Matches · 2026-10-09 · rules version c1

Jev 1.13 vs DeepSeek V4.1 Flash

Player 1
Jev 1.13's team
autopilot 0%
Player 2 · winner
DeepSeek V4.1 Flash's team
autopilot 7%

DeepSeek V4.1 Flash won in 12 turns · 56 s wall clock · 62,348 tokens · $0.010

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Jev 1.13 brought Dragapult,gholdengo,aegislash5,827 tok · 1.3 s · $0.0002

    Lead: 37% BRING: dragapult, 26% BRING: gholdengo, 23% BRING: aegislash Pick 2: 50% BRING: gholdengo, 23% BRING: aegislash, 10% BRING: corviknight Pick 3: 42% BRING: aegislash, 23% BRING: corviknight, 22% BRING: kingambit

    DeepSeek V4.1 Flash brought Dragonite,gholdengo,kingambitautopilot3,626 tok · 13.8 s · $0.0014
    Reasoning trace (1,161 words)
    We need choose 3 of 6 to bring. Opponent has Aegislash, Corviknight, Gholdengo, Kingambit, Dragapult, Archaludon. All Steel-heavy. We want strong matchup. Our team: Dragonite, Gholdengo, Kingambit, Dragapult, Garganacl, Rotom-Wash.
    
    Their team is mostly Steel/Ghost/Dragon. Fighting moves help (Body Press on Garganacl). Kingambit is strong vs Ghost/Dark. Rotom-Wash good vs Corviknight, Archaludon? Fire weakness? Actually Archaludon Steel/Dragon, Rotom-Wash Thunderbolt neutral, Hydro Pump neutral? Water vs Steel/Dragon - neutral. But Archaludon has Stamina possibly. 
    
    We need lead. Opponent likely leads something. Bring Dragonite (multiscale + DD), Kingambit (Sucker Punch for Ghosts), and something like Rotom-Wash or Garganacl. Garganacl can wall physical, Salt Cure hurts Steel types. But many of their mons have Ghost/Steel - Kingambit has Dark/Steel, immune to Salt Cure? No, Ghost/Steel: Aegislash, Gholdengo, Dragapult are Ghost; Salt Cure is Rock - neutral or super effective vs Flying? Corviknight Flying/Steel: Rock neutral? Actually Rock vs Steel neutral, vs Flying super effective = neutral? Rock vs Corviknight: Rock is super effective on Flying, not very effective on Steel -> neutral. Salt Cure is Rock, so vs Corviknight neutral. But they have many Steel types, Salt Cure does residual damage. 
    
    But we need to choose 3. Best core: Dragonite, Kingambit, Garganacl? Or Dragapult for speed? Dragapult is very fast (213 speed) - can outspeed their Dragapult? Base 142 speed, our Dragapult has 213 vs their base 142. With Choice Scarf, outspeed everything. But moves: Shadow Ball, Draco Meteor, Fire Blast, U-turn. Shadow Ball hits Ghosts super effective (Aegislash, Gholdengo, Dragapult). Fire Blast hits Corviknight, Archaludon? Archaludon takes neutral from Fire? Steel/Dragon: Fire neutral? Actually Fire vs Steel super effective, vs Dragon not very effective? Neutral? Fire vs Steel/Dragon: Fire vs Steel 2x, vs Dragon 0.5x = 1x neutral. So neutral. But Fire Blast good vs Corviknight (Steel/Flying: Fire 2x? Steel weak to Fire, Flying neutral -> 4x? No, Steel takes 2x, Flying takes 1x, multiply: 2x * 1x = 2x. Actually dual type: Fire vs Steel 2x, vs Flying 1x => 2x. Super effective). 
    
    Kingambit with Sucker Punch for priority, good vs Ghosts. Dragonite with Multiscale and Dragon Dance can sweep. Garganacl can wall physical and spread Salt Cure. 
    
