Matches · 2026-10-10 · rules version c3

Jev 1.13 vs Gemma 4 31B

Player 1
Jev 1.13's team
autopilot 0%
Player 2 · winner
Gemma 4 31B's team
autopilot 0%

Gemma 4 31B won in 11 turns · 76 s wall clock · 48,235 tokens · $0.001

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Jev 1.13 brought Dragapult,gholdengo,aegislash5,824 tok · 1.4 s · $0.0002

    Lead: 39% BRING: dragapult, 26% BRING: gholdengo, 21% BRING: aegislash Pick 2: 52% BRING: gholdengo, 21% BRING: aegislash, 12% BRING: kingambit Pick 3: 42% BRING: aegislash, 24% BRING: kingambit, 23% BRING: corviknight

    Gemma 4 31B brought Incineroar,palafin,garchomp1,972 tok · 6.9 s

    The opponent's team is heavily composed of Steel and Ghost types. Incineroar provides crucial Fire coverage and Intimidate, Palafin offers Water/Fighting pressure, and Mega Garchomp provides Ground coverage and raw power to break through the Steel types.

    Reasoning trace (64 words)
    The opponent's team is extremely Steel-heavy (Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon) and Ghost-heavy (Aegislash, Gholdengo, Dragapult).
    I need strong Fire and Fighting coverage. Incineroar is essential for Intimidate and Fire damage. Palafin provides strong Water/Fighting pressure. Garchomp (Mega) provides Ground coverage for the Steel types and high speed/power.
    Incineroar leads to disrupt with Fake Out and Intimidate.
    
    Deciding factor: Matchup (Opponent is heavily Steel/Ghost).
  2. Turn 1
    Jev 1.13 used Shadowball1,467 tok · 0.4 s · $0.0001

    34% MOVE: shadowball, 24% SWITCH: aegislash, 21% SWITCH: gholdengo

    Gemma 4 31B used Fakeout1,324 tok · 3.7 s

    Dragapult is significantly faster than Incineroar. Fake Out is the standard lead move to break momentum and flinch the opponent.

    Reasoning trace (37 words)
    Dragapult is significantly faster than Incineroar. Fake Out is the standard lead move to break momentum, flinch the opponent, and provide a free turn or a safe switch.
    
    Deciding factor: speed (Dragapult outspeeds everything, Fake Out disrupts).
  3. Turn 2
    Jev 1.13 used Shadowball1,363 tok · 0.4 s · $0.0001

    34% MOVE: shadowball, 33% SWITCH: gholdengo, 33% SWITCH: aegislash

    Gemma 4 31B used Partingshot1,370 tok · 4.0 s

    Dragapult is significantly faster than Incineroar. Parting Shot allows me to lower its stats and pivot to a more favorable matchup while maintaining momentum.

    Reasoning trace (35 words)
    Dragapult is much faster than Incineroar and will likely attack again. Parting Shot allows me to lower its stats and pivot to a better matchup (like Garchomp or Palafin) while maintaining momentum.
    
    Deciding factor: speed/pivot.
    Gemma 4 31B switched to Garchomp1,446 tok · 5.2 s

    Dragapult's Special Attack is lowered, and Garchomp is a strong offensive counter that can threaten a knockout.

    Reasoning trace (73 words)
    The opponent's Dragapult has been hit by Intimidate and Parting Shot, reducing its Attack by 2 and Special Attack by 1. Incineroar is now out of moves that can effectively deal with Dragapult and has already used Parting Shot. Garchomp is a strong counter to Dragapult due to its typing and high attack, and it can potentially OHKO or severely damage it.
    
    Deciding factor: Matchup. Garchomp is the best switch-in to handle Dragapult.
  4. Turn 3
    Jev 1.13 switched to Gholdengo1,546 tok · 0.4 s · $0.0001

    44% SWITCH: gholdengo, 30% SWITCH: aegislash, 26% MOVE: shadowball

    Gemma 4 31B used Dragonclawmega1,557 tok · 4.6 s

    Garchomp is faster than Dragapult (169 vs 142) and has a strong STAB move in Dragon Claw. Dragapult's Special Attack is also lowered, making it less of a threat.

    Reasoning trace (38 words)
    Garchomp is faster than Dragapult (169 vs 142). Dragapult has been weakened by Parting Shot (-1 SpA). Dragon Claw is a strong STAB move that should deal significant damage or a knockout.
    
