Matches · 2026-10-09 · rules version c1

Gemma 4 31B vs Jev 1.13

Player 1 · winner
Gemma 4 31B's team
autopilot 0%
Player 2
Jev 1.13's team
autopilot 0%

Gemma 4 31B won in 12 turns · 2 min wall clock · 68,454 tokens · $0.001

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Jev 1.13 brought Dragapult,gholdengo,aegislash5,824 tok · 1.3 s · $0.0002

    Lead: 38% BRING: dragapult, 25% BRING: gholdengo, 22% BRING: aegislash Pick 2: 55% BRING: gholdengo, 22% BRING: aegislash, 9% BRING: corviknight Pick 3: 38% BRING: aegislash, 28% BRING: kingambit, 22% BRING: corviknight

    Gemma 4 31B brought Incineroar,palafin,annihilape1,958 tok · 6.8 s

    The opponent's team is heavily composed of Steel and Ghost types. Incineroar provides essential Fire coverage and Intimidate, while Palafin and Annihilape offer strong Fighting and Water pressure to break through the Steel core.

    Reasoning trace (68 words)
    The opponent's team is extremely Steel-heavy (Aegislash, Corviknight, Gholdengo, Kingambit, Archaludon) and Ghost-heavy (Aegislash, Gholdengo, Dragapult).
    I need strong Fire and Fighting coverage. Incineroar is essential for Intimidate and Fire moves. Palafin provides strong Water/Fighting pressure. Annihilape is a great counter to the Steel/Ghost core with Rage Fist and Drain Punch.
    Incineroar leads to Fake Out and Intimidate the Steel types.
    
    Deciding factor: Matchup (Opponent is heavily Steel/Ghost).
  2. Turn 1
    Jev 1.13 used Shadowball1,965 tok · 0.4 s · $0.0001

    44% MOVE: shadowball, 21% SWITCH: aegislash, 15% SWITCH: gholdengo

    Gemma 4 31B used Fakeout1,799 tok · 4.0 s

    Dragapult is significantly faster than Incineroar. Fake Out is the standard lead play to break momentum, flinch the opponent, and provide a safe window to pivot or scout.

    Reasoning trace (38 words)
    Dragapult is significantly faster than Incineroar. Fake Out is the standard lead play to break momentum, flinch the opponent, and provide a safe window to pivot or scout.
    
    Deciding factor: speed (Dragapult outspeeds everything, Fake Out is necessary).
  3. Turn 2
    Jev 1.13 used Shadowball1,861 tok · 0.4 s · $0.0001

    44% MOVE: shadowball, 29% SWITCH: gholdengo, 27% SWITCH: aegislash

    Gemma 4 31B used Partingshot1,853 tok · 4.4 s

    Dragapult is significantly faster and Incineroar cannot deal meaningful damage. Parting Shot allows a safe pivot to a better matchup while further reducing Dragapult's attack.

    Reasoning trace (45 words)
    Dragapult is much faster than Incineroar and can hit hard with special moves. Parting Shot allows me to pivot to a better matchup while lowering Dragapult's attack (though it's already -1, it's still useful for the switch).
    
    Deciding factor: bad matchup to switch out of.
    Gemma 4 31B switched to Annihilape1,869 tok · 4.5 s

    Incineroar is a poor matchup for Dragapult and cannot deal significant damage. Annihilape resists Dragapult's Ghost-type attacks and can threaten it with powerful moves.

    Reasoning trace (48 words)
    Dragapult is currently at -2 Atk and -1 SpA due to Intimidate and Parting Shot. Annihilape is a strong counter to Dragapult, resisting its Ghost-type moves and threatening it with powerful Fighting or Ghost attacks.
    
    Deciding factor: bad matchup to switch out of (Incineroar cannot damage Dragapult effectively).
  4. Turn 3
    Jev 1.13 switched to Gholdengo2,031 tok · 0.5 s · $0.0001

    39% SWITCH: gholdengo, 34% SWITCH: aegislash, 27% MOVE: shadowball

    Gemma 4 31B used Ragefist1,974 tok · 4.6 s

    Dragapult is faster, but Rage Fist is super effective and should deal massive damage to the frail Dragapult.

    Reasoning trace (66 words)
    Opposing Dragapult is significantly faster than Annihilape and has a strong Ghost-type move (Shadow Ball). However, it has been hit by Parting Shot, reducing its Special Attack. Rage Fist is a strong Ghost-type move that hits Dragapult for super effective damage.
    