    Opponent likely leads with something like Aegislash or Corviknight. We want a lead that pressures. Dragonite lead with Multiscale can take a hit and DD. But Aegislash has Ghost moves? Aegislash often special or mixed. Dragonite's Extreme Speed is priority. But Dragonite is weak to Ice, Rock, Dragon, Fairy. Aegislash might have Shadow Ball, Flash Cannon, King's Shield, etc. Not super effective. Corviknight might have Brave Bird, Body Press, U-turn, Defog. Brave Bird hits Dragonite? Flying vs Dragon neutral? Flying vs Dragon 1x, vs Flying? Dragonite is Dragon/Flying: Flying vs Dragon 1x, vs Flying 0.5x? Actually Flying vs Flying is 0.5x, so 1x * 0.5x = 0.5x. Not very effective. So Dragonite good vs Corviknight? But Corviknight could have Iron Head? Steel vs Dragon 1x? Actually Steel vs Dragon 1x, vs Flying 1x = 1x. 
    
    Maybe lead with Rotom-Wash? Rotom-Wash has Levitate, immune to Ground. Good vs Corviknight (Thunderbolt super effective? Electric vs Flying 2x, vs Steel 1x = 2x? Actually Electric vs Corviknight: Electric vs Flying 2x, vs Steel 1x => 2x. Super effective). Also good vs Archaludon? Electric vs Steel/Dragon neutral? Electric vs Steel 1x, vs Dragon 1x = 1x. Hydro Pump vs Corviknight neutral? Water vs Flying 1x, vs Steel 1x = 1x. Not great.
    
    We need consider opponent's likely team. They have all Steel types, so Fighting moves are strong. Our Garganacl has Body Press, which hits Steel types super effectively? Body Press is Fighting, vs Steel 2x, but Ghost/Steel: Fighting vs Ghost 0x? Wait Fighting vs Ghost is 0x! So Body Press would not affect Aegislash, Gholdengo, Dragapult. That's bad. So Garganacl's Body Press is useless against Ghost/Steel. Salt Cure is Rock, which hits Ghost/Steel neutral? Rock vs Ghost 1x, vs Steel 1x? Actually Rock vs Steel 1x? Rock vs Steel is 0.5x? No, Rock vs Steel is 0.5x? Let's check: Rock is not very effective against Steel (0.5x), and Rock vs Ghost is 1x, so 0.5x. So Salt Cure is 0.5x against Aegislash, Gholdengo, Dragapult. Bad. Garganacl has Iron Defense and Recover, but its attacks are not good vs their team. So Garganacl is a poor choice.
    
    Thus better bring Dragonite, Kingambit, Dragapult? Or Rotom-Wash? Gholdengo? Our Gholdengo has Make It Rain (Steel), Shadow Ball (Ghost). Shadow Ball super effective vs Ghost types (Aegislash, Gholdengo, Dragapult). Make It Rain hits Steel neutral? Steel vs Steel 0.5x? Actually Steel vs Steel 0.5x, so Make It Rain is 0.5x vs Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon? That's bad. But Gholdengo's Shadow Ball is good vs Ghosts. However, opponent's Gholdengo also has Ghost/Steel, so our Gholdengo's Shadow Ball is 2x vs their Gholdengo. But their Gholdengo might have Shadow Ball too. Gholdengo is frail? Actually our Gholdengo has 164 HP, 115 Def, 111 SpD. Opponent's Gholdengo base stats: HP 87, Def 95, SpD 91 - likely weaker. But speed: our Gholdengo 149 vs their base 84 => we are faster. So we could lead Gholdengo and Shadow Ball their Gholdengo? But they might lead something else.
    
    Kingambit is a strong late-game sweeper. With Supreme Overlord, if we lose mons, it gets stronger. Sucker Punch is priority, good vs Dragapult (Ghost) - Sucker Punch is Dark, super effective vs Ghost? Dark vs Ghost 2x? Actually Dark vs Ghost 2x, so Sucker Punch would be super effective vs Aegislash, Gholdengo, Dragapult. But Sucker Punch only works if opponent attacks. Against King's Shield Aegislash, it might fail. But still strong.
    
