Matches · 2026-10-10 · rules version c3

Jev 1.13 vs Claude Haiku 5.5

Player 1
Jev 1.13's team
autopilot 0%
Player 2 · winner
Claude Haiku 5.5's team
autopilot 0%

Claude Haiku 5.5 won in 8 turns · 58 s wall clock · 45,926 tokens · $0.006

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Decisions

  1. Team preview
    Jev 1.13 brought Dragapult,gholdengo,aegislash5,836 tok · 1.6 s · $0.0002

    Lead: 36% BRING: dragapult, 26% BRING: gholdengo, 23% BRING: aegislash Pick 2: 51% BRING: gholdengo, 23% BRING: aegislash, 10% BRING: corviknight Pick 3: 41% BRING: aegislash, 26% BRING: kingambit, 18% BRING: corviknight

    Claude Haiku 5.5 brought Incineroar,garchomp,gholdengo2,984 tok · 6.2 s · $0.0006

    Opponent's team has fast Dragapult and several Steel types, so I want Garchomp's Ground coverage plus Incineroar's Intimidate and Fake Out support. Gholdengo adds strong special pressure and Electric coverage for Dragapult and Corviknight.

    Reasoning trace (88 words)
    I'm looking at team preview against their steel-heavy core of aegislash, corviknight, gholdengo, kingambit, dragapult, and archaludon. Incineroar offers intimidate and fake out support, while Garchomp's Ground typing hits most of their steels super effectively, so I'm weighing which three picks give the best coverage against that lineup.
    
    Checking matchups further, Garchomp's Earthquake handles Kingambit fine since Dark is neutral against Dragon/Ground, and Gholdengo adds Thunderbolt coverage for Dragapult and Corviknight. I'll settle on Incineroar, Garchomp, and Gholdengo as my team, though Sinistcha was a tempting alternative.
    
    
  2. Turn 1
    Jev 1.13 used Shadowball1,468 tok · 0.5 s · $0.0001

    35% MOVE: shadowball, 25% SWITCH: aegislash, 20% SWITCH: gholdengo

    Claude Haiku 5.5 used Partingshot2,857 tok · 7.5 s · $0.0008

    Fake Out is useless here because Dragapult is Ghost-type and immune to Normal moves. Flare Blitz is resisted by Dragon. Parting Shot lowers Dragapult's Attack and Special Attack again while bringing in Gholdengo, whose Shadow Ball hits Dragapult super effectively.

    Reasoning trace (83 words)
    Wait, Dragapult is Dragon/Ghost, so Fake Out being Normal-type simply whiffs due to Ghost's immunity—that changes the whole matchup since Incineroar can't flinch it on the lead turn.
    
    Flare Blitz is resisted by the Dragon typing too, so that's weak. Parting Shot could inflict -1/-1 on Dragapult and let me pivot Incineroar out into something like Gholdengo or Garchomp, both of which threaten Dragapult with super-effective Ghost or Dragon-type hits, though Dragapult's superior speed means it still moves first against most switch-ins.
    
    
    Claude Haiku 5.5 switched to Garchomp3,275 tok · 9.6 s · $0.0010

    Dragapult has been weakened by Parting Shot and Intimidate (Atk -2, SpA -1), and Garchomp outspeeds it at 169 Spe versus 142 base. Outrage is super effective on Dragon/Ghost, so Garchomp should hit hard before Dragapult's reduced attacks matter.

    Reasoning trace (93 words)
    Since only switches are available, I need to decide between Garchomp and Gholdengo against Dragapult, weighing its stat drops and typing matchup against Dragon/Ghost/Ice/Fairy coverage.
    
    Garchomp's Outrage hits Dragapult super effectively since Dragon vs Dragon is doubly weak. Meanwhile Gholdengo's Shadow Ball also hits Dragapult hard since Ghost is super effective against its Ghost typing, making Dragapult vulnerable to both of these attackers.
    
    Garchomp's Outrage with its high attack should hit hard against Dragapult's weakened HP, and with Dragapult's stats already dropped, Garchomp outspeeds and deals heavy damage. I'll go with Garchomp.
    
    
  3. Turn 2
    Jev 1.13 switched to Aegislash1,459 tok · 0.5 s · $0.0001

    35% SWITCH: aegislash, 34% SWITCH: gholdengo, 31% MOVE: shadowball

    Claude Haiku 5.5 used Outragemega2,993 tok · 8.1 s · $0.0007

    Dragapult is weak to Dragon, so Outrage is super effective. Its Attack is already at -2, so it can't punish a Mega Garchomp hit. Mega Evolving first adds raw power for the likely knockout.

    Reasoning trace (104 words)
    I'm checking type matchups—Garchomp's Earthquake against Dragapult's Dragon/Ghost typing, since Ground hits Dragon super effectively but is neutral against Ghost, meaning it's not resisted overall.
    
    Now I'm comparing speed stats: Dragapult's base 142 speed likely outpaces non-mega Garchomp's 102 base speed, though Mega Garchomp's speed boost could close that gap depending on how the stats scale at level 50.
    
    Given Dragapult's -2 Atk, -1 SpA debuffs, its offense is weakened, so going for Mega Garchomp with a boosted Attack stat and using Outrage (120 BP, STAB, 2x effective against Dragon/Ghost) looks like the strongest play to secure a knockout, despite the confusion/lock-in drawback.
    
