Matches · 2026-10-10 · rules version c4

Gemma 4 31B vs Jev 1.13

Player 1 · winner
Gemma 4 31B's team
autopilot 0%
Player 2
Jev 1.13's team
autopilot 0%

Gemma 4 31B won in 10 turns · 2 min wall clock · 46,223 tokens · $0.001

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Jev 1.13 brought Dragapult,gholdengo,aegislash6,523 tok · 1.3 s · $0.0003

    Lead: 34% BRING: dragapult, 25% BRING: aegislash, 24% BRING: gholdengo Pick 2: 58% BRING: gholdengo, 19% BRING: aegislash, 10% BRING: kingambit Pick 3: 41% BRING: aegislash, 25% BRING: kingambit, 24% BRING: corviknight

    Gemma 4 31B brought Incineroar,palafin,annihilape2,761 tok · 22.3 s

    The opponent's team is heavily concentrated in Steel and Ghost types. Incineroar provides essential Fire coverage and utility, Palafin offers powerful Water/Fighting attacks, and Annihilape is a premier wallbreaker against Steel types. This trio provides the best coverage for the opponent's composition.

    Reasoning trace (312 words)
    The opponent's team is heavily Steel-type (Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon) and Ghost-type (Aegislash, Gholdengo, Dragapult).
    I need strong Fighting and Fire coverage.
    Incineroar provides Intimidate and Fire damage.
    Palafin provides strong Water/Fighting coverage (Jet Punch, Close Combat).
    Annihilape provides Fighting/Ghost coverage and is a strong wallbreaker against Steel types.
    Garchomp (Mega) is also a strong option, but the opponent has Corviknight and Archaludon.
    Incineroar is a great lead for Fake Out and Intimidate.
    Palafin needs to switch out to activate Zero to Hero.
    Annihilape is a great answer to Kingambit and Aegislash.
    Wait, Gholdengo is also a great option for the mirror match and general utility.
    However, the opponent's team is almost entirely Steel/Ghost.
    Fighting moves are crucial. Annihilape and Palafin have them.
    Fire moves are crucial. Incineroar has them.
    Let's go with Incineroar, Palafin, and Annihilape.
    Wait, Garchomp Mega is very powerful. But against this specific team, Fire and Fighting are better.
    Actually, Incineroar, Palafin, and Gholdengo might be safer, but Annihilape's Rage Fist and Drain Punch are devastating against this Steel-heavy core.
    Let's lead Incineroar to disrupt, then Palafin to switch out, then Annihilape to clean up.
    Wait, if I bring Palafin, I must switch it out. Incineroar's Parting Shot helps with that.
    Let's check the opponent's speed. Dragapult is very fast.
    Incineroar, Palafin, Annihilape.
    Actually, Gholdengo is very useful for blocking status and hitting Dragapult/Gholdengo.
    But the Steel-type density is so high that Annihilape is almost mandatory.
    Let's go Incineroar, Palafin, Annihilape.
    Wait, maybe Garchomp instead of Annihilape? No, Fighting is better.
    Let's go Incineroar, Palafin, Annihilape.
    Actually, looking at the opponent's team: Aegislash, Corviknight, Gholdengo, Kingambit, Dragapult, Archaludon.
    Fire (Incineroar) hits Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon.
    Fighting (Palafin, Annihilape) hits Aegislash, Kingambit, Archaludon.
    Water (Palafin) hits Archaludon.
    Ghost (Annihilape) hits Aegislash, Gholdengo, Dragapult.
    This trio covers everything.
    Lead Incineroar for Fake Out/Intimidate.
    Decision: BRING: incineroar, palafin, annihilape.
  2. Turn 1
    Jev 1.13 switched to Aegislash1,665 tok · 0.5 s · $0.0001

    30% SWITCH: aegislash, 21% MOVE: thunderbolt, 20% SWITCH: gholdengo

    Gemma 4 31B used Partingshot1,625 tok · 4.3 s

    Dragapult is much faster than Incineroar and immune to Fake Out. Parting Shot allows me to lower its stats and pivot to a better matchup while maintaining momentum.

    Reasoning trace (37 words)
    Dragapult is much faster than Incineroar. Fake Out does not work on Ghost-types. Parting Shot allows me to lower Dragapult's stats and pivot to a better matchup (like Palafin or Annihilape) while maintaining momentum.
    
