Matches · 2026-10-10 · rules version c3

Claude Haiku 5.5 vs Jev 1.13

Player 1 · winner
Claude Haiku 5.5's team
autopilot 9%
Player 2
Jev 1.13's team
autopilot 0%

Claude Haiku 5.5 won in 9 turns · 69 s wall clock · 50,720 tokens · $0.007

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Jev 1.13 brought Dragapult,gholdengo,aegislash5,836 tok · 1.5 s · $0.0002

    Lead: 34% BRING: dragapult, 27% BRING: aegislash, 25% BRING: gholdengo Pick 2: 53% BRING: gholdengo, 21% BRING: aegislash, 10% BRING: corviknight Pick 3: 37% BRING: aegislash, 27% BRING: kingambit, 20% BRING: corviknight

    Claude Haiku 5.5 brought Incineroar,garchomp,gholdengo3,077 tok · 7.8 s · $0.0006

    The opponent is heavy on Steel types, which Garchomp's Earthquake and Incineroar's Flare Blitz pressure well. Incineroar's Intimidate and Fake Out add control. Gholdengo covers the Dragapult and Ghost-weak matchups with Shadow Ball.

    Reasoning trace (108 words)
    I'm looking at team preview against a steel-heavy opponent lineup with aegislash, corviknight, gholdengo, kingambit, and archaludon, so I'm weighing which of my six—incineroar, garchomp, gholdengo, kingambit, sinistcha, archaludon—gives the best coverage against that much steel, favoring fire, ground, or fighting options to pick three.
    
    Garchomp's Earthquake hammers nearly every steel on their team except flying-immune corviknight, and Incineroar's fire plus intimidate/fake out/parting shot also pressures them well; I'm also considering Dragapult as a dragon/ghost threat that Gholdengo's ghost-type moves could handle better than Sinistcha's grass typing would.
    
    I'm settling on incineroar, garchomp, and gholdengo for a solid mix of intimidate support, ground coverage, and ghost/steel offense.
    
    
  2. Turn 1
    Jev 1.13 used Shadowball1,468 tok · 0.5 s · $0.0001

    40% MOVE: shadowball, 22% SWITCH: aegislash, 16% SWITCH: gholdengo

    Claude Haiku 5.5 used Fakeout1,984 tok · 5.0 s · $0.0003

    Dragapult outspeeds Incineroar (142 vs 80), so it would hit first. Fake Out on this turn prevents Dragapult's attack via flinch and chips it, which is the standard lead play here.

    Reasoning trace (35 words)
    Since Incineroar just entered this turn, Fake Out is available and will flinch Dragapult since it's not Normal-type immune, preventing Dragapult's faster attack and landing some chip damage before considering a follow-up Flare Blitz.
    
    
  3. Turn 2
    Jev 1.13 used Shadowball1,389 tok · 0.6 s · $0.0001

    44% MOVE: shadowball, 29% SWITCH: aegislash, 27% SWITCH: gholdengo

    Claude Haiku 5.5 used Partingshot2,853 tok · 9.4 s · $0.0007

    Flare Blitz is resisted by Dragapult's Dragon typing, so Incineroar's attack is weak here. Parting Shot cuts Dragapult's Attack and Special Attack, and Incineroar switches out to bring in Garchomp, whose Outrage hits Dragapult for super-effective damage.

    Reasoning trace (170 words)
    Incineroar's at 169/202 against Dragapult at full health, but my Atk is already down from Intimidate. Flare Blitz won't be effective since Dragapult resists Fire through its Dragon typing. Dark-type moves would hit harder given Dragapult's Ghost typing, though Parting Shot could also be useful to cut Dragapult's offensive stats and pivot out.
    
    Switching to Garchomp looks promising since Dragon is super effective against Dragapult's own Dragon typing, and Earthquake would land neutral damage too. Gholdengo is another consideration, but I'm second-guessing whether its Steel/Ghost typing actually helps against Dragapult's Shadow Ball -- Steel doesn't resist Ghost, so Gholdengo would take that hit at full effectiveness rather than resisting it.
    
