Matches · 2026-10-08 · rules version s4
Gemma 4 31B vs Jev 1.13
Gemma 4 31B won in 16 turns · 3 min wall clock · 95,379 tokens · $0.002
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Decisions
- Team previewJev 1.13 led with
Tornadustherian28% LEAD: tornadustherian, 23% LEAD: greattusk, 21% LEAD: landorustherian
Gemma 4 31B led withGreattuskThe opponent's team features four Flying-types, making Stealth Rock extremely impactful. Great Tusk is the most reliable lead to set up hazards and handle potential leads.
Reasoning trace (53 words)
The opponent has a very Flying-heavy team (Landorus-T, Thundurus-T, Enamorus-T, Tornadus-T). Great Tusk is a solid lead for Stealth Rock, but Ogerpon-Wellspring provides immediate pressure and a way to pivot with U-turn. However, Great Tusk's Stealth Rock is crucial against a team with four Flying-types. Deciding factor: Hazard pressure against a Flying-heavy team.
- Turn 1Jev 1.13 used
Airslash23% MOVE: airslash, 14% MOVE: focusblast, 13% MOVE: uturn
Gemma 4 31B usedStealthrockTornadus-T is immune to Earthquake and typically leads with Tailwind or Bleakwind Storm. Setting up Stealth Rock now is the most valuable play to pressure the opponent's team.
Reasoning trace (52 words)
Tornadus-T is a common lead that often uses Tailwind or Bleakwind Storm. Great Tusk is completely walled by it and cannot hit it with Earthquake. Stealth Rock is the priority here to put pressure on the opponent's team and break potential Focus Sashes or chip away at Tornadus-T. Deciding factor: setup (hazards).
- Turn 2Jev 1.13 used
Airslash66% MOVE: airslash, 11% SWITCH: thundurustherian, 8% SWITCH: greattusk
Gemma 4 31B switched toSlowkingGreat Tusk is at critical HP and cannot survive another Air Slash from Tornadus-T. Slowking-Galar is the best switch-in to absorb the hit and provide a slow pivot.
Reasoning trace (59 words)
Great Tusk is critically low on HP (21.4%) and faces Tornadus-T, who has a strong STAB Air Slash. Great Tusk cannot survive another Air Slash. Switching to a resist or a neutral tank is necessary to maintain momentum. Slowking-Galar is a great switch-in to absorb hits and pivot with Chilly Reception. Deciding factor: bad matchup to switch out of.
- Turn 3Jev 1.13 used
Airslash37% MOVE: airslash, 24% SWITCH: thundurustherian, 11% SWITCH: greattusk
Gemma 4 31B usedChillyreceptionSlowking-Galar is a bad matchup for Tornadus-T and cannot deal significant damage. Chilly Reception allows for a safe pivot to a teammate who can threaten Tornadus-T.
Reasoning trace (42 words)
Tornadus-T is a strong special attacker and faster than Slowking-Galar. Slowking-Galar cannot deal significant damage to it with Sludge Bomb. Chilly Reception allows for a safe pivot to a teammate who can threaten Tornadus-T. Deciding factor: bad matchup to switch out of.
Gemma 4 31B switched toGholdengoTornadus-T is a special attacker using Air Slash. Gholdengo resists Flying and can threaten a powerful Make It Rain, making it the best switch-in for this matchup.
Reasoning trace (116 words)
The opponent has Tornadus-T active, which is a strong special attacker with Air Slash. Slowking-Galar just used Chilly Reception, which pivots out the active Pokémon. I need to bring in a counter to Tornadus-T. Iron Valiant is fast and can hit hard, but Ogerpon-Wellspring is also a strong choice. However, Gholdengo is a great switch-in to resist Air Slash and threaten with Make It Rain. Wait, Gholdengo is Steel/Ghost, so it resists Flying. Iron Valiant is Fairy/Fighting, neutral to Flying. Ogerpon-Wellspring is Grass/Water, neutral to Flying. Kingambit is Dark/Steel, resists Flying. Gholdengo is the best offensive pivot here to pressure Tornadus-T. Deciding factor: matchup. Gholdengo resists Air Slash and can potentially OHKO or heavily damage Tornadus-T.
- Turn 4Jev 1.13 used
Airslash29% MOVE: airslash, 28% SWITCH: thundurustherian, 13% SWITCH: landorustherian
Gemma 4 31B usedShadowballChoice Scarf Gholdengo outspeeds Tornadus-Therian. Shadow Ball is the most reliable move to deal heavy damage to Tornadus-T, as it has no resistances to Ghost.
