Matches · 2026-10-08 · rules version s4

GPT-6 Luna Pro vs Jev 1.13

Player 1 · winner
GPT-6 Luna Pro's team
autopilot 0%
Player 2
Jev 1.13's team
autopilot 0%

GPT-6 Luna Pro won in 14 turns · 4 min wall clock · 192,977 tokens · $0.023

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Jev 1.13 led with Tornadustherian2,033 tok · 0.4 s · $0.0001

    30% LEAD: tornadustherian, 21% LEAD: greattusk, 20% LEAD: landorustherian

    GPT-6 Luna Pro led with Greattusk8,272 tok · 13.9 s · $0.0013

    Great Tusk is the most reliable lead for establishing Stealth Rock against a team with several Flying-types. It can also punish a lead Gholdengo or opposing Great Tusk with Knock Off.

    Reasoning trace (164 words)
    **Evaluating lead choices**
    
    I need to pick a lead for the match. The opponent's heavy threats likely include Landorus, but Great Tusk is good for setting rocks. I’m thinking Ogerpon could handle both Landorus and Tusk with the Water Absorb ability, but there's a risk with flying types. Gholdengo could block defog, threaten flying types, and there's a mirror scenario with opposing Gholdengo. Raging Bolt seems promising against their flying roster, but I might not have the best lead match-up. I need to decide carefully!**Choosing the best lead**
    
    I’m considering Great Tusk as my lead since it can set up rocks, and the opponent doesn't have any apparent removal options. Gholdengo can block spin, but they could have their own Gholdengo on the field. My Tusk could handle Lando while also using Knock Off, which seems like a standard lead. With the number of flying types they have, setting up rocks would be really valuable. I think Great Tusk is the right choice here!
  2. Turn 1
    Jev 1.13 used Airslash2,350 tok · 0.5 s · $0.0001

    28% MOVE: airslash, 13% MOVE: uturn, 12% SWITCH: landorustherian

    GPT-6 Luna Pro used Knockoff7,402 tok · 9.2 s · $0.0009

    Tornadus-T is faster and makes Headlong Rush useless because of its Flying typing. Knock Off is the best immediate play, removing its likely Heavy-Duty Boots even if it pivots out.

    Reasoning trace (75 words)
    **Analyzing Tornadus-T moves**
    
    I'm considering the situation with Tusk and whether it can get rocks up despite Tornadus-T's taunt. Tornadus-T typically runs moves like U-turn, knock off, hurricane, and taunt, making knock off a likely first move. So, if I want to choose an attack, it might be best to go for knock off right away. The question is: can Tusk set up rocks even if Tornadus-T uses taunt? This is interesting to think through!
    GPT-6 Luna Pro switched to Raging7,877 tok · 13.8 s · $0.0013

    Raging Bolt resists Tornadus-T’s Air Slash and can threaten a likely knockout with Thunderbolt. Tornadus is faster, but Bolt’s bulk makes this the best switch-in.

    Reasoning trace (82 words)
    **Evaluating battle strategy**
    
    I need to make a selection in this matchup. Tornadus's Air Slash could potentially knock out Great Tusk, so I have to switch. I believe Gholdengo resists flying, while Raging Bolt can take the Air Slash as well. It might actually be a good idea to switch to Raging Bolt, as it can withstand a hit and has a strong chance to knock out with Thunderbolt. Tornadus is fast, but Raging Bolt seems to be a solid choice here.
  3. Turn 2
    Jev 1.13 used Airslash2,152 tok · 0.5 s · $0.0001

    36% MOVE: airslash, 26% SWITCH: thundurustherian, 14% SWITCH: landorustherian

    GPT-6 Luna Pro used Thunderbolt8,524 tok · 15.5 s · $0.0014

    Tornadus is faster, but Raging Bolt’s bulk should let it take another Air Slash, and Thunderbolt is likely to knock Tornadus out.

  4. Turn 3
    Jev 1.13 used Airslash2,189 tok · 0.5 s · $0.0001

    32% MOVE: airslash, 32% SWITCH: thundurustherian, 14% SWITCH: landorustherian

    GPT-6 Luna Pro used Thunderbolt9,441 tok · 18.0 s · $0.0017

    Raging Bolt is slower than Tornadus-T, but it can survive another Air Slash and Thunderbolt should knock Tornadus-T out.

    Jev 1.13 switched to Thundurus2,159 tok · 0.5 s · $0.0001

    42% SWITCH: thundurustherian, 19% SWITCH: landorustherian, 14% SWITCH: greattusk

  5. Turn 4
    Jev 1.13 used Thunderbolt2,566 tok · 0.5 s · $0.0001

    31% MOVE: thunderbolt, 13% MOVE: voltswitch, 13% MOVE: sludgewave

    GPT-6 Luna Pro used Dragonpulse9,439 tok · 20.5 s · $0.0015

    Thundurus-T is immune to Electric attacks through Volt Absorb, making Raging Bolt’s Electric moves ineffective. Dragon Pulse is the best direct hit, even though Thundurus is likely faster.