    Actually, Steel does resist Dragon, so Dragapult's Dragon-type attacks would be weakened against Gholdengo. Given this, I think Incineroar's best play here is Parting Shot -- it drops Dragapult's Attack and Special Attack while letting me pivot to Garchomp or Gholdengo next turn with better matchup odds, even though Garchomp is slower and would take an Outrage hit first.
    
    
    Claude Haiku 5.5 switched to Garchompautopilot3,801 tok · 12.0 s · $0.0012
    Reasoning trace (166 words)
    Incineroar got forced out after Parting Shot, so now I need to pick between Garchomp and Gholdengo to replace it. I'm weighing matchups against Dragapult, which is Dragon/Ghost, so Garchomp's Dragon typing could be risky if it eats a dragon-type move.
    
    Gholdengo's weak to Fire, Ground, Dark, Ghost, so Shadow Ball lands super effective on it too, and with 164 HP and only -1 SpA it still hits hard with Life Orb. I'm now comparing speeds—Dragapult's base 142 and Garchomp's 102 versus Gholdengo's 84, trying to figure out who actually moves first here.
    
    Comparing STAB multipliers: Garchomp's Outrage gets double Dragon STAB against Dragapult's Dragon/Ghost typing, while Gholdengo's Shadow Ball similarly gets doubled Ghost STAB against that same typing, so both attacks hit for massive damage against Dragapult.
    
    Running the raw numbers, Outrage against Dragapult's defense comes out ahead of Shadow Ball against its special defense, so Garchomp hits harder despite speed concerns about who moves first—I'll go with Garchomp for the stronger damage output.
    
    
    Incident report
    [PARSE ERROR] answer cut off at the 2048-token budget (missing <decision>...</decision> block). Default move played.
    Raw answer:
    <thought>
    Incineroar must switch after Parting Shot, so this is a choice between two switch-ins. Garchomp's Outrage is a 2x STAB hit on Dragapult (Dragon/Ghost) with higher raw damage than Gholdengo's Shadow Ball, and
  4. Turn 3
    Jev 1.13 switched to Gholdengo1,547 tok · 0.5 s · $0.0001

    38% SWITCH: gholdengo, 36% SWITCH: aegislash, 26% MOVE: shadowball

    Claude Haiku 5.5 used Outragemega3,266 tok · 8.6 s · $0.0008

    Dragapult is Dragon/Ghost, so Outrage hits it super effectively, and 88 base HP should drop to a single hit. Mega Garchomp adds a stat boost and extra power while keeping the same move. Dragapult's current boosts don't affect Garchomp's damage.

    Reasoning trace (86 words)
    Dragapult is at full health with lowered attack and special attack, but it's still faster than Garchomp despite the base stat numbers suggesting otherwise. Being Dragon/Ghost, I need to weigh Garchomp's Outrage or Earthquake against the speed disadvantage.
    
    Trying to pin down exact speed stats, the formats differ a bit, but Dragapult's likely still faster either way. Outrage should still net the KO though. I notice Garchomp has its Garchompite, so Mega Garchomp is actually an option here, gaining extra speed to potentially outpace Dragapult.
    
    
  5. Turn 4
    Jev 1.13 switched to Aegislash1,725 tok · 0.4 s · $0.0001

    33% SWITCH: aegislash, 23% MOVE: steelbeam, 19% SWITCH: dragapult

    Claude Haiku 5.5 used Outrage1,903 tok · 2.0 s · $0.0002

    Only one legal action is available: Outrage. It is also a strong play, since the opposing Gholdengo is at 35% and Garchomp's Dragon attack should finish it.

  6. Turn 5
    Jev 1.13 used Kingsshield1,685 tok · 0.4 s · $0.0001

    40% MOVE: kingsshield, 29% SWITCH: dragapult, 14% MOVE: shadowball

    Claude Haiku 5.5 used Earthquake2,691 tok · 6.1 s · $0.0005

    Mega Garchomp is much faster than Aegislash, and Earthquake is super effective on Steel. Aegislash is at 68%, so Earthquake should likely knock it out before it acts. Outrage is resisted by Steel, so Earthquake is the clear choice.