    Deciding factor: speed/pivot.
    Gemma 4 31B switched to Annihilape1,687 tok · 19.5 s

    Incineroar has no way to damage Aegislash effectively. Annihilape is the best switch-in to handle Aegislash using Rage Fist.

    Reasoning trace (114 words)
    Incineroar has already used Parting Shot, lowering Aegislash's stats. Aegislash is a bad matchup for Incineroar (immune to Dark, resists Fire). Palafin is a poor match for Aegislash (Steel resists Water), but Annihilape is a strong counter with Rage Fist and Drain Punch (though Aegislash is Ghost/Steel, so Rage Fist is neutral and Drain Punch is resisted). However, Annihilape's bulk and potential to setup or deal damage are better than Incineroar's current utility here. Wait, Palafin is Water, Aegislash is Steel/Ghost. Annihilape is Fighting/Ghost. Aegislash is immune to Fighting. Annihilape's Rage Fist is the best bet.
    
    Deciding factor: bad matchup. Incineroar cannot hit Aegislash effectively. Annihilape is the best available switch-in to handle Aegislash.
  3. Turn 2
    Jev 1.13 used Shadowball1,891 tok · 0.6 s · $0.0001

    44% MOVE: shadowball, 21% SWITCH: dragapult, 20% SWITCH: gholdengo

    Gemma 4 31B used Ragefist1,799 tok · 6.6 s

    Aegislash is currently weakened by Parting Shot and is weak to Ghost-type moves. Rage Fist is the most powerful option and deals super effective damage.

    Reasoning trace (78 words)
    Annihilape is facing Aegislash. Aegislash has -1 Atk and -1 SpA from Parting Shot. Annihilape is faster than most Aegislash builds (112 vs 72-123). Rage Fist is super effective against Aegislash.
    
    Deciding factor: Matchup. Rage Fist is the strongest move and hits Aegislash for super effective damage.
    
    <thought>
    Aegislash is currently weakened by Parting Shot and is weak to Ghost-type moves. Rage Fist is the most powerful option and deals super effective damage.
    </thought>
    <decision>
    MOVE: ragefist
    </decision>
  4. Turn 3
    Jev 1.13 used Shadowball2,016 tok · 0.6 s · $0.0001

    48% MOVE: shadowball, 22% SWITCH: gholdengo, 18% SWITCH: dragapult

    Gemma 4 31B used Ragefist2,132 tok · 13.1 s

    Rage Fist's power has increased to 100 BP after Annihilape was hit by Shadow Ball. Since Aegislash is Steel/Ghost, Rage Fist is super effective and likely to secure a knockout or leave it in range for a follow-up.

    Reasoning trace (214 words)
    Annihilape is facing Aegislash. Aegislash is at 67% HP and has -1 Atk and -1 SpA from Parting Shot. Annihilape's Rage Fist is currently at 100 BP (hit once already, but the prompt says BP 50 and "BP/hit on user", and it hit once last turn, so it's now 100 BP). Aegislash is Steel/Ghost, so Rage Fist is super effective.
    
    Deciding factor: Likely knockout. Rage Fist is super effective and its power increases each time Annihilape is hit. Aegislash is already weakened.
    
    Wait, Rage Fist BP is 50 base, and it increases by 50 for every time the user was hit. Annihilape was hit by Shadow Ball on Turn 2. So Rage Fist is now 100 BP. 100 BP Ghost move vs Aegislash (Steel/Ghost) is super effective.
    
    Let's check if Aegislash can survive. Aegislash's Def is 63-112. Annihilape's Atk is 135.
    100 BP * 2 (super effective) = 200 effective BP.
    This should deal significant damage, potentially knocking it out or leaving it very low.
    
    Is there a better move? Drain Punch does no damage to Ghost types. Bulk Up is an option, but Rage Fist is too strong to pass up. Protect is unnecessary unless I expect a huge hit, but Aegislash is at -1 SpA.
    
    Rage Fist is the best offensive option.
    Jev 1.13 switched to Gholdengo1,681 tok · 0.5 s · $0.0001

    55% SWITCH: gholdengo, 45% SWITCH: dragapult

  5. Turn 4
    Jev 1.13 used Poltergeist1,966 tok · 0.5 s · $0.0001

    26% MOVE: poltergeist, 26% MOVE: shadowball, 20% SWITCH: dragapult

    Gemma 4 31B used Ragefist2,408 tok · 17.9 s

    Gholdengo is a Steel/Ghost type, making it immune to Fighting moves and weak to Ghost moves. Rage Fist is the only attacking move Annihilape has that can hit Gholdengo, and it is super effective.

