Matches · 2026-10-10 · rules version c3
Ornith 1.5 35B vs Jev 1.13
Jev 1.13 won in 10 turns · 13 min wall clock · 53,272 tokens · $0.001
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Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,aegislashLead: 42% BRING: dragapult, 24% BRING: aegislash, 21% BRING: gholdengo Pick 2: 51% BRING: gholdengo, 24% BRING: aegislash, 10% BRING: corviknight Pick 3: 40% BRING: aegislash, 27% BRING: kingambit, 18% BRING: archaludon
Ornith 1.5 35B broughtDragapult,garchomp,sneaslerThe opponent is heavily Steel/Ghost, so Garchomp's Earthquake is a huge asset hitting Aegislash, Corviknight, Gholdengo, Kingambit, and Archaludon. Dragapult is a fast Choice Scarf pivot to outspeed and pressure, and Sneasler's Close Combat handles Kingambit and Aegislash. These three give the best speed and coverage balance.
Reasoning trace (545 words)
Let me analyze this battle. It's a team preview turn, so I need to choose 3 of my 6 Pokémon to bring. My team: - Dragapult (Choice Scarf, Cursed Body) - fast special attacker, SPE 213 - Garchomp (Leftovers, Rough Skin) - physical wallbreaker, SPE 169 - Gholdengo (Focus Sash, Good as Gold) - special attacker, SPE 104 - Corviknight (Sitrus Berry, Mirror Armor) - defensive, SPE 87 - Sneasler (Expert Belt, Unburden) - physical sweeper, SPE 189 - Quaquaval (Life Orb, Moxie) - physical attacker, SPE 137 Opponent's team: - Aegislash (Steel/Ghost) - SPE 60 - Corviknight (Flying/Steel) - SPE 67 - Gholdengo (Steel/Ghost) - SPE 84 - Kingambit (Dark/Steel) - SPE 50 - Dragapult (Dragon/Ghost) - SPE 142 - Archaludon (Steel/Dragon) - SPE 85 This is a meta analysis. The opponent has a lot of Steel/Ghost types. Let me think about what counters what. Opponent threats: - Aegislash: weak to Fire, Ground, Fighting, Water - Corviknight: weak to Electric, Rock, Fire - Gholdengo: weak to Ghost, Dark, Fire, Ground (immune to Normal/Fighting) - Kingambit: weak to Fire, Fighting, Ground - Dragapult: weak to Ghost, Dark, Ice, Dragon, Fairy - Archaludon: weak to Fire, Fighting, Ground My team's coverage: - Dragapult: Dragon/Ghost, Choice Scarf, Thunderbolt - can hit with Dragon, Ghost, Electric - Garchomp: Dragon/Ground, Rough Skin, Swords Dance - Earthquake, Dragon Claw, Stone Edge - Gholdengo: Steel/Ghost, Focus Sash - Poltergeist, Shadowball, Flash Cannon, Nasty Plot - Corviknight: Flying/Steel - Defog, Roost, Iron Head - Sneasler: Fighting/Poison, Unburden, Expert Belt - Dire Claw, Swords Dance, Close Combat, Poison Jab - Quaquaval: Water/Fighting, Moxie, Life Orb - Aqua Step, Hydro Cannon, Close Combat, Ice Spinner The deciding factor here is probably speed and coverage. Let me think about the best 3. Dragapult is very fast (213) with Choice Scarf, can outspeed and hit everything. It's a great lead. Garchomp is a strong physical wallbreaker with Earthquake coverage that hits many of the opponent's Steel types. Sneasler is fast (189) with Close Combat which hits Kingambit, Aegislash, Gholdengo hard. Let me think about the matchups: - The opponent has a lot of Steel types (Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon). Ground moves hit them hard. - Garchomp's Earthquake is super effective against Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon. Actually, let me reconsider. The opponent's team is very Steel-heavy. Garchomp with Earthquake is a great answer. Sneasler with Close Combat handles Kingambit and Aegislash. Dragapult can handle the Dragon types and is fast. Let me think about what's the best lead and backline. Dragapult (lead) - fast, can pick moves Garchomp (2nd) - Earthquake coverage Sneasler (3rd) - Close Combat, fast physical Actually, let me think about the threats more carefully. Opponent's Dragapult has 142 speed, which is faster than my Garchomp (169)? No wait, Garchomp is 169, faster than opponent's Dragapult 142. Opponent's fastest is their Dragapult at 142. My fastest is Dragapult at 213, then Sneasler 189, then Garchomp 169. So all three of my potential leads outspeed the opponent's Dragapult. Let me think about coverage against the opponent's team: - Aegislash: weak to Ground (Garchomp EQ), Fighting (Sneasler CC, Quaquaval CC), Water, Fire - Corviknight: weak to Electric (Dragapult TBolt), Rock (Garchomp Stone EdgeThinking budget reached. Stop thinking and give your final answer now.
- Turn 1Jev 1.13 used
Shadowball51% MOVE: shadowball, 17% SWITCH: aegislash, 11% MOVE: thunderbolt
Ornith 1.5 35B usedShadowballMy Scarf Dragapult outspeeds their 142 Spe Dragapult and Shadowball is Ghost STAB + super effective against their Dragon/Ghost typing, so it OHKOs before they can act. No need to switch or risk a weaker move.