    Deciding factor: speed and likely knockout.
  5. Turn 4
    Jev 1.13 used Steelbeam1,724 tok · 0.5 s · $0.0001

    32% MOVE: steelbeam, 26% SWITCH: aegislash, 13% MOVE: poltergeist

    Gemma 4 31B switched to Incineroar1,642 tok · 6.3 s

    Gholdengo is immune to Earthquake and resists Dragon Claw, making Mega Garchomp a bad matchup. Incineroar can threaten Gholdengo with super-effective Fire moves.

    Reasoning trace (85 words)
    Gholdengo is a Steel/Ghost type and is immune to Earthquake and Fighting moves. Mega Garchomp's Dragon Claw is not very effective. Gholdengo is slower than Mega Garchomp. Switching to Palafin or Incineroar is an option, but Incineroar can threaten Gholdengo with Flare Blitz. However, Gholdengo is already weakened.
    
    Wait, Gholdengo is immune to Earthquake. Dragon Claw is not very effective. Rock Slide is neutral. Incineroar's Flare Blitz is super effective.
    
    Deciding factor: bad matchup. Mega Garchomp cannot hit Gholdengo effectively. Incineroar is the best counter.
  6. Turn 5
    Jev 1.13 switched to Aegislash1,840 tok · 0.4 s · $0.0001

    41% SWITCH: aegislash, 30% SWITCH: dragapult, 11% MOVE: poltergeist

    Gemma 4 31B used Flareblitz1,478 tok · 3.4 s

    Gholdengo is at 12% HP and is weak to Fire. Flare Blitz will easily secure the knockout.

    Reasoning trace (22 words)
    Gholdengo is at 12% HP. Incineroar's Flare Blitz is a super-effective move that will easily secure the knockout.
    
    Deciding factor: likely knockout.
  7. Turn 6
    Jev 1.13 switched to Dragapult1,806 tok · 0.4 s · $0.0001

    52% SWITCH: dragapult, 25% MOVE: kingsshield, 12% MOVE: shadowball

    Gemma 4 31B used Flareblitz1,505 tok · 3.7 s

    Aegislash is at 19% HP and is Steel/Ghost. Incineroar's Flare Blitz is super effective and should easily secure the knockout.

    Reasoning trace (31 words)
    Aegislash is at 19% HP and is Steel/Ghost. Incineroar's Flare Blitz is super effective and should easily secure the knockout, even if Aegislash is in Shield Forme.
    
    Deciding factor: likely knockout.
  8. Turn 7
    Jev 1.13 used Shadowball1,836 tok · 0.4 s · $0.0001

    62% MOVE: shadowball, 14% MOVE: thunderbolt, 10% MOVE: uturn

    Gemma 4 31B used Partingshot1,866 tok · 13.3 s

    Dragapult is much faster than Incineroar and will likely knock it out this turn. Parting Shot allows me to pivot to a healthier teammate while reducing the opponent's attack.

    Reasoning trace (246 words)
    Dragapult is significantly faster than Incineroar and can likely OHKO or severely damage it with Shadow Ball or other moves. Incineroar is at low HP (34.2%). Parting Shot allows me to pivot to a healthier teammate while lowering Dragapult's attack, though Dragapult is likely a special attacker here. Switching to Palafin or Mega Garchomp is safer. However, Parting Shot provides a strategic advantage for the next switch.
    
    Deciding factor: speed/survivability. Dragapult outspeeds and will likely KO Incineroar.
    
    Wait, Palafin is available. If I use Parting Shot, I can bring in Palafin or Garchomp. If I just switch, I take a hit. Parting Shot is the standard play for Incineroar to maintain momentum.
    
    Actually, looking at the opponent's team: Gholdengo (12%), Aegislash (19%), Dragapult (65%). They are all very low or moderately low. Palafin's Jet Punch could potentially clean up Gholdengo and Aegislash if they switch back in, but Dragapult is the current threat.
    
    Parting Shot is the best move to preserve Incineroar's utility (if it survives) or at least get a teammate in safely. But Incineroar is so low it might die to any hit.
    
    Let's check the legal actions. Parting Shot is available.
    
    Wait, if I use Parting Shot, I can bring in Mega Garchomp or Palafin. Mega Garchomp is a great answer to Dragapult if it's physical, but Dragapult is usually special. Palafin is bulky.
    
