Matches · 2026-10-10 · rules version c3
Jev 1.13 vs Gemma 4 31B
Gemma 4 31B won in 11 turns · 76 s wall clock · 48,235 tokens · $0.001
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Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,aegislashLead: 39% BRING: dragapult, 26% BRING: gholdengo, 21% BRING: aegislash Pick 2: 52% BRING: gholdengo, 21% BRING: aegislash, 12% BRING: kingambit Pick 3: 42% BRING: aegislash, 24% BRING: kingambit, 23% BRING: corviknight
Gemma 4 31B broughtIncineroar,palafin,garchompThe opponent's team is heavily composed of Steel and Ghost types. Incineroar provides crucial Fire coverage and Intimidate, Palafin offers Water/Fighting pressure, and Mega Garchomp provides Ground coverage and raw power to break through the Steel types.
Reasoning trace (64 words)
The opponent's team is extremely Steel-heavy (Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon) and Ghost-heavy (Aegislash, Gholdengo, Dragapult). I need strong Fire and Fighting coverage. Incineroar is essential for Intimidate and Fire damage. Palafin provides strong Water/Fighting pressure. Garchomp (Mega) provides Ground coverage for the Steel types and high speed/power. Incineroar leads to disrupt with Fake Out and Intimidate. Deciding factor: Matchup (Opponent is heavily Steel/Ghost).
- Turn 1Jev 1.13 used
Shadowball34% MOVE: shadowball, 24% SWITCH: aegislash, 21% SWITCH: gholdengo
Gemma 4 31B usedFakeoutDragapult is significantly faster than Incineroar. Fake Out is the standard lead move to break momentum and flinch the opponent.
Reasoning trace (37 words)
Dragapult is significantly faster than Incineroar. Fake Out is the standard lead move to break momentum, flinch the opponent, and provide a free turn or a safe switch. Deciding factor: speed (Dragapult outspeeds everything, Fake Out disrupts).
- Turn 2Jev 1.13 used
Shadowball34% MOVE: shadowball, 33% SWITCH: gholdengo, 33% SWITCH: aegislash
Gemma 4 31B usedPartingshotDragapult is significantly faster than Incineroar. Parting Shot allows me to lower its stats and pivot to a more favorable matchup while maintaining momentum.
Reasoning trace (35 words)
Dragapult is much faster than Incineroar and will likely attack again. Parting Shot allows me to lower its stats and pivot to a better matchup (like Garchomp or Palafin) while maintaining momentum. Deciding factor: speed/pivot.
Gemma 4 31B switched toGarchompDragapult's Special Attack is lowered, and Garchomp is a strong offensive counter that can threaten a knockout.
Reasoning trace (73 words)
The opponent's Dragapult has been hit by Intimidate and Parting Shot, reducing its Attack by 2 and Special Attack by 1. Incineroar is now out of moves that can effectively deal with Dragapult and has already used Parting Shot. Garchomp is a strong counter to Dragapult due to its typing and high attack, and it can potentially OHKO or severely damage it. Deciding factor: Matchup. Garchomp is the best switch-in to handle Dragapult.
- Turn 3Jev 1.13 switched to
Gholdengo44% SWITCH: gholdengo, 30% SWITCH: aegislash, 26% MOVE: shadowball
Gemma 4 31B usedDragonclawmegaGarchomp is faster than Dragapult (169 vs 142) and has a strong STAB move in Dragon Claw. Dragapult's Special Attack is also lowered, making it less of a threat.
Reasoning trace (38 words)
Garchomp is faster than Dragapult (169 vs 142). Dragapult has been weakened by Parting Shot (-1 SpA). Dragon Claw is a strong STAB move that should deal significant damage or a knockout. Deciding factor: speed and likely knockout.
- Turn 4Jev 1.13 used
Steelbeam32% MOVE: steelbeam, 26% SWITCH: aegislash, 13% MOVE: poltergeist
Gemma 4 31B switched toIncineroarGholdengo is immune to Earthquake and resists Dragon Claw, making Mega Garchomp a bad matchup. Incineroar can threaten Gholdengo with super-effective Fire moves.
Reasoning trace (85 words)
Gholdengo is a Steel/Ghost type and is immune to Earthquake and Fighting moves. Mega Garchomp's Dragon Claw is not very effective. Gholdengo is slower than Mega Garchomp. Switching to Palafin or Incineroar is an option, but Incineroar can threaten Gholdengo with Flare Blitz. However, Gholdengo is already weakened. Wait, Gholdengo is immune to Earthquake. Dragon Claw is not very effective. Rock Slide is neutral. Incineroar's Flare Blitz is super effective. Deciding factor: bad matchup. Mega Garchomp cannot hit Gholdengo effectively. Incineroar is the best counter.
- Turn 5Jev 1.13 switched to
Aegislash41% SWITCH: aegislash, 30% SWITCH: dragapult, 11% MOVE: poltergeist
Gemma 4 31B usedFlareblitzGholdengo is at 12% HP and is weak to Fire. Flare Blitz will easily secure the knockout.
Reasoning trace (22 words)
Gholdengo is at 12% HP. Incineroar's Flare Blitz is a super-effective move that will easily secure the knockout. Deciding factor: likely knockout.
- Turn 6Jev 1.13 switched to
Dragapult52% SWITCH: dragapult, 25% MOVE: kingsshield, 12% MOVE: shadowball
Gemma 4 31B usedFlareblitzAegislash is at 19% HP and is Steel/Ghost. Incineroar's Flare Blitz is super effective and should easily secure the knockout.