Reasoning trace (426 words)
Dragapult vs Dragapult mirror. My Dragapult has Scarf and 213 Spe vs their 142 Spe. I outspeed and can OHKO with Shadowball. Their Dragapult is a Ghost/Dragon type. Shadowball is Ghost, super effective. Their DEF is 75, my SPA 152. Shadowball will likely 2HKO or OHKO. Actually let me think - their Dragapult has 88 HP. Shadowball 80 BP, super effective, no STAB for me (I'm Ghost too, so STAB). Ghost STAB + super effective. That's a lot. Should KO most likely. But they might have a coverage move. Dragapult common moves: Shadow Ball, Draco Meteor, Dragon Claw, Fire Fang, Thunder Fang, X-Scissor, Outrage. With Scarf mine, I outspeed and kill with Shadowball. Even if they survive and hit me, I can U-turn out to Garchomp or Sneasler. Actually, the safest is Shadowball to try to KO. If it doesn't KO, U-turn to switch. But I have to commit to one action. Shadowball is the aggressive play that likely KOs. Let me go with Shadowball. Wait, but there's a risk. Their Dragapult could have a coverage move that 2HKOs my Scarf Dragapult. But I outspeed, so as long as Shadowball KOs, I'm fine. Shadowball against 75 DEF / 88 HP Dragapult: my 152 SPA. Damage ≈ ((2*50/10+2) * 80 * 152/75) / 50 + 2, times effectiveness 2x (STAB and SE). That's roughly (12.8 * 80 * 2.03)/50 + 2 ≈ (12.8*162.4)/50+2 ≈ 2078/50+2 ≈ 41.6+2 = 43.6, times 2x = ~87. That's not a KO on 88 HP. Hmm, close but not KO. Wait let me recompute. Base formula: damage = ((2*NIV/5 + 2) * BP * (A/D))/50 + 2 - MODIFIERS. At level 50, (2*50/10+2) = (10+2) = 12. Wait, it's (2*LEVEL/10 + 2) = 2*50/10+2 = 10+2 = 12. So 12 * 80 * (152/75) / 50 + 2 = 12 * 80 * 2.027 / 50 + 2 = 1946 / 50 + 2 = 38.9 + 2 = 40.9. Times STAB (1.5) = 61. Times super effective (2) = 122. That's way over 88. So it OHKOs. Wait, I need to double check the STAB. My Dragapult is Ghost type, Shadowball is Ghost, so STAB applies = 1.5x. And super effective against their Dragon/Ghost = 2x (Ghost is weak to Ghost). So 40.9 * 1.5 * 2 = 122.7. Definitely OHKO. So Shadowball OHKOs their Dragapult. Great, just go Shadowball. Actually wait, is Ghost super effective against Ghost? Yes, Ghost is weak to Ghost. And Dragapult is Dragon/Ghost, so Ghost moves are super effective. Plus STAB. Definitely OHKO. Go Shadowball.
- Turn 2Jev 1.13 used
Shadowball70% MOVE: shadowball, 15% SWITCH: gholdengo, 15% SWITCH: aegislash
Ornith 1.5 35B usedShadowballMy Dragapult is nearly fainted but far faster and Shadow Ball is super effective against the 10% Dragapult, so it will almost certainly KO before taking a hit. Removing this threat lets me bring in a healthy Pokémon next turn.
Reasoning trace (267 words)
The opponent's Dragapult is at 10% HP. My Dragapult is at 1/163 HP (basically fainted soon). Shadow Ball is super effective against Ghost... wait, both are Dragon/Ghost. Shadow Ball is Ghost type, super effective against Ghost. So one Shadow Ball likely knocks out the 10% Dragapult. My Dragapult is faster (213 vs 142). So I can hit first with Shadow Ball and KO it. Then switch to a healthy Pokémon. Actually, the deciding factor: Shadow Ball will KO the 10% Dragapult. Then I want to bring in a healthy Pokémon. But I can only do one action this turn. If I use Shadow Ball, it KOs, then next turn I switch. But my Dragapult is at 1% so it'll die anyway. Wait, but the switch happens after. If I Shadow Ball and KO, then I get to switch next turn. But actually, the question is whether to switch now or attack. The opponent's Dragapult is at 10%. My Dragapult is faster and Shadow Ball is super effective. It will almost certainly KO. So I should Shadow Ball to remove it, then switch to a healthy Garchomp or Sneasler next turn. Actually, let me reconsider. If I switch now, the opponent's Dragapult at 10% will hit my incoming Pokémon. Sneasler is Fighting/Poison - immune to Poison but not Ghost. Garchomp is Dragon/Ground. The best play: Shadow Ball KO the Dragapult (it's faster and super effective), then switch to a healthy Pokémon next turn. This removes the threat. So MOVE: shadowball. The deciding factor is that Shadow Ball will KO the 10% Dragapult before it can do anything.
Jev 1.13 switched toAegislash56% SWITCH: aegislash, 44% SWITCH: gholdengo
- Turn 3Jev 1.13 used
Shadowball71% MOVE: shadowball, 15% SWITCH: gholdengo, 7% MOVE: sacredsword
Ornith 1.5 35B switched toGarchompDragapult is nearly dead (1/163) and its Ghost/Dragon/Bug/Electric moves all fail or stall against Aegislash's Steel/Ghost typing. Garchomp is faster and Earthquake is super effective against Aegislash, likely KOing it outright even in Shield Forme. Switching in now avoids a free hit and wins the matchup.