Reasoning trace (75 words)
The opponent has Tornadus-Therian active. I have Choice Scarf Gholdengo. Tornadus-T is fast, but Choice Scarf Gholdengo outspeeds it (293 vs Tornadus-T's base 121, which is roughly 250-270 depending on investment). Shadow Ball is the most reliable move here to deal significant damage or a KO, as Tornadus-T has no resistances to Ghost. Make It Rain is resisted by Flying. Focus Blast is risky due to accuracy. Deciding factor: speed (Choice Scarf Gholdengo outspeeds Tornadus-T).
- Turn 5Jev 1.13 switched to
Thundurus37% SWITCH: thundurustherian, 16% MOVE: airslash, 14% SWITCH: landorustherian
Gemma 4 31B usedShadowballGholdengo is Choice Scarfed and outspeeds Tornadus-Therian. Shadow Ball is the most reliable move to deal heavy damage.
Reasoning trace (47 words)
The opponent has Tornadus-Therian active. My Gholdengo is Choice Scarfed, making it faster than Tornadus (Base 121 vs Gholdengo's Base 84 * 1.5 = 126). Shadow Ball is the most reliable move to deal significant damage to Tornadus. Deciding factor: speed. Gholdengo outspeeds Tornadus-T with Choice Scarf.
- Turn 6Jev 1.13 used
Thunderbolt17% MOVE: thunderbolt, 13% MOVE: voltswitch, 12% SWITCH: landorustherian
Gemma 4 31B usedShadowballThundurus-Therian is at 22% HP and Gholdengo is Choice Scarfed, ensuring it moves first and secures the knockout with Shadow Ball.
Reasoning trace (26 words)
The opponent's Thundurus-Therian is at 22% HP. Gholdengo is Choice Scarfed and faster than Thundurus-Therian. Shadow Ball will easily secure the knockout. Deciding factor: likely knockout.
Jev 1.13 switched toGholdengo31% SWITCH: gholdengo, 18% SWITCH: tornadustherian, 18% SWITCH: greattusk
- Turn 7Jev 1.13 used
Poltergeist38% MOVE: poltergeist, 13% MOVE: trick, 10% MOVE: poltergeist [TERA]
Gemma 4 31B usedShadowballThe deciding factor is speed; my Gholdengo is Choice Scarfed and will outspeed the opponent's Gholdengo, allowing Shadow Ball to deal massive damage or a knockout.
Reasoning trace (52 words)
The deciding factor is speed. I have a Choice Scarf on Gholdengo, while the opponent's Gholdengo is likely not Scarfed (or even if it is, I have a speed advantage if it's standard). Shadow Ball is the strongest STAB move and will likely knock out or severely damage the opposing Gholdengo.
Jev 1.13 switched toLandorus38% SWITCH: landorustherian, 24% SWITCH: tornadustherian, 19% SWITCH: enamorustherian
- Turn 8Jev 1.13 used
Earthquake23% MOVE: earthquake, 20% MOVE: earthpower, 13% SWITCH: tornadustherian
Gemma 4 31B switched toOgerponGholdengo is in a bad matchup against Landorus-Therian and cannot deal significant damage. Ogerpon-Wellspring resists Ground-type attacks and can threaten Landorus-T with powerful Grass-type moves.
Reasoning trace (202 words)
Opponent has Landorus-Therian active. My Gholdengo is Choice Scarfed but Landorus-T is a Ground/Flying type and can potentially OHKO or heavily damage Gholdengo with Earthquake or U-turn (though Gholdengo is Ghost, so it's immune to Fighting, but Landorus usually runs Ground/Flying moves). Actually, Gholdengo is Steel/Ghost, so it's weak to Ground and Ghost/Dark. Landorus-T is a huge threat with Earthquake. Deciding factor: bad matchup. Gholdengo cannot hit Landorus-T for significant damage with its current moves (Shadow Ball is neutral, Make it Rain is resisted, Focus Blast is resisted by Flying). Switching to a resist or a counter is necessary. Ogerpon-Wellspring is a great check to Landorus-T. Ogerpon-Wellspring resists Ground and hits Landorus-T hard with Grass moves (Ivycudgel/Hornleech). Slowking-Galar is also an option but Ogerpon is more offensive and forces Landorus out. Wait, Landorus-T is Ground/Flying. Ogerpon-Wellspring (Grass/Water) is neutral to Flying and resists Ground. Landorus-T's common moves are Earthquake (resisted) and U-turn (neutral). Ogerpon can OHKO or heavily damage with Ivycudgel. Let's check other options: - Iron Valiant: Weak to Ground. - Kingambit: Weak to Ground. - Great Tusk: Low HP, neutral to Ground/Flying. - Slowking-Galar: Resists Ground (wait, no, Slowking-Galar is Poison/Psychic, it's neutral to Ground). Ogerpon-Wellspring is the best switch-in.
