, Dark move is super effective.
    
    Actually, Sucker Punch risk: if Aegislash uses King's Shield, Sucker Punch fails. Kowtow Cleave is the safe reliable option. Kingambit is slower, so Aegislash attacks first anyway. Kowtow Cleave is best.
    DeepSeek V4.1 Flash switched to Gholdengo1,641 tok · 1.3 s · $0.0005

    Aegislash just attacked, so it's in Blade form with low defenses. Gholdengo is faster and Shadow Ball hits Ghost-types super effectively, likely KOing Blade Aegislash. Dragonite at 22% is too frail to risk.

    Reasoning trace (118 words)
    Aegislash in Blade form likely, just used Sacred Sword. Gholdengo resists Fighting? No, Ghost/Steel neutral to Fighting. Actually Steel resists Fighting? No, Steel is weak to Fighting. Ghost neutral. So Gholdengo takes neutral from Sacred Sword. Gholdengo can hit with Shadow Ball, but Aegislash in Shield form has high defenses. 
    
    Dragonite at 22% is risky. Gholdengo full HP, can Nasty Plot or attack. Aegislash likely in Blade form after attacking, so its defenses are low. Shadow Ball hits Ghost super effectively? Ghost vs Ghost is super effective. Yes! Shadow Ball is super effective on Aegislash.
    
    Gholdengo is faster (149 vs Aegislash ~72-123). Shadow Ball should do big damage to Blade form Aegislash.
    
    Switch to Gholdengo is the play.
  6. Turn 5
    Jev 1.13 used Shadowball1,970 tok · 0.5 s · $0.0001

    60% MOVE: shadowball, 20% MOVE: kingsshield, 15% SWITCH: gholdengo

    DeepSeek V4.1 Flash used Shadowball1,744 tok · 5.4 s · $0.0003

    Aegislash just used Sacred Sword, so it's in Blade Forme with low defenses, and Sacred Sword is super effective against Gholdengo. I'm faster, so I should hit it hard now with super effective STAB Shadow Ball rather than set up or use resisted Make It Rain.

    Reasoning trace (109 words)
    Gholdengo is faster and Shadow Ball is super effective on Aegislash. Aegislash in Shield form has high defenses though. But Shadow Ball is the best option here—super effective STAB. Aegislash likely in Shield Forme (just switched in turn 3, used Sacred Sword turn 4 which puts it in Blade Forme). Actually after attacking it's in Blade Forme, so low defenses. Shadow Ball should hit hard.
    
    Make It Rain is not very effective. Nasty Plot could be good but Aegislash threatens with Sacred Sword (Fighting, super effective vs Steel/Ghost Gholdengo). Actually Sacred Sword is super effective on Gholdengo too. So we should attack now.
    
    Shadow Ball is the clear choice.
  7. Turn 6
    Jev 1.13 used Shadowball1,985 tok · 0.5 s · $0.0001

    56% MOVE: shadowball, 30% SWITCH: gholdengo, 11% MOVE: kingsshield

    DeepSeek V4.1 Flash used Shadowball1,640 tok · 1.7 s · $0.0002

    Aegislash is at 1% HP and Gholdengo outspeeds it, so Shadow Ball (super effective) will knock it out before it can act. No need to switch or heal.

    Reasoning trace (16 words)
    Aegislash at 1% HP, Shadow Ball is super effective and Gholdengo moves first. Just KO it.
    Jev 1.13 switched to Gholdengo1,659 tok · 0.5 s · $0.0001

    80% SWITCH: gholdengo, 20% SWITCH: dragapult

  8. Turn 7
    Jev 1.13 used Shadowball1,976 tok · 0.4 s · $0.0001

    48% MOVE: shadowball, 34% MOVE: poltergeist, 9% MOVE: nastyplot

    DeepSeek V4.1 Flash used Shadowball1,933 tok · 6.2 s · $0.0003

    Opposing Gholdengo is at full HP while mine sits at 23%, so I likely can't survive a hit. Shadow Ball is super effective and my Speed (149) may let me strike first for major damage; Recover or Nasty Plot would just get me KO'd before paying off.

    Reasoning trace (155 words)
    Gholdengo at 23% HP, opponent Gholdengo full HP. Shadow Ball is super effective and likely does big damage, but opponent Gholdengo is faster possibly. My Gholdengo is at 38 HP, likely gets KO'd by opponent's Shadow Ball. But switching to Dragonite at 22% is also risky.
    