Reasoning trace (31 words)
Aegislash is at 19% HP and is Steel/Ghost. Incineroar's Flare Blitz is super effective and should easily secure the knockout, even if Aegislash is in Shield Forme. Deciding factor: likely knockout.
- Turn 7Jev 1.13 used
Shadowball62% MOVE: shadowball, 14% MOVE: thunderbolt, 10% MOVE: uturn
Gemma 4 31B usedPartingshotDragapult is much faster than Incineroar and will likely knock it out this turn. Parting Shot allows me to pivot to a healthier teammate while reducing the opponent's attack.
Reasoning trace (246 words)
Dragapult is significantly faster than Incineroar and can likely OHKO or severely damage it with Shadow Ball or other moves. Incineroar is at low HP (34.2%). Parting Shot allows me to pivot to a healthier teammate while lowering Dragapult's attack, though Dragapult is likely a special attacker here. Switching to Palafin or Mega Garchomp is safer. However, Parting Shot provides a strategic advantage for the next switch. Deciding factor: speed/survivability. Dragapult outspeeds and will likely KO Incineroar. Wait, Palafin is available. If I use Parting Shot, I can bring in Palafin or Garchomp. If I just switch, I take a hit. Parting Shot is the standard play for Incineroar to maintain momentum. Actually, looking at the opponent's team: Gholdengo (12%), Aegislash (19%), Dragapult (65%). They are all very low or moderately low. Palafin's Jet Punch could potentially clean up Gholdengo and Aegislash if they switch back in, but Dragapult is the current threat. Parting Shot is the best move to preserve Incineroar's utility (if it survives) or at least get a teammate in safely. But Incineroar is so low it might die to any hit. Let's check the legal actions. Parting Shot is available. Wait, if I use Parting Shot, I can bring in Mega Garchomp or Palafin. Mega Garchomp is a great answer to Dragapult if it's physical, but Dragapult is usually special. Palafin is bulky. Actually, the most important thing is to get Incineroar out of there. Parting Shot is the most efficient way.
Gemma 4 31B switched toGarchompIncineroar is at critical HP and cannot survive another hit from Dragapult. Garchomp-Mega is the superior switch-in to handle Dragapult's speed and power.
Reasoning trace (82 words)
The opponent's Dragapult is at 65% HP with -1 Atk and -1 SpA. My Incineroar is very low (22.8% HP) and cannot survive another strong hit. Palafin is a strong option, but Garchomp-Mega is likely the better answer to Dragapult due to its higher bulk and potential for a knockout. However, Palafin's Jet Punch is priority and can chip, but Dragapult is faster. Garchomp-Mega is the safer, more powerful switch-in. Deciding factor: bad matchup to switch out of (Incineroar is nearly KO'd).
- Turn 8Jev 1.13 used
Shadowball63% MOVE: shadowball, 27% SWITCH: aegislash, 10% SWITCH: gholdengo
Gemma 4 31B usedDragonclawMega Garchomp is faster than Dragapult and has a strong STAB Dragon Claw. With Dragapult's lowered stats and current HP, Dragon Claw is the most reliable way to secure a knockout or heavy damage.
Reasoning trace (53 words)
Dragapult is at 65% HP with -1 Atk and -1 SpA. Mega Garchomp is faster (158 vs 142) and has a huge attack stat. Dragon Claw is a strong STAB move that should deal significant damage or potentially KO, while Earthquake is not effective against Ghost types. Deciding factor: speed and likely knockout.
Jev 1.13 switched toAegislash59% SWITCH: aegislash, 41% SWITCH: gholdengo
- Turn 9Jev 1.13 used
Kingsshield37% MOVE: kingsshield, 24% MOVE: shadowball, 18% SWITCH: gholdengo
Gemma 4 31B usedEarthquakeAegislash is at 19% HP and is much slower than Mega Garchomp. Earthquake is super effective and will secure a knockout this turn.
Reasoning trace (44 words)
Opposing Aegislash is at 19% HP. Mega Garchomp is active. Aegislash is Steel/Ghost, so Earthquake is super effective. Aegislash is very slow (Base 60) compared to Mega Garchomp (Base 158). Earthquake will easily knock out Aegislash before it can move. Deciding factor: likely knockout.
- Turn 10Jev 1.13 used
Kingsshield44% MOVE: kingsshield, 18% MOVE: shadowball, 18% MOVE: sacredsword
Gemma 4 31B usedDragonclawAegislash is at 19% HP and is immune to Earthquake. Dragon Claw is a reliable neutral hit that will secure the knockout.
Reasoning trace (64 words)
Aegislash is at 19% HP. Mega Garchomp is active. Aegislash is Steel/Ghost, so Earthquake is not effective (Ghost immunity). Dragon Claw and Rock Slide are neutral. However, Aegislash often uses King's Shield to scout or lower attack. Since Aegislash is very low on HP, any neutral hit should knock it out. Dragon Claw is the most reliable neutral hit here. Deciding factor: likely knockout.
Jev 1.13 switched toGholdengo100% SWITCH: gholdengo
- Turn 11Jev 1.13 used
Steelbeam42% MOVE: steelbeam, 20% MOVE: nastyplot, 19% MOVE: poltergeist
Gemma 4 31B usedEarthquakeGholdengo is at 12% HP and Mega Garchomp is significantly faster. Earthquake will easily secure the knockout.
Reasoning trace (37 words)
The opponent's Gholdengo is at 12% HP. Mega Garchomp is much faster (158 vs 84) and has several moves that will easily knock it out. Earthquake is the most reliable and powerful option. Deciding factor: likely knockout.