    Dragapult is fastest, with Choice Scarf, can revenge kill. But locked into one move. Shadow Ball is good vs Ghosts. Draco Meteor hits Dragon types (their Dragapult, Archaludon). Fire Blast hits Corviknight, Archaludon neutral. U-turn for momentum.
    
    Dragonite: Multiscale allows it to survive a hit, then Dragon Dance. But it's slow (132 speed). Their Dragapult is faster (base 142). So Dragapult could outspeed and hit Dragonite with Dragon Darts? But we don't know their moves. Dragonite can take a hit with Multiscale, then DD and sweep. But if they have a Fairy move? None of their mons appear Fairy. So Dragonite is safe from super effective hits except maybe Ice from? Corviknight no, Aegislash no, Gholdengo no, Kingambit no, Dragapult no, Archaludon no. So Dragonite is only weak to Dragon (their Dragapult) and Rock? No Rock moves likely. So Dragonite is very safe. Multiscale ensures it takes even a Dragon move well. Then DD and sweep. So Dragonite is a great bring.
    
    So core: Dragonite, Kingambit, Dragapult? But we might want Gholdengo for special attacking. But Gholdengo's Make It Rain is bad vs Steel, but Shadow Ball is good. However, Kingambit already covers Ghosts with Sucker Punch. Dragapult covers fast threats and Ghosts. Dragonite covers sweeps. That seems a solid trio. But what about Rotom-Wash? It can handle Corviknight and Archaludon with Thunderbolt and Hydro Pump? Hydro Pump vs Archaludon neutral, Thunderbolt vs Corviknight super
    Incident report
    [PARSE ERROR] No BRING: line. Bringing dragonite, gholdengo, kingambit.
  2. Turn 1
    Jev 1.13 used Shadowball1,926 tok · 0.5 s · $0.0001

    42% MOVE: shadowball, 25% MOVE: thunderbolt, 14% SWITCH: aegislash

    DeepSeek V4.1 Flash used Dragondance1,885 tok · 6.3 s · $0.0006

    Dragapult outspeeds Dragonite (142 vs 132), but Multiscale halves the first hit, so Dragonite survives. Dragon Dance boosts Speed to 198, letting Dragonite outspeed and threaten a KO next turn with ExtremeSpeed or Earthquake.

    Reasoning trace (188 words)
    Dragonite vs Dragapult. Dragapult is faster (142 vs 132) and likely carries Dragon Darts or Shadow Ball. Multiscale halves damage. Dragonite can't outspeed. ExtremeSpeed is priority +2, so it goes first regardless. But Dragapult likely has a super-effective move? Dragapult's Ghost moves hit Dragonite neutrally, Dragon moves hit super effectively. Actually Dragonite is Dragon/Flying, Dragon moves are super effective against Dragon.
    
    ExtremeSpeed priority would hit first. But does it KO? Probably not. Dragapult could Draco Meteor or Dragon Darts.
    
    Best play: Dragon Dance to set up? But Dragapult is faster and could hit hard. With Multiscale, Dragonite survives a hit. Actually setting up Dragon Dance is risky since Dragapult outspeeds even after +1 (142 vs 198 after +1, actually 132*1.5=198 > 142, so Dragonite would outspeed after DD).
    
    But Dragapult could just attack. With Multiscale, Dragonite takes halved damage. Dragon Dance then next turn outspeed and KO.
    
    Alternatively, ExtremeSpeed now for chip. Hmm.
    
    Actually the safest: Dragon Dance. Multiscale protects. Then next turn outspeed with +1 and KO with ExtremeSpeed/EQ.
    
    But if Dragapult uses Dragon Darts, it's super effective, halved by Multiscale. Dragonite survives.
    
    I'll go Dragon Dance.
  3. Turn 2
    Jev 1.13 used Shadowball1,842 tok · 0.4 s · $0.0001

    69% MOVE: shadowball, 18% SWITCH: aegislash, 13% SWITCH: gholdengo

    DeepSeek V4.1 Flash used Earthquake1,966 tok · 2.4 s · $0.0006

    Dragapult is Ghost-type, so ExtremeSpeed (Normal) won't connect. Earthquake hits neutrally and at +1 Atk from 204 should knock out the frail Dragapult, and Dragonite survives one Shadow Ball.