    Actually, my Gholdengo can't survive a hit likely. Shadow Ball from opposing Gholdengo would KO. But if I'm faster, I could deal big damage. Speed tie-ish. Opposing Gholdengo speed range 93-149, mine 149. Likely max speed tie or slower.
    
    Best play: Shadow Ball for super effective damage. If I'm faster, I deal ~big damage. But I'm at 23% HP, so I'll probably die anyway. Recover won't help if I get KO'd.
    
    Actually switching to Dragonite preserves Gholdengo? No, Dragonite at 22% is also frail. Hmm.
    
    Shadow Ball is the aggressive play - super effective, and if faster I might KO or heavily damage. Let me go with Shadow Ball.
    Jev 1.13 switched to Dragapult

    100% SWITCH: dragapult

  9. Turn 8
    Jev 1.13 used Shadowball1,920 tok · 0.5 s · $0.0001

    94% MOVE: shadowball, 3% MOVE: thunderbolt, 2% MOVE: uturn

    DeepSeek V4.1 Flash used Shadowball1,858 tok · 5.5 s · $0.0002

    Dragapult is at only 16% HP and Shadow Ball is super effective, so it should KO. Even if Dragapult is faster, this is my best chance to remove the threat; switching Dragonite just gives up momentum.

    Reasoning trace (90 words)
    Dragapult at 16% HP. Shadow Ball is super effective and should KO. Dragapult is faster possibly, but it's at 16% - even if it moves first, Gholdengo at 38 HP might survive? Dragapult's Dragon Darts would likely KO Gholdengo. But we need to KO it. Shadow Ball should finish it. Speed uncertain but Shadow Ball is the best play.
    
    Actually if Dragapult is faster and KOs Gholdengo, we lose Gholdengo but Dragapult is at 16% - it would survive. Hmm. But we have no priority. Shadow Ball is best chance.
    DeepSeek V4.1 Flash switched to Dragonite1,719 tok · 4.8 s · $0.0002

    Only legal action is switching Dragonite in. Dragapult is at 16% HP and likely faster, but Dragonite's Extreme Speed won't hit Ghost-type Dragapult, and Ice Spinner is the real threat—though Dragapult's Shadow Ball may KO Dragonite first. Regardless, this is the forced play.

    Reasoning trace (93 words)
    Dragapult at 16% HP, faster than Dragonite likely. Dragonite has Extreme Speed priority. Dragonite at 37/168 HP. Dragapult is Dragon/Ghost. Extreme Speed is Normal - no effect on Ghost. Ice Spinner is Ice - super effective on Dragon. But Dragapult is faster (145-213 vs Dragonite 132). Dragapult Shadow Ball would KO Dragonite? Dragonite at 37 HP, Shadow Ball super effective... likely KO.
    
    Wait, only legal action is SWITCH: dragonite. So we must switch in Dragonite. That's the only option.
    
    Actually the legal actions list only shows switch dragonite. So we must do that.
  10. Turn 9
    Jev 1.13 used Shadowball

    100% MOVE: shadowball

    DeepSeek V4.1 Flash used Icespinner1,947 tok · 5.4 s · $0.0006

    Dragapult is at 16% HP and faster, but Ice Spinner is super effective and Dragonite needs the KO. Extreme Speed won't touch Ghost-type Dragapult. Ice Spinner is the only move that can end this.

    Reasoning trace (181 words)
    Dragapult at 16% HP. Dragonite at 22%. Dragapult is faster. Ice Spinner is super effective and would KO. Extreme Speed doesn't affect Dragapult (Ghost type). Earthquake works too. Dragapult likely has Shadow Ball which would KO Dragonite? Dragonite at 37/168 with Multiscale broken (not full HP). Dragapult Shadow Ball is super effective on... Dragonite is Dragon/Flying, Ghost not super effective. Shadow Ball is neutral. Hmm, recent turn showed Shadow Ball was super effective against Gholdengo (Ghost weak to Ghost). Against Dragonite it's neutral.
    
    But Dragapult could KO with Dragon Darts (neutral, physical) — Dragonite at 37 HP. Dragon Darts hits twice 50 BP each. Probably KOs. So I need to KO Dragapult first. Ice Spinner is super effective and Dragonite is slower. Dragapult moves first with Shadow Ball or Dragon Darts, likely KOs Dragonite.
    
    Actually Dragonite at 37 HP, Dragapult faster. If Dragapult KOs, my move doesn't matter. But I must choose best. Ice Spinner KOs Dragapult if I survive. Best chance.
    
    Wait — could I use Extreme Speed? No effect on Dragapult (Ghost). So Ice Spinner.
    
    Ice Spinner it is.