Matches · 2026-10-09 · rules version c2
Gemma 4 31B vs Jev 1.13
Gemma 4 31B won in 17 turns · 2 min wall clock · 86,228 tokens · $0.002
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Decisions
- Team previewJev 1.13 brought
Dragapult,gholdengo,aegislashLead: 36% BRING: dragapult, 25% BRING: aegislash, 25% BRING: gholdengo Pick 2: 51% BRING: gholdengo, 22% BRING: aegislash, 10% BRING: corviknight Pick 3: 43% BRING: aegislash, 23% BRING: kingambit, 20% BRING: corviknight
Gemma 4 31B broughtIncineroar,palafin,annihilapeThe opponent's team is heavily biased toward Steel and Ghost types. Incineroar provides crucial Fire coverage and Intimidate, Palafin offers strong Water/Fighting pressure, and Annihilape can punish the Steel types and deal with the Ghost types.
Reasoning trace (74 words)
The opponent's team is extremely Steel-heavy (Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon) and Ghost-heavy (Aegislash, Gholdengo, Dragapult). I need strong Fire and Fighting coverage. Incineroar is essential for Intimidate and Fire damage. Palafin provides strong Water/Fighting pressure. Annihilape handles the Steel/Ghost core well with Rage Fist and Drain Punch. Garchomp is also strong, but Palafin's Jet Punch and Annihilape's bulk/coverage are more versatile against this specific Steel-heavy composition. Deciding factor: Matchup (Opponent's extreme Steel/Ghost bias).
- Turn 1Jev 1.13 used
Shadowball38% MOVE: shadowball, 23% SWITCH: aegislash, 17% SWITCH: gholdengo
Gemma 4 31B usedFakeoutDragapult is significantly faster than Incineroar. Fake Out is the standard lead play to break potential Focus Sashes or disrupt the opponent's first move.
Reasoning trace (34 words)
Dragapult is significantly faster than Incineroar. Fake Out is the standard lead play to break potential Focus Sashes or disrupt the opponent's first move. Deciding factor: speed (Dragapult outspeeds everything, Fake Out provides priority).
- Turn 2Jev 1.13 used
Shadowball46% MOVE: shadowball, 29% SWITCH: gholdengo, 25% SWITCH: aegislash
Gemma 4 31B usedPartingshotDragapult is much faster than Incineroar and threatens a knockout. Parting Shot allows a safe pivot to a better matchup while further weakening Dragapult's attack.
Reasoning trace (51 words)
Dragapult is significantly faster than Incineroar and can deal heavy damage with Shadow Ball or Dragon-type moves. Parting Shot allows me to pivot to a better matchup while lowering Dragapult's attack (though it's already -1). Annihilape is a strong switch-in to Ghost moves. Deciding factor: bad matchup to switch out of.
Gemma 4 31B switched toAnnihilapeAnnihilape is the best matchup here, as it resists Dragapult's Ghost-type attacks and can threaten it with powerful Fighting or Ghost moves.
Reasoning trace (84 words)
The opponent's Dragapult has been hit by Parting Shot, reducing its Special Attack and Attack. Incineroar has already used Parting Shot, so it is switching out. I need to bring in a Pokémon that can handle Dragapult or pressure the rest of the opponent's team (Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon). Annihilape is a strong choice here as it resists Ghost and can threaten Dragapult with Rage Fist or Drain Punch. Deciding factor: Matchup. Annihilape is the best counter to Dragapult among the available switches.
- Turn 3Jev 1.13 switched to
Gholdengo41% SWITCH: gholdengo, 34% SWITCH: aegislash, 25% MOVE: shadowball
Gemma 4 31B usedRagefistDragapult is faster, but its Special Attack is lowered. Rage Fist hits for super effective damage and is the strongest immediate threat.
Reasoning trace (68 words)
Dragapult is significantly faster than Annihilape and likely to use Shadow Ball again. However, Dragapult's Special Attack has been lowered by Parting Shot. Rage Fist is a strong Ghost-type move that hits Dragapult for super effective damage, but Dragapult's speed is the deciding factor. Since Dragapult is likely to attack, and Annihilape can take a hit, Rage Fist is the best offensive play to pressure or KO.
