Matches · 2026-10-08 · rules version s4

Jev 1.13 vs Gemma 4 31B

Player 1
Jev 1.13's team
autopilot 0%
Player 2 · winner
Gemma 4 31B's team
autopilot 0%

Gemma 4 31B won in 17 turns · 3 min wall clock · 104,602 tokens · $0.002

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Team preview
    Jev 1.13 led with Tornadustherian2,040 tok · 0.5 s · $0.0001

    26% LEAD: tornadustherian, 24% LEAD: landorustherian, 21% LEAD: greattusk

    Gemma 4 31B led with Greattusk1,915 tok · 5.2 s

    The opponent's team is heavily composed of Flying-types (Landorus, Thundurus, Enamorus, Tornadus), making Stealth Rock extremely impactful. Great Tusk is the most reliable lead to set these hazards immediately.

    Reasoning trace (54 words)
    The opponent has a very Flying-heavy team (Landorus-T, Thundurus-T, Enamorus-T, Tornadus-T). Great Tusk is a strong lead for setting Stealth Rock, which is crucial against four Flying-types. Ogerpon-Wellspring is also a strong lead to pressure the Flying-types, but getting rocks up early is the priority here.
    
    Deciding factor: Hazard pressure against a Flying-heavy team.
  2. Turn 1
    Jev 1.13 used Airslash2,354 tok · 0.5 s · $0.0001

    23% MOVE: airslash, 14% MOVE: uturn, 14% SWITCH: landorustherian

    Gemma 4 31B used Stealthrock1,879 tok · 4.0 s

    Tornadus-T is a common lead that may use Tailwind or Taunt, but setting Stealth Rock early is high value for the rest of the match.

    Reasoning trace (46 words)
    Tornadus-T is a common lead that often uses Tailwind or Taunt. Great Tusk is a great lead for setting Stealth Rock, but Tornadus-T is immune to Earthquake and can potentially Taunt. However, setting rocks early is generally high value in OU.
    
    Deciding factor: Hazard pressure.
    
    
  3. Turn 2
    Jev 1.13 used Airslash2,077 tok · 0.5 s · $0.0001

    69% MOVE: airslash, 9% SWITCH: thundurustherian, 7% SWITCH: landorustherian

    Gemma 4 31B switched to Slowking1,917 tok · 3.2 s
  4. Turn 3
    Jev 1.13 used Airslash2,191 tok · 0.5 s · $0.0001

    37% MOVE: airslash, 21% SWITCH: thundurustherian, 11% SWITCH: landorustherian

    Gemma 4 31B used Chillyreception2,011 tok · 4.9 s

    Tornadus-T is a fast pivot. Chilly Reception allows me to maintain momentum and switch to a more offensive threat while setting snow.

    Reasoning trace (64 words)
    Tornadus-T is a fast pivot and special attacker. Slowking-Galar is a great check to it, but Tornadus-T can pivot out or use Air Slash. Chilly Reception allows me to pivot out while setting snow, which helps my team's positioning and potentially boosts Defense for some (though not here).
    
    Deciding factor: Pivot. Chilly Reception provides a safe switch to a stronger attacker while maintaining momentum.
    Gemma 4 31B switched to Gholdengo2,047 tok · 8.6 s

    Gholdengo is Choice Scarfed, allowing it to outspeed Tornadus-Therian and pressure it with Make It Rain or Shadow Ball.

    Reasoning trace (154 words)
    The opponent has Tornadus-Therian, which is a strong special attacker and pivot. I just used Chilly Reception, which pivots Slowking-Galar out and sets Snow. I need to bring in a Pokémon that can handle Tornadus-T or pressure the rest of the opponent's team. Iron Valiant is fast and can hit Tornadus-T with Thunderbolt or Moonblast, but Gholdengo is a great switch-in to resist Air Slash and threaten with Make It Rain. However, Iron Valiant's speed is a deciding factor here to potentially KO or force a switch. Wait, Gholdengo is Choice Scarfed, making it faster than Tornadus-T.
    
    Deciding factor: speed and matchup. Gholdengo with Choice Scarf outspeeds Tornadus-T and can hit it hard with Make It Rain or Shadow Ball.
    