    Reasoning trace (334 words)
    Annihilape is facing Gholdengo. Gholdengo is Steel/Ghost, meaning it's immune to Fighting moves (Drain Punch) and weak to Ghost moves (Rage Fist). Rage Fist's power increases as Annihilape takes hits; it's currently at base power 50 (or higher if it took hits earlier, but the log shows it took one Shadow Ball, so it should be 100 BP). Gholdengo is a huge threat to Annihilape with Shadow Ball/Make It Rain.
    
    Deciding factor: Matchup. Rage Fist is the only attacking move that hits Gholdengo and it's super effective.
    
    Wait, Rage Fist BP: 50 + (number of times hit * 50). Annihilape was hit once by Shadow Ball on Turn 2. So Rage Fist is 100 BP.
    
    Is switching better? Palafin is Water, Gholdengo is Steel/Ghost. Palafin's Jet Punch/Wave Crash hits Gholdengo for neutral damage. Incineroar's Flare Blitz hits Gholdengo for super effective damage. However, Annihilape can deal significant damage with Rage Fist right now.
    
    Let's check speed. Annihilape (112) vs Gholdengo (93-149). Gholdengo often runs high speed or is slower. If Gholdengo is faster, it might KO or heavily damage Annihilape. But Rage Fist is the best offensive pressure here.
    
    Actually, Incineroar is a better switch-in to Gholdengo to pivot and threaten with Flare Blitz, but Rage Fist is a strong immediate play. However, Gholdengo's Good as Gold makes Bulk Up useless (wait, Bulk Up is a status move, but it's used by the user, not the opponent, so it works). But Gholdengo is a special attacker, so Defense boosts from Bulk Up aren't helpful.
    
    Rage Fist is the most direct way to put pressure on Gholdengo.
    
    Wait, looking at the legal actions:
    1. MOVE: ragefist | Ghost, Physical, power 50... super effective on gholdengo.
    The prompt says power 50, but the effect says +50 BP/hit. Since it was hit once, it's 100.
    
    If I switch to Incineroar, I can Intimidate (though Gholdengo is a special attacker) and use Flare Blitz. But Annihilape is already in and can hit hard.
    
    Let's go with Rage Fist.
    Jev 1.13 switched to Dragapult

    100% SWITCH: dragapult

  6. Turn 5
    Jev 1.13 used Shadowball2,003 tok · 0.6 s · $0.0001

    89% MOVE: shadowball, 6% MOVE: dragondarts, 3% MOVE: uturn

    Gemma 4 31B switched to Incineroar2,051 tok · 4.4 s

    Annihilape is at low HP and is outsped by Dragapult, making it an easy knockout. Switching to Incineroar provides a safer pivot and Intimidate support.

    Reasoning trace (40 words)
    Annihilape is at low HP (30.9%) and Dragapult is significantly faster. Dragapult likely carries Ghost or Dragon moves that will OHKO Annihilape. Switching to Incineroar provides a safer pivot and Intimidate support.
    
    Deciding factor: bad matchup to switch out of.
  7. Turn 6
    Jev 1.13 used Shadowball

    100% MOVE: shadowball

    Gemma 4 31B used Partingshot2,102 tok · 5.1 s

    Dragapult is much faster and likely a special attacker. Parting Shot lowers its Special Attack and allows a safe pivot to Palafin, who can then pressure Dragapult.

    Reasoning trace (74 words)
    The opponent's Dragapult is the last Pokémon remaining. Incineroar is currently active. Dragapult is much faster and likely to use Shadow Ball or another special attack. Parting Shot lowers both Attack and Special Attack, which is highly valuable against a special attacker like Dragapult, and allows a safe switch to Palafin (who is at full health and can deal massive damage).
    
    Deciding factor: bad matchup to switch out of (using Parting Shot to pivot).
    Gemma 4 31B switched to Palafin2,040 tok · 6.3 s

    Dragapult is heavily debuffed, but Incineroar has no way to damage it. Annihilape is too low on HP to survive another hit, so switching to Palafin is the safest play.

    Reasoning trace (81 words)
    The opponent's Dragapult is heavily debuffed (ATK -2, SPA -1) thanks to Incineroar's Intimidate and Parting Shot. Palafin is at full health and can potentially threaten Dragapult with Jet Punch or Wave Crash, though Dragapult is faster. Annihilape is very low on HP (30.9%) and would likely be knocked out by a strong Ghost-type move. Switching to Palafin provides a safer option and maintains pressure.
    