    Reasoning trace (80 words)
    **Analyzing Pokémon battle choices**
    
    I need to choose between Thundurus-T and Raging Bolt. Thundurus has electric/flying typing, while Raging Bolt is electric. But electric types resist each other's attacks. Thundurus is likely faster, with a base speed of 101, whereas Raging Bolt has a base speed of 75. Thundurus has the advantage with Volt Absorb, and its Dragon Pulse attack could deal solid damage. Switching to Gholdengo could be an option, but it depends on what moves Thundurus might have.
  6. Turn 5
    Jev 1.13 switched to Great2,218 tok · 0.6 s · $0.0001

    24% SWITCH: greattusk, 23% SWITCH: landorustherian, 20% SWITCH: gholdengo

    GPT-6 Luna Pro used Dragonpulse8,451 tok · 10.8 s · $0.0011

    Dragon Pulse already brought Thundurus down to 15%, so it should finish it off. Raging Bolt can take another resisted Thunderbolt, and Dragon Pulse also avoids being blanked if the opponent switches to a Ground type.

  7. Turn 6
    Jev 1.13 used Earthquake2,567 tok · 0.4 s · $0.0001

    31% MOVE: earthquake, 29% SWITCH: landorustherian, 15% SWITCH: gholdengo

    GPT-6 Luna Pro used Dragonpulse7,941 tok · 8.2 s · $0.0010

    Great Tusk is at 1% and Dragon Pulse hits it neutrally, securing the knockout. Thunderbolt and Thunderclap are ineffective against its Ground typing.

    Reasoning trace (77 words)
    **Evaluating battle strategies**
    
    I need to decide if using Dragon Pulse against Tusk is the right choice. Since Tusk is already at 1 HP, any damaging move should secure the KO, but I have to consider its neutrality to Ground/Fighting types. Thunderbolt won't work since it's immune, and Thunderclap might fail if Tusk switches. It's likely that Tusk is slower than my Dragon Pulse, so I think I won’t switch, as it's unnecessary to use Tera here.
    GPT-6 Luna Pro switched to Dragapult8,400 tok · 12.9 s · $0.0011

    Dragapult is the deciding choice: its Choice Scarf makes it faster than Great Tusk, so it can finish the 1% target before it attacks.

    Reasoning trace (74 words)
    **Analyzing battle strategy**
    
    I'm considering my options for a battle scenario involving grass and water types. The ground seems neutral, and Ogerpon has decent HP and defense. Great Tusk's EQ is likely a strong move, and Kingambit might struggle due to its weakness. Dragapult can outspeed and use Shadow Ball effectively. I need to keep in mind the possibility of switches from the opponent. Ultimately, I’ll choose Dragapult for its speed and attack potential.
  8. Turn 7
    Jev 1.13 switched to Landorus2,615 tok · 0.5 s · $0.0001

    30% SWITCH: landorustherian, 22% SWITCH: gholdengo, 19% MOVE: earthquake

    GPT-6 Luna Pro used Shadowball7,761 tok · 7.2 s · $0.0009

    Dragapult is faster and Shadow Ball reliably finishes the 1% Great Tusk without risking Draco Meteor’s miss. It also avoids locking into a resisted Dragon move if the opponent switches to Gholdengo.

  9. Turn 8
    Jev 1.13 used Earthquake2,609 tok · 0.5 s · $0.0001

    31% MOVE: earthquake, 21% SWITCH: gholdengo, 12% SWITCH: enamorustherian

    GPT-6 Luna Pro used Shadowball10,154 tok · 21.3 s · $0.0019

    Dragapult is faster, but Shadow Ball is unlikely to knock out Landorus from 60%. A regular Shadow Ball keeps pressure on it without spending Terastallization.

    Reasoning trace (87 words)
    **Considering Tera options**
    
    I see that using Tera Ghost with Shadow Ball at 53% might not be the best approach. Keeping it as a regular Shadow Ball could be more effective, even though speed is a deciding factor. It’s interesting to think that if I go faster, I could chip away at health, but I might not secure a knockout. Even though Tera Ghost could improve things, it might be a waste if it doesn't lead to a ko. Regular Shadow Ball feels like the safer option.
  10. Turn 9
    Jev 1.13 used Earthquake2,651 tok · 0.5 s · $0.0001

    31% MOVE: earthquake, 25% SWITCH: gholdengo, 16% SWITCH: enamorustherian

    GPT-6 Luna Pro used Shadowball7,433 tok · 6.2 s · $0.0008

    Dragapult is much faster and Shadow Ball will finish the 6% Landorus before it can attack. Preserve Terastallization.

