Matches · 2026-10-10 · rules version c3

Claude Haiku 5.5 vs Jev 1.13

Player 1 · winner
Claude Haiku 5.5's team
autopilot 0%
Player 2
Jev 1.13's team
autopilot 0%

Claude Haiku 5.5 won in 8 turns · 62 s wall clock · 47,551 tokens · $0.007

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Jev 1.13 brought Dragapult,gholdengo,aegislash5,836 tok · 1.2 s · $0.0002

    Lead: 34% BRING: dragapult, 27% BRING: gholdengo, 23% BRING: aegislash Pick 2: 51% BRING: gholdengo, 23% BRING: aegislash, 10% BRING: corviknight Pick 3: 39% BRING: aegislash, 24% BRING: kingambit, 23% BRING: corviknight

    Claude Haiku 5.5 brought Incineroar,garchomp,gholdengo2,930 tok · 5.6 s · $0.0006

    Incineroar gives Intimidate and Fake Out for tempo, and Flare Blitz hits their Steel types hard. Garchomp threatens Earthquake on Steel-types and outspeeds most of their team. Gholdengo adds a strong special attacker and covers Aegislash and Kingambit.

    Reasoning trace (90 words)
    Looking at team preview against their steel-heavy core of aegislash, corviknight, gholdengo, kingambit, dragapult, and archaludon, I'm weighing incineroar, garchomp, gholdengo, kingambit, sinistcha, and archaludon as my picks. Garchomp's Ground typing seems valuable against corviknight, though I need to account for dragapult's speed and the opposing kingambit/gholdengo pressure.
    
    Earthquake actually hits most of their steels super effectively except corviknight, which is immune as a Flying-type. Incineroar brings great utility with Fake Out, Intimidate, and Flare Blitz for coverage, so I'll go with incineroar, garchomp, and gholdengo, leading with incineroar.
    
    
  2. Turn 1
    Jev 1.13 used Shadowball1,468 tok · 0.4 s · $0.0001

    38% MOVE: shadowball, 25% SWITCH: aegislash, 16% SWITCH: gholdengo

    Claude Haiku 5.5 used Partingshot3,153 tok · 9.7 s · $0.0009

    Fake Out can't hit Dragapult because Ghost types are immune to Normal moves. Parting Shot lowers its Attack and Special Attack and switches Incineroar out for Garchomp, which outspeeds Dragapult (169 vs 142) and hits it with Outrage.

    Reasoning trace (137 words)
    Since Incineroar leads, Fake Out should work turn 1, but Dragapult's Ghost typing makes it immune to Normal-type moves, so Fake Out fails there. I'm now checking Flare Blitz's effectiveness against Dragapult instead.
    
    Parting Shot could drop Dragapult's Attack and Special Attack while bringing in a teammate for free, which seems more useful since Dragapult is already weak to Ghost-type attacks. Gholdengo's Shadow Ball would hit Dragapult super effectively, but Dragapult's higher speed means it could strike first if it switches in aggressively.
    
    Garchomp seems like a safer switch-in since Dragon-type moves hit it neutrally and it outspeeds Dragapult at 169 vs 142, letting it threaten with Outrage or Earthquake before Dragapult can respond.
    
    Actually, Parting Shot looks like the better call here—it drops Dragapult's Atk/SpA further while bringing in Garchomp safely for free offensive pressure.
    
    
    Claude Haiku 5.5 switched to Garchomp3,165 tok · 9.9 s · $0.0009

    Incineroar is in and we must switch. Garchomp outspeeds Dragapult, and Outrage hits it super effectively. Dragapult's Attack is at -2, so Garchomp takes little physical damage. Gholdengo would be hit hard by Shadow Ball.

    Reasoning trace (109 words)
    Since Incineroar is active, I need to switch out since legal actions only allow switching here. Considering Garchomp against Dragapult's Dragon/Ghost typing, the matchup isn't straightforward since Dragapult resists or trades evenly on Dragon-type moves.
    
    Gholdengo's Shadow Ball and Make It Rain hit Dragapult hard too, though speed tiers matter here since Dragapult outruns Gholdengo but Garchomp's speed is uncertain given possible Mega stats.
    
    So Shadow Ball is actually super effective on Gholdengo, but Dragapult's offenses are down. Garchomp seems like the stronger pick here since it hits hard with Dragon-type moves and takes only neutral damage from Ghost, while Dragapult's weakened physical attack limits its own threat.
    
    
  3. Turn 2
    Jev 1.13 switched to Aegislash1,464 tok · 0.4 s · $0.0001

    37% SWITCH: aegislash, 32% SWITCH: gholdengo, 31% MOVE: shadowball

    Claude Haiku 5.5 used Outragemega3,333 tok · 8.8 s · $0.0009

    Dragapult is Dragon/Ghost, so Outrage hits it super effectively. Its Attack is already at -2, so Garchomp takes little from Shadow Ball's special hit. Mega Garchompite adds raw power to make the knockout more likely.

    Reasoning trace (119 words)
    Comparing speeds: Garchomp's listed 169 speed stat against Dragapult's base 142, checking whether Garchomp is already in its mega form for this matchup since Mega Garchomp keeps the same base speed as regular Garchomp.
    
    Checking type matchups: Garchomp's Dragon-type moves hit Dragapult super effectively since Dragon is 2x against Dragon, while Earthquake and Stone Edge land as neutral damage. Outrage looks like the strongest option here with doubled STAB damage against Dragapult's lowered defenses from its attack drops.
    
