Matches · 2026-10-10 · rules version c3

Jev 1.13 vs Bonsai 2 27B

Player 1
Jev 1.13's team
autopilot 0%
Player 2 · winner
Bonsai 2 27B's team
autopilot 0%

Bonsai 2 27B won in 9 turns · 5 min wall clock · 48,075 tokens · $0.001

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Jev 1.13 brought Dragapult,gholdengo,aegislash5,836 tok · 1.4 s · $0.0002

    Lead: 38% BRING: dragapult, 22% BRING: aegislash, 22% BRING: gholdengo Pick 2: 49% BRING: gholdengo, 24% BRING: aegislash, 13% BRING: corviknight Pick 3: 43% BRING: aegislash, 22% BRING: corviknight, 22% BRING: kingambit

    Bonsai 2 27B brought Garchomp,krookodile,toxapex2,928 tok · 28.5 s

    The opponent has five of six Pokémon with Steel typing, making Ground moves the clear priority. Garchomp leads with Earthquake for 2x coverage on all their Steel types plus Dragon STAB against Dragapult/Archaludon. Krookodile provides a second Earthquake user with Knockoff to strip items and Intimidate to blunt physical attackers. Toxapex rounds out the trio by laying Toxic Spikes to punish their frequent Steel-type switches while serving as a defensive anchor.

    Reasoning trace (570 words)
    Let me analyze this team preview for a Gen 9 Champions RotomarenabssRegM BSS RegM format.
    
    My team: Garchomp, Toxapex, Krookodile, Gardevoir, Corviknight, Mimikyu
    
    Opponent's team: Aegislash (Steel/Ghost), Corviknight (Flying/Steel), Gholdengo (Steel/Ghost), Kingambit (Dark/Steel), Dragapult (Dragon/Ghost), Archaludon (Steel/Dragon)
    
    Let me think about what to bring. The opponent has a LOT of Steel typing:
    - Aegislash: Steel/Ghost
    - Corviknight: Flying/Steel
    - Gholdengo: Steel/Ghost
    - Kingambit: Dark/Steel
    - Archaludon: Steel/Dragon
    
    That's 5 out of 6 Pokémon with Steel. This is a very Steel-heavy team.
    
    Key considerations:
    1. I need to bring Pokémon that can handle Steel types well
    2. Ground moves (Earthquake) are super effective against Steel - Garchomp and Krookodile both have this
    3. Fire would also be good but I don't have any Fire STAB
    4. Fighting would be good but I don't have any
    
    Let me think about matchups:
    - Garchomp (Dragon/Ground): Earthquake hits all Steel types super effectively. Dragon moves hit Dragapult and Archaludon. But Garchomp is weak to Ice, Fairy, Dragon, Flying. Against Aegislash (Steel/Ghost) - Ground is 2x, but Ghost resists... wait, no. Ground vs Steel/Ghost: Ground is 2x against Steel, neutral against Ghost. So Earthquake is 2x. Garchomp's Dragon moves are neutral against Steel types.
    - Krookodile (Ground/Dark): Earthquake hits Steel 2x. Dark hits Aegislash and Gholdengo (Ghost) for 2x. But Dark is weak to Fighting, Bug, Fairy. Against Corviknight (Flying/Steel), Dark is neutral, Ground is 2x.
    - Toxapex (Poison/Water): Sludgebomb hits... Poison vs Steel/Ghost - neutral. Water vs Steel - neutral. Toxapex is a great wall but doesn't have great STAB against Steel. However, it can set up Toxic Spikes which would hurt many of their Steel types.
    - Gardevoir (Psychic/Fairy): Fairy moves hit Dragon (Dragapult, Archaludon) for 2x. Psychic hits... neutral vs most. But Gardevoir is weak to Poison, Bug, Dark, Steel. Against the Steel-heavy team, this could be problematic.
    - Corviknight (Flying/Steel): This would be bad against their Steel team - it's resists a lot but doesn't have great STAB. Actually, its Brave Bird hits Dragon types for 2x. But it's weak to Ground (from Garchomp/Krookodile) and Electric.
    - Mimikyu (Ghost/Fairy): Fairy hits Dragon for 2x. Ghost hits... neutral vs Steel. But Mimikyu is weak to Bug, Dark, Fairy, Steel.
    
    Given the heavy Steel presence:
    - Garchomp with Earthquake is essential - it hits all their Steel types super effectively
    - Krookodile with Earthquake + Knockoff (to remove items) is great
    - Toxapex for Toxic Spikes and as a wall
    
    Actually, let me reconsider. The opponent has 5 Steel types. Ground moves are the best answer. Garchomp and Krookodile both have Earthquake.
    
    But I also need to consider:
    - Dragapult (Dragon/Ghost): Weak to Dragon, Ghost, Fairy, Ice. Garchomp's Dragon STAB hits it. But Garchomp is slower than Dragapult (105 vs 142 base speed... at level 50 with stats, let me check). Actually the given stats: Garchomp SPD 105, and Dragapult has base SPE 142. At level 50, Dragapult would be faster.
    - Archaludon (Steel/Dragon): Weak to Ground, Fire, Fighting. Earthquake hits it for 2x.
    