    Wait, looking at the legal actions, I *must* switch because Chilly Reception already executed its pivot effect (it's the end of the turn sequence for Slowking).
    
    Gholdengo is the safest and most offensive switch-in.
  5. Turn 4
    Jev 1.13 used Airslash2,324 tok · 0.5 s · $0.0001

    32% MOVE: airslash, 23% SWITCH: thundurustherian, 15% SWITCH: gholdengo

    Gemma 4 31B used Shadowball2,067 tok · 5.4 s

    Gholdengo with Choice Scarf outspeeds Tornadus-Therian. Shadow Ball is the most reliable move to deal heavy damage or secure a knockout.

    Reasoning trace (63 words)
    The opponent has Tornadus-Therian active. I have Choice Scarf Gholdengo. Tornadus-T is fast, but Choice Scarf Gholdengo outspeeds it (293 vs ~200-250 depending on investment, but Scarf is a 1.5x multiplier). Shadow Ball is the most reliable move here to deal significant damage or a KO.
    
    Deciding factor: speed. Gholdengo with Choice Scarf outspeeds Tornadus-T and can hit it hard with Shadow Ball.
  6. Turn 5
    Jev 1.13 switched to Thundurus2,343 tok · 0.5 s · $0.0001

    40% SWITCH: thundurustherian, 17% SWITCH: landorustherian, 13% MOVE: airslash

    Gemma 4 31B used Shadowball1,894 tok · 3.3 s

    Gholdengo is Choice Scarfed and faster than Tornadus-T, and Shadow Ball will secure the knockout.

    Reasoning trace (26 words)
    Tornadus-T is at 52% HP. Gholdengo is Choice Scarfed and faster than Tornadus-T. Shadow Ball should secure the knockout.
    
    Deciding factor: speed and a likely knockout.
  7. Turn 6
    Jev 1.13 used Thunderbolt2,702 tok · 0.5 s · $0.0001

    21% MOVE: thunderbolt, 14% MOVE: sludgewave, 13% MOVE: voltswitch

    Gemma 4 31B used Shadowball1,993 tok · 3.9 s

    Thundurus-Therian is at 43% HP and Gholdengo is Choice Scarfed, ensuring it moves first. Shadow Ball should easily secure the knockout.

    Reasoning trace (26 words)
    The opponent's Thundurus-Therian is at 43% HP. Gholdengo is Choice Scarfed and faster than Thundurus-Therian. Shadow Ball should be a likely knockout.
    
    Deciding factor: likely knockout.
    Jev 1.13 switched to Gholdengo2,270 tok · 0.5 s · $0.0001

    35% SWITCH: gholdengo, 18% SWITCH: landorustherian, 17% SWITCH: enamorustherian

  8. Turn 7
    Jev 1.13 used Poltergeist2,617 tok · 0.5 s · $0.0001

    44% MOVE: poltergeist, 13% MOVE: trick, 9% MOVE: poltergeist [TERA]

    Gemma 4 31B used Shadowball2,037 tok · 2.9 s
    Jev 1.13 switched to Landorus2,210 tok · 0.5 s · $0.0001

    41% SWITCH: landorustherian, 23% SWITCH: enamorustherian, 18% SWITCH: tornadustherian

  9. Turn 8
    Jev 1.13 used Earthquake2,573 tok · 0.5 s · $0.0001

    24% MOVE: earthquake, 19% MOVE: earthpower, 12% SWITCH: enamorustherian

    Gemma 4 31B switched to Ogerpon2,422 tok · 11.0 s

    Gholdengo is weak to Ground and cannot deal significant damage to Landorus-T. Ogerpon-Wellspring resists Ground and is the safest switch-in to handle Landorus-T.

    Reasoning trace (172 words)
    The opponent has Landorus-Therian active. My Gholdengo is Choice Scarfed and faster, but Landorus-T is a strong physical attacker and can potentially OHKO or severely damage Gholdengo with Earthquake or U-turn. However, Gholdengo is not weak to Ground (it's Steel/Ghost, but Landorus is Ground/Flying). Wait, Gholdengo is Steel/Ghost, Landorus is Ground/Flying. Ground is super effective against Steel.
    