    Deciding factor: likely knockout. Rage Fist is super effective against Dragapult and should deal massive damage, potentially knocking it out or leaving it very low.
  5. Turn 4
    Jev 1.13 used Steelbeam2,204 tok · 0.4 s · $0.0001

    35% MOVE: steelbeam, 25% SWITCH: aegislash, 19% MOVE: poltergeist

    Gemma 4 31B used Ragefist2,004 tok · 4.0 s

    Opposing Gholdengo is at 54% HP and is weak to Ghost-type moves. Rage Fist is super effective and should secure a likely knockout this turn.

    Reasoning trace (32 words)
    Opposing Gholdengo is at 54% HP. Annihilape's Rage Fist is super effective against Steel/Ghost and has already dealt significant damage. A likely knockout is imminent with Rage Fist.
    
    <decision>
    MOVE: ragefist
    </decision>
    Jev 1.13 switched to Aegislash2,083 tok · 1.1 s · $0.0001

    69% SWITCH: aegislash, 31% SWITCH: dragapult

  6. Turn 5
    Jev 1.13 used Shadowball2,217 tok · 0.4 s · $0.0001

    38% MOVE: shadowball, 31% MOVE: sacredsword, 19% SWITCH: dragapult

    Gemma 4 31B switched to Incineroar2,208 tok · 5.4 s

    Annihilape is in a bad matchup against Aegislash, as it cannot use Fighting moves and Rage Fist is resisted. Switching to Incineroar provides a safer pivot and Intimidate support.

    Reasoning trace (61 words)
    Annihilape is at low HP (33.6%) and facing Aegislash. Aegislash is a Steel/Ghost type, making it immune to Fighting moves (Drain Punch, Bulk Up) and resistant to Ghost moves (Rage Fist). Annihilape is in a bad matchup and likely to be knocked out by a strong attack. Switching to Incineroar provides a safer pivot and Intimidate support.
    
    Deciding factor: bad matchup.
  7. Turn 6
    Jev 1.13 switched to Dragapult2,223 tok · 0.5 s · $0.0001

    31% SWITCH: dragapult, 28% MOVE: sacredsword, 18% MOVE: kingsshield

    Gemma 4 31B used Partingshot2,122 tok · 2.6 s

    Aegislash is a bad matchup for Incineroar due to Shadow Ball. Parting Shot allows me to pivot to a safer teammate while lowering Aegislash's attack further.

    Gemma 4 31B switched to Palafin2,752 tok · 21.0 s

    Dragapult is a dangerous offensive threat and Incineroar is a poor matchup. Annihilape is at low HP and would likely be knocked out, making Palafin the safer switch-in to absorb a hit.

    Reasoning trace (386 words)
    The opponent has Dragapult active, which is very fast and hits hard. Incineroar just used Parting Shot, but the prompt says "Turn 6: Opposing Dragapult came in, Your Incineroar used Parting Shot". Wait, the "RECENT TURNS" section says Turn 6 already happened. Let me re-read.
    
    Turn 6:
    - Opposing Dragapult came in
    - Your Incineroar used Parting Shot
    - Opposing Dragapult: atk -1, spa -1
    
    Wait, the "YOUR ACTIVE POKÉMON" section says Incineroar is active. If Parting Shot was used, Incineroar should have switched out. However, the "LEGAL ACTIONS" only list switching to Palafin or Annihilape. This suggests Incineroar is still the active Pokémon (perhaps the turn sequence in "RECENT TURNS" is describing the *previous* turn's resolution, and now we are at the start of the *next* turn, but the turn number says Turn 6).
    
    Actually, looking at the "RECENT TURNS" again:
    Turn 6:
    - Opposing Dragapult came in
    - Your Incineroar used Parting Shot
    - Opposing Dragapult: atk -1, spa -1
    
    If Parting Shot was used, Incineroar must have switched. But the "YOUR ACTIVE POKÉMON" says Incineroar. This is a contradiction in the provided state. Let's look at the "LEGAL ACTIONS".
    1. SWITCH: palafin
    2. SWITCH: annihilape
    
    Wait, if Incineroar is active, why are there only two switch options? Where are Gholdengo, Kingambit, and Garchomp? They are on the bench but not listed in legal actions. This is very strange.
    
    Let's re-examine the bench:
    - gholdengo
    - kingambit
    - palafin
    - garchomp
    - annihilape
    
    Legal actions:
    1. SWITCH: palafin
    2. SWITCH: annihilape
    
    This implies the other three are unavailable for some reason, or the legal actions list is incomplete. But I must choose from the legal actions.
    