    Let me think about the best trio:
    1. Garchomp - Earthquake hits all Steel types 2x, Dragon STAB hits Dragapult/Archaludon. Fast enough (SPE 105). Life Orb boosts damage.
    2. Krookodile - Earthquake + Knockoff. Intimidate lowers their physical attackers. SPE 158 is fast.
    3. Toxapex - Toxic Spikes to hurt their Steel types when they switch in. Regenerator healsThinking budget reached. Stop thinking and give your final answer now.
  2. Turn 1
    Jev 1.13 used Shadowball1,430 tok · 0.4 s · $0.0001

    34% MOVE: shadowball, 20% MOVE: thunderbolt, 20% SWITCH: aegislash

    Bonsai 2 27B used Earthquake2,309 tok · 26.5 s

    Garchomp outspeeds Dragapult at SPE 169 vs ~142, so I move first. Earthquake is neutral on Dragon/Ghost but with Life Orb and high ATK it should deal significant damage; the deciding factor is that Garchomp's speed advantage guarantees a free hit before Dragapult can retaliate with super-effective Dragon moves.

    Reasoning trace (515 words)
    Let me analyze this battle situation.
    
    My active Pokémon: Garchomp (Dragon/Ground) with Life Orb, Sandveil ability. Stats: HP 183, ATK 182, DEF 117, SPA 90, SPD 105, SPE 169. Moves: Swords Dance, Earthquake, Stone Edge, Substitute.
    
    Opponent's active Pokémon: Dragapult (Dragon/Ghost). Base stats: HP 88, ATK 120, DEF 75, SP.Atk 100, SP.Def 75, Speed 142. At level 50, I need to estimate its actual stats.
    
    Wait, the opponent's Dragapult shows "100.0% HP" but no specific HP number. Let me think about what moves it likely has. It's a Dragon/Ghost type. Common moves: Draco Meteor, Shadow Ball, Will-O-Wisp, U-turn, etc.
    
    Key matchup analysis:
    - Garchomp (Dragon/Ground) vs Dragapult (Dragon/Ghost)
    - Ground is immune to... nothing relevant here. Ground resists Ghost? No, Ghost is neutral to Ground.
    - Dragon attacks from Dragapult hit Garchomp for super effective (4x). Wait no - Dragon hits Dragon for 1x. Let me reconsider.
    - Garchomp's Earthquake (Ground) vs Dragapult (Dragon/Ghost): Ground is neutral to Dragon, and Ghost is immune to... no wait. Ghost is not immune to Ground. Ground attacks are neutral against Ghost type. So Earthquake is neutral on Dragapult.
    - Actually wait: Ground is neutral to Ghost. So Earthquake does 1x damage to Dragapult.
    - Stone Edge (Rock) vs Dragon/Ghost: Rock is neutral to both. 1x damage.
    
    Speed check: Garchomp SPE 169 vs Dragapult base SPE 142. At level 50, Garchomp's actual speed would be higher than Dragapult's. So Garchomp goes first.
    
    Garchomp's Earthquake with Life Orb: BP 100, Ground type. Against Dragon/Ghost, this is neutral (1x). Let me estimate damage.
    
    At level 50, Garchomp has HP 183, ATK 182. Dragapult at level 50... base stats given are [ATK: 120, DEF: 75, HP: 88, SPA: 100, SPD: 75, SPE: 142]. These look like they might already be the actual stats at level 50, or they could be base stats.
    
    Wait, looking more carefully - the opponent's Dragapult shows "Base Stats" explicitly. So those ARE base stats. At level 50 with Life Orb... no wait, Garchomp has Life Orb.
    
    Let me estimate:
    - Garchomp ATK at level 50: (182 * 2 + 31) / 2 = ~106? No, that's not right. Let me think differently.
    
    Actually, in Pokémon Champions, the stats shown for my active Pokémon are the actual stats at level 50. Garchomp has ATK 182. For Dragapult, those are listed as "Base Stats" so I need to calculate.
    
    Dragapult base: HP 88, ATK 120, DEF 75, SpA 100, SpD 75, Spe 142
    At level 50 with neutral IVs (31) and no EVs:
    - HP = (88*2 + 31) * 50/100 + 10 + 31 = (176+31)*0.5 + 41 = 103.5 + 41 = 144.5 ≈ 144
    - ATK = (120*2 + 31) * 50/100 + 10 + 31 = (240+31)*0.5 + 41 = 135.5 + 41 = 176.5 ≈ 176
    - DEF = (75*2 + 31) * 50/100 + 10 + 31 = (150+31)*0.5 + 41 = 95.5 + 41 = 136.5 ≈ 136
    - SpA = (100*2 + 31) * 50/100 + 10 + 31 = (200Thinking budget reached. Stop thinking and give your final answer now.
  3. Turn 2
    Jev 1.13 switched to Aegislash1,349 tok · 0.4 s · $0.0001

    43% SWITCH: aegislash, 34% SWITCH: gholdengo, 23% MOVE: shadowball

    Bonsai 2 27B used Earthquake1,795 tok · 15.9 s

    Dragapult is at 12% HP, so Earthquake is a guaranteed knockout before it can act. The deciding factor is the likely knockout — no need to risk Stoneedge's 80% accuracy or waste a turn on Swords Dance.

    Reasoning trace (269 words)
    Let me analyze this situation:
    
    - My Garchomp is at 95/183 HP (51.9%) with Life Orb
    - Opponent's Dragapult is at 12/100 HP (12% HP) - essentially a knockout target
    - Turn 1: Garchomp used Earthquake, taking Life Orb recoil from the hit
    
    The deciding factor here is a likely knockout. Dragapult is at 12% HP. Let me think about what will KO it:
    
    - Earthquake: Ground type, BP 100. Garchomp's ATK is 182. Dragon/Ghost takes neutral damage from Ground (Dragon resists Ground? No - Dragon resists Fire, Water, Grass, Electric. Ground is neutral to Dragon and neutral to Ghost). So Earthquake would be neutral. At 51.9% HP with Life Orb recoil... wait, the Life Orb recoil was already applied in turn 1.
    