    Reasoning trace (191 words)
    Dragonite at +1 Spe is 132*1.5=198, still slower than Dragapult's 142 base (213 speed). So Dragapult moves first. Dragonite has Multiscale broken? It took Shadow Ball at 138/168, so Multiscale likely still active (full HP first hit). Actually Multiscale halves damage at full HP; it took 30 damage, so Multiscale was active.
    
    Dragapult likely has Choice Specs or similar. Shadow Ball won't KO Dragonite. ExtremeSpeed is priority +2, so it moves first regardless of speed. At +1 Atk, ExtremeSpeed on Dragapult (75 Def, 88 HP) - could KO. Dragapult is frail. ExtremeSpeed 80 BP +1 Atk from 204 Atk should heavily damage/KO.
    
    Actually Dragapult is Ghost type - ExtremeSpeed is Normal, doesn't hit Ghost! Dragapult is Dragon/Ghost. Normal moves don't affect Ghost. So ExtremeSpeed fails.
    
    Earthquake hits Dragapult (Ground vs Dragon/Ghost - neutral). At +1 Atk, EQ 100 BP should KO Dragapult likely. Dragapult 88 HP, 75 Def. 204 Atk +1 = 306. EQ damage huge. Yes KO.
    
    But Dragapult moves first with Shadow Ball. Dragonite survives. Then EQ KOs.
    
    Alternatively Dragon Dance again - but Dragapult could KO next turn. Better to attack now with Earthquake.
    
    Earthquake is the answer.
  4. Turn 3
    Jev 1.13 used Shadowball1,914 tok · 0.4 s · $0.0001

    39% MOVE: shadowball, 33% SWITCH: aegislash, 28% SWITCH: gholdengo

    DeepSeek V4.1 Flash used Extremespeed1,717 tok · 0.9 s · $0.0003

    Opposing Dragapult is at 15% HP and Dragonite has ExtremeSpeed, which has priority and will knock it out before Dragapult can move. No need to risk anything else.

    Reasoning trace (17 words)
    Dragapult at 15% HP, Dragonite has +1 speed and ExtremeSpeed priority. ExtremeSpeed will KO before Dragapult moves.
  5. Turn 4
    Jev 1.13 used Shadowball1,957 tok · 0.5 s · $0.0001

    90% MOVE: shadowball, 5% SWITCH: gholdengo, 5% SWITCH: aegislash

    DeepSeek V4.1 Flash used Earthquake1,866 tok · 3.6 s · $0.0005

    Dragonite is at 14 HP but has +1 Speed, making it faster than Dragapult. Extreme Speed is Normal and Ghost-types are immune, so Earthquake is the reliable KO on the 15% Dragapult before it can attack.

    Reasoning trace (86 words)
    Dragonite at 14 HP, Dragapult at 15%. Extreme Speed is Normal type, immune vs Ghost. Earthquake hits Dragapult (Ground vs Dragon/Ghost - Ground is neutral vs Ghost? Ground vs Ghost is neutral, Ground vs Dragon is neutral). Earthquake should KO the 15% Dragapult. But Dragapult is faster (142 vs 132+1=198? Actually Dragonite has +1 speed, 132*1.5=198 > 142). So Dragonite is faster now. Earthquake KOs.
    
    Wait, but Dragapult could have Sucker Punch? No, it's special. Earthquake is the safe KO. Extreme Speed is immune. So Earthquake.
    DeepSeek V4.1 Flash switched to Kingambit2,013 tok · 5.8 s · $0.0006

    Dragonite fainted, so I must switch. Opposing Dragapult is at 15% HP and only revealed Shadow Ball. Kingambit resists Ghost (Dark/Steel) and can threaten with Sucker Punch next turn, while Gholdengo takes super-effective Ghost damage. Kingambit is the safer switch.