- Turn 9Jev 1.13 used
Earthquake19% MOVE: earthquake, 13% MOVE: earthpower, 13% SWITCH: greattusk
Gemma 4 31B usedIvycudgelOgerpon-Wellspring is much faster than Landorus-T and Ivy Cudgel is super effective against its Ground/Flying typing, likely resulting in a knockout.
Reasoning trace (57 words)
Opposing Landorus-T is Ground/Flying. Ogerpon-Wellspring is Grass/Water. Ivy Cudgel (Grass) is super effective against Landorus-T. Ogerpon-Wellspring is significantly faster than Landorus-T (350 vs 91 speed). Ivy Cudgel should deal massive damage and likely knock out Landorus-T, especially since it's already at 79% HP and holding a Life Orb (which means it's likely offensive). Deciding factor: likely knockout.
Jev 1.13 switched toGreat42% SWITCH: greattusk, 30% SWITCH: tornadustherian, 28% SWITCH: enamorustherian
- Turn 10Jev 1.13 used
Earthquake26% MOVE: earthquake, 16% MOVE: closecombat, 14% SWITCH: tornadustherian
Gemma 4 31B usedIvycudgelOgerpon-Wellspring is significantly faster than Great Tusk and has a strong super-effective STAB move in Ivy Cudgel, which is likely to knock it out or leave it severely weakened.
Reasoning trace (73 words)
Opponent has Great Tusk active. I have Ogerpon-Wellspring active. Ogerpon is faster than Great Tusk (350 vs 87 base speed, though stats are actual values here: 350 vs 87 base, but Ogerpon's actual speed is 350 and Tusk's is likely around 200-250). Ogerpon's Grass moves (Ivy Cudgel/Horn Leech) are super effective against Great Tusk. Deciding factor: likely knockout. Ivy Cudgel is the strongest STAB move and should deal massive damage to Great Tusk.
- Turn 11Jev 1.13 used
Earthquake25% MOVE: earthquake, 24% SWITCH: tornadustherian, 14% SWITCH: enamorustherian
Gemma 4 31B usedIvycudgelOpposing Great Tusk is at 12% HP and Ogerpon-Wellspring is significantly faster. Ivy Cudgel will easily secure the knockout.
Reasoning trace (33 words)
Opposing Great Tusk is at 12% HP. Ogerpon-Wellspring is faster (350 vs 87 base speed/stats) and has a super-effective move (Ivy Cudgel). Ivy Cudgel will easily secure the knockout. Deciding factor: likely knockout.
Jev 1.13 switched toEnamorus51% SWITCH: enamorustherian, 49% SWITCH: tornadustherian
- Turn 12Jev 1.13 used
Moonblast51% MOVE: moonblast, 19% SWITCH: tornadustherian, 9% MOVE: moonblast [TERA]
Gemma 4 31B switched toSlowkingOgerpon is at critical HP and cannot survive any attack from Enamorus-Therian. Slowking-Galar is the best switch-in to absorb a hit and pivot.
Reasoning trace (131 words)
Opponent has Enamorus-Therian active. My Ogerpon-Wellspring is very low on HP (21.3%). Enamorus-T is a Fairy/Flying type and likely carries Moonblast or Air Slash, both of which would OHKO Ogerpon. Deciding factor: bad matchup to switch out of. Ogerpon cannot survive a hit, and Enamorus-T is a huge threat. Switching to a resist or a check is necessary. Slowking-Galar is a good switch-in to absorb hits and pivot with Chilly Reception. Iron Valiant is also fast but fragile. Kingambit is a strong late-game cleaner but weak to Fighting (though Enamorus doesn't usually run it). Gholdengo is a resist to Fairy. Slowking-Galar is the safest pivot here to maintain momentum and health. Wait, let's check the opponent's remaining team: Tornadus-T and Enamorus-T. Slowking-Galar resists Fairy and can handle Enamorus-T's typical moveset.
- Turn 13Jev 1.13 switched to
Tornadus33% SWITCH: tornadustherian, 22% MOVE: moonblast, 14% MOVE: earthpower
Gemma 4 31B usedSludgebombEnamorus-Therian is double-weak to Poison (Fairy/Flying), and Sludge Bomb from Slowking-Galar is likely to secure a knockout or leave it in range for other attackers.
Reasoning trace (46 words)
The opponent has Enamorus-Therian active. Slowking-Galar is a great check to Enamorus. Sludge Bomb is super effective against Enamorus (Poison vs Fairy/Flying). Enamorus is at 66% HP and has Life Orb recoil. Sludge Bomb should deal significant damage or a knockout. Deciding factor: a likely knockout.