    Actually, the most important thing is to get Incineroar out of there. Parting Shot is the most efficient way.
    Gemma 4 31B switched to Garchomp1,634 tok · 6.5 s

    Incineroar is at critical HP and cannot survive another hit from Dragapult. Garchomp-Mega is the superior switch-in to handle Dragapult's speed and power.

    Reasoning trace (82 words)
    The opponent's Dragapult is at 65% HP with -1 Atk and -1 SpA. My Incineroar is very low (22.8% HP) and cannot survive another strong hit. Palafin is a strong option, but Garchomp-Mega is likely the better answer to Dragapult due to its higher bulk and potential for a knockout. However, Palafin's Jet Punch is priority and can chip, but Dragapult is faster. Garchomp-Mega is the safer, more powerful switch-in.
    
    Deciding factor: bad matchup to switch out of (Incineroar is nearly KO'd).
  9. Turn 8
    Jev 1.13 used Shadowball1,603 tok · 0.5 s · $0.0001

    63% MOVE: shadowball, 27% SWITCH: aegislash, 10% SWITCH: gholdengo

    Gemma 4 31B used Dragonclaw1,695 tok · 5.0 s

    Mega Garchomp is faster than Dragapult and has a strong STAB Dragon Claw. With Dragapult's lowered stats and current HP, Dragon Claw is the most reliable way to secure a knockout or heavy damage.

    Reasoning trace (53 words)
    Dragapult is at 65% HP with -1 Atk and -1 SpA. Mega Garchomp is faster (158 vs 142) and has a huge attack stat. Dragon Claw is a strong STAB move that should deal significant damage or potentially KO, while Earthquake is not effective against Ghost types.
    
    Deciding factor: speed and likely knockout.
    Jev 1.13 switched to Aegislash1,637 tok · 0.4 s · $0.0001

    59% SWITCH: aegislash, 41% SWITCH: gholdengo

  10. Turn 9
    Jev 1.13 used Kingsshield1,741 tok · 0.4 s · $0.0001

    37% MOVE: kingsshield, 24% MOVE: shadowball, 18% SWITCH: gholdengo

    Gemma 4 31B used Earthquake1,696 tok · 4.5 s

    Aegislash is at 19% HP and is much slower than Mega Garchomp. Earthquake is super effective and will secure a knockout this turn.

    Reasoning trace (44 words)
    Opposing Aegislash is at 19% HP. Mega Garchomp is active. Aegislash is Steel/Ghost, so Earthquake is super effective. Aegislash is very slow (Base 60) compared to Mega Garchomp (Base 158). Earthquake will easily knock out Aegislash before it can move.
    
    Deciding factor: likely knockout.
  11. Turn 10
    Jev 1.13 used Kingsshield1,710 tok · 0.5 s · $0.0001

    44% MOVE: kingsshield, 18% MOVE: shadowball, 18% MOVE: sacredsword

    Gemma 4 31B used Dragonclaw1,674 tok · 5.0 s

    Aegislash is at 19% HP and is immune to Earthquake. Dragon Claw is a reliable neutral hit that will secure the knockout.

    Reasoning trace (64 words)
    Aegislash is at 19% HP. Mega Garchomp is active. Aegislash is Steel/Ghost, so Earthquake is not effective (Ghost immunity). Dragon Claw and Rock Slide are neutral. However, Aegislash often uses King's Shield to scout or lower attack. Since Aegislash is very low on HP, any neutral hit should knock it out. Dragon Claw is the most reliable neutral hit here.
    
    Deciding factor: likely knockout.
    Jev 1.13 switched to Gholdengo

    100% SWITCH: gholdengo

  12. Turn 11
    Jev 1.13 used Steelbeam1,663 tok · 0.4 s · $0.0001

    42% MOVE: steelbeam, 20% MOVE: nastyplot, 19% MOVE: poltergeist

    Gemma 4 31B used Earthquake1,616 tok · 3.9 s

    Gholdengo is at 12% HP and Mega Garchomp is significantly faster. Earthquake will easily secure the knockout.

    Reasoning trace (37 words)
    The opponent's Gholdengo is at 12% HP. Mega Garchomp is much faster (158 vs 84) and has several moves that will easily knock it out. Earthquake is the most reliable and powerful option.
    
    Deciding factor: likely knockout.