    Looking at my bench:
    - Great Tusk: Very low HP (19.1%).
    - Kingambit: Good switch-in, resists Ground (wait, no, Steel is weak to Ground).
    - Iron Valiant: Neutral to Ground.
    - Slowking-Galar: Special wall, resists nothing from Landorus.
    - Ogerpon-Wellspring: Resists Ground, takes neutral from Flying.
    
    Landorus-T often carries Earthquake and U-turn. Gholdengo cannot hit Landorus-T for super effective damage with its current moves (Shadow Ball, Make It Rain, Focus Blast). Focus Blast is super effective against Ground, but Landorus is Flying, making it neutral.
    
    Ogerpon-Wellspring is the best switch-in here to absorb a potential Earthquake and threaten Landorus with Ivycudgel (Grass) or just generally wall it.
    
    Deciding factor: bad matchup to switch out of.
  10. Turn 9
    Jev 1.13 switched to Great2,666 tok · 0.5 s · $0.0001

    14% MOVE: earthquake, 14% SWITCH: enamorustherian, 14% SWITCH: greattusk

    Gemma 4 31B used Ivycudgel2,327 tok · 4.6 s

    Landorus-T is much slower than Ogerpon-Wellspring and weak to Grass. Ivy Cudgel is a high-BP super effective move that should likely knock it out or leave it severely crippled.

    Reasoning trace (35 words)
    Opposing Landorus-T is active. Ogerpon-Wellspring is active. Landorus-T is slower than Ogerpon (91 vs 350 speed stats). Ivy Cudgel is super effective against Ground.
    
    Deciding factor: knockout. Ivy Cudgel should deal massive damage to Landorus-T.
    Jev 1.13 switched to Enamorus2,298 tok · 0.5 s · $0.0001

    43% SWITCH: enamorustherian, 38% SWITCH: landorustherian, 19% SWITCH: tornadustherian

  11. Turn 10
    Jev 1.13 used Moonblast2,677 tok · 0.5 s · $0.0001

    51% MOVE: moonblast, 11% SWITCH: landorustherian, 10% MOVE: earthpower

    Gemma 4 31B used Knockoff2,632 tok · 8.3 s

    Enamorus-Therian resists Grass and Bug moves. Knock Off is the best attacking option to deal neutral damage and remove its item.

    Reasoning trace (136 words)
    Opponent has Enamorus-Therian active. My active is Ogerpon-Wellspring. Enamorus is Fairy/Flying, making it resistant to Grass and Bug, but neutral to Dark. Ogerpon is faster than Enamorus (350 vs 46 base speed, though Enamorus's actual speed is likely higher than the base 46 listed in the prompt—wait, the prompt says Base Stats [SPE: 46], which is incorrect for Enamorus-T, but I must follow the provided state. Actually, Enamorus-T base speed is 105).
    
    Regardless of the speed stat error in the prompt, Ogerpon is generally faster or comparable. Knock Off is the best offensive move here to remove potential items (like Heavy-Duty Boots) and deal neutral damage. Switching to Iron Valiant or Gholdengo is also an option, but Knock Off puts immediate pressure.
    
    Deciding factor: bad matchup for Grass moves, Knock Off is the most effective move.
    Gemma 4 31B switched to Slowking2,595 tok · 8.8 s

    Enamorus-Therian is a powerful special attacker. Slowking-Galar resists Fairy and has the special bulk to handle Moonblast safely.

    Reasoning trace (120 words)
    The opponent has Enamorus-Therian active. Enamorus is a Fairy/Flying type and just knocked out Ogerpon-Wellspring with Moonblast.
    I need a switch-in that can handle Enamorus.
    - Slowking-Galar: Poison/Psychic. Resists Fairy. Good special bulk.
    - Kingambit: Dark/Steel. Resists Fairy. High attack, but vulnerable to Fighting (though Enamorus doesn't usually carry it).
    - Iron Valiant: Fairy/Fighting. Neutral.
    - Great Tusk: Ground/Fighting. Weak to Fairy. Very low HP (19.1%).
    - Gholdengo: Steel/Ghost. Resists Fairy.
    
    Slowking-Galar is the safest switch-in due to its Poison typing and high special bulk, allowing it to pivot or attack. Gholdengo is also a resist, but Slowking-Galar's regenerator and bulk make it a better defensive pivot against Moonblast.
    
