Matches · 2026-10-10 · rules version c4

GPT-6 Luna Pro vs Jev 1.13

Player 1 · winner
GPT-6 Luna Pro's team
autopilot 0%
Player 2
Jev 1.13's team
autopilot 0%

GPT-6 Luna Pro won in 6 turns · 2 min wall clock · 84,587 tokens · $0.010

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Jev 1.13 brought Dragapult,gholdengo,aegislash6,526 tok · 1.3 s · $0.0003

    Lead: 31% BRING: dragapult, 28% BRING: aegislash, 24% BRING: gholdengo Pick 2: 56% BRING: gholdengo, 20% BRING: aegislash, 10% BRING: corviknight Pick 3: 37% BRING: aegislash, 27% BRING: kingambit, 21% BRING: corviknight

    GPT-6 Luna Pro brought Rotomwash,garchomp,kingambit8,831 tok · 15.9 s · $0.0013

    The deciding factor is coverage across the opponent’s Steel-heavy team: Garchomp threatens them with Earthquake, while Rotom-Wash pressures Corviknight and Kingambit checks Dragapult and the Ghost-types. Leading Rotom-Wash also gives useful speed control and pivoting.

    Reasoning trace (142 words)
    **Choosing Pokémon team strategy**
    
    I need to choose a team against a steel-heavy opponent with Dragapult. I'm considering Garchomp, Rotom-Wash, and Kingambit. I must deal with Corviknight, Aegislash, Gholdengo, and others. Garchomp is strong but Corviknight is immune. Rotom can handle Corviknight. Kingambit is good against Dragapult and ghosts. I’m debating whether to lead with Garchomp or Rotom since Stealth Rock is valuable to threaten flying types. I'll likely bring Garchomp, Rotom, and Kingambit for composition.**Choosing Pokémon strategy**
    
    I think using Scarf Rotom provides great speed control, and the Trick move can threaten defensive Corviknight while allowing me to Volt Switch into Garchomp. Leading with Rotom gives me pressure and flexibility right from the start. I’m leaning toward bringing Rotom-Wash, Garchomp, and Kingambit in my final lineup. This combination seems strong and balanced for dealing with potential threats while maintaining my strategy.
  2. Turn 1
    Jev 1.13 used Shadowball1,622 tok · 0.4 s · $0.0001

    33% MOVE: shadowball, 21% MOVE: thunderbolt, 20% SWITCH: aegislash

    GPT-6 Luna Pro used Voltswitch7,539 tok · 22.1 s · $0.0013

    Choice Scarf lets Rotom-Wash outspeed even the fastest possible Dragapult, so Volt Switch can deal chip and pivot before it attacks. The momentum is more valuable than staying locked into a resisted attack.

    Reasoning trace (81 words)
    **Deciding on strategy**
    
    I need to decide on my approach. With Rotom holding a scarf at 226.5 speed and Dragapult maxing out at 213, I can definitely outspeed it, unless something unexpected happens. I consider using Thunderbolt or Volt Switch to switch momentum. Dragapult has options like Draco Meteor, U-turn, or Dragon Darts. Volt Switch could chip away and bring in Kingambit. I also think about using Volt Switch for damage while considering positioning. It's all about speed and pivoting effectively.
    GPT-6 Luna Pro switched to Kingambit5,971 tok · 8.1 s · $0.0007

    Kingambit resists Dragapult’s revealed Shadow Ball and can threaten it with priority Sucker Punch. Switching to Garchomp would leave it exposed to the attack.

    Reasoning trace (84 words)
    **Evaluating switch options**
    
    I need to choose the best switch for my team. Dragapult's Shadow Ball is resisted by Kingambit, while Garchomp takes neutral damage. Since Kingambit resists Ghost-type moves and can threaten with Sucker Punch, I wonder if the opponent might switch to a Fighting-type. My Rotom is locked into Volt Switch, so it has to switch. Kingambit seems like a solid choice against Shadow Ball and could potentially use a pursuit-like Sucker Punch. It'll be interesting to see what my opponent decides!
  3. Turn 2
    Jev 1.13 switched to Aegislash1,654 tok · 0.5 s · $0.0001

    39% SWITCH: aegislash, 33% SWITCH: gholdengo, 28% MOVE: shadowball

    GPT-6 Luna Pro used Kowtowcleave7,931 tok · 17.0 s · $0.0013

    Kingambit is much slower, but Kowtow Cleave should knock out the weakened Dragapult and still punish a switch. Sucker Punch is less reliable if the opponent switches or uses a non-attacking move.