    Actually, let me reconsider. Garchomp's ATK is 182. Earthquake BP 100. Against a Dragon/Ghost at 12% HP (12/100), this should easily KO. Even with reduced stats from Life Orb recoil... wait, the Life Orb doesn't reduce stats, it just gives recoil damage. The Garchomp is at 95/183 HP after taking recoil.
    
    Earthquake should absolutely KO Dragapult at 12% HP. Let me verify: Garchomp's physical attack is 182. Earthquake BP 100. Against Dragon/Ghost, Ground is neutral to both types. So damage would be roughly (182 * 100 / 50) * (100/100) = around 364+ damage vs 12 HP remaining. That's a massive KO.
    
    Stoneedge would also KO but has 80% accuracy and is Rock type which is neutral to Dragon/Ghost as well. But Earthquake is more reliable.
    
    The deciding factor is a likely knockout - Dragapult is at 12% HP and Earthquake will absolutely KO it.
    
  4. Turn 3
    Jev 1.13 switched to Gholdengo1,594 tok · 0.5 s · $0.0001

    75% SWITCH: gholdengo, 10% MOVE: kingsshield, 8% MOVE: shadowball

    Bonsai 2 27B used Earthquake2,546 tok · 27.0 s

    Aegislash is at 1% HP after surviving Focus Sash on the super-effective Earthquake from last turn. Any attack will KO it, so this is a guaranteed knockout. Earthquake has 100% accuracy versus Stoneedge's 80%, making it the safest choice to finish off Aegislash before the opponent can react.

    Reasoning trace (641 words)
    Let me analyze this situation carefully.
    
    Current state:
    - My Garchomp is at 77/183 HP (42.1%) with Life Orb, Sandveil ability
    - Opponent's Aegislash is at 1/100 HP (essentially dead) - it has Focus Sash so it survived one hit
    - The opponent just switched in Aegislash on Turn 2, and my Garchomp used Earthquake which was super effective but Aegislash had Focus Sash so it's at 1% HP
    
    Wait, let me re-read. On Turn 2:
    - Opposing Aegislash came in (switched from Dragapult)
    - My Garchomp used Earthquake - super effective
    - Aegislash has Focus Sash
    - Aegislash is at 1/100 HP
    
    So Aegislash survived with 1% HP. Now it's Turn 3 and I need to choose my action.
    
    The deciding factor here: Aegislash is at 1% HP. My Garchomp can KO it easily with any of its moves. Earthquake would be super effective (Ground vs Steel/Ghost - wait, Ground is neutral against Ghost but super effective against... let me think. Ground is super effective against Rock, Bug, Flying. Against Steel/Ghost: Ground is neutral to Steel (resists) and neutral to Ghost. Wait no - Ground is NOT super effective against Steel. Let me reconsider.
    
    Actually, Ground moves are:
    - Super effective against: Rock, Bug, Flying
    - Not very effective against: Grass, Fighting, Poison
    - Immune to: Flying
    
    Against Steel/Ghost Aegislash:
    - Ground vs Steel: Neutral (Steel resists Ground? No wait - Steel resists Normal, Grass, Ice, Psychic, Flying, Bug, Rock. Ground is neutral to Steel.)
    - Actually, let me reconsider. Ground is NOT very effective against... no. Ground is super effective against Rock, Bug, Flying. It's neutral against Steel and Ghost.
    
    Wait, but the battle log says "Your Garchomp used Earthquake - It was super effective" on Turn 2. That's strange because Ground shouldn't be super effective against Steel/Ghost Aegislash.
    
    Hmm, wait. Let me re-read. Actually looking at the turn history again:
    - Turn 1: Garchomp used Earthquake → Dragapult at 12/100 HP (Ground is super effective against Dragon? No... Ground vs Dragon is neutral. But maybe it was just a strong hit.)
    
    Actually wait - in Gen 9, let me reconsider type matchups:
    - Ground vs Dragon: Neutral
    - Ground vs Steel: Neutral  
    - Ground vs Ghost: Neutral
    
    But the log says "It was super effective" for Earthquake on Aegislash. That's confusing. Unless... maybe I'm wrong about the typing. Let me just go with what the game says - it was super effective.
    
    Actually, wait. Maybe I should re-read more carefully. The battle says:
    - Turn 2: "Your Garchomp used Earthquake" / "It was super effective" / "Opposing Aegislash's item: Focus Sash" / "Opposing Aegislash is at 1/100 HP"
    
    OK so the game confirmed it was super effective. Maybe there's something I'm missing about the type chart, or maybe the log is just showing it that way. Regardless, Earthquake hit super effectively and Aegislash survived with Focus Sash at 1% HP.
    
    Now for Turn 3:
    - Aegislash is at 1/100 HP (essentially dead)
    - My Garchomp is at 77/183 HP (42%)
    - I can KO Aegislash with any move easily
    
    The deciding factor: This is a likely knockout. Aegislash is at 1% HP and will be KOs by essentially any attack from my Garchomp. Earthquake would be the most reliable choice since it's already proven super effective (per the log) and has 100% accuracy.
    
    Should I switch instead? Let me think...
    - If I switch to Krookodile: It's at full HP, Intimidate, Ground/Dark. But why switch when I can just KO Aegislash?
    - If I switch to Toxapex: Full HP, Regenerator, Poison/Water. Defensive pivot.
    
    The most logical play is to KO Aegislash with Earthquake. It's at 1% HP and any hit will take it down. Earthquake has 100% accuracy (vs Stoneedge's 80%). This is a clear knockout situation.
    