    Deciding factor: bad matchup (Ogerpon fainted, need a resist for Enamorus).
  12. Turn 11
    Jev 1.13 used Moonblast2,715 tok · 0.5 s · $0.0001

    28% MOVE: moonblast, 17% SWITCH: landorustherian, 16% MOVE: earthpower

    Gemma 4 31B used Sludgebomb2,501 tok · 4.6 s

    Slowking-Galar has a strong type advantage against Enamorus-Therian. Sludge Bomb is the most effective move to deal immediate damage and pressure the opponent.

    Reasoning trace (43 words)
    The opponent has Enamorus-Therian active. Slowking-Galar is a great check to Enamorus due to its Poison typing and high Special Defense. Sludge Bomb deals significant damage to Enamorus.
    
    Deciding factor: Matchup. Slowking-Galar resists Fairy and hits Enamorus super effectively with Sludge Bomb.
    
    
    Jev 1.13 switched to Landorus2,342 tok · 0.5 s · $0.0001

    69% SWITCH: landorustherian, 31% SWITCH: tornadustherian

  13. Turn 12
    Jev 1.13 used Earthquake2,701 tok · 0.5 s · $0.0001

    29% MOVE: earthquake, 21% SWITCH: tornadustherian, 20% MOVE: earthpower

    Gemma 4 31B used Chillyreception2,596 tok · 6.0 s

    Slowking-Galar is a bad matchup for Landorus-T, which likely carries Earthquake or U-turn. Chilly Reception allows for a safe pivot to a more favorable teammate.

    Reasoning trace (71 words)
    Opponent has Landorus-T (Ground/Flying). I have Slowking-Galar (Poison/Psychic). Landorus-T is a bad matchup for Slowking-Galar as it likely carries Earthquake or U-turn. Chilly Reception allows me to pivot out while setting snow, which can help some teammates or just provide a safe switch. Iron Valiant or Gholdengo are better options to face Landorus-T, but Chilly Reception is the most efficient way to pivot.
    
    Deciding factor: bad matchup to switch out of.
    Gemma 4 31B switched to Iron2,594 tok · 8.2 s

    Landorus-T is active and has a strong matchup against Kingambit, Gholdengo, and the weakened Great Tusk. Iron Valiant is the best switch-in due to its speed and offensive pressure.

    Reasoning trace (118 words)
    The opponent has Landorus-Therian active. My Slowking-Galar just fainted. I need to bring in a counter. Landorus-T is a Ground/Flying type. Iron Valiant is fast and can hit it with Moonblast or Close Combat (though Landorus is immune to Ground, it's not immune to Fighting). Gholdengo is a Steel/Ghost type, weak to Ground. Kingambit is Steel/Dark, also weak to Ground. Great Tusk is Ground/Fighting, but it's at very low HP (19.1%) and will likely be knocked out by another Earthquake or U-turn.
    
    Iron Valiant is the best choice here. It's faster than Landorus-T and can deal significant damage with Moonblast.
    
    Deciding factor: matchup. Iron Valiant is the only healthy Pokémon that isn't weak to Landorus-T's primary STAB moves.
  14. Turn 13
    Jev 1.13 used Earthquake2,800 tok · 0.4 s · $0.0001

    35% MOVE: earthquake, 21% SWITCH: tornadustherian, 12% MOVE: earthpower

    Gemma 4 31B used Moonblast2,703 tok · 9.4 s

    Iron Valiant is significantly faster than Landorus-Therian. Moonblast is the only attacking move in the current set that can hit Landorus-T, as it is immune to Thunderbolt and resists Close Combat.

    Reasoning trace (136 words)
    The opponent has Landorus-Therian active. I have Iron Valiant active. Landorus-T is Ground/Flying, making it weak to Water, Ice, and Flying. Iron Valiant's moves are Moonblast, Close Combat, Thunderbolt, and Encore. Moonblast is neutral, Close Combat is resisted, and Thunderbolt is neutral. However, Landorus-T is quite slow compared to Iron Valiant (Speed 364 vs 91). Moonblast is the strongest neutral option here.
    
    Wait, Landorus-T is Ground/Flying. Moonblast (Fairy) is neutral. Thunderbolt (Electric) is super effective against Flying, but Landorus is Ground/Flying, so Electric is neutralized (0x). Close Combat (Fighting) is resisted by Flying.
    