- Turn 4Jev 1.13 used
Steelbeam36% MOVE: steelbeam, 22% SWITCH: aegislash, 19% MOVE: poltergeist
Gemma 4 31B usedRagefistAnnihilape is faster than Gholdengo and Rage Fist deals significant damage to Gholdengo's remaining 51% HP, likely securing a knockout.
Reasoning trace (59 words)
The opponent's Gholdengo is at 51% HP. Annihilape's Rage Fist is a Ghost-type move, and Gholdengo is Steel/Ghost, making it neutral to Ghost. Rage Fist's base power increases each time Annihilape is hit; however, it's already strong enough to likely secure a knockout or heavy damage. Gholdengo is slower than Annihilape (84 vs 112 speed). Deciding factor: likely knockout.
Jev 1.13 switched toAegislash67% SWITCH: aegislash, 33% SWITCH: dragapult
- Turn 5Jev 1.13 used
Shadowball31% MOVE: shadowball, 31% MOVE: sacredsword, 21% SWITCH: dragapult
Gemma 4 31B switched toIncineroarAnnihilape is Fighting/Ghost and Aegislash is Steel/Ghost, meaning Annihilape's Fighting moves are useless and its Ghost moves are resisted. Incineroar is a much better matchup and provides Intimidate support.
Reasoning trace (46 words)
Annihilape is facing Aegislash. Aegislash is a Steel/Ghost type, making it immune to Fighting moves (Drain Punch, Bulk Up) and resistant to Ghost moves (Rage Fist). Annihilape is at low HP (44.2%). Switching to Incineroar provides a better matchup and Intimidate support. Deciding factor: bad matchup.
- Turn 6Jev 1.13 switched to
Dragapult32% SWITCH: dragapult, 23% MOVE: sacredsword, 19% MOVE: shadowball
Gemma 4 31B usedPartingshotAegislash is a bad matchup for Incineroar due to Shadow Ball. Parting Shot allows me to pivot to a better counter while lowering Aegislash's attack further.
Gemma 4 31B switched toPalafinDragapult is significantly faster than Incineroar and can deal heavy damage. Palafin is the best switch-in here to handle Dragapult's potential attacks and provide offensive pressure.
- Turn 7Jev 1.13 switched to
Aegislash36% SWITCH: aegislash, 24% MOVE: thunderbolt, 20% MOVE: shadowball
Gemma 4 31B usedWavecrashDragapult is faster than Palafin but has -1 Special Attack from Parting Shot. Wave Crash with Mystic Water deals massive neutral damage to Dragapult's low special defense, maximizing the advantage of the opponent's stat drops.
Reasoning trace (262 words)
The opponent's Dragapult has -1 Attack and -1 Special Attack from Incineroar's Parting Shot. Palafin is slower than Dragapult (122 vs 142). Dragapult's Shadow Ball is its only revealed move, and it's neutral against Palafin. Wave Crash deals massive damage, but Jet Punch provides priority. However, Dragapult is frail. Deciding factor: Speed/Damage. Dragapult is faster, but its stats are lowered. Wave Crash is the strongest hit, but Jet Punch is safer. However, since Dragapult is -1 SpA, Wave Crash is likely the best play to maximize pressure or secure a KO if possible. Actually, looking at the stats, Wave Crash with Mystic Water against Dragapult's 75 SpD should do huge damage. Wait, Dragapult is Ghost/Dragon. Palafin's moves are Water and Fighting. Close Combat is resisted. Wave Crash is neutral. Jet Punch is neutral. If I switch to Annihilape, it resists Ghost (wait, no, Ghost is neutral to Ghost) and is bulky. But Palafin is already in. Let's check the damage: Wave Crash (120 BP) + Mystic Water (1.2x) vs Dragapult (75 SpD). This should be a massive hit. Wait, Dragapult is very fast. If I use Wave Crash, I take a hit. If I use Jet Punch, I hit first. But Wave Crash is much more likely to KO or leave it in range for others. Actually, the most consistent play to keep momentum or deal heavy damage is Wave Crash. Wait, looking at the legal actions, I have Flipturn too. Flipturn allows me to pivot. But Dragapult is at -1/-1. This is the time to hit it hard. Decision: Wave Crash.
