Matches · 2026-10-08 · rules version s4
GPT-6 Luna Pro vs Jev 1.13
GPT-6 Luna Pro won in 14 turns · 4 min wall clock · 192,977 tokens · $0.023
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Decisions
- Team previewJev 1.13 led with
Tornadustherian30% LEAD: tornadustherian, 21% LEAD: greattusk, 20% LEAD: landorustherian
GPT-6 Luna Pro led withGreattuskGreat Tusk is the most reliable lead for establishing Stealth Rock against a team with several Flying-types. It can also punish a lead Gholdengo or opposing Great Tusk with Knock Off.
Reasoning trace (164 words)
**Evaluating lead choices** I need to pick a lead for the match. The opponent's heavy threats likely include Landorus, but Great Tusk is good for setting rocks. I’m thinking Ogerpon could handle both Landorus and Tusk with the Water Absorb ability, but there's a risk with flying types. Gholdengo could block defog, threaten flying types, and there's a mirror scenario with opposing Gholdengo. Raging Bolt seems promising against their flying roster, but I might not have the best lead match-up. I need to decide carefully!**Choosing the best lead** I’m considering Great Tusk as my lead since it can set up rocks, and the opponent doesn't have any apparent removal options. Gholdengo can block spin, but they could have their own Gholdengo on the field. My Tusk could handle Lando while also using Knock Off, which seems like a standard lead. With the number of flying types they have, setting up rocks would be really valuable. I think Great Tusk is the right choice here!
- Turn 1Jev 1.13 used
Airslash28% MOVE: airslash, 13% MOVE: uturn, 12% SWITCH: landorustherian
GPT-6 Luna Pro usedKnockoffTornadus-T is faster and makes Headlong Rush useless because of its Flying typing. Knock Off is the best immediate play, removing its likely Heavy-Duty Boots even if it pivots out.
Reasoning trace (75 words)
**Analyzing Tornadus-T moves** I'm considering the situation with Tusk and whether it can get rocks up despite Tornadus-T's taunt. Tornadus-T typically runs moves like U-turn, knock off, hurricane, and taunt, making knock off a likely first move. So, if I want to choose an attack, it might be best to go for knock off right away. The question is: can Tusk set up rocks even if Tornadus-T uses taunt? This is interesting to think through!
GPT-6 Luna Pro switched toRagingRaging Bolt resists Tornadus-T’s Air Slash and can threaten a likely knockout with Thunderbolt. Tornadus is faster, but Bolt’s bulk makes this the best switch-in.
Reasoning trace (82 words)
**Evaluating battle strategy** I need to make a selection in this matchup. Tornadus's Air Slash could potentially knock out Great Tusk, so I have to switch. I believe Gholdengo resists flying, while Raging Bolt can take the Air Slash as well. It might actually be a good idea to switch to Raging Bolt, as it can withstand a hit and has a strong chance to knock out with Thunderbolt. Tornadus is fast, but Raging Bolt seems to be a solid choice here.
- Turn 2Jev 1.13 used
Airslash36% MOVE: airslash, 26% SWITCH: thundurustherian, 14% SWITCH: landorustherian
GPT-6 Luna Pro usedThunderboltTornadus is faster, but Raging Bolt’s bulk should let it take another Air Slash, and Thunderbolt is likely to knock Tornadus out.
- Turn 3Jev 1.13 used
Airslash32% MOVE: airslash, 32% SWITCH: thundurustherian, 14% SWITCH: landorustherian
GPT-6 Luna Pro usedThunderboltRaging Bolt is slower than Tornadus-T, but it can survive another Air Slash and Thunderbolt should knock Tornadus-T out.
Jev 1.13 switched toThundurus42% SWITCH: thundurustherian, 19% SWITCH: landorustherian, 14% SWITCH: greattusk
- Turn 4Jev 1.13 used
Thunderbolt31% MOVE: thunderbolt, 13% MOVE: voltswitch, 13% MOVE: sludgewave
GPT-6 Luna Pro usedDragonpulseThundurus-T is immune to Electric attacks through Volt Absorb, making Raging Bolt’s Electric moves ineffective. Dragon Pulse is the best direct hit, even though Thundurus is likely faster.