    Dragapult is active. Incineroar is active. Dragapult is much faster. Incineroar is a bad matchup for Dragapult (Ghost moves hit Incineroar for neutral, but Dragapult is generally too fast and strong).
    
    Between Palafin and Annihilape:
    Annihilape is at 33.6% HP. Dragapult can likely OHKO it with Shadow Ball or Dragon-type moves.
    Palafin is at 100% HP. Palafin is a better switch-in to tank a hit, although Dragapult is still dangerous.
    
    Wait, if Incineroar is active and I have to switch, Palafin is the safer choice. Annihilape is too low on health.
    
    Deciding factor: bad matchup/low HP. Annihilape is too frail right now. Palafin is the only viable switch.
  8. Turn 7
    Jev 1.13 switched to Aegislash2,319 tok · 0.4 s · $0.0001

    35% SWITCH: aegislash, 26% MOVE: thunderbolt, 18% MOVE: shadowball

    Gemma 4 31B used Wavecrash2,276 tok · 6.3 s

    Dragapult has -1 Attack and -1 Special Attack from Parting Shot, significantly reducing its threat. Wave Crash deals massive damage and is the best way to pressure the opponent's fastest Pokémon.

    Reasoning trace (87 words)
    The opponent's Dragapult has -1 Attack and -1 Special Attack from Incineroar's Parting Shot. Palafin is faster than most things but slower than Dragapult (122 vs 142). However, Dragapult's damage is currently neutered. Wave Crash deals massive damage, but Jet Punch provides priority. Flipturn allows for a pivot. Given the -1 stats, Palafin can afford to take a hit or pressure hard. Wave Crash is the strongest move and likely to put Dragapult in range of a KO or deal significant damage.
    
    Deciding factor: likely knockout/heavy damage.
  9. Turn 8
    Jev 1.13 switched to Dragapult2,237 tok · 0.4 s · $0.0001

    36% SWITCH: dragapult, 29% MOVE: kingsshield, 21% MOVE: sacredsword

    Gemma 4 31B used Wavecrash2,183 tok · 6.0 s

    Aegislash is likely in Blade Forme and at 56% HP, making it extremely frail. Wave Crash will guarantee a knockout regardless of its current form.

    Reasoning trace (95 words)
    The opponent's Aegislash is at 56% HP and is Steel/Ghost. Palafin's Jet Punch is a priority move that deals decent damage, while Wave Crash deals massive damage but has recoil. Aegislash is likely in Blade Forme after taking the Wave Crash last turn, making it very frail. Jet Punch should be enough to secure a knockout or put it in range for others, but Wave Crash is a guaranteed KO. However, Aegislash might switch or use a move. Given the speed difference and Aegislash's current state, a strong attack is best.
    
    Deciding factor: likely knockout.
  10. Turn 9
    Jev 1.13 used Shadowball2,233 tok · 0.4 s · $0.0001

    32% MOVE: shadowball, 31% MOVE: thunderbolt, 18% SWITCH: aegislash

    Gemma 4 31B used Flipturn2,462 tok · 14.1 s

    Dragapult is faster than Palafin, but its Special Attack is currently lowered. Flipturn allows Palafin to deal damage while pivoting to a more favorable matchup, maintaining momentum.

    Reasoning trace (253 words)
    Opposing Dragapult is at 63% HP and has -1 Atk and -1 SpA from a previous Parting Shot. Palafin is faster than most things but slower than Dragapult (122 vs 142). However, Dragapult's special attack is lowered. Jet Punch provides priority and chip, but Wave Crash is the heavy hitter. Flipturn allows a safe pivot to a better matchup like Incineroar or Gholdengo (though Gholdengo isn't in legal actions, Incineroar is).
    
    Deciding factor: Dragapult's lowered stats and Palafin's need to maintain momentum or secure a KO. Flipturn allows us to pivot to Incineroar to further weaken Dragapult or handle other threats. However, Dragapult is already weakened. Jet Punch is safe, but Flipturn is strategically superior for positioning.
    
    Wait, looking at the legal actions, I can switch to Incineroar. Dragapult is fast and hits hard, but with -1 SpA, its Shadow Ball is significantly weakened. Flipturn is the best play to deal damage and pivot.
    
    Actually, let's check if Wave Crash KOs. Dragapult has 75 Def. Palafin has 134 Atk. Wave Crash (120 BP) + Mystic Water (1.2x) vs 63% HP. It's likely a KO or very close. But Flipturn is safer.
    
    Wait, the most consistent play to maintain tempo and potentially KO or pivot is Flipturn.
    
    Actually, Jet Punch is priority. But Dragapult is at 63%. Wave Crash is the most likely to KO.
    