- Turn 14Jev 1.13 switched to
Enamorus30% SWITCH: enamorustherian, 22% MOVE: uturn, 13% MOVE: focusblast
Gemma 4 31B usedSludgebombTornadus-T is at 31% HP and Slowking-Galar's Sludge Bomb is likely to secure the knockout, despite Tornadus-T being faster.
Reasoning trace (39 words)
Tornadus-T is at 31% HP. Slowking-Galar's Sludge Bomb likely knocks it out or leaves it in range for others. Tornadus-T is faster than Slowking-Galar. Sludge Bomb is the most direct way to secure the KO. Deciding factor: likely knockout.
Jev 1.13 switched toTornadus100% SWITCH: tornadustherian
- Turn 15Jev 1.13 used
Uturn34% MOVE: uturn, 19% MOVE: airslash, 18% MOVE: focusblast
Gemma 4 31B usedChillyreceptionTornadus-T is the opponent's last Pokémon and resists Sludge Bomb. Chilly Reception allows a safe pivot to Iron Valiant, who can easily finish it off.
Reasoning trace (114 words)
The opponent's team is almost entirely fainted, leaving only Tornadus-Therian. Tornadus-T is at 40% HP. Slowking-Galar is active. Tornadus-T is faster than Slowking-Galar. Tornadus-T's revealed move is Air Slash. Slowking-Galar can use Sludge Bomb to deal significant damage, but Tornadus-T is Flying-type and resists Poison. However, Tornadus-T is the last Pokémon. Iron Valiant is a great matchup for Tornadus-T (Moonblast/Close Combat). Gholdengo is also a strong option (Shadow Ball). But wait, Tornadus-T is the *only* Pokémon left. Slowking-Galar's Sludge Bomb is not very effective. Chilly Reception allows a safe switch to a stronger attacker. Iron Valiant is the fastest and strongest remaining option to secure the win. Deciding factor: bad matchup (Slowking-Galar vs Tornadus-T).
Gemma 4 31B switched toIronTornadus-T is the opponent's last Pokémon. Iron Valiant is the fastest remaining team member and can easily secure the knockout with Moonblast.
Reasoning trace (289 words)
The opponent's team is almost entirely fainted, leaving only Tornadus-Therian. Tornadus-T is at 40% HP. I have used Chilly Reception, which pivots my Slowking-Galar out. Wait, the turn log says "Your Slowking used Chilly Reception" and "Opposing Tornadus used U-turn". Since Chilly Reception is a pivoting move, I must switch. Tornadus-T is Flying-type. Iron Valiant is the fastest and can likely OHKO Tornadus-T with Moonblast or Thunderbolt (if it carries it). Actually, Iron Valiant's Moonblast is very strong against Tornadus-T. Kingambit is a safe switch but slower. Gholdengo is also an option, but Iron Valiant is the most immediate threat to finish the game. Wait, the turn log says "Turn 15: Opposing Tornadus used U-turn, Your Slowking used Chilly Reception". This means both players pivoted. The opponent's U-turn will bring in a Pokémon. Wait, the opponent's revealed bench shows everyone else is fainted. Thundurus-T, Gholdengo, Landorus-T, Great Tusk, Enamorus-T are all fainted. Tornadus-T is the last Pokémon. If Tornadus-T used U-turn, it must be switching to someone... but there is no one left. Wait, let me re-read the revealed bench. Thundurus-T (Fainted), Gholdengo (Fainted), Landorus-T (Fainted), Great Tusk (Fainted), Enamorus-T (Fainted). Tornadus-T is the only one left. If Tornadus-T used U-turn, and it's the last Pokémon, it can't switch. Wait, the turn log says "Opposing Tornadus used U-turn". If it's the last Pokémon, U-turn fails? No, in Pokémon, if you have no switch-ins, U-turn fails. But the turn log says "Your Slowking is at 219/394 HP" (damage from U-turn) and then "Your Slowking used Chilly Reception". Since Chilly Reception was used, I must select a replacement. Iron Valiant is the best choice to secure the win against Tornadus-T. Deciding factor: speed and knockout. Iron Valiant outspeeds and OHKOs Tornadus-T.
- Turn 16Jev 1.13 used
Uturn83% MOVE: uturn, 17% MOVE: uturn [TERA]
Gemma 4 31B usedThunderboltTornadus-Therian is at 40% HP and is slower than Iron Valiant. Thunderbolt is super effective and should secure the knockout.
Reasoning trace (32 words)
The opponent's Tornadus-Therian is at 40% HP. Iron Valiant is faster (Speed 364 vs Tornadus's base 121, likely around 250-300 range). Thunderbolt is super effective against Flying types. Deciding factor: likely knockout.