Matches · 2026-10-10 · rules version c4
Jev 1.13 vs Gemma 4 31B
Gemma 4 31B won in 7 turns · 84 s wall clock · 39,015 tokens · $0.001
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,aegislashLead: 31% BRING: dragapult, 27% BRING: gholdengo, 26% BRING: aegislash Pick 2: 54% BRING: gholdengo, 22% BRING: aegislash, 11% BRING: kingambit Pick 3: 40% BRING: aegislash, 25% BRING: corviknight, 25% BRING: kingambit
Gemma 4 31B broughtIncineroar,palafin,annihilapeThe opponent's team is heavily skewed towards Steel and Ghost types. Incineroar, Palafin, and Annihilape provide the best coverage (Fire, Water, Fighting) to dismantle this specific composition.
Reasoning trace (87 words)
The opponent's team is extremely Steel-heavy (Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon) and Ghost-heavy (Aegislash, Gholdengo, Dragapult). I need strong Fire and Fighting coverage. Incineroar is essential for Intimidate and Fire damage. Palafin provides strong Water/Fighting pressure. Annihilape provides Fighting/Ghost coverage and can handle the Steel types. Garchomp is also an option, but the opponent has Corviknight and Archaludon. Incineroar leads to disrupt with Fake Out and Intimidate. Palafin and Annihilape provide the best offensive pressure against this specific team composition. Deciding factor: Matchup (Opponent is heavily Steel/Ghost).
- Turn 1Jev 1.13 switched to
Aegislash30% SWITCH: aegislash, 20% MOVE: thunderbolt, 19% SWITCH: gholdengo
Gemma 4 31B usedPartingshotDragapult is a Ghost-type, making Fake Out useless. Parting Shot allows me to lower its stats and pivot to a more favorable matchup while maintaining momentum.
Reasoning trace (36 words)
Dragapult is significantly faster than Incineroar. Fake Out does not affect Ghost-types. Parting Shot allows me to lower Dragapult's stats and pivot to a better matchup (like Palafin or Annihilape) while maintaining momentum. Deciding factor: Speed/Matchup.
Gemma 4 31B switched toPalafinThe current state indicates Incineroar used Parting Shot and must be replaced. Aegislash is a Steel/Ghost type; Annihilape is immune to its Fighting moves but vulnerable to Ghost moves and cannot use Fighting moves against it. Palafin is a safer, neutral matchup that can pressure with priority Jet Punch.
Reasoning trace (639 words)
The opponent has Aegislash active, which is currently at -1 Atk and -1 SpA due to Incineroar's Intimidate and Parting Shot. Incineroar has already used Parting Shot, and since it's a switching move, Incineroar is no longer active (Wait, the turn log says "Your Incineroar used Parting Shot", but the "YOUR ACTIVE POKÉMON" section still lists Incineroar. This is a contradiction in the provided state. Looking closer at the turn log: "Turn 1: Opposing Aegislash came in, Your Incineroar used Parting Shot". Usually, Parting Shot switches the user out. However, the "YOUR ACTIVE POKÉMON" section says Incineroar is active. If Incineroar is still active, it means the turn just ended or the state is showing the result of the move before the switch. But the legal actions only show SWITCH: palafin and SWITCH: annihilape. This implies Incineroar is the current active Pokemon and the Parting Shot happened *last* turn? No, the log says "Turn 1: ... Your Incineroar used Parting Shot". If it's now Turn 2, and Incineroar is still active, that's impossible unless the move failed or the state is bugged. Wait, the log says "Turn 1: ... Your Incineroar used Parting Shot". If the current turn is Turn 2, and Incineroar is active, it means the Parting Shot switch happened and Incineroar came back in? No, that's not how it works. Let's re-read: "Turn 1: Opposing Aegislash came in, Your Incineroar used Parting Shot". If the current state is Turn 2, and Incineroar is active, it means the Parting Shot switch *already* happened and the user chose Incineroar to come back in? No, that's not possible. Actually, looking at the legal actions: "1. SWITCH: palafin, 2. SWITCH: annihilape". There are no MOVE options. This means the current active Pokemon (Incineroar) cannot use any moves, or the game is forcing a switch. But wait, if Incineroar is active, why are there no MOVE options? Wait, I see. The turn log says "Turn 1: ... Your Incineroar used Parting Shot". Parting Shot *forces* a switch. The legal actions provided are the choices for the Pokemon coming in *after* Parting Shot. The "YOUR ACTIVE POKÉMON" section is likely showing the Pokemon that *just* used the move before it leaves the field. Deciding factor: Matchup. Aegislash is Steel/Ghost. Palafin is Water, Annihilape is Fighting/Ghost. Annihilape's Rage Fist and Drain Punch are strong, but Aegislash resists Fighting and is immune to it (wait, Ghost is immune to Fighting). Annihilape is Ghost/Fighting, so it can hit Aegislash with Ghost moves (Rage Fist). Palafin is Water, which is neutral. However, Aegislash is a huge threat to Annihilape if it has Shadow Ball or Iron Head. Palafin is bulkier and can pressure with Jet Punch. But Annihilape's Rage Fist is devastating. Actually, Aegislash is Steel/Ghost. Annihilape is Fighting/Ghost. Aegislash is immune to Fighting. Annihilape's only way to hit is Rage Fist. Palafin's Water moves are neutral. Wait, if I'm switching into Aegislash, Palafin is safer. Annihilape is 4x weak to... no, it's not. It's weak to Flying, Psychic, Fairy. Aegislash doesn't have those usually. But wait, if I use Palafin, I can use Jet Punch. If I use Annihilape, I can use Rage Fist. Let's look at the opponent's team: Dragapult, Aegislash, and one more (Corviknight, Gholdengo, Kingambit, Archaludon). All of these are Steel or Ghost or Dragon. Annihilape is a great check to Kingambit and Archaludon. Palafin is great for Archaludon and Kingambit (if it doesn't have Sucker Punch/Iron Head). Against Aegislash, Palafin is generally safer. However, Annihilape's Rage Fist is the most powerful move here. But Aegislash is a wall. Wait, the legal actions are ONLY switches. This confirms Incineroar is leaving. Between Palafin and Annihilape: Palafin is a safer pivot/attacker here. Annihilape is risky against Aegislash's potential Shadow Ball. Actually, Palafin's Jet Punch is priority and Aegislash is slow. Decision: Palafin.
- Turn 2Jev 1.13 switched to
Dragapult31% SWITCH: dragapult, 25% SWITCH: gholdengo, 22% MOVE: kingsshield
Gemma 4 31B usedWavecrashAegislash is neutral to Water and has been weakened by Incineroar's Intimidate and Parting Shot. Wave Crash deals the most damage and is the best way to pressure the opponent.
Reasoning trace (121 words)
Palafin (Hero Form) is facing Aegislash. Aegislash has -1 Atk and -1 SpA from Incineroar's Intimidate and Parting Shot. Palafin is likely faster than Aegislash (122 vs 72-123). Wave Crash is the strongest move, but Jet Punch provides priority and safe damage. However, Aegislash is a Steel/Ghost type, making it neutral to Water. Deciding factor: Likely knockout/damage. Wave Crash deals massive damage to Aegislash, and since Aegislash is weakened, Palafin can pressure it heavily. Wait, Aegislash is Steel/Ghost. Close Combat is ineffective. Wave Crash is the best bet for raw damage. Jet Punch is safer but weaker. Flipturn allows pivoting. Given Aegislash's stats and the -1 SpA, it's not an immediate threat to Palafin. Wave Crash is the most impactful move.
- Turn 3Jev 1.13 used
Thunderbolt63% MOVE: thunderbolt, 15% SWITCH: gholdengo, 14% SWITCH: aegislash
Gemma 4 31B switched toAnnihilapePalafin is outsped and cannot hit Dragapult for neutral damage. Annihilape is the best switch-in to handle Dragapult's Ghost/Dragon typing.