    Let's reconsider: Dragapult is faster. If I use Wave Crash and don't KO, I take a hit. If I use Flipturn, I deal damage and switch.
    
    Deciding factor: Momentum/Pivot.
    Gemma 4 31B switched to Incineroar2,010 tok · 2.6 s

    Dragapult is faster than Palafin and can easily knock it out with Shadow Ball. Incineroar is the best switch-in to resist Ghost-type attacks and provide Intimidate support.

  11. Turn 10
    Jev 1.13 used Shadowball2,133 tok · 0.5 s · $0.0001

    56% MOVE: shadowball, 44% SWITCH: aegislash

    Gemma 4 31B used Flareblitz2,713 tok · 20.1 s

    Dragapult is at 42% HP and Incineroar can likely survive a Shadow Ball. Flare Blitz is a likely knockout.

    Reasoning trace (363 words)
    The opponent's Dragapult is at 42% HP and has -1 Attack. Incineroar is active. Dragapult is much faster than Incineroar. Dragapult's Shadow Ball is a threat, but Incineroar has decent bulk. Flare Blitz will likely knock out Dragapult, but Dragapult moves first. Parting Shot allows a safe switch to a counter. However, Dragapult is low enough that a strong hit or a strategic pivot is key.
    
    Deciding factor: Dragapult's low HP and speed. Flare Blitz is a likely knockout if Incineroar survives the hit.
    
    Wait, Dragapult is Ghost/Dragon. Shadow Ball hits Incineroar for neutral damage. Flare Blitz is neutral.
    If I use Flare Blitz, I might KO it. If I use Parting Shot, I bring in a better matchup (like Gholdengo or Kingambit).
    Actually, Dragapult's Shadow Ball at 42% HP might not be enough to OHKO Incineroar.
    Let's check: Dragapult SPA 100, Incineroar SPD 156. Shadow Ball is likely not an OHKO.
    Flare Blitz is a likely knockout.
    
    Wait, I have Gholdengo and Kingambit on the bench.
    If I Parting Shot, I can bring in Gholdengo to resist Ghost moves or Kingambit to hit hard.
    But Dragapult is at 42%. Flare Blitz is the most direct way to remove it.
    
    Actually, looking at the legal actions, I can't switch to Gholdengo or Kingambit directly?
    Wait, the legal actions are:
    1. fakeout
    2. partingshot
    3. flareblitz
    4. willowisp
    5. SWITCH: palafinhero
    6. SWITCH: annihilape
    
    Wait, why can't I switch to Gholdengo or Kingambit?
    Ah, the prompt says "YOUR BENCH" includes Gholdengo and Kingambit, but the "LEGAL ACTIONS" only list Palafin and Annihilape. This is strange. I must stick to the LEGAL ACTIONS provided.
    
    Between the legal actions:
    Flare Blitz is the best bet for a knockout.
    Parting Shot is safe but doesn't kill.
    Fake Out is for flinching, but Dragapult is too fast (unless it's a switch-in, but it's already active). Fake Out only works on the turn a Pokemon enters. Dragapult is already active.
    
    Therefore, Flare Blitz is the best offensive move.
    
    Wait, is Dragapult faster? Yes, 142 vs 82.
    Will Flare Blitz KO? Yes, 120 BP Fire move vs 75 Def Dragapult.
    Will Incineroar survive Shadow Ball? Yes, usually.
    
    Decision: Flare Blitz.
  12. Turn 11
    Jev 1.13 switched to Aegislash2,230 tok · 0.4 s · $0.0001

    80% SWITCH: aegislash, 20% MOVE: shadowball

    Gemma 4 31B used Flareblitz2,190 tok · 3.6 s

    Dragapult is at 7% HP, and Flare Blitz will easily secure the knockout.

    Reasoning trace (38 words)
    The opponent's Dragapult is at 7% HP. Incineroar is active. Any attacking move will likely knock out Dragapult. Flare Blitz is a guaranteed KO. Parting Shot is unnecessary since Dragapult is nearly fainted.
    
    Deciding factor: a likely knockout.
    Jev 1.13 switched to Dragapult

    100% SWITCH: dragapult

  13. Turn 12
    Jev 1.13 used Uturn2,370 tok · 0.4 s · $0.0001

    66% MOVE: uturn, 23% MOVE: shadowball, 8% MOVE: thunderbolt

    Gemma 4 31B used Flareblitz2,151 tok · 2.5 s

    Dragapult is at 7% HP and is extremely frail. Any attacking move from Incineroar, including Flare Blitz, will easily secure the knockout.