- Turn 8Jev 1.13 switched to
Dragapult34% SWITCH: dragapult, 28% MOVE: kingsshield, 23% MOVE: sacredsword
Gemma 4 31B usedWavecrashAegislash is at 58% HP and is neutral to Water moves. Palafin is faster and Wave Crash provides the highest damage output to secure a likely knockout.
Reasoning trace (213 words)
The opponent's Aegislash is at 58% HP. Palafin is active. Aegislash is Steel/Ghost, so it's immune to Fighting (Close Combat) and resists Water (Jet Punch, Wave Crash, Flip Turn). However, Palafin's Water moves still do neutral damage to Steel/Ghost (Water is neutral to Steel, Ghost doesn't resist Water). Wait, Steel resists Water? No, Steel is neutral to Water. Ghost is neutral to Water. So Water moves are neutral. Aegislash is likely in Shield Forme after taking a hit or if it used a status move, but Wave Crash put it at 58%. If it's in Blade Forme, it's very frail. If it's in Shield Forme, it's bulky. Looking at the moves: - Jet Punch: Priority, neutral damage. - Wave Crash: High damage, neutral, recoil. - Close Combat: Immune (Ghost). - Flip Turn: Neutral damage, pivots. Aegislash's Shadow Ball is a threat. Palafin is faster than Aegislash (122 vs 60). Wave Crash should deal significant damage. Wait, Aegislash is Steel/Ghost. Water is neutral. Fighting is immune. Is there a better switch? Incineroar is neutral. Annihilape is Fighting/Ghost (Fighting is immune, Ghost is neutral). Wave Crash is the strongest neutral move. Aegislash is at 58%. Wave Crash from Palafin (134 Atk, Mystic Water) should likely KO or leave it very low. Deciding factor: likely knockout.
- Turn 9Jev 1.13 used
Shadowball37% MOVE: shadowball, 30% MOVE: thunderbolt, 16% SWITCH: aegislash
Gemma 4 31B switched toIncineroarDragapult is much faster than Palafin and likely to deal massive damage. Switching to Incineroar provides a resist to Ghost-type attacks and allows for a safe pivot.
Reasoning trace (169 words)
The deciding factor is speed. Dragapult is significantly faster than Palafin and can likely OHKO or severely damage it with a Ghost-type move (Shadow Ball is revealed). Palafin's Water moves are not very effective against Dragapult (though it's Dragon/Ghost, so Water is neutral, but the previous turn's "not very effective" suggests a Tera or a specific build, wait—Water is neutral to Dragon/Ghost. Why was it "not very effective"? Dragapult might be Tera Water or something else, or the game log is reflecting something specific). Regardless, Palafin is outsped and vulnerable. Switching to Incineroar provides a resist to Ghost and allows for a pivot or status. Wait, looking at the log: "Your Palafin used Wave Crash - It was not very effective - Opposing Dragapult is at 61/100 HP". Water is neutral to Dragon/Ghost. If it was "not very effective", Dragapult must be Tera Water or Tera Fire/Grass. If it's Tera Water, it's even more dangerous. Switching to Incineroar is the safest play to absorb a hit and regain momentum.
- Turn 10Jev 1.13 used
Shadowball67% MOVE: shadowball, 33% SWITCH: aegislash
Gemma 4 31B usedPartingshotDragapult is much faster than Incineroar, but Incineroar resists Shadow Ball. Parting Shot allows a safe pivot to a teammate that can better handle Dragapult or pressure the remaining team.
Reasoning trace (53 words)
Opposing Dragapult is at 61% HP and has -1 Attack. Incineroar is active. Dragapult is much faster than Incineroar. Dragapult's Shadow Ball is not very effective against Incineroar. Parting Shot allows for a safe pivot to a stronger counter or a teammate that can threaten Dragapult. Deciding factor: Pivot to a better matchup.
Gemma 4 31B switched toAnnihilapeAnnihilape is the best matchup for Dragapult, resisting its Ghost-type attacks and threatening it with powerful Fighting or Ghost moves.