    Actually,Thinking budget reached. Stop thinking and give your final answer now.
    Jev 1.13 switched to Dragapult1,437 tok · 0.4 s · $0.0001

    55% SWITCH: dragapult, 45% SWITCH: aegislash

  5. Turn 4
    Jev 1.13 used Shadowball1,617 tok · 0.4 s · $0.0001

    37% MOVE: shadowball, 30% MOVE: thunderbolt, 17% SWITCH: aegislash

    Bonsai 2 27B used Stoneedge2,661 tok · 26.6 s

    Dragapult is at 12% HP and Garchomp's Stoneedge is super effective (2x) against Dragon/Ghost, making this a near-certain knockout. The deciding factor is the likely KO — no need to waste turns on Swords Dance or switching when I can end the threat now.

    Reasoning trace (657 words)
    Let me analyze this situation carefully.
    
    My Garchomp is at 59/183 HP (32.2%) with Life Orb. The opponent's Dragapult is at 12/100 HP.
    
    Key considerations:
    - Garchomp is Dragon/Ground, Dragapult is Dragon/Ghost
    - Ground moves are immune to Ghost, so Earthquake will hit normally (neutral)
    - Rock moves are super effective against Dragon (and Ghost doesn't resist Rock)
    - Stoneedge is 100 BP Rock, super effective vs Dragon/Ghost = 2x damage
    - Garchomp's ATK is 182
    
    Let me think about whether I can KO Dragapult this turn:
    - Earthquake: Ground vs Dragon/Ghost = neutral. 182 * 100 / 75 (Dragapult DEF) ≈ 242 damage... wait, let me think in terms of the game's damage calculation. Actually, I shouldn't calculate exact damage formulas per the rules.
    
    But the key question: can I KO Dragapult at 12% HP?
    - Stoneedge is super effective (2x) against Dragon/Ghost. With Garchomp's high ATK (182), this should easily KO a Pokémon at 12% HP.
    - Earthquake is neutral, but with Life Orb and high ATK, it might also KO.
    
    Actually, let me think about whether to just KO or switch. The opponent has Aegislash at 1% HP on the bench (essentially dead). Gholdengo fainted. So the opponent's revealed team is: Dragapult (active), Aegislash (1% HP - basically a free switch but essentially dead), and Gholdengo (fainted).
    
    Wait, the format says "gen9championsrotomarenabssregmb" - this might be a specific format. Let me re-read.
    
    The opponent brought 3 of 6 shown at team preview. All have been seen. So the opponent's full team is: Dragapult, Aegislash (1% HP), Gholdengo (fainted). That's only 3 Pokémon... wait, no. "The opponent brought 3 of the 6 it showed at team preview: all have been seen." This means the opponent's active team consists of these 3 revealed Pokémon. But in Champions format, you bring 6. Hmm, but it says they brought 3 of 6 shown - meaning they only used 3 from their 6? No wait, re-reading: "The opponent brought 3 of the 6 it showed at team preview: all have been seen." I think this means the opponent's full team is just these 3 revealed ones (maybe a smaller format or they've already fainted). Actually in Champions singles you bring 6. But the text says "all have been seen" referring to the 3 revealed. Maybe the other 3 haven't been revealed yet? No, it says "The opponent brought 3 of the 6 it showed at team preview: all have been seen." I think this means out of the 6 shown at preview, only 3 are actually in their active team (or they've already used them). Actually I think it's saying the opponent's full team is these 3 revealed Pokémon.
    
    Regardless, the immediate question is: what do I do with Garchomp?
    
    Options:
    1. Stoneedge - super effective vs Dragon/Ghost, should KO at 12% HP easily
    2. Earthquake - neutral, might also KO but less reliable
    3. Swordsdance - boosts attack but doesn't KO
    4. Substitute - defensive
    5. Switch to Krookodile
    6. Switch to Toxapex
    
    The deciding factor here is a likely knockout. Dragapult is at 12% HP. Stoneedge (super effective, 2x) from Garchomp with ATK 182 should absolutely KO it. Even Earthquake might KO it.
    
    But wait - if I switch, what's the threat? The opponent only has Aegislash at 1% HP left on the bench. So after KOs, the opponent is done (or nearly done). 
    
    Actually, let me reconsider. If I use Stoneedge and KO Dragapult, then the opponent switches in Aegislash at 1% HP. Aegislash with Focus Sash... wait, it already used its Focus Sash on turn 2 (it was at 1/100 after taking Earthquake). So Aegislash is essentially a free switch but will faint to almost anything.
    
    The best play is to KO Dragapult now with Stoneedge (super effective, guaranteed high damage) or Earthquake. Stoneedge has 80% accuracy though. Earthquake is always accurate. At 12% HP,Thinking budget reached. Stop thinking and give your final answer now.
    Bonsai 2 27B switched to Krookodile2,605 tok · 29.7 s

    Dragapult is at 12% HP (~10 HP) and Ghost-type, so Earthquake won't connect. Krookodile outspeeds it (158 vs 142) and Stoneedge deals a neutral hit that will easily KO the nearly-fainted Dragapult.

    Reasoning trace (564 words)
    Let me analyze this situation carefully.
    