Reasoning trace (513 words)
Dragapult is at 1/163 HP, basically dead. Aegislash is a Steel/Ghost, 4x weak to... well, Ghost moves don't affect it (Ghost is immune to Ghost/Fighting). Aegislash is Steel/Ghost. Dragapult's moves: Shadowball (Ghost - no effect, immune), Dracometeor (Dragon - neutral), U-turn (Bug - neutral), Thunderbolt (Electric - neutral, not very effective against Steel). Aegislash in Shield Forme has 140 DEF, in Blade Forme 140 SPA/ATK. It's a tough matchup. Dragapult is nearly dead and can't do much. Aegislash is weak to... Ghost is immune. What hits Aegislash super effectively? It's Steel/Ghost. Weak to Ground? No, Ghost resists... Actually Steel/Ghost: weaknesses. Steel is weak to Fire, Fighting, Ground. Ghost is weak to Ghost, Dark. Combined: Fire (Steel weak, Ghost neutral) = 2x, Fighting (Steel weak, Ghost immune) = immune, Ground (Steel weak, Ghost neutral) = 2x, Ghost (immune) = no effect, Dark (Ghost weak, Steel neutral) = 2x. So Aegislash is weak to Fire, Ground, Dark. My active Dragapult has none of those. My bench: Garchomp (Ground - super effective!), Sneasler (Fighting - immune). Garchomp with Earthquake would hit Aegislash super effectively. But Aegislash in Shield Forme has 140 DEF. Garchomp's Earthquake at level 50... Aegislash has 60 HP. Earthquake BP 100, Garchomp ATK 182. Even against 140 DEF Shield Forme, it might 2HKO or even KO. Actually let me think - Aegislash Shield Forme 60 HP / 140 DEF. Garchomp Earthquake: damage = roughly... this could KO or 2HKO. Actually, the key issue: Dragapult is at 1 HP and will die to anything Aegislash does. Aegislash could use Shadow Ball (super effective vs Ghost? No wait, Aegislash is Ghost/Steel, Shadow Ball is Ghost vs Garchomp Dragon/Ground - neutral). Or King's Shield. The best play is to switch to Garchomp and hit with Earthquake which is super effective. Garchomp is faster (169 vs 60) so it moves first. Even if Aegislash shields, Garchomp's Earthquake does massive damage. Actually, should I switch to Garchomp now? Dragapult is dead. Aegislash will likely use King's Shield or attack. If I switch to Garchomp, it comes in and can Earthquake. Aegislash might use King's Shield to boost DEF, but then Garchomp 2HKO or the shield doesn't help much. Let me estimate: Aegislash Shield Forme 60 HP, 140 DEF. Garchomp Earthquake: Damage = ((2*50/5+2) * 100 * 182/140) * modifier... = (20+2) * 100 * 1.3 * (various) = 22 * 100 * 182/140 = 22 * 100 * 1.3 = 2860 / 50 = 57.2 base Times STAB 1.5 = 85.8, times super effective 2 = 171.6, times random 0.85-1 = ~145-171. Aegislash has 60 HP. So Earthquake KOs in one hit! Even without STAB it's ~96, with STAB and SE it's huge. Wait, but Aegislash in Shield Forme has 140 DEF. Let me recompute. Garchomp Earthquake vs Aegislash Shield: ((2*50/5 + 2) * 100 * 182 / 140) / 50 = (22 * 100 * 1.3) / 50 = 2860/50 = 57.2 STAB: 57.2 * 1.5 = 85.8 SE: 85.8 * 2 = 171.6 Random 0.85-1.0Thinking budget reached. Stop thinking and give your final answer now.
- Turn 4Jev 1.13 switched to
Gholdengo48% SWITCH: gholdengo, 22% MOVE: shadowball, 17% MOVE: sacredsword
Ornith 1.5 35B switched toSneaslerGarchomp has a bad matchup: Earthquake misses Aegislash (Ghost immunity), Dragon/Stone Edge are resisted or blocked by Shield Form, and Aegislash's super effective Shadow Ball threatens Garchomp. Sneasler is full HP, faster, and Close Combat is super effective, so switch it in.
Reasoning trace (540 words)
Aegislash is at full HP. Garchomp is facing Aegislash. Aegislash is Steel/Ghost. Garchomp's Ground moves (earthquake) won't hit it because it's Ghost type (Ground doesn't affect Ghost). Actually, Earthquake won't hit a Ghost type unless it's holding a... no, Ghost types are immune to Ground. So Earthquake misses Aegislash. Dragon Claw is Dragon type, Aegislash is Dragon... no, Aegislash is Steel/Ghost. Dragon is neutral against Steel/Ghost. Dragon Claw would do damage. Aegislash in Shield Form has high DEF (150) but in Blade Form has low DEF (50). Stancechange switches to Blade Form when it takes damage. Currently it's at full HP so it's in Shield Form (high defense). So Dragon Claw would do very little. Aegislash's only revealed move is Shadow Ball. Shadow Ball is Ghost type, super effective against Garchomp (Dragon/Ghost). Garchomp is Dragon/Ghost, so Ghost is 2x, Dragon is... Aegislash only has Shadow Ball revealed. Shadow Ball is super effective against Garchomp. Wait, but Aegislash in Shield Form is very defensive. If I attack with Dragon Claw, it'll take minimal damage and then Aegislash hits back with Shadow Ball which is super effective. Actually, the key issue: Aegislash is immune to Ground (Earthquake misses). Dragon Claw is neutral but Aegislash is in Shield Form so it does little damage. Stone Edge is Rock, neutral-ish (Rock vs Steel is 0.5x, Rock vs Ghost neutral, so 0.5x effective). The best play here: switch out. Aegislash is a bad matchup for Garchomp. Garchomp can't really hurt Aegislash (Earthquake misses, Dragon Claw blocked by Shield Form, Stone Edge is resisted). And Aegislash's Shadow Ball is super effective against Garchomp. Sneasler is a good switch-in. Sneasler is Fighting/Poison. It resists Steel (Aegislash's... well Aegislash only has Shadow Ball). Sneasler is immune to... Ghost? No. Sneasler Fighting/Poison. Shadow Ball is Ghost, Sneasler takes neutral? Actually Fighting/Poison doesn't resist Ghost. Hmm. Wait, but Sneasler with Unburden and Expert Belt. Sneasler is faster (189) than Aegislash (60). Sneasler can hit Aegislash with Close Combat (Fighting, super effective against Steel? No, Fighting vs Steel is super effective yes). Close Combat is super effective against Aegislash's Steel typing. But Aegislash in Shield Form has 150 def, so it might not OHKO. Actually, let me think about what's best. The deciding factor: Garchomp has a bad matchup against Aegislash. Earthquake misses (Ghost immunity), and Aegislash's Shadow Ball is super effective against Garchomp. So I should switch out. Between Dragapult (1/163 HP, basically fainted) and Sneasler (full HP), obviously switch to Sneasler. Sneasler vs Aegislash: Sneasler is faster, can set up Swords Dance or attack with Close Combat. Close Combat is super effective. Even in Shield Form, Sneasler with 182 ATK and Expert Belt could do meaningful damage. And Sneasler resists... let me check. Aegislash only has Shadow Ball revealed. Shadow Ball is Ghost type. Sneasler Fighting/Poison takes neutral from Ghost. So Sneasler would take a neutral Shadow Ball. That's fine. Actually, could Aegislash have other moves? Only Shadow Ball is revealed. But it could have other moves. Regardless, Sneasler is a much better switch-in than Garchomp staying in. So the decision: SWITCH: sneasler. The deciding factor: Garchomp has a bad matchup—Earthquake misses Aegislash (Ghost immunity) and Aegislash's super effective Shadow Ball threatens it, so switch to full-health Sneasler.