    Reasoning trace (202 words)
    Opposing Dragapult is at 15% HP, likely to switch or attack. I need to bring in something that handles Dragapult. Gholdengo is immune to Shadow Ball? No, Ghost hits Ghost super effectively... actually Gholdengo is Steel/Ghost, Ghost is super effective against Ghost. But Gholdengo resists? No. Shadow Ball from Dragapult would hit Gholdengo neutrally? Ghost vs Steel is neutral, Ghost vs Ghost is super effective, so net neutral. Actually Steel resists Ghost? No, Steel does not resist Ghost. Ghost is super effective vs Ghost, neutral vs Steel = 2x? No, type effectiveness multiplies: Ghost vs Steel = 0.5? Let me recall: Steel resists... Steel resists Normal, Flying, Rock, Bug, Steel, Grass, Ice, Dragon, Fairy, Psychic. Not Ghost. Ghost vs Ghost = 2x. So Shadow Ball would be 2x on Gholdengo. Bad.
    
    Kingambit is Dark/Steel - Ghost vs Dark = 0.5x, Ghost vs Steel = 1x, so 0.5x. Kingambit resists Shadow Ball. And Sucker Punch can KO the weakened Dragapult. Kingambit is the best switch.
    
    Actually, Dragapult at 15% - Sucker Punch would KO. But we're switching in, so opponent moves first. Kingambit resists Shadow Ball well. Good choice.
    
    Alternatively, could we just... we have to switch since Dragonite fainted. Kingambit is best.
  6. Turn 5
    Jev 1.13 switched to Aegislash1,996 tok · 0.4 s · $0.0001

    37% SWITCH: aegislash, 34% SWITCH: gholdengo, 29% MOVE: shadowball

    DeepSeek V4.1 Flash used Suckerpunch1,801 tok · 1.3 s · $0.0004

    Dragapult is at 15% HP and Kingambit's Sucker Punch is priority, so it KOs before Dragapult can act. Even if Dragapult attacks, Sucker Punch connects and secures the knockout.

    Reasoning trace (69 words)
    Dragapult at 15% HP, Kingambit's Sucker Punch should KO. But Dragapult is faster and could use Shadow Ball... Sucker Punch only works if target attacks. Dragapult likely attacks, so Sucker Punch KOs. Actually Dragapult could switch or use status. But Sucker Punch is priority and KOs. Kowtow Cleave also KOs but slower - Dragapult Shadow Ball won't KO Kingambit (Dark/Steel resists Ghost). So either works. Sucker Punch priority guarantees.
  7. Turn 6
    Jev 1.13 used Kingsshield2,140 tok · 0.5 s · $0.0001

    41% MOVE: kingsshield, 23% MOVE: sacredsword, 19% SWITCH: gholdengo

    DeepSeek V4.1 Flash used Kowtowcleave1,932 tok · 1.6 s · $0.0005

    Aegislash in Shield Forme is slow (60 Spe) so Kingambit outspeeds without needing Sucker Punch's priority. Dark moves are super effective on its Ghost typing, and Kowtow Cleave is reliable regardless of whether Aegislash attacks or uses King's Shield.

    Reasoning trace (124 words)
    Aegislash in Shield Forme has huge defenses; Sucker Punch only works if it attacks. Kingambit's Dark moves are super effective vs Ghost. Aegislash likely will attack or use King's Shield. Kowtow Cleave is safer since it doesn't depend on opponent attacking. Actually Aegislash is Steel/Ghost - Dark is super effective. Kowtow Cleave is reliable. But Sucker Punch priority could catch it. Aegislash in shield form is slow (60 speed), Kingambit is 70 speed so Kingambit outspeeds anyway. So no need for Sucker Punch priority. Use Kowtow Cleave for reliable damage.
    
    Actually Aegislash might King's Shield which blocks contact moves and lowers attack. Kowtow Cleave is contact. Iron Head also contact. Hmm. But we don't know its moveset. Best to just attack with Kowtow Cleave.
  8. Turn 7
    Jev 1.13 used Kingsshield2,159 tok · 0.4 s · $0.0001

    27% MOVE: kingsshield, 27% MOVE: sacredsword, 23% SWITCH: gholdengo

    DeepSeek V4.1 Flash used Kowtowcleave1,966 tok · 2.5 s · $0.0005

    Aegislash likely uses King's Shield again to block Sucker Punch, so the safe reliable option is Kowtow Cleave which still hits hard through the shield. Kingambit's Dark STAB with Black Glasses pressures Aegislash's Shield Forme.