    Current state:
    - My Garchomp just fainted (was at 59/183 HP, hit by Shadow Ball)
    - Opponent's Dragapult is at 12% HP (about 10.56 HP out of 88)
    - I need to switch in either Krookodile or Toxapex
    
    Key considerations:
    - Dragapult is Dragon/Ghost with 12% HP (~10.56 HP)
    - Krookodile is Ground/Dark - it's immune to Ghost, and Ground is super effective against Dragon (4x? No, Ground is 2x vs Dragon). Wait, let me think about type matchups:
      - Dragapult is Dragon/Ghost
      - Krookodile's Earthquake (Ground) is super effective against Dragon (2x), but Ghost is immune to Ground. So Ground moves don't work on Ghost types!
      - Actually wait - Ghost is immune to Ground. So Earthquake won't hit Dragapult at all.
      - Stoneedge (Rock) is neutral vs Dragon/Ghost... Rock is super effective against Dragon? No, Rock is not super effective against Dragon. Rock is neutral against Dragon and neutral against Ghost. Wait, let me reconsider:
        - Rock vs Dragon: neutral
        - Rock vs Ghost: neutral
        - So Stoneedge would be neutral damage to Dragapult.
      - Knockoff (Dark) is neutral vs Dragon/Ghost.
      
    - Toxapex is Poison/Water:
      - Sludgebomb (Poison) is super effective against... Poison is not very effective against Ghost? No, Poison is neutral against Ghost. Actually, let me reconsider:
        - Poison vs Dragon: neutral
        - Poison vs Ghost: neutral
      - So Toxapex doesn't have a strong move against Dragapult either.
    
    Wait, but the key question is: what's the best response to a nearly-fainted Dragapult?
    
    Dragapult has 12% HP = about 10.56 HP (88 * 0.12 ≈ 10.56).
    
    Krookodile options:
    - Earthquake: Ground type - Ghost is IMMUNE to Ground. Won't hit.
    - Stoneedge: Rock type, BP 100, physical. Krookodile ATK is 169 with Black Belt (1.5x = 253.5). Against Dragapult DEF 75. Let me estimate: at level 50, a neutral Rock move from an attacker with ~254 ATK against a defender with 75 DEF... This would likely be a KO given the low HP.
    - Knockoff: Dark type, BP 65. Also neutral.
    
    Actually wait - is Rock super effective against Dragon? Let me double-check:
    - Rock is super effective against Bug, Flying, Ice, and... no, not Dragon.
    - Rock is NOT super effective against Dragon. It's neutral.
    
    So Stoneedge would be a neutral hit. With Black Belt boosting ATK to ~254, against DEF 75 at level 50:
    Rough estimate: (2*50/16 + 2) * 100 * 254 / 75 ≈ (18.75) * 338.7 ≈ way too high... 
    
    Actually the formula is: ((2*Level/5+2) * BP * ATK / DEF) / 50 + 2
    = ((2*50/5+2) * 100 * 254 / 75) / 50 + 2
    = ((20+2) * 100 * 254 / 75) / 50 + 2
    = (22 * 338.67) / 50 + 2
    = 7450.7 / 50 + 2
    = 149 + 2 = 151
    
    So Stoneedge would deal about 151 damage to a Pokémon with ~10.56 HP. That's an easy KO.
    
    But wait - I need to check if there's any speed consideration. Dragapult is at SPE 142, Krookodile is at SPE 158. Krookodile is faster! So Krookodile moves first and KOs Dragapult with Stoneedge.
    
    Actually, even Earthquake... no wait, Ghost is immune to Ground. So Earthquake won't work.
    
    What about Toxapex?
    - Sludgebomb: Poison type, BP 90, special. Toxapex SPA is 65. Against DragThinking budget reached. Stop thinking and give your final answer now.
  6. Turn 5
    Jev 1.13 used Shadowball1,517 tok · 0.4 s · $0.0001

    82% MOVE: shadowball, 18% SWITCH: aegislash

    Bonsai 2 27B used Earthquake2,629 tok · 26.5 s

    Dragapult is at 12% HP with Intimidate already applied, so Earthquake (STAB + Black Belt) will easily KO it before it can act. This is the deciding factor: a likely knockout.

    Reasoning trace (499 words)
    Let me analyze this situation carefully.
    
    Current state:
    - My active: Krookodile (Ground/Dark), 170/170 HP, Black Belt, Intimidate
    - Opponent's active: Dragapult (Dragon/Ghost), 12% HP, ATK -1 from Intimidate
    - My bench: Garchomp (fainted), Toxapex (100% HP)
    - Opponent's bench: Aegislash (1% HP), Gholdengo (fainted)
    
    Dragapult is at 12% HP. Let me think about what can KO it.
    
    Krookodile's moves:
    - Earthquake: Ground/Physical, BP 100. Dragapult is Dragon/Ghost. Ground is neutral to Ghost and neutral to Dragon. So Earthquake is neutral. With Black Belt (1.5x), that's 1.5x neutral = effectively 1.5x.
    
    Krookodile ATK: 169, with Intimidate already applied (Dragapult's ATK is -1, but that doesn't affect Krookodile's attack). Black Belt gives 1.5x to physical moves.
    
    Earthquake damage: 169 * 1.5 (Black Belt) * 100/100 = roughly 253.5 base damage before STAB and other modifiers. Wait, Ground is not STAB for Krookodile (Ground/Dark). So no STAB bonus.
    
    Actually let me recalculate. At level 50:
    - Base damage formula: ((2*level/5 + 2) * BP * ATK / DEF) / 50 + 2
    - Level 50: (2*50/5 + 2) = (20+2) = 22
    - Earthquake: 22 * 100 * 169 / Dragapult's DEF
    
    Dragapult DEF: 75 base, but at level 50... wait, the stats shown are already calculated. Let me look at the opponent's stats. The opponent's Dragapult has base stats listed but I need to figure out its actual stats. Actually, in this format, the stats shown for my Pokémon are calculated (HP: 170, ATK: 169, etc.), but for the opponent they show base stats.
    
