Matches · 2026-10-10 · rules version c3
Jev 1.13 vs DeepSeek V4.1 Flash
DeepSeek V4.1 Flash won in 6 turns · 39 s wall clock · 30,581 tokens · $0.006
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Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,aegislashLead: 41% BRING: dragapult, 22% BRING: aegislash, 22% BRING: gholdengo Pick 2: 52% BRING: gholdengo, 21% BRING: aegislash, 12% BRING: kingambit Pick 3: 40% BRING: aegislash, 26% BRING: kingambit, 18% BRING: corviknight
DeepSeek V4.1 Flash broughtGlimmora,gholdengo,annihilapeOpponent is loaded with Steel-types (Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon), so Fighting and Ground coverage is key. Glimmora leads well with hazards and Earth Power, Gholdengo breaks Ghosts/Steels, and Annihilape's Drain Punch/Bulk Up pressures the Steel core.
Reasoning trace (152 words)
We need to pick 3. Opponent has lots of Steel types: Aegislash, Corviknight, Gholdengo, Kingambit, plus Dragapult and Archaludon. Mostly Steel/Ghost/Dragon. Our best breakers against Steel: Glimmora with Earthpower and Spikes/Rocks, Gholdengo with Shadowball/MakeItRain, Dragonite with EQ, Kingambit, Annihilape with Fighting moves, Garganacl. Annihilape with Drain Punch/Bulk Up is great vs Steel types. Gholdengo handles Ghosts well. Glimmora sets hazards and pressures with Ground. Opponent likely leads something. Dragapult is fast. Our Glimmora focus sash with earthpower. I'd pick Glimmora (Sash, hazards + speed 151), Gholdengo (Wise Glasses, breaks), Annihilape (Fighting/Ghost coverage, bulk). Actually Kingambit with Sucker Punch is good vs Dragapult. But Annihilape is bulky and hits Steel with Drain Punch, and its Ghost typing blocks Rapid Spin? No. Let me pick Glimmora lead for hazards/sash, Gholdengo, Annihilape. Or Dragonite. I think Glimmora, Gholdengo, Annihilape provides good coverage: Glimmora hazards+ground, Gholdengo ghost+steel offense, Annihilape fight/ghost. I'll go BRING: glimmora, gholdengo, annihilape.
- Turn 1Jev 1.13 used
Shadowball51% MOVE: shadowball, 15% SWITCH: aegislash, 14% MOVE: thunderbolt
DeepSeek V4.1 Flash usedStealthrockGlimmora outspeeds Dragapult and holds Focus Sash, so it can safely set Stealth Rock. If Dragapult attacks physically, Toxic Debris will also set Toxic Spikes, giving excellent hazard pressure.
Reasoning trace (444 words)
We need to choose the best action. Opponent leads Dragapult, Glimmora is our active. Dragapult likely faster? Dragapult base speed 142 vs Glimmora 151. Actually Glimmora's speed is 151, Dragapult 142, so Glimmora is faster. Dragapult could have moves like Dragon Darts, Shadow Ball, U-turn, etc. Focus Sash on Glimmora ensures survival from one hit. We should set hazards. Stealth Rock or Spikes? Stealth Rock is generally better. But Dragapult might have Taunt? Unlikely. Also Dragapult might use U-turn to bring in something else. Setting Stealth Rock is safe. Alternatively, we could attack with Earth Power? Dragapult is Dragon/Ghost, Earth Power is Ground, not very effective? Ground vs Dragon is 1x? Actually Ground vs Dragon is 1x, vs Ghost is 1x? No, Ground vs Ghost is 1x. But Dragapult is immune to Ground? Wait, Ghost is immune to Normal and Fighting, not Ground. Ground hits Ghost normally. But Dragapult's ability? Clear Body? Infiltrator? Could be. But Earth Power is special, likely does decent damage. But setting hazards is more valuable. Since Glimmora has Focus Sash, we can set Stealth Rock and survive. If Dragapult attacks, we get Toxic Debris to set Toxic Spikes? Toxic Debris triggers when hit by physical move, setting Toxic Spikes on opponent's side. So if Dragapult uses a physical move, we get Toxic Spikes up for free. So Stealth Rock is good. Also, what if Dragapult uses U-turn? That would trigger Toxic Debris as well, and we get hazards. So Stealth Rock is solid. But consider: Dragapult might be a special set, and could use a special move that doesn't trigger Toxic Debris. Still, Stealth Rock is good. Could we switch to Gholdengo? Gholdengo is immune to status moves due to Good as Gold, and resists Dragon? Ghost is immune to Normal, Fighting. Dragon vs Ghost is neutral? Actually Ghost is immune to Normal and Fighting, but Dragon is neutral. Gholdengo could be a good switch-in, but we don't know Dragapult's moves. Dragapult often runs Shadow Ball, Draco Meteor, U-turn, Fire Blast, etc. Gholdengo resists Dragon? No, Steel resists Dragon. Gholdengo is Steel/Ghost, so it resists Dragon, immune to Normal, Fighting, Poison. It also resists Grass, Ice, Flying, Rock, Bug, Steel, Psychic, Dark? Actually Steel resists many. Gholdengo could be a decent pivot. But we want to set hazards. Glimmora is the dedicated hazard setter. So I think setting Stealth Rock is the best. Let's decide: MOVE: stealthrock. But wait, Dragapult is faster? Glimmora speed 151 vs Dragapult 142, so Glimmora is faster. So we can set Stealth Rock first. If Dragapult attacks, we survive with Focus Sash and set Toxic Debris if physical. That's great. Thus, answer: MOVE: stealthrock.
- Turn 2Jev 1.13 used
Shadowball87% MOVE: shadowball, 7% SWITCH: aegislash, 6% SWITCH: gholdengo
DeepSeek V4.1 Flash usedSpikesGlimmora is at 24% and Dragapult is faster, so it will likely be knocked out this turn regardless. Focus Sash is already consumed, so I should maximize value by setting Spikes to stack hazards before it goes down.
Reasoning trace (174 words)
Glimmora at 24% HP, Dragapult faster and will likely KO with Shadow Ball. Focus Sash already used? It survived at 39 HP, so Sash may have activated. Actually it took crit Shadow Ball and survived at 39 - Sash likely used. So Glimmora will die this turn. Best to switch to a counter. Gholdengo resists Ghost? No, Ghost is neutral on Steel/Ghost... actually Ghost vs Steel is neutral, vs Ghost is super effective? Ghost vs Ghost is super effective. So Shadow Ball hits Gholdengo super effectively. Annihilape is Ghost/Fighting - Ghost hits neutral? Ghost vs Fighting neutral, vs Ghost super effective. Hmm. Actually better to just get value. Glimmora is going to die anyway. Set Spikes to add more hazards? Or switch to preserve. Glimmora at 24% is basically dead weight. Setting Spikes gives more value before dying. But switching preserves Glimmora... it's at 24%, low value. Setting Spikes is good. Actually Mortal Spin could poison and remove... no, it's our own side. Best: set Spikes for extra hazard value since Glimmora dies anyway.
DeepSeek V4.1 Flash switched toGholdengoDragapult's Shadow Ball is neutral on Gholdengo (Steel resists Ghost, but Ghost hits Ghost super effectively) while it's super effective on Annihilape. Gholdengo also threatens back with Shadow Ball and blocks status via Good as Gold, so it's the safer switch-in.
Reasoning trace (147 words)
Dragapult is faster and hits hard with Shadow Ball. Gholdengo resists Ghost? No, Ghost is neutral on Steel/Ghost... actually Ghost vs Steel is neutral, Ghost vs Ghost is super effective? No, Ghost is super effective against Ghost. So Shadow Ball hits Gholdengo super effectively. Annihilape is Ghost/Fighting, also weak to Ghost. Hmm, both are weak to Ghost. But Gholdengo has higher SpDef (111) and can threaten with Make It Rain/Shadow Ball. Dragapult likely has Shadow Ball spam. Gholdengo's Good as Gold blocks status. Actually Dragapult's Shadow Ball: Gholdengo takes neutral? Ghost vs Steel = 0.5x, Ghost vs Ghost = 2x, combined = 1x neutral. Annihilape: Ghost vs Fighting = 1x, Ghost vs Ghost = 2x, so 2x super effective. So Gholdengo takes neutral, Annihilape takes super effective. Gholdengo better. Also Gholdengo can hit back with Shadow Ball (super effective on Dragapult) or Make It Rain. Choose Gholdengo.