Reasoning trace (72 words)
Dragapult is significantly faster than Palafin and resists all of Palafin's attacking moves (except Close Combat, which has no effect on Ghost-types). Palafin is a bad matchup here. Annihilape is a Fighting/Ghost type and can potentially trade or outlast Dragapult, but Incineroar provides better defensive utility and Intimidate (though Dragapult is often Special). However, Annihilape's Rage Fist and Ghost-type moves are the best way to deal with Dragapult. Deciding factor: bad matchup.
- Turn 4Jev 1.13 used
Thunderbolt36% MOVE: thunderbolt, 34% SWITCH: gholdengo, 30% SWITCH: aegislash
Gemma 4 31B usedRagefistDragapult is faster, but Rage Fist is super effective and its power has increased because Annihilape was hit once. This should likely knock out or severely weaken Dragapult.
Reasoning trace (216 words)
Opposing Dragapult is faster than Annihilape and has Thunderbolt. Rage Fist is super effective against Dragapult. However, Dragapult is likely to hit hard or switch. Rage Fist's power increases as Annihilape takes hits. Deciding factor: likely knockout. Rage Fist is the only attacking move that hits Dragapult and is super effective. Wait, Dragapult is Ghost/Dragon, so Rage Fist (Ghost) is super effective. Drain Punch (Fighting) has no effect. Bulk Up is an option, but Rage Fist is the primary threat. Let's check the damage. Dragapult is at 63%. Rage Fist (BP 50 + hits taken) should do significant damage. Is switching to Incineroar better? Incineroar has Intimidate and can use Fake Out or Parting Shot. But Annihilape can potentially OHKO or 2HKO with Rage Fist. Actually, Dragapult is very fast. If I use Rage Fist, I take a hit first. If I use Protect, I scout. But Rage Fist is the most proactive play to remove a threat. Wait, Rage Fist power: 50 + (number of times hit * 50). Annihilape was hit once by Thunderbolt on Turn 3. So Rage Fist BP is 100. 100 BP Ghost move vs Dragapult (Ghost/Dragon). Dragapult's Def is 85-139. Annihilape's Atk is 135. This should do massive damage, likely a KO or close to it. Deciding factor: likely knockout.
Jev 1.13 switched toAegislash50% SWITCH: gholdengo, 50% SWITCH: aegislash
- Turn 5Jev 1.13 used
Shadowball45% MOVE: shadowball, 42% SWITCH: gholdengo, 10% MOVE: kingsshield
Gemma 4 31B usedRagefistRage Fist is super effective against Aegislash and has increased power from previous hits. It is the strongest available move for this matchup.
Reasoning trace (43 words)
Annihilape is facing Aegislash. Rage Fist is super effective and has increased power from previous hits taken. Aegislash is a Steel/Ghost type, making it weak to Ghost moves. Rage Fist is the strongest and most effective option here. Deciding factor: likely knockout/high damage.
- Turn 6Jev 1.13 switched to
Gholdengo59% SWITCH: gholdengo, 27% MOVE: shadowball, 12% MOVE: kingsshield
Gemma 4 31B usedRagefistAegislash is at 1% HP, and Rage Fist is super effective, ensuring a knockout this turn.
Reasoning trace (25 words)
Aegislash is at 1% HP. Annihilape is at 45.2% HP. Rage Fist is super effective and will definitely knock out Aegislash. Deciding factor: likely knockout.
Jev 1.13 switched toAegislash100% SWITCH: aegislash
- Turn 7Jev 1.13 used
Shadowball64% MOVE: shadowball, 32% MOVE: kingsshield, 3% MOVE: swordsdance
Gemma 4 31B usedRagefistAegislash is at 1% HP, and Rage Fist is super effective, ensuring a knockout regardless of speed or form.
Reasoning trace (31 words)
Aegislash is at 1% HP. Annihilape is at 51.2% HP. Rage Fist is super effective and will easily knock out Aegislash regardless of its form or speed. Deciding factor: likely knockout.