    Reasoning trace (128 words)
    Aegislash in Shield Forme has huge defenses. Kingambit is -1 ATK. Sucker Punch fails if Aegislash uses King's Shield (status move). Kowtow Cleave is safer and hits through. Actually Aegislash likely to King's Shield again to block Sucker Punch. Kowtow Cleave is the reliable Dark move. But Aegislash in shield form is very bulky.
    
    Actually, best play: Kowtow Cleave to avoid King's Shield blocking Sucker Punch. But Aegislash could just attack. Let me think - Aegislash likely uses King's Shield to reset. Kowtow Cleave is safe.
    
    Alternatively switch to Gholdengo which resists Ghost/Steel? Gholdengo is Steel/Ghost, immune to... Aegislash's Ghost moves would hit Gholdengo neutrally. Actually Gholdengo resists Steel and is immune to... no.
    
    Kingambit's Sucker Punch is risky vs King's Shield. Kowtow Cleave is the safe choice.
  9. Turn 8
    Jev 1.13 switched to Gholdengo2,173 tok · 0.4 s · $0.0001

    62% SWITCH: gholdengo, 19% MOVE: kingsshield, 9% MOVE: sacredsword

    DeepSeek V4.1 Flash used Kowtowcleave1,818 tok · 1.0 s · $0.0004

    Aegislash is at 1% HP with its Focus Sash already consumed, so any damaging move KOs it. Sucker Punch fails if it uses King's Shield, so Kowtow Cleave is the safe guaranteed kill.

    Reasoning trace (30 words)
    Aegislash at 1% HP, Focus Sash already used. Any attack kills it. Sucker Punch only works if it attacks; Aegislash likely uses King's Shield. Kowtow Cleave is safe and kills.
    Jev 1.13 switched to Dragapult1,991 tok · 0.4 s · $0.0001

    70% SWITCH: dragapult, 30% SWITCH: aegislash

  10. Turn 9
    Jev 1.13 used Shadowball2,166 tok · 0.4 s · $0.0001

    37% MOVE: shadowball, 32% MOVE: uturn, 19% MOVE: thunderbolt

    DeepSeek V4.1 Flash used Suckerpunch2,033 tok · 2.3 s · $0.0005

    Dragapult is at 15% HP and faster than Kingambit, so Sucker Punch's priority is the only way to KO it before it moves. Even if Dragapult switches, Sucker Punch just fails harmlessly, whereas Kowtow Cleave risks eating a Shadow Ball first.

    Reasoning trace (95 words)
    Dragapult at 15% HP, faster than Kingambit. Sucker Punch only works if Dragapult attacks. Dragapult likely uses Shadow Ball or switches. Sucker Punch is priority and would KO the weakened Dragapult if it attacks. But if it switches, Sucker Punch fails. Still, Sucker Punch is the safest KO option - it's priority so it hits first regardless of speed.
    
    Actually if Dragapult uses Shadow Ball, Sucker Punch hits first and KOs. If Dragapult switches, Sucker Punch fails but we lose nothing. Kowtow Cleave would be outsped and we'd take Shadow Ball. Sucker Punch is best.
    Jev 1.13 switched to Aegislash

    100% SWITCH: aegislash

  11. Turn 10
    Jev 1.13 used Kingsshield2,136 tok · 0.4 s · $0.0001

    60% MOVE: kingsshield, 23% MOVE: sacredsword, 13% MOVE: shadowball

    DeepSeek V4.1 Flash used Suckerpunch2,752 tok · 6.2 s · $0.0010

    Aegislash is at 1 HP, so any hit KOs it. Sucker Punch has priority and will connect if Aegislash attacks, which it likely must do since it can't survive another turn. Even if it King's Shields, contact moves fail anyway, so Sucker Punch is the best coverage.