- Turn 5Jev 1.13 used
Steelbeam29% MOVE: steelbeam, 29% SWITCH: aegislash, 19% MOVE: poltergeist
Ornith 1.5 35B switched toGarchompSneasler is completely walled: all its moves are Fighting or Poison, both of which have no effect on the Ghost-typed Gholdengo. I must switch. Dragapult has super-effective Shadowball but is at 0.6% HP and risky. Garchomp is healthy (69%) and Earthquake is super effective against Gholdengo's Steel typing, plus it resists Ghost.
Reasoning trace (603 words)
Let me analyze this situation carefully. My active Pokémon: Sneasler (Fighting/Poison), 100% HP, Expert Belt, Unburden ability. - Direclaw (Poison, BP 80) - Swords Dance (Normal, status) - Close Combat (Fighting, BP 120) - Poison Jab (Poison, BP 80) My bench: - Dragapult (Dragon/Ghost), 0.6% HP, Choice Scarf, Cursed Body. Very low HP. - Garchomp (Dragon/Ground), 69.4% HP, Leftovers. Opponent's active: Gholdengo (Steel/Ghost), 100% HP. - GoodasGold ability (makes it immune to status moves and it becomes immune to non-attacking moves... actually GoodasGold makes it immune to status-inducing moves and it's immune to all non-attacking moves). - Revealed Moves: None yet. Opponent's bench: - Dragapult (fainted) - Aegislash (Steel/Ghost), 100% HP, Stance Change. Now, the key matchup: Sneasler vs Gholdengo. - Gholdengo is Steel/Ghost. - Fighting-type moves (Close Combat) have NO effect on Ghost types. So Close Combat would be "No effect." - Poison-type moves (Direclaw, Poison Jab) - Gholdengo is Steel/Ghost. Poison is not very effective? Actually, Steel is weak to... no. Let me think. Poison vs Steel: not very effective (0.5x). Poison vs Ghost: no effect (Poison can't affect Ghost types). So Poison moves have NO effect on Ghost types. Wait, Poison-type moves have no effect on Ghost-type Pokémon. So Direclaw and Poison Jab would have no effect on Gholdengo. So Sneasler's only damaging move that could work is Close Combat, but that's Fighting type which has no effect on Ghost. So Sneasler essentially can't damage Gholdengo at all! All of Sneasler's moves are either Fighting (no effect on Ghost) or Poison (no effect on Ghost). This is a terrible matchup. Sneasler is completely walled by Gholdengo. So I need to switch out. Options: - Dragapult (0.6% HP) - Dragon/Ghost. Dragon moves would be super effective? Gholdengo is Steel/Ghost. Dragon has no effect on Steel. Dragon vs Ghost: no... Dragon is not very effective against Ghost? Actually Dragon does normal damage to Ghost. Wait, let me reconsider. Dragon-type moves vs Ghost: no effect? No. Let me recall type matchups. Actually, Dragon-type attacks have no effect on... no. Let me think about what's super effective against Steel/Ghost. Gholdengo: Steel/Ghost. Weaknesses: Steel is weak to Fire, Fighting, Ground. Ghost is weak to Ghost and Dark. Combined: - Fire: Steel weak to Fire (2x), Ghost neutral = 2x - Fighting: Steel weak to Fighting (2x), Ghost immune (0x) = 0x (immune) - Ground: Steel weak to Ground (2x), Ghost neutral = 2x - Ghost: Steel neutral, Ghost weak to Ghost (2x) = 2x - Dark: Steel neutral, Ghost weak to Dark (2x) = 2x So Gholdengo is weak to Fire, Ground, Ghost, Dark. Immune to Fighting (via Ghost) and Poison (via Ghost). Dragapult is Dragon/Ghost. Its moves: - Shadowball (Ghost) - super effective (2x) - Dracometeor (Dragon) - neutral (Dragon vs Steel neutral, Dragon vs Ghost neutral) = 1x - U-turn (Bug) - neutral - Thunderbolt (Electric) - neutral (Electric vs Steel neutral, Electric vs Ghost no effect? No, Electric is neutral to Ghost). Actually Electric has no special interaction with Ghost. Neutral. So Dragapult's Shadowball is super effective against Gholdengo. But Dragapult is at 0.6% HP (1/163). It's basically at death's door. If it switches in, it might faint from... no, switching in doesn't cause damage unless there are hazards. There are no hazards. So switching Dragapult in is safe from hazards. But Dragapult at 0.6% HP is very risky because Gholdengo could knock it out. Gholdengo's moves are unknown. If Gholdengo has a Fire or Ground move, it could knock out the fragile Dragapult. Actually, Gholdengo is typically a special attacker.Thinking budget reached. Stop thinking and give your final answer now.