- Turn 3Jev 1.13 used
Shadowball59% MOVE: shadowball, 21% SWITCH: aegislash, 20% SWITCH: gholdengo
DeepSeek V4.1 Flash usedShadowballGholdengo outspeeds Dragapult (149 vs 142) and Shadow Ball is super effective against Dragapult's Ghost typing, while Dragapult's Shadow Ball is only neutral into Gholdengo's Steel/Ghost. This should be a knockout before it can act.
Reasoning trace (135 words)
Dragapult is faster (142 vs 149? Gholdengo speed 149, Dragapult 142). Actually Gholdengo is faster. Dragapult likely has Shadow Ball. Gholdengo can Shadow Ball, but Dragapult resists? No, Ghost vs Dragon/Ghost is super effective? Ghost vs Ghost is 2x. Shadow Ball hits Dragapult for 2x. But Dragapult also has Shadow Ball 2x on Gholdengo. Gholdengo is faster (149>142), so Shadow Ball should KO or heavily damage. Actually Dragapult's Shadow Ball vs Gholdengo: Gholdengo is Steel/Ghost, Ghost is neutral vs Steel, 2x vs Ghost = neutral overall? Ghost vs Steel is 0.5x, Ghost vs Ghost is 2x, so 1x. So Dragapult's Shadow Ball is neutral on Gholdengo. Gholdengo's Shadow Ball vs Dragapult: Ghost vs Dragon 1x, Ghost vs Ghost 2x = 2x. So super effective. Gholdengo is faster. Shadow Ball likely KOs Dragapult. Go for it.
Jev 1.13 switched toGholdengo51% SWITCH: gholdengo, 49% SWITCH: aegislash
- Turn 4Jev 1.13 used
Steelbeam45% MOVE: steelbeam, 26% MOVE: shadowball, 14% SWITCH: aegislash
DeepSeek V4.1 Flash usedShadowballMy Gholdengo is faster (149 vs 84) but at 22% HP, so it likely won't survive a hit. Shadow Ball is neutral here (Ghost vs Steel/Ghost nets 1x) while Make It Rain is resisted, so Shadow Ball is the best chip. Switching Annihilape in risks a 2x Ghost hit, so attacking is safer.
Reasoning trace (395 words)
Gholdengo at 22% HP, opponent Gholdengo just came in. My Gholdengo is faster (149 vs 84). Shadow Ball is super effective? No, Ghost vs Steel/Ghost - Ghost is neutral vs Steel, but Ghost vs Ghost is super effective... actually Ghost vs Steel is neutral, Ghost vs Ghost is super effective. So Ghost vs Steel/Ghost = neutral (Steel resists Ghost, Ghost is weak to Ghost, net neutral). Make It Rain is Steel, neutral vs Steel/Ghost too. Actually my Gholdengo is at 22% and slower opponent could KO. But I'm faster. Shadow Ball vs opposing Gholdengo: Ghost vs Steel = 0.5x, Ghost vs Ghost = 2x, net 1x. Make It Rain: Steel vs Steel = 0.5x, Steel vs Ghost = 1x, net 0.5x. So Shadow Ball is better. But I'm at 22% HP, opponent likely KOs me. Should I switch to Annihilape? Annihilape is Ghost/Fighting, immune to Normal, resists... opponent Gholdengo likely has Shadow Ball or Make It Rain. Annihilape takes neutral from Ghost? Ghost vs Ghost = 2x on Annihilape. Hmm. Actually staying in and attacking with Shadow Ball - I'm faster, might KO. Opponent Gholdengo at 93%. My Shadow Ball won't KO. Then opponent KOs me. Better to switch to Annihilape? Annihilape resists Steel (Fighting resists... no, Fighting doesn't resist Steel). Ghost/Fighting: Steel is neutral, Ghost is 2x. Risky. Actually, let me just attack. My Gholdengo is faster and can deal damage. But at 22% it dies to anything. Switching preserves Gholdengo? No, Gholdengo is at 22%, switching keeps it alive but Annihilape takes the hit. Hmm, opponent Gholdengo likely has Make It Rain or Shadow Ball. Annihilape takes 2x from Shadow Ball. Bad switch. Actually, staying and using Shadow Ball is fine - I'm faster, deal damage. If I die, Annihilape comes in. Let me just attack. Wait, could I use Recover? At 22%, Recover brings me to ~72%. But opponent attacks first? No, I'm faster. Recover then take a hit. Might survive. But opponent Gholdengo could Nasty Plot. Best play: Shadow Ball to chip. Actually Make It Rain is stronger BP but resisted. Shadow Ball neutral 80 BP. Let me go Shadow Ball. Actually, thinking more - opponent Gholdengo at 93%, my Gholdengo at 22%. If I attack, I deal maybe 30-40%, then die. If I switch, Annihilape comes in and takes a hit. Annihilape is bulky. I'll just attack with Shadow Ball.