    Hmm, actually looking more carefully at the opponent's section, it says "Base Stats" for Dragapult. So I need to estimate its actual stats. At level 50 with presumably neutral IVs/EVs... this is getting complex. Let me just think about whether Earthquake KOs.
    
    Dragapult is at 12% HP. Its HP pool: base 88, so roughly 88 * (some multiplier) + something. At level 50, HP = (base*2 + IV + EV/4) * level/100 + level + 10. With neutral IVs (31) and no EVs: (88*2 + 31) * 0.5 + 50 + 10 = (176+31)*0.5 + 60 = 207*0.5 + 60 = 103.5 + 60 = 163.5 ≈ 164 HP max.
    
    12% of 164 ≈ 20 HP remaining.
    
    Krookodile Earthquake: 
    - Power 100, Ground type
    - Krookodile is Ground/Dark, so STAB applies! Wait, yes! Krookodile IS a Ground type. So Earthquake gets STAB (1.5x).
    - Black Belt: 1.5x for physical moves
    - Intimidate: affects opponent's ATK, not my attack
    
    So Earthquake: STAB (1.5) * Black Belt (1.5) = 2.25x multiplier on a neutral hit.
    
    Damage ≈ 22 * 100 * 169 / Dragapult_DEF * 2.25 / 50 + 2
    
    Dragapult DEF at level 50: base 75, so roughly (75*2+31)*0.5+50+... wait that's HP formula. For DEF: (base*2 + IV + EV/4) * level/100 + 5 = (150+31)*0.5 + 5 = 90.5 + 5 = 95.5 ≈ 96.
    
    Damage ≈ 22 * 100 * 169 / 96 * 2.Thinking budget reached. Stop thinking and give your final answer now.
    Jev 1.13 switched to Aegislash

    100% SWITCH: aegislash

  7. Turn 6
    Jev 1.13 used Kingsshield1,642 tok · 0.4 s · $0.0001

    41% MOVE: kingsshield, 27% MOVE: sacredsword, 25% MOVE: shadowball

    Bonsai 2 27B used Knockoff2,250 tok · 17.9 s

    Aegislash is Steel/Ghost, so Rock moves are completely ineffective (0x from Ghost). Knockoff is super effective against the Ghost typing and with Black Belt will easily KO a Pokémon at 1% HP. This is a guaranteed knockout.

    Reasoning trace (427 words)
    Let me analyze this situation carefully.
    
    My active Pokémon is Krookodile at 128/170 HP (75.3%). The opponent's active Pokémon is Aegislash at 1.0% HP - essentially one hit away from fainting.
    
    Aegislash is Steel/Ghost type. Let me check my moves:
    - Earthquake (Ground): Neutral against Steel/Ghost. Ground is neutral to Steel and neutral to Ghost. So this would be a normal hit.
    - Stoneedge (Rock): Rock is super effective against... wait, Rock vs Steel/Ghost. Rock is neutral to Steel (Steel resists Rock? No, Steel resists Rock? Let me think. Rock attacks: Steel resists Rock. Actually no - Rock is not very effective against Steel. Wait, let me reconsider.
    
    Type matchups for Rock:
    - Super effective against: Fire, Ice, Flying, Bug
    - Not very effective against: Fighting, Ground, Rock, Steel
    - No effect against: Ghost
    
    So Rock vs Steel/Ghost: Rock is not very effective against Steel AND no effect against Ghost. So it would be 0x - it wouldn't hit at all!
    
    Wait, actually for dual types, if a move has no effect against one of the types, it doesn't hit at all. So Stoneedge would miss completely against Aegislash (Steel/Ghost).
    
    - Knockoff (Dark): Dark vs Steel/Ghost. Dark is neutral to Steel and super effective against Ghost. So this would be 2x super effective!
    - Roar: Normal status move, no damage.
    
    So the best option is clearly Knockoff - it's super effective against Aegislash's Ghost typing and will definitely KO it since it's at 1% HP. Even with Black Belt (which boosts Dark moves by 50%), this should be an easy knockout.
    
    Actually wait - let me reconsider Stoneedge. Rock vs Steel: not very effective (0.5x). Rock vs Ghost: no effect (0x). For dual types, if one type gives 0x, the whole move is 0x. So Stoneedge would completely miss.
    
    Knockoff at 65 BP, super effective (2x), with Black Belt (1.5x multiplier) = effectively 65 * 2 * 1.5 = 195 equivalent BP. Against Aegislash at 1% HP, this will absolutely KO it.
    
    Earthquake would also hit but only neutrally, so it might not KO at 1% HP... actually let me think. Krookodile's ATK is 169, Earthquake is 100 BP. Against Aegislash with DEF 140 (base) - at level 50, its actual DEF would be around 140 * something. Actually the stats shown are base stats for the opponent. Let me just go with Knockoff since it's super effective and guaranteed to KO.
    
    The deciding factor is a likely knockout - Knockoff is super effective against Aegislash's Ghost typing and will definitely KO it at 1% HP.
    
  8. Turn 7
    Jev 1.13 used Kingsshield1,624 tok · 0.6 s · $0.0001

    35% MOVE: kingsshield, 29% MOVE: sacredsword, 27% MOVE: shadowball

    Bonsai 2 27B used Roar2,629 tok · 30.1 s

    Aegislash used King's Shield last turn, which blocks the next physical attack this turn. All of Krookodile's damaging moves (Earthquake, Stone Edge, Knock Off) are physical and would be blocked. Roar is a status move that bypasses King's Shield, allowing me to safely act without wasting a turn, then finish Aegislash off next turn with a physical move.