    Reasoning trace (86 words)
    My Mega Garchomp is active with 185 HP and 222 attack, facing an Aegislash at 68% health, and I'm working out whether it's in shield or blade stance to judge its real defensive and offensive stats at this level.
    
    Since Aegislash is Steel/Ghost, Earthquake hits for super effective damage against the Steel typing while being neutral on Ghost, making it a stronger choice than Outrage, which gets resisted by Steel. Garchomp also outspeeds Aegislash, so going with Earthquake should secure the KO at 68% HP.
    
    
  7. Turn 6
    Jev 1.13 switched to Dragapult1,645 tok · 0.5 s · $0.0001

    36% SWITCH: dragapult, 35% MOVE: kingsshield, 13% MOVE: sacredsword

    Claude Haiku 5.5 used Earthquake2,508 tok · 4.5 s · $0.0005

    Aegislash is Steel/Ghost, so Earthquake hits it for 2x while Outrage is resisted. King's Shield was used last turn, so a repeat Protect should fail and Earthquake should land. Garchomp is faster, so it should move first.

    Reasoning trace (51 words)
    Aegislash is at 68% HP and now in Shield form after using King's Shield, which boosts its defense significantly. Since Earthquake is super effective against Steel-types but Ghost-type isn't affected by Ground moves at all, I need to figure out how this interaction actually plays out for Aegislash's dual typing.
    
    
  8. Turn 7
    Jev 1.13 switched to Aegislash1,635 tok · 0.6 s · $0.0001

    46% SWITCH: aegislash, 17% MOVE: uturn, 12% MOVE: shadowball

    Claude Haiku 5.5 used Earthquake2,307 tok · 3.9 s · $0.0004

    Mega Garchomp (158 Speed) outpaces Dragapult (142), so it moves first. Earthquake is neutral on Dragon/Ghost and has 100% accuracy, which should finish the 4% Dragapult before it acts.

    Reasoning trace (24 words)
    With Dragapult at 4% HP, Garchomp Mega outspeeds it since Dragapult isn't part Flying, so Earthquake hits neutral and should knock it out.
    
    
    Jev 1.13 switched to Gholdengo1,452 tok · 0.4 s · $0.0001

    95% SWITCH: gholdengo, 5% SWITCH: dragapult

  9. Turn 8
    Jev 1.13 used Steelbeam1,610 tok · 0.4 s · $0.0001

    43% MOVE: steelbeam, 19% MOVE: nastyplot, 17% MOVE: poltergeist

    Claude Haiku 5.5 used Earthquake2,399 tok · 4.7 s · $0.0004

    Mega Garchomp outspeeds Gholdengo (158 vs. its lower speed), and Earthquake is super effective against Steel. At 35% HP, Gholdengo should be knocked out before it can act. Earthquake also has 100% accuracy, unlike Stone Edge.

    Reasoning trace (53 words)
    My Garchomp outpaces Gholdengo, which is down to 35% HP, and Earthquake hits its Steel/Ghost typing for super effective damage with Garchomp's strong attack stat.
    
    Gholdengo's remaining HP at 35% is roughly 57, so Earthquake should easily knock it out at full accuracy, and Good as Gold's status immunity doesn't matter here.
    
    
    Jev 1.13 switched to Dragapult

    100% SWITCH: dragapult

  10. Turn 9
    Jev 1.13 used Uturn1,588 tok · 0.4 s · $0.0001

    40% MOVE: uturn, 29% MOVE: shadowball, 26% MOVE: thunderbolt

    Claude Haiku 5.5 used Earthquake2,351 tok · 4.6 s · $0.0004

    Dragapult is at 4% and Mega Garchomp is faster (158 vs. roughly 142 base Speed), so it moves first. Earthquake is super effective on Dragapult and has 100% accuracy, so it's the safest knockout.

    Reasoning trace (41 words)
    With Dragapult at 4% HP, I'm checking speed: Mega Garchomp at 158 outpaces Dragapult's 142, so it moves first. Earthquake would hit Dragapult fine since Ground is neutral against Dragon and Ghost isn't immune to it, only Normal/Fighting are blocked.