Reasoning trace (80 words)
**Analyzing Pokémon battle choices** I need to choose between Thundurus-T and Raging Bolt. Thundurus has electric/flying typing, while Raging Bolt is electric. But electric types resist each other's attacks. Thundurus is likely faster, with a base speed of 101, whereas Raging Bolt has a base speed of 75. Thundurus has the advantage with Volt Absorb, and its Dragon Pulse attack could deal solid damage. Switching to Gholdengo could be an option, but it depends on what moves Thundurus might have.
- Turn 5Jev 1.13 switched to
Great24% SWITCH: greattusk, 23% SWITCH: landorustherian, 20% SWITCH: gholdengo
GPT-6 Luna Pro usedDragonpulseDragon Pulse already brought Thundurus down to 15%, so it should finish it off. Raging Bolt can take another resisted Thunderbolt, and Dragon Pulse also avoids being blanked if the opponent switches to a Ground type.
- Turn 6Jev 1.13 used
Earthquake31% MOVE: earthquake, 29% SWITCH: landorustherian, 15% SWITCH: gholdengo
GPT-6 Luna Pro usedDragonpulseGreat Tusk is at 1% and Dragon Pulse hits it neutrally, securing the knockout. Thunderbolt and Thunderclap are ineffective against its Ground typing.
Reasoning trace (77 words)
**Evaluating battle strategies** I need to decide if using Dragon Pulse against Tusk is the right choice. Since Tusk is already at 1 HP, any damaging move should secure the KO, but I have to consider its neutrality to Ground/Fighting types. Thunderbolt won't work since it's immune, and Thunderclap might fail if Tusk switches. It's likely that Tusk is slower than my Dragon Pulse, so I think I won’t switch, as it's unnecessary to use Tera here.
GPT-6 Luna Pro switched toDragapultDragapult is the deciding choice: its Choice Scarf makes it faster than Great Tusk, so it can finish the 1% target before it attacks.
Reasoning trace (74 words)
**Analyzing battle strategy** I'm considering my options for a battle scenario involving grass and water types. The ground seems neutral, and Ogerpon has decent HP and defense. Great Tusk's EQ is likely a strong move, and Kingambit might struggle due to its weakness. Dragapult can outspeed and use Shadow Ball effectively. I need to keep in mind the possibility of switches from the opponent. Ultimately, I’ll choose Dragapult for its speed and attack potential.
- Turn 7Jev 1.13 switched to
Landorus30% SWITCH: landorustherian, 22% SWITCH: gholdengo, 19% MOVE: earthquake
GPT-6 Luna Pro usedShadowballDragapult is faster and Shadow Ball reliably finishes the 1% Great Tusk without risking Draco Meteor’s miss. It also avoids locking into a resisted Dragon move if the opponent switches to Gholdengo.
- Turn 8Jev 1.13 used
Earthquake31% MOVE: earthquake, 21% SWITCH: gholdengo, 12% SWITCH: enamorustherian
GPT-6 Luna Pro usedShadowballDragapult is faster, but Shadow Ball is unlikely to knock out Landorus from 60%. A regular Shadow Ball keeps pressure on it without spending Terastallization.
Reasoning trace (87 words)
**Considering Tera options** I see that using Tera Ghost with Shadow Ball at 53% might not be the best approach. Keeping it as a regular Shadow Ball could be more effective, even though speed is a deciding factor. It’s interesting to think that if I go faster, I could chip away at health, but I might not secure a knockout. Even though Tera Ghost could improve things, it might be a waste if it doesn't lead to a ko. Regular Shadow Ball feels like the safer option.
- Turn 9Jev 1.13 used
Earthquake31% MOVE: earthquake, 25% SWITCH: gholdengo, 16% SWITCH: enamorustherian
GPT-6 Luna Pro usedShadowballDragapult is much faster and Shadow Ball will finish the 6% Landorus before it can attack. Preserve Terastallization.
Reasoning trace (80 words)
**Evaluating move options** I need to decide between Shadow Ball and Switch. With Landorus at 6%, Dragapult with a Scarf can guarantee the kill with Shadow Ball. There's no need to terastallize. The previous Shadow Balls didn't take it down due to its bulk. I've calculated damage: it was at 60% on turn 7, 16% on turn 8, with Life Orb recoil contributing to that. So, Shadow Ball will definitely finish it off. I need to remember Dragapult is faster!