Ornith 1.5 35B switched toDragapulthallucinationReasoning trace (613 words)
Goldengo is at 40% HP. My active Garchomp is fainted. I have Dragapult at 0.6% HP and Sneasler at 100%. Sneasler vs Goldengo: Goldengo is Steel/Ghost. Sneasler is Fighting/Poison. Close Combat is Fighting type - Goldengo is Ghost, so Fighting doesn't affect Ghost. Wait, Goldengo is Steel/Ghost. Fighting moves don't affect Ghost types. So Close Combat would have no effect. Poison Jab is Poison type - Goldengo is Steel, so Poison is not very effective (0.25x). Dire Claw is Poison type too. So Sneasler has no good moves against Goldengo. Close Combat no effect, Poison Jab not very effective. Dragapult at 0.6% HP - it's basically dead. But it's Dragon/Ghost with Shadow Ball, Dracometeor, U-turn, Thunderbolt. Goldengo is Steel/Ghost. Shadow Ball is Ghost - super effective against Ghost. Dracometeor is Dragon - neutral (Goldengo is Steel/Ghost, Dragon neutral). U-turn Bug - neutral. Thunderbolt Electric - neutral. Dragapult at 0.6% HP is basically a ghost. If it gets hit, it faints. But it can U-turn out. Actually, Dragapult is faster than Goldengo (213 vs 84). So Dragapult can hit first with Shadow Ball. Shadow Ball against Goldengo: Ghost is super effective. Dracometeor at 130 BP would definitely 2HKO or OHKO at 40%. But Dragapult is at 0.6% HP, so it's basically dead. Wait, let me reconsider. The choice is between switching to Dragapult (0.6% HP) or Sneasler (100%). Sneasler can't really hurt Goldengo well. Close Combat no effect (Ghost), Poison Jab not very effective (Steel). So Sneasler is a bad matchup. Dragapult at 0.6% HP - it's nearly dead but it's faster and has super effective moves. Shadow Ball would be super effective. But Dragapult is at 0.6% HP, so even a super effective hit from Goldengo would kill it. Actually, Dragapult is faster (213 vs 84). So Dragapult moves first. It can use U-turn to damage and switch out, or use Shadow Ball/Dracometeor. Dracometeor at 130 BP against Goldengo at 40% - that's a guaranteed KO. But Dracometeor lowers Sp.Atk by 2 stages. Shadow Ball at 80 BP super effective - might not OHKO at 40%. Actually, let me think. Dragapult is at 0.6% HP. If it uses U-turn, it does some damage then switches to Sneasler. If it uses a move, it might KO Goldengo but then gets switched in by opponent. Hmm, the best play here: Dragapult is faster and has super effective moves. But it's at 0.6% HP. Actually, the deciding factor: Sneasler has a terrible matchup (no effective moves), while Dragapult is faster and can KO with Dracometeor or U-turn out. Wait, but Dragapult is at 0.6% HP. If it uses U-turn, it does damage to Goldengo and switches to Sneasler safely. That's a good option - U-turn to chip Goldengo and get Sneasler in safely. Actually, let me reconsider. Dracometeor would KO Goldengo for sure. But then Dragapult is at 0.6% HP and would be switched out anyway, or it stays in and gets hit. The best play: Dragapult is faster, can U-turn to deal damage and switch to Sneasler safely. Or Dracometeor to KO. Given Dragapult is at 0.6% HP, using U-turn to chip Goldengo and bring in Sneasler safely seems reasonable. But Dracometeor KO is also strong. Actually, the safest and most consistent: U-turn. It does 70 BP damage (neutral) and switches to Sneasler. Goldengo at 40% - U-turn might not KO but chips it. Hmm, but Dracometeor at 130 BP would definitely KO Goldengo at 40%. Let me estimate: Dragapult SpA 152, Dracometeor 130 BP. Goldengo HP 87, at 40% = ~35 HP. Damage = ((2*50/5+2) * 130 * 152/95) / 50 ... roughlyThinking budget reached. Stop thinking and give your final answer now.
Incident report
[INVALID] 'MOVE: dracometeor' is not a legal action. Default move played. Original reasoning: Sneasler has a terrible matchup—Close Combat has no effect on Ghost and Poison Jab is 4x resisted by Steel, so it can't meaningfully damage Goldengo. Dragapult is far faster and has super-effective Ghost/Dragon coverage; Dracometeor will KO Goldengo at 40% before it can act, removing a threat.
- Turn 6Jev 1.13 used
Steelbeam33% MOVE: steelbeam, 28% MOVE: shadowball, 26% SWITCH: aegislash
Ornith 1.5 35B usedShadowballDragapult is at 1% HP and will die regardless, so the only question is whether we can take Gholdengo with us. Shadow Ball is Ghost and super effective against the Steel/Ghost Gholdengo, giving the best shot at an OHKO on 40% HP. Switching to Sneasler would be useless since its Fighting/Poison moves can't hit a Ghost type.