    Reasoning trace (697 words)
    Let me analyze this situation:
    
    - My Krookodile is at 128/170 HP (75.3%), with ATK -1, Black Belt, Intimidate
    - Opponent's Aegislash is at 1% HP (essentially about to faint)
    - Aegislash used King's Shield last turn, which means it will block the next physical attack
    - Wait, King's Shield was used on Turn 6. So this is Turn 7 now.
    
    Actually, let me re-read. King's Shield blocks the NEXT physical move. It was used on Turn 6. So on Turn 7, if I use a physical move, it will be blocked by King's Shield.
    
    Wait, actually King's Shield lasts for one turn - it protects against the next physical attack. Since Aegislash used King's Shield on Turn 6, and now it's Turn 7, the protection should still be active for this turn (Turn 7).
    
    So if I use Earthquake, Stone Edge, or Knock Off (all physical), they will be blocked by King's Shield.
    
    My options:
    1. MOVE: earthquake - Physical, will be blocked by King's Shield
    2. MOVE: stoneedge - Physical, will be blocked by King's Shield
    3. MOVE: knockoff - Physical, will be blocked by King's Shield
    4. MOVE: roar - Status move, NOT physical, so it WILL work despite King's Shield
    5. SWITCH: toxapex
    
    Wait, let me reconsider. King's Shield was used on Turn 6. The protection lasts until the end of that turn or the next turn? In Pokémon, King's Shield protects against the next physical attack. It was used during Turn 6 (Aegislash's move). So it should protect against a physical attack this turn (Turn 7).
    
    Actually, in competitive Pokémon, when a Pokémon uses King's Shield on its turn, it blocks the opponent's NEXT physical move. So if Aegislash used King's Shield on Turn 6, it will block my physical move on Turn 7.
    
    So I should either:
    - Use Roar (status move, not blocked by King's Shield) to remove boosts and force a switch
    - Switch to Toxapex
    
    But wait - Aegislash is at 1% HP. Even if I can't hit it physically this turn, I could use Roar to lower its stats (though it has no boosts to remove since it just used King's Shield). Actually, Roar removes stat changes. Aegislash doesn't seem to have any stat changes.
    
    Hmm, but actually the most important thing: Aegislash is at 1% HP. If I switch to Toxapex, then next turn I can hit it with a special move (Toxapex's Sludge Bomb is Poison/Special). But wait, does King's Shield block special moves? No, King's Shield only blocks physical attacks.
    
    Actually, let me reconsider the timing. In Pokémon battles:
    - Turn 6: Aegislash uses King's Shield (this sets up protection for the NEXT physical attack)
    - Turn 7: My turn - if I use a physical move, it gets blocked
    
    So on Turn 7, my physical moves will be blocked. I should either:
    1. Use Roar (not physical, so not blocked) - but this doesn't do damage
    2. Switch to Toxapex - then next turn I can use Sludge Bomb (special, not blocked by King's Shield)
    
    Actually wait - if I switch to Toxapex, Aegislash will get its turn and might faint from something, or it might use another move. But Aegislash is at 1% HP...
    
    Hmm, but actually the simplest thing: Roar is a status move that won't be blocked by King's Shield. It removes stat changes. But more importantly, it doesn't deal damage. 
    
    Let me think about what's best:
    - If I use Roar: Aegislash isn't affected much (no boosts to remove), and next turn I can hit it with Earthquake or Stone Edge for the KO
    - If I switch to Toxapex: Next turn, Toxapex can use Sludge Bomb (special) which won't be blocked by King's Shield. But wait, does King's Shield still apply? No - King's Shield was used on Turn 6 and blocks the physical attack on Turn 7. If I switch, Aegislash gets its turn on... wait no.
    
    Actually in Pokémon:
    - My turn (Turn 7): I choose my action
    - Opponent's turn (Turn 7): Aegislash chooses its action
    
    If I use Roar on my turn, then AegislThinking budget reached. Stop thinking and give your final answer now.
  9. Turn 8
    Jev 1.13 used Kingsshield1,586 tok · 0.6 s · $0.0001

    43% MOVE: kingsshield, 28% MOVE: sacredsword, 23% MOVE: shadowball

    Bonsai 2 27B used Earthquake2,036 tok · 14.8 s

    Aegislash is at 1% HP, so any hit will likely KO it. Earthquake is super effective (2x) against its Steel typing, making this the safest guaranteed knockout. The deciding factor is a likely knockout.

    Reasoning trace (302 words)
    Let me analyze this situation carefully.
    
    My active Pokémon is Krookodile at 128/170 HP (75.3%), with -1 ATK boost. It has Black Belt and Intimidate.
    
    The opponent's active Pokémon is Aegislash at 1% HP. This is essentially a free hit situation.
    
    Aegislash is Steel/Ghost. Let me check Krookodile's moves against it:
    - Earthquake (Ground): Neutral to Steel, but Ghost resists Ground? No wait - Ghost is immune to Normal and Fighting, but Ground is neutral to Ghost. Actually, let me reconsider. Ground vs Ghost: Ground is neutral to Ghost. Ground vs Steel: Ground is super effective (2x). So Earthquake would be 2x super effective against Aegislash.
    - Stoneedge (Rock): Rock vs Steel is not very effective (0.5x), but Rock vs Ghost is neutral. So overall 0.5x.
    - Knockoff (Dark): Dark vs Ghost is not very effective (0.5x), Dark vs Steel is neutral. So overall 0.5x.
    - Roar: Status move, no damage.
    