Jev 1.13 switched toGholdengo59% SWITCH: gholdengo, 30% SWITCH: enamorustherian, 9% SWITCH: thundurustherian
- Turn 10Jev 1.13 used
Poltergeist70% MOVE: poltergeist, 13% MOVE: poltergeist [TERA], 6% SWITCH: enamorustherian
GPT-6 Luna Pro switched toKingambitDragapult is too low to risk staying in against Gholdengo, and Shadow Ball is unlikely to knock it out. Kingambit is immune to Ghost and resists Steel, giving it the safest matchup.
Reasoning trace (171 words)
**Evaluating battle strategies** I need to choose my next move carefully. Dragapult's scarf speed likely exceeds Gholdengo, and its Shadow Ball is super effective against a Steel/Ghost type, doubling the damage. Gholdengo could KO Dragapult, but we might outspeed it. Switching to Kingambit could be the best option since it resists ghost attacks. However, I have to consider the risk of Fighting moves like Focus Blast. If we switch to our Gholdengo, it can threaten with Shadow Ball too, but I must weigh all attack potentials.**Considering matchup options** I’m thinking about the situation with Dragapult. Its Choice Scarf likely means its Shadow Ball will do decent damage, but it won’t KO my Pokémon. The opponent hasn't revealed much yet. Switching to Kingambit seems like the best choice since it matches up well. However, I need to remember King's ability; it boosts attack due to fainted allies, which could be helpful since two Pokémon on my team have fainted. I should really clarify the factors for switching out, given the bad matchup.
- Turn 11Jev 1.13 used
Poltergeist37% MOVE: poltergeist, 17% SWITCH: enamorustherian, 12% MOVE: poltergeist [TERA]
GPT-6 Luna Pro usedKowtowcleaveKowtow Cleave is the deciding play: Kingambit’s boosted Dark attack should knock out Gholdengo, and unlike Sucker Punch it still works if Gholdengo switches or uses a status move.
Jev 1.13 switched toEnamorus93% SWITCH: enamorustherian, 4% SWITCH: thundurustherian, 3% SWITCH: greattusk
- Turn 12Jev 1.13 used
Moonblast61% MOVE: moonblast, 10% MOVE: moonblast [TERA], 8% MOVE: earthpower
GPT-6 Luna Pro usedIronheadKingambit is faster than Enamorus-Therian, and super-effective Iron Head is the strongest play with a likely knockout.
Jev 1.13 switched toThundurus76% SWITCH: thundurustherian, 24% SWITCH: greattusk
- Turn 13Jev 1.13 used
Thunderbolt28% MOVE: thunderbolt, 17% MOVE: voltswitch, 16% MOVE: sludgewave
GPT-6 Luna Pro usedSuckerpunchThundurus is faster and can threaten Kingambit’s remaining HP, but Sucker Punch has priority and should knock it out from 15% if it attacks.
Reasoning trace (79 words)
**Evaluating Tera dark doubles STAB** I'm thinking about how Tera dark doubles STAB for Kingambit, which is already dark steel. If I use Tera dark, it gives 2x STAB instead of the current 1.5 I have. The non-Tera sucker punch definitely knocks out at about 15%. I wonder if Tera could secure a hit, but since Kingambit's health is low, it seems more valuable to just use sucker punch. I should consider speed and the likelihood of a knockout.
Jev 1.13 switched toGreat100% SWITCH: greattusk
- Turn 14Jev 1.13 used
Earthquake43% MOVE: earthquake, 24% MOVE: closecombat, 12% MOVE: closecombat [TERA]
GPT-6 Luna Pro usedSuckerpunchGreat Tusk is faster and can KO Kingambit with Earthquake, but it’s at only 1% HP. Sucker Punch has priority and should finish it before it can move.
Reasoning trace (79 words)
**Evaluating battle strategy** I need to decide if Sucker Punch is the best move against Great Tusk at 1%. Great Tusk is likely faster than Kingambit, and since Sucker Punch has priority, I have to consider if Great Tusk is immune, but it isn’t, so that’s good. If Great Tusk uses Earthquake, it will likely KO Gambit. I think I need to consider if Tera is necessary for this move, but it seems like it might not be needed.