  4. Turn 3
    Jev 1.13 used Sacredsword1,924 tok · 0.4 s · $0.0001

    51% MOVE: sacredsword, 35% SWITCH: gholdengo, 8% SWITCH: dragapult

    GPT-6 Luna Pro used Kowtowcleave7,528 tok · 12.5 s · $0.0011

    Kowtow Cleave should knock out the weakened Aegislash if it stays, and it also avoids Sucker Punch failing if Aegislash switches or uses a status move.

    Reasoning trace (79 words)
    **Assessing Aegislash strategy**
    
    I need to evaluate Aegislash at 12%. Using Kowtow Cleave looks like a safe kill, but Aegislash might use King's Shield or switch. If it stays, it likely can't threaten back. If I use Sucker Punch, it won’t work if they switch. Hopefully, Kowtow Cleave catches the switch, but they might pivot to resist. That said, Sucker Punch guarantees a kill unless blocked by King's Shield. Kowtow Cleave makes contact and is effective at this point.
    GPT-6 Luna Pro switched to Garchomp6,424 tok · 10.1 s · $0.0009

    Garchomp is faster than Aegislash and can finish its remaining 12% with a super-effective Earthquake. It also takes Sacred Sword far better than the fallen Kingambit.

    Reasoning trace (75 words)
    **Evaluating battle strategy**
    
    I need to make a decision regarding Aegislash, which has about 12% health. It likely is in its Blade form after using an attack, and may be in Shield stance now. Sacred Sword defeated Kingambit, while Garchomp resists attacks effectively. Garchomp's Earthquake is super effective against Steel, which means it can take out Aegislash. Garchomp is faster, so switching seems like the best move while ensuring Garchomp is in a strong position.
  5. Turn 4
    Jev 1.13 switched to Gholdengo2,011 tok · 0.5 s · $0.0001

    61% SWITCH: gholdengo, 17% MOVE: kingsshield, 13% SWITCH: dragapult

    GPT-6 Luna Pro used Earthquake6,380 tok · 6.4 s · $0.0007

    Garchomp moves before Aegislash, and super-effective Earthquake should easily knock out its remaining 12% HP. Take the guaranteed-looking knockout before it can use Sacred Sword.

    Reasoning trace (75 words)
    **Considering battle strategy**
    
    I'm trying to weigh the factors that could lead to a knockout situation. Aegislash is at 12% health, and using Earthquake, which is super effective, could likely finish it off since it would strike first. However, I'm thinking about its Shield stance, which might help it survive. But if the Sacred Sword is revealed, it might not be able to use King's Shield, making the Earthquake more impactful. Overall, it seems tricky!
    Jev 1.13 switched to Dragapult1,684 tok · 0.4 s · $0.0001

    88% SWITCH: dragapult, 12% SWITCH: aegislash

  6. Turn 5
    Jev 1.13 used Dragondarts1,971 tok · 0.4 s · $0.0001

    57% MOVE: dragondarts, 26% MOVE: shadowball, 9% MOVE: uturn

    GPT-6 Luna Pro used Dragonclaw7,862 tok · 14.1 s · $0.0012

    Dragon Claw is super effective and gives the best chance to finish Dragapult; switching or setting up risks giving it a free attack. Dragapult may be faster, but Garchomp is at full health and can likely take its revealed Shadow Ball.

    Jev 1.13 switched to Aegislash

    100% SWITCH: aegislash

  7. Turn 6
    Jev 1.13 used Sacredsword1,967 tok · 0.5 s · $0.0001

    44% MOVE: sacredsword, 29% MOVE: kingsshield, 25% MOVE: shadowball

    GPT-6 Luna Pro used Earthquake6,762 tok · 6.3 s · $0.0007

    Garchomp is faster, and Earthquake is super effective against Aegislash. At only 12% HP, Aegislash is likely to be knocked out before it can attack.

    Reasoning trace (81 words)
    **Evaluating earthquake strategy**
    
    I need to choose Earthquake as my move. Aegislash has a 12% chance to outspeed a faster Garchomp, which means a guaranteed super effective KO. I wonder if using King's Shield here could work? Since it's low health, will Earthquake even affect it? King's Shield blocks damage but doesn't work against non-contact moves like Earthquake. That may delay the move, but it could be an obvious tactic. So, speed and likelihood of a KO are my deciding factors.