    Deciding factor: bad matchup (Incineroar cannot damage Dragapult effectively, and Annihilape is too low on HP).
  8. Turn 7
    Jev 1.13 used Shadowball

    100% MOVE: shadowball

    Gemma 4 31B used Jetpunch2,036 tok · 3.4 s

    Dragapult is faster than Palafin and has its Special Attack lowered by Parting Shot. Jet Punch provides priority and chip damage, while Flipturn allows a safe pivot back to Incineroar or Annihilape. Given Dragapult's current stat drops, Jet Punch is the safest way to deal damage.

  9. Turn 8
    Jev 1.13 used Shadowball

    100% MOVE: shadowball

    Gemma 4 31B switched to Incineroar2,026 tok · 4.9 s

    Palafin is outsped and has no super-effective moves against Dragapult. Incineroar resists Shadow Ball and can further weaken Dragapult or burn it.

    Reasoning trace (63 words)
    The opponent's Dragapult is faster than Palafin and has already had its Special Attack lowered by Parting Shot (-1) and Attack lowered by Intimidate and Parting Shot (-2). Palafin's moves are mostly not very effective or completely ineffective (Close Combat) against Dragapult. Switching to Incineroar provides a resist to Shadow Ball and allows for further disruption or a burn.
    
    Deciding factor: bad matchup.
  10. Turn 9
    Jev 1.13 used Shadowball

    100% MOVE: shadowball

    Gemma 4 31B used Partingshot2,062 tok · 9.9 s

    Dragapult's offensive stats are already severely crippled (-3 Atk, -1 SpA). Using Parting Shot further neutralizes its threat and allows for a safe pivot to a teammate.

    Reasoning trace (163 words)
    The opponent's Dragapult is heavily debuffed (Atk -3, SpA -1) due to Incineroar's Intimidate and Parting Shot. Dragapult is faster than Incineroar. Incineroar is a good switch-in to Shadow Ball.
    
    Deciding factor: Dragapult's stats are severely crippled; using Parting Shot further reduces its offensive pressure and allows for a safe pivot to a stronger attacker.
    
    Wait, Dragapult's SpA is only -1. Shadow Ball still hits, but not hard. However, Parting Shot makes it even weaker and lets me bring in Palafin or Annihilape. Annihilape is low HP, but Rage Fist is powerful. Palafin is healthier.
    
    Actually, Dragapult is at -3 Atk and -1 SpA. Parting Shot will make it -4 Atk and -2 SpA. This effectively neutralizes Dragapult.
    
    Let's check if any other move is better. Flare Blitz is not very effective. Will-O-Wisp is okay, but Dragapult is already crippled. Fakeout doesn't work on Ghost types.
    
    Parting Shot is the safest and most strategic play to maintain momentum and further weaken the opponent.
    Gemma 4 31B switched to Annihilape1,820 tok · 5.9 s

    Dragapult's Special Attack is now -2, making it much less threatening. Annihilape resists Ghost and can potentially OHKO Dragapult with Rage Fist, making it the best matchup to secure the knockout.

    Reasoning trace (73 words)
    The opponent's Dragapult has been severely weakened by Parting Shot (ATK -4, SPA -2). Annihilape is the best counter to Dragapult, and although it's at low HP, its Rage Fist is likely to be devastating. However, Incineroar can still tank hits and potentially burn it, but Annihilape's Ghost-type resistance and high damage output make it the superior choice to close out the game.
    
    Deciding factor: Matchup. Annihilape resists Ghost and hits Dragapult hard.
  11. Turn 10
    Jev 1.13 used Shadowball

    100% MOVE: shadowball

    Gemma 4 31B used Ragefist1,929 tok · 5.1 s

    Dragapult's Special Attack is lowered by 2 stages, significantly reducing the threat of Shadow Ball. Rage Fist is super effective and the strongest available move to secure a knockout.

    Reasoning trace (66 words)
    Opposing Dragapult has been severely weakened by Parting Shot (-4 Atk, -2 SpA). Annihilape is at low HP (36.9%) but Rage Fist is super effective and likely to deal massive damage given the current state. Dragapult is faster, but its special attack is lowered, reducing the threat of Shadow Ball.
    
    Deciding factor: likely knockout. Rage Fist is the strongest move and hits for super effective damage.