    Reasoning trace (556 words)
    Aegislash at 1% HP. Kingambit has Sucker Punch but Aegislash might use King's Shield. Actually Aegislash is at 1 HP, any attack kills it. But King's Shield blocks contact moves... Sucker Punch only works if opponent attacks. Kowtow Cleave is safer - it's a contact move though, King's Shield would block it. Ironhead also contact.
    
    Actually Aegislash at 1 HP - if it uses King's Shield, contact moves fail. But King's Shield only blocks if Aegislash is in Shield forme. Aegislash at 1 HP likely just attacks or shields.
    
    Safest: Kowtow Cleave is non-contact? No, Kowtow Cleave is contact. Ironhead contact. Sucker Punch contact.
    
    Hmm, all physical moves are contact. But Aegislash at 1 HP - if it uses King's Shield, we fail. But it's at 1 HP, it can't do much. Actually if it King's Shields, our move fails and it survives.
    
    But wait - Kingambit has -1 ATK. Still, any hit kills 1 HP Aegislash.
    
    Sucker Punch: only works if Aegislash uses an attacking move. If Aegislash uses King's Shield, Sucker Punch fails. If Aegislash attacks, Sucker Punch hits first and kills.
    
    Kowtow Cleave: works regardless, but if King's Shield is up, contact moves are blocked.
    
    Actually King's Shield blocks all contact moves regardless. So both fail against King's Shield.
    
    Best play: Sucker Punch - if Aegislash attacks, we kill it. If it King's Shields, we fail but it's at 1 HP anyway. Actually Aegislash at 1 HP will likely just attack or shield.
    
    Hmm, but if Aegislash King's Shields and we use Kowtow Cleave, we get -1 ATK again and it survives. Sucker Punch fails too.
    
    Actually the safest is to just attack. Aegislash at 1 HP - it can't survive any hit. Let me pick Sucker Punch since it goes first and kills if it attacks. But if it King's Shields, we fail.
    
    Actually, thinking about it - Aegislash at 1 HP with King's Shield would just stall. But it can't do much. Let me just use Kowtow Cleave - non-conditional, and if it doesn't shield, it dies.
    
    Wait, King's Shield blocks contact moves. Kowtow Cleave is contact. So if Aegislash shields, Kowtow fails.
    
    Sucker Punch also contact.
    
    Hmm. Both fail against shield. But Sucker Punch has priority and only works if opponent attacks.
    
    Given Aegislash is at 1 HP, it probably wants to attack to do damage before dying, or shield to survive. If it shields, we can't kill it this turn with contact moves.
    
    Actually, is there a non-contact move? No. All Kingambit moves are contact.
    
    So the question is: will Aegislash shield or attack? If it attacks, Sucker Punch kills. If it shields, nothing works.
    
    I'll go with Sucker Punch - it's the priority move and kills if it attacks. Actually, if Aegislash shields, Sucker Punch fails and we lose a turn but Aegislash is still at 1 HP.
    
    Hmm, but Kowtow Cleave would also fail against shield. So Sucker Punch is better because it has priority.
    
    Actually wait - if Aegislash uses King's Shield, contact moves fail. But if it uses an attack, Sucker Punch hits first. So Sucker Punch covers the attack case. If it shields, we fail either way.
    
    Best: Sucker Punch.
    
    Actually, let me reconsider. Aegislash at 1 HP - it's going to die to anything. It might just attack. Sucker Punch is the play.
  12. Turn 11
    Jev 1.13 used Kingsshield2,097 tok · 0.4 s · $0.0001

    49% MOVE: kingsshield, 31% MOVE: sacredsword, 15% MOVE: shadowball

    DeepSeek V4.1 Flash used Kowtowcleave2,055 tok · 2.5 s · $0.0004

    Aegislash is at 1% HP, so any damaging move KOs it. Sucker Punch fails if it uses King's Shield again, so the reliable choice is Kowtow Cleave, which hits regardless of whether it attacks or shields (shield only blocks, but we still need a move that connects when it doesn't shield).