    Wait, Aegislash is at 1% HP. Even a 0.5x hit would likely KO it. But Earthquake at 2x super effective will definitely KO it.
    
    Actually, let me reconsider the type matchups more carefully:
    - Ground vs Steel: Super effective (2x)
    - Ground vs Ghost: Neutral (1x)
    So Earthquake is 2x against Aegislash.
    
    - Rock vs Steel: Not very effective (0.5x)
    - Rock vs Ghost: Neutral (1x)
    So Stoneedge is 0.5x against Aegislash.
    
    - Dark vs Steel: Neutral (1x)
    - Dark vs Ghost: Not very effective (0.5x)
    So Knockoff is 0.5x against Aegislash.
    
    Aegislash is at 1% HP, so even a 0.5x hit would likely KO it. But Earthquake is the safest choice as it's super effective and will definitely KO.
    
    The deciding factor here is a likely knockout - Aegislash is at 1% HP and Earthquake is super effective (2x), guaranteeing a KO.
    
    I should use Earthquake to KO Aegislash.
    
  10. Turn 9
    Jev 1.13 used Kingsshield1,532 tok · 0.5 s · $0.0001

    36% MOVE: sacredsword, 35% MOVE: kingsshield, 24% MOVE: shadowball

    Bonsai 2 27B used Stoneedge2,523 tok · 26.6 s

    Aegislash is Steel/Ghost at 1% HP, so Earthquake does zero damage (Ghost immunity). Stoneedge hits super effective against Steel for a guaranteed KO. Aegislash has been spamming King's Shield, but it's at 1% - if the shield drops or I get through, Stoneedge finishes it.

    Reasoning trace (633 words)
    Let me analyze this situation carefully.
    
    My active Pokémon is Krookodile at 75.3% HP (128/170), with -1 ATK boost. It has Black Belt and Intimidate.
    
    The opponent's active Pokémon is Aegislash at 1.0% HP, using King's Shield every turn.
    
    Key observations:
    - Aegislash is at 1.0% HP - it's basically one hit from fainting
    - Aegislash has been using King's Shield for the last 3 turns (turns 6, 7, 8)
    - Krookodile has Earthquake which is Ground type
    - Aegislash is Steel/Ghost
    
    Wait, let me check the typing. Aegislash is listed as Steel/Ghost here. In Gen 9 Champions format with Rotomarenabssregmb... Let me think about what this means.
    
    Actually, looking at the format name: "gen9championsrotomarenabssregmb" - this seems to be a custom format. But Aegislash is listed as Steel/Ghost with Stancechange ability. This might be a Tera-boosted or modified version.
    
    Wait, actually in Gen 9 Champions, there's no standard "Steel/Ghost" Aegislash. Let me re-read... The opponent's active Pokémon is listed as "aegislash (Steel/Ghost)" with Stancechange ability. This might be a Tera-boosted form or some special version.
    
    Actually, looking more carefully at the format name "gen9championsrotomarenabssregmb" - this could be a custom format where certain Pokémon have modified types. But regardless, I need to work with what's given.
    
    Aegislash is Steel/Ghost at 1% HP. Let me check resistances:
    - Ground (Earthquake): Steel resists Ground? No wait... Steel resists Normal, Grass, Ice, Psychic, Flying, Bug, Rock, Dragon, Steel. Ground is neutral to Steel. Ghost is immune to Ground!
    
    Wait, Ghost is immune to Ground moves! So Earthquake would be completely ineffective against a Ghost-type Pokémon.
    
    Let me reconsider:
    - Aegislash is Steel/Ghost
    - Earthquake (Ground): Ghost is immune to Ground → 0 damage
    - Stoneedge (Rock): Rock vs Steel = super effective (2x), Rock vs Ghost = neutral → 2x total
    - Knockoff (Dark): Dark vs Steel = neutral, Dark vs Ghost = neutral → 1x total
    - Roar: Status move, no damage
    
    So Earthquake would do ZERO damage because of Ghost immunity! That's a critical mistake to avoid.
    
    Stoneedge is the best option here - it's super effective against Steel (2x) and neutral against Ghost, giving 2x damage. At 1% HP, even a super effective move should KO Aegislash.
    
    But wait - Aegislash has been using King's Shield every turn. King's Shield prevents damage from the opponent's next move. So if I use Stoneedge this turn, King's Shield will block it!
    
    Hmm, but King's Shield was used on turns 6, 7, and 8. The question is: does King's Shield have a duration? In Gen 9 Champions, King's Shield lasts for one turn (it blocks the opponent's next move). So if Aegislash used King's Shield on turn 8, it would block Krookodile's move on turn 9... wait no.
    
    Actually, let me reconsider the timing. King's Shield is a status move that protects against damage from the opponent's NEXT move. So:
    - Turn 6: Aegislash uses King's Shield → blocks Krookodile's Knock Off (turn 6)
    - Turn 7: Aegislash uses King's Shield → blocks Krookodile's Roar (turn 7)  
    - Turn 8: Aegislash uses King's Shield → blocks Krookodile's Earthquake (turn 8)
    
    Wait, that doesn't make sense either. If King's Shield blocks the opponent's move on the SAME turn it's used... Actually in Pokémon battles, status moves and damaging moves happen in a specific order based on priority. King's Shield has priority 0 (normal). So if both use normal priority moves, they hit simultaneously.
    
    Actually, I think the way it works is: Aegislash uses King's Shield, which means Krookodile's move that turn is blocked. Then next turn, Aegislash can use King's Shield again to block another move.
    
    So on turn 9, if Aegislash uses King's Shield again, it would block my move. But I don't know whatThinking budget reached. Stop thinking and give your final answer now.