Reasoning trace (75 words)
The opponent's Dragapult is at 61% HP with -2 Attack and -1 Special Attack. Incineroar is at 59.9% HP with -1 Special Defense. Dragapult is much faster. Palafin-Hero is a strong offensive threat, but Dragapult resists Water and can hit it with Ghost/Dragon moves. Annihilape is a great check to Dragapult, resisting Ghost and hitting it hard with Rage Fist or Drain Punch. Deciding factor: Matchup. Annihilape is the best answer to Dragapult's current state.
- Turn 11Jev 1.13 switched to
Aegislash52% SWITCH: aegislash, 48% MOVE: shadowball
Gemma 4 31B usedRagefistDragapult is heavily debuffed (ATK -2, SPA -1), making it unable to deal significant damage. Rage Fist is super effective and should secure a knockout or leave it in range for others.
Reasoning trace (65 words)
The opponent's Dragapult has been heavily debuffed by Incineroar's Intimidate and Parting Shot (ATK -2, SPA -1). Annihilape is active and has a strong Ghost-type move in Rage Fist. Dragapult is faster, but its damage output is currently very low. Rage Fist is super effective against Dragapult. Deciding factor: Likely knockout. Dragapult's stats are crippled, and Rage Fist deals significant damage to a Ghost/Dragon type.
- Turn 12Jev 1.13 used
Kingsshield34% MOVE: kingsshield, 24% SWITCH: dragapult, 22% MOVE: sacredsword
Gemma 4 31B usedRagefistAegislash is at 28% HP and is weak to Ghost-type moves. Rage Fist will easily secure the knockout.
Reasoning trace (48 words)
The opponent's Aegislash is at 28% HP. Annihilape's Rage Fist is a Ghost-type move and is super effective against Aegislash (Steel/Ghost). Rage Fist's base power increases as Annihilape takes hits. Even at base power 50, it should easily knock out Aegislash at 28% HP. Deciding factor: likely knockout.
- Turn 13Jev 1.13 used
Kingsshield36% MOVE: kingsshield, 27% SWITCH: dragapult, 18% MOVE: sacredsword
Gemma 4 31B usedRagefistAegislash is at very low HP (28%). Annihilape has a +1 Attack boost and Rage Fist is a powerful Ghost-type move that hits Aegislash for neutral damage, while Drain Punch is super effective. Rage Fist is the most reliable knockout here.
Jev 1.13 switched toDragapult100% SWITCH: dragapult
- Turn 14Jev 1.13 used
Shadowball65% MOVE: shadowball, 20% MOVE: uturn, 8% MOVE: thunderbolt
Gemma 4 31B switched toIncineroar - Turn 15Jev 1.13 used
Shadowball100% MOVE: shadowball
Gemma 4 31B usedPartingshotDragapult is significantly faster than Incineroar. Parting Shot allows me to pivot to a better matchup while further reducing Dragapult's attack.
Reasoning trace (70 words)
The opponent's Dragapult is much faster than Incineroar. Incineroar is at 47.5% HP and is vulnerable to Ghost-type moves (though it resists Dark, it's neutral to Ghost). Parting Shot allows for a safe pivot to a better matchup while lowering Dragapult's attack (though it's already -1). Annihilape or Palafin could handle Dragapult better, but Parting Shot is the most strategic play to maintain momentum. Deciding factor: speed (Dragapult outspeeds Incineroar).
Gemma 4 31B switched toPalafinDragapult is heavily debuffed in both Attack and Special Attack. Palafin-Hero is the best choice here to maintain offensive pressure and threaten a knockout with its high attack and speed.
- Turn 16Jev 1.13 used
Shadowball100% MOVE: shadowball
Gemma 4 31B usedJetpunchDragapult is significantly faster than Palafin-Hero, but its Special Attack is lowered by Parting Shot. Jet Punch provides priority to chip away at its health and potentially secure a knockout or force a switch.
- Turn 17Jev 1.13 used
Shadowball100% MOVE: shadowball
Gemma 4 31B usedJetpunchDragapult is at 27% HP and Palafin-Hero's priority Jet Punch should be sufficient to secure the knockout.
Reasoning trace (44 words)
The opponent's Dragapult is at 27% HP and has significant stat drops (ATK -2, SPA -1). Palafin-Hero is active. Jet Punch is a priority move and should be enough to secure the knockout given Dragapult's low HP and frail defenses. Deciding factor: likely knockout.