    Reasoning trace (117 words)
    Aegislash is at 1% HP. Sucker Punch only works if the opponent attacks, but Aegislash used King's Shield last turn and may do so again. Kowtow Cleave is safe and will KO regardless. Actually King's Shield blocks damaging moves but Aegislash is at 1% — any hit KOs. But King's Shield protects. However, Sucker Punch fails against King's Shield too. Kowtow Cleave is the safe reliable option that KOs if it hits (King's Shield would block it though).
    
    Actually with 1% HP, Aegislash likely just uses King's Shield to block. But we need to attack. Kowtow Cleave is best — if Aegislash attacks, we still hit. Sucker Punch fails if they use King's Shield. So Kowtow Cleave.
  13. Turn 12
    Jev 1.13 used Kingsshield2,078 tok · 0.4 s · $0.0001

    45% MOVE: kingsshield, 36% MOVE: sacredsword, 15% MOVE: shadowball

    DeepSeek V4.1 Flash used Kowtowcleave2,516 tok · 5.0 s · $0.0007

    Aegislash is at 1% HP, so any hit KOs it. King's Shield could block, but Sucker Punch fails against status moves while Kowtow Cleave at least forces the issue and hits a switch-in. With Aegislash nearly dead, just attack.

    Reasoning trace (465 words)
    Aegislash at 1% HP. King's Shield blocks Sucker Punch but Kowtow Cleave hits through. Actually King's Shield blocks contact moves and lowers attack. But Aegislash is at 1% - any attack kills it. Kowtow Cleave is non-contact? Actually Kowtow Cleave is contact. Iron Head is contact too. Sucker Punch fails if Aegislash uses King's Shield (status move). Best to use Kowtow Cleave which will hit regardless - King's Shield only blocks if it's a contact move... actually King's Shield protects from all moves but lowers attack on contact. Wait, King's Shield protects the user from all attacks that turn. So any move gets blocked.
    
    Hmm, but Aegislash is at 1% HP. If it uses King's Shield, it survives. But it can't attack meaningfully. Actually King's Shield protects. So we should use a non-contact move? All our moves are contact except... Sucker Punch is contact. Kowtow Cleave is contact. Iron Head is contact.
    
    Actually King's Shield blocks all moves regardless of contact - contact just triggers the attack drop. So we can't break through.
    
    But wait - Aegislash at 1% HP. If it uses King's Shield, it survives this turn. Next turn it must attack or switch. Actually it could keep using King's Shield. But it can't do anything else.
    
    Best play: use Swords Dance to boost? No, we're at -2. Actually we want to hit it. Since it's at 1%, any hit kills. But King's Shield blocks.
    
    Hmm, actually let me reconsider. King's Shield in Gen 9 protects from all moves. So we can't hit it this turn if it uses King's Shield. But if it doesn't, we kill it.
    
    Given it's at 1%, it will likely use King's Shield to survive. But it can't do anything else productive. Actually it might switch out.
    
    Best move: use Kowtow Cleave - if it doesn't King's Shield, we kill. If it does, we get attack drop but survive. Actually we're already at -2.
    
    Alternatively, Swords Dance to reset? No, that doesn't help.
    
    Actually, the smart play: Aegislash at 1% will either King's Shield or switch. If we use Sucker Punch and it uses King's Shield (status), Sucker Punch fails. If it switches, Sucker Punch hits the incoming.
    
    Hmm. Let me just use Kowtow Cleave - it's the strongest and will kill if Aegislash doesn't protect. Actually wait, if Aegislash uses King's Shield, Kowtow Cleave is blocked and we get -1 more attack.
    
    Actually the best play might be to just attack with Iron Head or Kowtow. Since Aegislash is at 1%, it's basically dead regardless. Let me pick Kowtow Cleave.
    
    Actually, thinking more - if Aegislash uses King's Shield, it survives but at 1% HP. Then next turn it must do something. We can just keep attacking. Eventually it dies or switches.
    
    I'll go with Kowtow Cleave.