Reasoning trace (423 words)
Dragapult is at 1/163 HP, basically dead. Gholdengo is at 40% HP. Gholdengo is Steel/Ghost, so it's immune to Normal and Fighting, and resists Steel, Bug, Poison, and Dragon. It's weak to Ghost. Dragapult's Shadow Ball is Ghost and would hit Gholdengo super effectively. But Dragapult is at 1% HP, so if it survives Shadow Ball, Gholdengo's Steel Beam (BP 140, and it's Life Orb) would 2HKO or even OHKO... actually Gholdengo at 40% vs Dragapult at 1% - Dragapult is basically dead regardless. Wait, the key issue: Dragapult is at 1/163 HP. If I use Shadow Ball, it might kill Gholdengo (40% HP). Shadow Ball is Ghost, Gholdengo is weak to Ghost. Let me think about whether Shadow Ball OHKOs 40% Gholdengo. Dragapult SPA 152, Shadow Ball BP 80. Gholdengo DEF 95, Ghost weak. Against a Steel/Ghost at 40%... Actually let me estimate. Ghost damage: (50 * 152 * 80 / (95 * 50)) * weakness(2) * lifeorb(1.5) * STAB(1.5)... roughly. That's a lot. It likely OHKOs 40% Gholdengo. But wait, if Dragapult survives, Gholdengo's Steel Beam would OHKO Dragapult anyway. So it doesn't matter much - Dragapult is dead. Actually, the real question: should I switch to Sneasler instead? Sneasler is Fighting/Poison. Gholdengo is Ghost, immune to Fighting and Poison. So Sneasler can't damage Gholdengo at all with its moves (Direclaw is Poison, Close Combat is Fighting, Poison Jab is Poison). Sneasler would be completely walled. So the best play is to use Dragapult's Shadow Ball to kill Gholdengo. Even though Dragapult is at 1% HP, if Shadow Ball kills Gholdengo, Dragapult dies but we've traded. Then we'd bring in Sneasler or Garchomp (fainted). Wait, Garchomp is fainted. So after Dragapult dies, we'd have Sneasler. Sneasler vs the opponent's revealed bench: Dragapult (fainted), Aegislash. Aegislash is Steel/Ghost. Sneasler Fighting/Poison - Fighting is immune to Ghost... Aegislash is Ghost type so Fighting won't hit. Poison hits Aegislash? Aegislash is Steel/Ghost, Poison is not very effective against Steel. Hmm. Actually, the immediate decision: Dragapult at 1% HP facing Gholdengo at 40%. Shadow Ball should OHKO Gholdengo. Let me go with Shadow Ball. Actually, let me reconsider. Is there a risk Shadow Ball doesn't OHKO? If Gholdengo survives and uses Steel Beam, Dragapult dies anyway. So either way Dragapult dies. Shadow Ball gives the best chance of killing Gholdengo. So MOVE: shadowball. The deciding factor: Dragapult is nearly dead anyway, and Shadow Ball is super effective against Gholdengo, so it's the best shot to remove the threat. Let me go with Shadow Ball.
Jev 1.13 switched toAegislash100% SWITCH: aegislash
- Turn 7Jev 1.13 used
Shadowball68% MOVE: shadowball, 20% MOVE: sacredsword, 10% MOVE: kingsshield
Ornith 1.5 35B switched toSneaslerDragapult is nearly fainted (1/163) and its only legal move, Shadow Ball, is immune against Aegislash (Ghost/Ghost). Aegislash would easily KO the crippled Dragapult. Switch to healthy Sneasler, whose Poison moves are super effective against Aegislash's Steel typing.
Reasoning trace (171 words)
Dragapult is nearly fainted (1/163 HP) and faces Aegislash. Aegislash is Steel/Ghost, so Ghost moves like Shadow Ball won't hit it (immune). Dragapult's other moves aren't shown as legal, only Shadow Ball and Sneasler switch. Aegislash is a bad matchup for the crippled Dragapult—its Shadow Ball won't affect Aegislash, and Aegislash could KO Dragapult with a physical or special move. Switch to Sneasler, which is healthy and can handle Aegislash (Sneasler is Fighting/Poison; Fighting moves hit Aegislash super effectively since Aegislash is Ghost... wait, Aegislash is Steel/Ghost, Fighting is immune to Ghost, so Fighting moves won't hit). Poison moves hit Aegislash? Aegislash is Steel/Ghost. Poison vs Steel is super effective. Poisonjab is Poison type, so it's super effective against Aegislash. Sneasler with Expert Belt and Unburden could set up Swords Dance and knock out Aegislash with Poison Jab. So switch to Sneasler. The deciding factor: Dragapult is nearly dead and can't damage Aegislash (Shadow Ball immune), so switch to healthy Sneasler which can beat Aegislash with super effective Poison moves.
- Turn 8Jev 1.13 used
Shadowball42% MOVE: shadowball, 35% MOVE: sacredsword, 18% MOVE: kingsshield
Ornith 1.5 35B usedPoisonjabSneasler is faster (189 vs 60) and Aegislash has only 60 HP. Poison Jab gets STAB and Expert Belt, doing ~85-105 — an OHK despite being not-very-effective against Steel. Close Combat has no effect on Ghost, and switching to a crippled Dragapult wastes a slot. Just OHK it.