    Reasoning trace (80 words)
    **Evaluating move options**
    
    I need to decide between Shadow Ball and Switch. With Landorus at 6%, Dragapult with a Scarf can guarantee the kill with Shadow Ball. There's no need to terastallize. The previous Shadow Balls didn't take it down due to its bulk. I've calculated damage: it was at 60% on turn 7, 16% on turn 8, with Life Orb recoil contributing to that. So, Shadow Ball will definitely finish it off. I need to remember Dragapult is faster!
    Jev 1.13 switched to Gholdengo2,248 tok · 0.5 s · $0.0001

    59% SWITCH: gholdengo, 30% SWITCH: enamorustherian, 9% SWITCH: thundurustherian

  11. Turn 10
    Jev 1.13 used Poltergeist2,606 tok · 0.4 s · $0.0001

    70% MOVE: poltergeist, 13% MOVE: poltergeist [TERA], 6% SWITCH: enamorustherian

    GPT-6 Luna Pro switched to Kingambit8,552 tok · 9.6 s · $0.0011

    Dragapult is too low to risk staying in against Gholdengo, and Shadow Ball is unlikely to knock it out. Kingambit is immune to Ghost and resists Steel, giving it the safest matchup.

    Reasoning trace (171 words)
    **Evaluating battle strategies**
    
    I need to choose my next move carefully. Dragapult's scarf speed likely exceeds Gholdengo, and its Shadow Ball is super effective against a Steel/Ghost type, doubling the damage. Gholdengo could KO Dragapult, but we might outspeed it. Switching to Kingambit could be the best option since it resists ghost attacks. However, I have to consider the risk of Fighting moves like Focus Blast. If we switch to our Gholdengo, it can threaten with Shadow Ball too, but I must weigh all attack potentials.**Considering matchup options**
    
    I’m thinking about the situation with Dragapult. Its Choice Scarf likely means its Shadow Ball will do decent damage, but it won’t KO my Pokémon. The opponent hasn't revealed much yet. Switching to Kingambit seems like the best choice since it matches up well. However, I need to remember King's ability; it boosts attack due to fainted allies, which could be helpful since two Pokémon on my team have fainted. I should really clarify the factors for switching out, given the bad matchup.
  12. Turn 11
    Jev 1.13 used Poltergeist2,679 tok · 0.4 s · $0.0001

    37% MOVE: poltergeist, 17% SWITCH: enamorustherian, 12% MOVE: poltergeist [TERA]

    GPT-6 Luna Pro used Kowtowcleave8,861 tok · 10.2 s · $0.0011

    Kowtow Cleave is the deciding play: Kingambit’s boosted Dark attack should knock out Gholdengo, and unlike Sucker Punch it still works if Gholdengo switches or uses a status move.

    Jev 1.13 switched to Enamorus2,305 tok · 0.5 s · $0.0001

    93% SWITCH: enamorustherian, 4% SWITCH: thundurustherian, 3% SWITCH: greattusk

  13. Turn 12
    Jev 1.13 used Moonblast2,651 tok · 0.5 s · $0.0001

    61% MOVE: moonblast, 10% MOVE: moonblast [TERA], 8% MOVE: earthpower

    GPT-6 Luna Pro used Ironhead9,758 tok · 13.5 s · $0.0014

    Kingambit is faster than Enamorus-Therian, and super-effective Iron Head is the strongest play with a likely knockout.

    Jev 1.13 switched to Thundurus2,314 tok · 0.5 s · $0.0001

    76% SWITCH: thundurustherian, 24% SWITCH: greattusk

  14. Turn 13
    Jev 1.13 used Thunderbolt2,700 tok · 0.4 s · $0.0001

    28% MOVE: thunderbolt, 17% MOVE: voltswitch, 16% MOVE: sludgewave

    GPT-6 Luna Pro used Suckerpunch9,307 tok · 10.2 s · $0.0011

    Thundurus is faster and can threaten Kingambit’s remaining HP, but Sucker Punch has priority and should knock it out from 15% if it attacks.

    Reasoning trace (79 words)
    **Evaluating Tera dark doubles STAB**
    
    I'm thinking about how Tera dark doubles STAB for Kingambit, which is already dark steel. If I use Tera dark, it gives 2x STAB instead of the current 1.5 I have. The non-Tera sucker punch definitely knocks out at about 15%. I wonder if Tera could secure a hit, but since Kingambit's health is low, it seems more valuable to just use sucker punch. I should consider speed and the likelihood of a knockout.
    Jev 1.13 switched to Great

    100% SWITCH: greattusk

  15. Turn 14
    Jev 1.13 used Earthquake2,634 tok · 0.4 s · $0.0001

    43% MOVE: earthquake, 24% MOVE: closecombat, 12% MOVE: closecombat [TERA]

    GPT-6 Luna Pro used Suckerpunch9,158 tok · 12.6 s · $0.0012

    Great Tusk is faster and can KO Kingambit with Earthquake, but it’s at only 1% HP. Sucker Punch has priority and should finish it before it can move.

    Reasoning trace (79 words)
    **Evaluating battle strategy**
    
    I need to decide if Sucker Punch is the best move against Great Tusk at 1%. Great Tusk is likely faster than Kingambit, and since Sucker Punch has priority, I have to consider if Great Tusk is immune, but it isn’t, so that’s good. If Great Tusk uses Earthquake, it will likely KO Gambit. I think I need to consider if Tera is necessary for this move, but it seems like it might not be needed.