    I'm also weighing whether Mega Garchomp's shift from Rough Skin to Sand Force and its attack boost would push Outrage into KO territory, though it's unclear if the given stats already reflect the mega form or speed order against Dragapult.
    
    
  4. Turn 3
    Jev 1.13 switched to Gholdengo1,675 tok · 0.4 s · $0.0001

    30% SWITCH: gholdengo, 21% SWITCH: dragapult, 20% MOVE: kingsshield

    Claude Haiku 5.5 used Outrage1,854 tok · 1.7 s · $0.0002

    Only one legal action is available: Outrage. Garchomp Mega's Outrage is the only option this turn, so I'll select it.

  5. Turn 4
    Jev 1.13 used Steelbeam1,683 tok · 0.5 s · $0.0001

    28% MOVE: steelbeam, 26% SWITCH: dragapult, 14% SWITCH: aegislash

    Claude Haiku 5.5 used Earthquake2,415 tok · 5.0 s · $0.0004

    Mega Garchomp is faster than Gholdengo here, and Earthquake is super effective against Steel. That should knock out the 55% Gholdengo before it can act. Outrage is resisted by Steel.

    Reasoning trace (59 words)
    Gholdengo is sitting at 55% HP, and Earthquake from Mega Garchomp hits it for solid super-effective damage since Ground is 2x against Steel, plus STAB from Garchomp's own Ground typing.
    
    Outrage would be resisted by Steel so it's a worse option. Garchomp outspeeds Gholdengo too (158 vs 84 base speed), so Earthquake is the clear, decisive choice here.
    
    
    Jev 1.13 switched to Dragapult1,500 tok · 0.5 s · $0.0001

    62% SWITCH: dragapult, 38% SWITCH: aegislash

  6. Turn 5
    Jev 1.13 used Shadowball1,612 tok · 0.4 s · $0.0001

    34% MOVE: shadowball, 27% SWITCH: aegislash, 24% MOVE: thunderbolt

    Claude Haiku 5.5 used Outrage3,025 tok · 7.2 s · $0.0007

    Garchomp Mega is faster than Dragapult (158 vs 142), and its STAB Outrage is super effective against Dragon/Ghost. That should knock out the full-health Dragapult before it moves.

    Reasoning trace (67 words)
    Checking Garchomp's matchup against full-health Dragapult: Ground-type moves hit neutrally since Dragapult is Dragon/Ghost, but Outrage would be super effective against the Dragon typing despite the Ghost resist canceling part of it.
    
    Running the damage math, Garchomp's STAB attacks—whether Earthquake or Outrage—both come out well above Dragapult's 88 HP total, meaning either move should score a clean OHKO given Garchomp's superior Attack stat and speed advantage.
    
    
    Jev 1.13 switched to Aegislash

    100% SWITCH: aegislash

  7. Turn 6
    Jev 1.13 used Kingsshield1,616 tok · 0.4 s · $0.0001

    38% MOVE: kingsshield, 31% MOVE: shadowball, 27% MOVE: sacredsword

    Claude Haiku 5.5 used Outrage2,022 tok · 1.9 s · $0.0002

    Only one legal action is available: Outrage. It is super effective against Aegislash's Steel/Ghost typing? Dragon is not super effective on Steel, but Garchomp's Outrage is the only option, so it must be chosen.

  8. Turn 7
    Jev 1.13 used Sacredsword1,614 tok · 0.4 s · $0.0001

    36% MOVE: sacredsword, 35% MOVE: kingsshield, 24% MOVE: shadowball

    Claude Haiku 5.5 used Earthquake2,743 tok · 5.7 s · $0.0005

    Aegislash is Steel/Ghost, so Earthquake hits it for super-effective damage. Earthquake is non-contact, so King's Shield won't lower Garchomp's Attack again. Aegislash is at 69%, so Earthquake should be close to a knockout.

    Reasoning trace (69 words)
    Aegislash is at 69% HP after using King's Shield, which puts it in Shield Forme with its higher defensive stats. Since it's Steel/Ghost typing, Garchomp's Earthquake lands as a Ground-type super-effective hit despite Garchomp being at -1 Attack from the shield.
    
    But Earthquake isn't a contact move, so it bypasses King's Shield's Attack drop entirely, making it the clearly better choice over Outrage, which would barely dent Steel.
    
    
  9. Turn 8
    Jev 1.13 used Sacredsword1,616 tok · 0.5 s · $0.0001

    79% MOVE: sacredsword, 12% MOVE: shadowball, 8% MOVE: kingsshield

    Claude Haiku 5.5 used Earthquake2,827 tok · 5.9 s · $0.0006

    Garchomp is faster than Aegislash (158 vs 60), so it moves first. Earthquake is 2x super effective on Aegislash's Steel typing and should KO or nearly KO it. Outrage is resisted by Steel, so Earthquake is the clear choice.

    Reasoning trace (72 words)
    Garchomp's mega at 52/185 HP, Aegislash at 69% HP and in Blade form after using Sacred Sword. Aegislash being Steel/Ghost means Earthquake hits it super effectively since Ground only ignores Flying types, not Ghost.
    
    Garchomp outspeeds Aegislash significantly, so Earthquake should land first and likely do heavy damage or knock it out given the 2x effectiveness against Steel, even with Garchomp's attack drop. Going with Earthquake is the clear choice here.