Reasoning trace (489 words)
Let me analyze this situation carefully. My active Pokémon: Sneasler (Fighting/Poison), 83/155 HP, Expert Belt, Unburden ability. Stats: ATK 182, DEF 80, SPE 189. Moves: Direclaw (Poison, BP 80), Swords Dance, Close Combat (Fighting, BP 120), Poison Jab (Poison, BP 80). Opponent's active: Aegislash (Steel/Ghost), 100% HP. Stats: ATK 140, DEF 50, HP 60, SPA 140, SPE 60. Revealed Moves: Shadow Ball. My bench: Dragapult (1/163 HP, very damaged, Choice Scarf), Garchomp (fainted). Aegislash is Steel/Ghost. Sneasler is Fighting/Poison. Key matchup: Fighting moves are super effective against Steel. But Aegislash is also Ghost type. Fighting moves have NO effect against Ghost types! So Close Combat (Fighting) would have no effect on Aegislash. Poison moves: Aegislash is Steel/Ghost. Poison is not very effective against Steel (0.25x). And Poison is neutral against Ghost. So overall Poison would be 0.25x effective against Aegislash. Wait, let me reconsider. Aegislash is Steel/Ghost. - Poison vs Steel: not very effective (0.5x) - Poison vs Ghost: neutral (1x) - Combined: 0.5x So Poison moves do half damage. Direclaw and Poison Jab are both Poison type, so they'd do half damage. Close Combat is Fighting type - no effect against Ghost (0x). So none of my moves are super effective. Aegislash has very low HP (60) and low defense (50). Let me think about whether I can knock it out. Sneasler ATK 182, Aegislash DEF 50, HP 60. Poison Jab (BP 80): Damage = [(2*50/5+2) * 182 * 80 / (50 * 50) / 50] + 2 = [(20+2) * 80 * 182 / 2500 / 50] + 2 = [22 * 80 * 182 / 2500 / 50] + 2 = [320060 / 2500 / 50] + 2 Wait let me redo this. Damage formula: floor((2*Level/5 + 2) * Power * A/D / 50) + 2, then multiply by modifiers. Level 50: 2*50/5 + 2 = 20 + 2 = 22 Power 80, ATK 182, DEF 50 22 * 80 * 182 / 50 / 50 = 22 * 80 = 1760, * 182 = 320320, / 50 = 6406.4, / 50 = 128.128 + 2 = 130.128, floor = 130 Then modifiers: STAB (Sneasler is Poison, so Poison Jab gets 1.5x STAB), Expert Belt (0.25x super effective bonus, but here it's not super effective, it's not very effective so Expert Belt doesn't apply), not very effective 0.5x. So 130 * 1.5 (STAB) * 0.5 (not very effective) = 97.5, with random variance 0.85-1.0. Hmm, but wait, Expert Belt only boosts super effective hits, so it doesn't help here. So Poison Jab does about 83-103 damage. Aegislash has 60 HP. So it would OHKOH with Poison Jab! Wait, let me reconsider. Aegislash has 60 HP. Poison Jab does ~83-103. That's an OHK regardless. Actually, let me reconsider the damage more carefully. Base damage = floor((2*50/5 + 2) * 80 * 182 / (50) / 50)Thinking budget reached. Stop thinking and give your final answer now.
- Turn 9Jev 1.13 used
Shadowball79% MOVE: shadowball, 16% MOVE: sacredsword, 3% MOVE: kingsshield
Ornith 1.5 35B switched toDragapultSneasler can't damage Aegislash—Poison Jab, Direclaw, and Close Combat all miss since Aegislash is Steel/Ghost and immune to both types. Dragapult is faster, immune to Shadow Ball, and Dracometeor will easily KO the fragile full-HP Aegislash.
Reasoning trace (275 words)
Sneasler is at 11/155 HP, very low. Aegislash is at full HP. Aegislash is Steel/Ghost, immune to Poison and Fighting moves. So Poison Jab and Direclaw won't do anything, Close Combat won't do anything. Swords Dance would boost but Aegislash is immune to Fighting and Poison. Aegislash's only revealed move is Shadow Ball. Aegislash is Ghost/Steel. Sneasler is Fighting/Poison. Shadow Ball is Ghost, which is immune to Fighting/Poison? No wait, Sneasler is Fighting/Poison. Ghost moves hit Fighting types neutrally? Actually Ghost is immune to Fighting and Poison. So Sneasler (Fighting/Poison) is immune to Ghost moves. So Aegislash's Shadow Ball does nothing to Sneasler. So Sneasler is completely safe against Aegislash. But Sneasler can't hurt Aegislash with Poison/Fighting moves. Swords Dance would set up but then what? Close Combat won't hit. The best option is to switch to Dragapult. Dragapult is Dragon/Ghost, very fast (213 SPE). Dragapult can hit Aegislash with Dracometeor (Dragon move, super effective against Aegislash? Aegislash is Steel/Ghost. Dragon is neutral against Steel/Ghost). Actually Dracometeor is Dragon type, neutral. But Dragapult is much faster and can OHKO with Dracometeor probably. Also Dragapult is Ghost, immune to... Aegislash only has Shadow Ball which is Ghost, immune to Dragapult (Ghost). So Dragapult is safe too. Wait, but Dragapult is at 0.6% HP (1/163). Still, it's fast and can knock out Aegislash with Dracometeor. Dracometeor is 130 BP. Aegislash has 60 HP, low defense. Dracometeor would definitely KO. Actually, let me reconsider. Sneasler can't hurt Aegislash at all. So we need to switch. Dragapult is the best switch - it's fast, can KO Aegislash with Dracometeor, and is immune to Shadow Ball. Switch to Dragapult.