    Correction: Landorus-T is Ground/Flying.
    - Moonblast: Neutral.
    - Close Combat: Resisted (Flying).
    - Thunderbolt: Immune (Ground).
    
    Moonblast is the only attacking move that hits. Landorus-T is at 81% HP. Iron Valiant is much faster.
    
    Deciding factor: Speed and the only viable attacking move.
  15. Turn 14
    Jev 1.13 switched to Tornadus2,792 tok · 0.5 s · $0.0001

    40% SWITCH: tornadustherian, 25% MOVE: earthquake, 13% MOVE: uturn

    Gemma 4 31B used Moonblast2,494 tok · 4.1 s

    Landorus-T is at 14% HP and Iron Valiant is significantly faster, ensuring a knockout this turn. Moonblast is a reliable choice to finish it off.

    Reasoning trace (38 words)
    The opponent's Landorus-Therian is at 14% HP. Iron Valiant is faster (364 vs 91 speed) and can easily knock it out with any of its attacking moves. Moonblast or Thunderbolt will secure the KO.
    
    Deciding factor: likely knockout.
  16. Turn 15
    Jev 1.13 used Focusblast2,734 tok · 0.5 s · $0.0001

    27% MOVE: focusblast, 19% MOVE: uturn, 19% MOVE: focusblast [TERA]

    Gemma 4 31B used Thunderbolt2,427 tok · 4.2 s

    Tornadus-Therian is at 30% HP and is slower than Iron Valiant. Thunderbolt is super effective and will secure the knockout.

    Reasoning trace (38 words)
    The opponent's Tornadus-Therian is at 30% HP. Iron Valiant is faster (SPE 364 vs Tornadus's base 121) and has Thunderbolt, which is super effective against Flying types. Thunderbolt should easily secure the knockout.
    
    Deciding factor: a likely knockout.
    Gemma 4 31B switched to Gholdengo2,395 tok · 5.6 s

    Gholdengo is Choice Scarfed and outspeeds Tornadus-T, and Shadow Ball will easily secure the knockout on its remaining 30% HP.

    Reasoning trace (73 words)
    The opponent's active Pokémon is Tornadus-Therian (30% HP). My Iron Valiant just fainted. I need to bring in a Pokémon that can handle Tornadus-T and potentially the remaining Landorus-T (14% HP). Gholdengo is a great choice here because it resists Flying and is not weak to Fighting (Focus Blast), and it's Choice Scarfed, meaning it will outspeed Tornadus-T. Shadow Ball should easily KO the weakened Tornadus-T.
    
    Deciding factor: speed and a likely knockout.
  17. Turn 16
    Jev 1.13 used Focusblast2,368 tok · 0.5 s · $0.0001

    57% MOVE: focusblast, 28% MOVE: focusblast [TERA], 15% SWITCH: landorustherian

    Gemma 4 31B used Shadowball2,414 tok · 4.6 s

    Gholdengo is Choice Scarfed and faster than Tornadus-Therian. Shadow Ball should easily secure the knockout on Tornadus-T at 30% HP.

    Reasoning trace (46 words)
    The opponent's Tornadus-Therian is at 30% HP. My Gholdengo is Choice Scarfed, making it faster than Tornadus-T (Base 121 vs Base 84 + Scarf). Shadow Ball is a reliable move that should secure the knockout given Tornadus's low HP.
    
    Deciding factor: speed and a likely knockout.
    Jev 1.13 switched to Landorus

    100% SWITCH: landorustherian

  18. Turn 17
    Jev 1.13 used Earthpower2,653 tok · 0.5 s · $0.0001

    26% MOVE: earthpower, 23% MOVE: earthquake, 17% MOVE: uturn

    Gemma 4 31B used Shadowball2,295 tok · 3.7 s

    Landorus-Therian is at 14% HP and Gholdengo is faster due to Choice Scarf, so Shadow Ball will easily secure the knockout.

    Reasoning trace (28 words)
    The opponent's Landorus-Therian is at 14% HP. My Gholdengo is Choice Scarfed and faster than Landorus-T. Shadow Ball will easily secure the knockout.
    
    Deciding factor: a likely knockout.