    
  4. Turn 3
    Jev 1.13 switched to Gholdengo1,670 tok · 0.5 s · $0.0001

    28% SWITCH: gholdengo, 24% MOVE: kingsshield, 18% SWITCH: dragapult

    Claude Haiku 5.5 used Outrage1,878 tok · 2.7 s · $0.0002

    Only one legal action is available, so Outrage is the move. Mega Garchomp's Dragon-type attack is the right choice here, and Aegislash is already at 67%.

    Reasoning trace (13 words)
    Outrage seems like the only legitimate response here, so I'll answer accordingly.
    
    
  5. Turn 4
    Jev 1.13 used Steelbeam1,678 tok · 0.4 s · $0.0001

    29% MOVE: steelbeam, 23% SWITCH: dragapult, 15% SWITCH: aegislash

    Claude Haiku 5.5 used Earthquake2,470 tok · 4.7 s · $0.0004

    Opposing Gholdengo is Steel/Ghost, so Earthquake hits it for 2x damage. Mega Garchomp is faster and has far more Attack than Gholdengo has defense, so this should knock it out before it moves.

    Reasoning trace (71 words)
    Gholdengo is at 59% HP with Good as Gold blocking status moves, and I'm checking type matchups—Earthquake from Mega Garchomp would hit Steel/Ghost Gholdengo for super effective damage since Ground is 2x against Steel.
    
    Given Garchomp's high Attack and Gholdengo's lower Defense, Earthquake should easily knock it out at that HP percentage, and Garchomp's speed also gives it the edge to move first. Earthquake is clearly the right call here.
    
    
    Jev 1.13 switched to Dragapult1,495 tok · 0.4 s · $0.0001

    57% SWITCH: dragapult, 43% SWITCH: aegislash

  6. Turn 5
    Jev 1.13 switched to Aegislash1,612 tok · 0.4 s · $0.0001

    32% SWITCH: aegislash, 31% MOVE: shadowball, 23% MOVE: thunderbolt

    Claude Haiku 5.5 used Outrage2,490 tok · 4.5 s · $0.0005

    Mega Garchomp outspeeds Dragapult (158 vs 142). Outrage is super effective against the Dragon/Ghost Dragapult and should do heavy damage or KO it before it acts. Earthquake is only neutral here.

    Reasoning trace (39 words)
    I'm checking matchup math: against Dragapult, Earthquake is neutral since Ground doesn't hit Ghost or Dragon types super effectively, but Outrage gets the Dragon-on-Dragon boost, so Mega Garchomp's 222 Attack with Outrage looks like the stronger option here.
    
    
  7. Turn 6
    Jev 1.13 switched to Dragapult1,605 tok · 0.4 s · $0.0001

    47% SWITCH: dragapult, 29% MOVE: kingsshield, 12% MOVE: sacredsword

    Claude Haiku 5.5 used Outrage1,900 tok · 2.0 s · $0.0002

    Only one legal action is available: Outrage. Garchomp Mega is the only active Pokémon, so this is forced.

    Jev 1.13 switched to Aegislash

    100% SWITCH: aegislash

  8. Turn 7
    Jev 1.13 used Kingsshield1,575 tok · 0.5 s · $0.0001

    47% MOVE: kingsshield, 30% MOVE: sacredsword, 17% MOVE: shadowball

    Claude Haiku 5.5 used Earthquake2,428 tok · 5.3 s · $0.0004

    Garchomp Mega outspeeds Aegislash (158 vs 60). Earthquake is super effective on Steel and hits at 100% accuracy, which should KO the 38% Aegislash before it moves.

    Reasoning trace (83 words)
    Aegislash is at 38% HP in its Shield form, which has solid Defense, but Earthquake from Mega Garchomp still hits for double damage against its Steel typing regardless of whether it's in Shield or Blade form, so that weakness holds either way.
    
    With roughly 38% of around 170 HP, Aegislash only has about 65 HP remaining, and Earthquake's guaranteed accuracy combined with Garchomp's massive speed advantage (158 vs 60) means I get to move first and should secure the KO with Earthquake.
    
    
  9. Turn 8
    Jev 1.13 used Kingsshield1,551 tok · 0.4 s · $0.0001

    42% MOVE: kingsshield, 36% MOVE: sacredsword, 18% MOVE: shadowball

    Claude Haiku 5.5 used Earthquake2,702 tok · 6.4 s · $0.0006

    Aegislash is at 38% and slower than mega Garchomp (158 vs 60 Speed), so Garchomp moves first. Earthquake is super effective against Steel and has 100% accuracy, so it should knock Aegislash out before it can act.

    Reasoning trace (82 words)
    Aegislash is at roughly 38% HP, currently in Shield form after using King's Shield, which bumps its Defense to 140 base. Since it's Steel-type, Garchomp's Earthquake hits for double effectiveness, and with Garchomp's 222 Attack this should still do significant damage despite the boosted defense.
    
    Speed-wise Garchomp outpaces Aegislash easily, so Earthquake lands first regardless of whether Aegislash stays in Shield form or attacks—Ground type is neutral to Ghost but doubly effective against Steel either way, making Earthquake the clear choice.