Ornith 1.5 35B switched toSneaslerhallucinationReasoning trace (337 words)
Dragapult just fainted to Aegislash's Shadow Ball. The only legal action is to bring in Sneasler at 7.1% HP. Sneasler is fast (189 SPE) and can set up Swords Dance or attack. Aegislash is a Ghost type so Poison Jab is immune, but Close Combat is Fighting which is super effective against Aegislash (Steel/Ghost). Fighting is super effective against Steel. Sneasler at low HP is risky but has Unburden ability which boosts speed after dropping its item (Expert Belt). Actually with Expert Belt equipped, Unburden doesn't activate until the item is lost. So Sneasler isn't faster normally. But Close Combat would be super effective. Aegislash has low HP (60 base) and low defense (50 base in shield form, but it's in blade form with 50 def... wait Aegislash base stats shown: ATK 140, DEF 50, HP 60, SPA 140, SPD 50, SPE 60. That's blade form. In shield form DEF is 150, SPA 50. So it's currently in blade form with 50 def). Sneasler at 7.1% HP is very fragile. Close Combat does massive damage but Sneasler might get hit back. Aegislash only has Shadow Ball revealed. Shadow Ball is Ghost, super effective against Sneasler (Fighting/Poison - Ghost hits Fighting? No, Ghost is super effective against Psychic and Ghost types. Sneasler is Fighting/Poison, Ghost does neutral. Actually Ghost doesn't affect... let me think. Ghost attacks hit Fighting/Poison neutrally. So Shadow Ball would do neutral damage to Sneasler. Sneasler at 7.1% HP is very risky. If Aegislash uses Shadow Ball, Sneasler likely faints. But Close Combat would probably knock out Aegislash. Fighting is super effective, and Aegislash has low HP. Sneasler's Close Combat (120 BP, STAB 1.5x) against Aegislash's 50 def... that's a guaranteed knockout most likely. The deciding factor: Sneasler's Close Combat will likely knock out Aegislash, and it's the only legal action anyway. Let me go with Close Combat. Wait, but Sneasler is at 7.1% HP. If it doesn't KO Aegislash first, it dies. Close Combat should KO though. Let me go with Close Combat.
Incident report
[INVALID] 'MOVE: closecombat' is not a legal action. Default move played. Original reasoning: Dragapult just fainted, and Sneasler is the only legal switch-in at 7.1% HP. Aegislash is a Steel/Ghost with low HP and defense in blade form, so Sneasler's STAB Close Combat should knock it out before taking a hit. Fighting coverage beats Aegislash despite Poison Jab being immune.
- Turn 10Jev 1.13 used
Shadowball57% MOVE: shadowball, 37% MOVE: sacredsword, 4% MOVE: kingsshield
Ornith 1.5 35B usedClosecombatSneasler is nearly fainted (11 HP) and Aegislash is at full HP. Poison moves do nothing to Steel/Ghost, so Close Combat is the only viable option — it's super effective and should KO Aegislash before it can hit back. But Aegislash only has Shadow Ball, which is super effective and will likely kill the weakened Sneasler. Still, landing Close Combat wins the trade; switching loses a Pokémon to nothing.
Reasoning trace (513 words)
Sneasler is at 11/155 HP, very low. Aegislash is at 100% HP. Sneasler is Fighting/Poison, Aegislash is Steel/Ghost. Key matchup issues: Aegislash is Steel/Ghost. Poison moves have no effect (Ghost immune to Poison, and Steel immune to Poison). So Poison Jab and Direclaw (both Poison) will have no effect on Aegislash. Close Combat is Fighting type - super effective against Aegislash (Steel). Aegislash in Shield Forme has high DEF (140), but in Blade Forme it's 50. Stancechange switches based on the move it takes physical vs special damage. Sneasler has Unburden ability - when it drops an item, its speed doubles. But Sneasler has Expert Belt equipped, so Unburden isn't active. Wait, actually the item is still there so Unburden isn't triggered. Sneasler speed is 189, Aegislash is 60. Sneasler is much faster. The problem: Aegislash is Steel/Ghost. Poison moves do nothing. Close Combat is super effective but Aegislash has high defense in Shield Forme. Actually, let me think about the situation. Sneasler is at 11 HP. If it attacks and Aegislash survives, Aegislash will likely knock out Sneasler with Shadow Ball (which is super effective, and Sneasler is at 11 HP). Wait, but Aegislash's revealed moves only show Shadow Ball. So Aegislash only has Shadow Ball? That's the only move shown. Sneasler vs Aegislash: - Poison Jab/Direclaw: no effect (Poison immune) - Close Combat: super effective, but Aegislash in Shield Forme has 140 DEF. With 180 ATK and Expert Belt... Close Combat BP 120. Against Shield Forme 140 DEF Aegislash with 60 HP... Let me estimate: Close Combat physical damage. Sneasler ATK 182, Aegislash Shield DEF 140, HP 60. Damage ≈ (some formula). Roughly, (2*50/5+2)*120*182/140/50 ≈ (22)*120*182/140/50 ≈ 22*120 = 2640, *182 = 480480, /140 = 3432, /50 = 68.6. Times STAB 1.2 = 82.3, times Expert Belt 1.2 = 98.7. Against 60 HP... that's a OHKO basically. Wait that seems too high. Hmm, let me reconsider. Actually the damage formula: Damage = ((2*Level/5 + 2) * BP * A/D) / 50 + 2 = (2*50/5 + 2) = (20+2) = 22 * 120 (BP) = 2640 * 182 (ATK) = 480480 / 140 (DEF) = 3432 / 50 = 68.6 + 2 = 70.6 Then multipliers: STAB (Fighting on Fighting-type Sneasler) = 1.2, Expert Belt = 1.2, super effective = 2.0 70.6 * 1.2 * 1.2 * 2.0 = 203 That's way more than 60 HP. So Close Combat would OHKO Aegislash even in Shield Forme. Wait, but that doesn't seem right either. Let me reconsider Aegislash's HP. Aegislash base HP 60. At level 50, HP = 60 + 5 + (some EVs). Actually the base stat is 60, so HP around 60-100. The revealed shows HP 60 base. Hmm, but actually I need to consider the form. Aegislash has two forms: Blade Forme (DEF 50, SPA 140) and Shield Forme (DEF 140, SPA 50). Stancechange ability switches to Shield Forme when hit by a physical move and Blade Forme when hit by a special move. So if Sneasler usesThinking budget reached. Stop thinking and give your final answer now.