Jev 1.13 switched toAegislash100% SWITCH: aegislash
- Turn 5Jev 1.13 used
Shadowball58% MOVE: shadowball, 27% MOVE: sacredsword, 13% MOVE: kingsshield
DeepSeek V4.1 Flash switched toAnnihilapeGholdengo is at 36 HP with -1 SpD and will likely be KOed by Aegislash's Shadow Ball. Annihilape resists Steel and can set up Bulk Up, so switching preserves Gholdengo for later.
Reasoning trace (200 words)
Gholdengo at 36 HP, -1 SpD, facing Aegislash. Aegislash likely in Shield forme (140 SpD). Shadow Ball is super effective vs Ghost/Steel? Ghost vs Steel is neutral, Ghost vs Ghost is super effective... Aegislash is Steel/Ghost, Ghost hits Ghost super effective but Steel resists Ghost, so neutral overall. Make It Rain is Steel vs Steel/Ghost - Steel vs Steel neutral, Steel vs Ghost neutral = neutral. Gholdengo is very low HP. Aegislash likely has Shadow Ball or King's Shield. Best to switch to Annihilape? Annihilape is Fighting/Ghost, resists Steel, immune to Normal, weak to Ghost. Aegislash could have Shadow Ball. Actually Gholdengo at 36 HP with -1 SpD is likely to die. Switching to Annihilape preserves Gholdengo. Annihilape resists Steel and is immune to Fighting. But Ghost moves hit Annihilape super effectively. Alternatively, Recover to heal up. But Aegislash likely attacks and KOs. Gholdengo is faster (149 vs 60). Could Recover first, but Aegislash Shadow Ball would do significant damage. Best play: switch to Annihilape to preserve Gholdengo and get a better matchup. Annihilape can set up Bulk Up. Actually, Aegislash in Shield forme has high defenses. Gholdengo's Shadow Ball would be neutral. Better to switch. I'll switch to Annihilape.
- Turn 6Jev 1.13 used
Shadowball53% MOVE: shadowball, 25% MOVE: sacredsword, 17% MOVE: kingsshield
DeepSeek V4.1 Flash usedRagefistAegislash used Shadow Ball last turn, so it's in Blade form with 50 Defense. Rage Fist is powered up from the hits Annihilape has taken and is super effective on the Ghost typing, so it should knock Aegislash out before it can act.
Reasoning trace (96 words)
Aegislash in Blade form has low defenses but high attack. Shadow Ball hit Annihilape for super effective = it was in Blade form. Annihilape's Ghost moves are super effective against Aegislash too. Rage Fist with boosted power (took hits) should KO. But Aegislash may be in Shield form now (stance change based on moves). Actually if it uses Shadow Ball it's Blade form (140 SpA, 50 Def). Annihilape Rage Fist Ghost physical - Aegislash Blade form Def 50, should KO. Rage Fist base 50 + 50 per hit taken = likely 150+ BP now. Kills Aegislash.