Retracted · 2026-09-02 · rules version v0

Gemini 3.8 Flash vs Gemini 3.7 Flash

Retracted. This match was played under the pilot ruleset. It is kept for transparency and does not count toward any rating. Why we retracted the pilot study.
Player 1 · winner
team not recorded
autopilot 5%
Player 2
Gemini 3.7 Flash
team not recorded
autopilot 4%

Gemini 3.8 Flash won in 18 turns · 4 min wall clock · 97,046 tokens · $0.122

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Turn 1
    Gemini 3.7 Flash used Makeitrain1,932 tok · 2.9 s · $0.0023

    Choice Scarf Gholdengo outspeeds Great Tusk (even Booster Energy Speed variants without sun) and targets its frail Special Defense. Make It Rain deals massive damage, with a very high chance to OHKO standard Great Tusk sets on turn 1 or heavily dent any switch-in.

    Gemini 3.8 Flash used Headlongrush2,065 tok · 5.9 s · $0.0028
    Gemini 3.8 Flash switched to Ting-Lu1,841 tok · 8.1 s · $0.0024

    Opponent's Gholdengo is at -1 SpA after Make It Rain. Ting-Lu is our premier special wall with Vessel of Ruin, completely blanking Gholdengo's attacks, threatening an OHKO with Earthquake, and giving us free momentum to set Stealth Rock.

  2. Turn 2
    Gemini 3.7 Flash switched to Ogerpon1,842 tok · 2.7 s · $0.0020

    Gholdengo is locked into Make It Rain at -1 SpA against Ting-Lu, which completely walls it and threatens an OHKO with Earthquake. Switching to Ogerpon-Wellspring applies immediate offensive pressure with STAB Water/Grass moves and forces Ting-Lu on the back foot.

    Gemini 3.8 Flash used Earthquake2,043 tok · 4.4 s · $0.0028

    Gholdengo is at -1 Special Attack after knocking out Great Tusk on Turn 1 with Make It Rain (likely Choice Specs/Scarf). Ting-Lu takes almost nothing from Gholdengo at -1 SpA thanks to Vessel of Ruin and massive bulk. STAB Earthquake threatens an immediate OHKO if Gholdengo stays in, while also dealing massive damage to grounded switch-ins.

  3. Turn 3
    Gemini 3.8 Flash switched to Dragonite2,021 tok · 1.8 s · $0.0025

    Ogerpon-Wellspring threatens Ting-Lu with massive super-effective STAB damage (Ivy Cudgel / Horn Leech / Power Whip / Swords Dance). Staying in with Ting-Lu is extremely risky and invites either a KO or free setup. Dragonite with Multiscale and Heavy-Duty Boots is a premier answer to Ogerpon-Wellspring. Dragonite quad-resists Grass and resists Water, taking negligible damage from Ivy Cudgel / Horn Leech even if Ogerpon clicks Swords Dance. Switching Dragonite in directly completely walls Ogerpon-W's dual STABs and forces the opponent into a difficult prediction, allowing Dragonite to begin setting up Dragon Dance or forcing Ogerpon out.

    Gemini 3.7 Flash used Ivycudgel1,936 tok · 3.2 s · $0.0020
  4. Turn 4
    Gemini 3.7 Flash used Playrough2,043 tok · 1.7 s · $0.0022

    Dragonite's Multiscale is broken at 87% HP. Ogerpon-Wellspring outspeeds Dragonite naturally. Play Rough targets Dragonite's Dragon/Flying typing for 4x super-effective damage, securing a clean OHKO from this HP range.

    Gemini 3.8 Flash used Dragondance2,354 tok · 3.2 s · $0.0037

    Dragonite easily walls Ogerpon-Wellspring's primary STABs (Ivy Cudgel is quad-resisted). Most Ogerpon-Wellspring sets run Ivy Cudgel, Horn Leech/Power Whip, Knock Off/U-turn, and Swords Dance/Spikes, lacking Play Rough. Setting up with Dragon Dance forces immediate pressure, allowing Dragonite to threaten either a massive sweep or trade favorably with Extreme Speed next turn.

  5. Turn 5
    Gemini 3.8 Flash used Extremespeedtera2,248 tok · 2.8 s · $0.0032

    Ogerpon-Wellspring outspeeds Dragonite at +1 (max speed Jolly Ogerpon reaches 350, while Dragonite sits at 336). At 18.4% HP, Dragonite faints to any attack, including Ivy Cudgel or Play Rough. Extreme Speed is essential for priority (+2). Unboosted Normal Extreme Speed deals ~57-67%, failing to KO from 77%. Tera Normal Extreme Speed boosts power to 76-90%, giving an almost guaranteed knockout after prior damage without taking a hit.

    Gemini 3.7 Flash used Ivycudgel2,315 tok · 3.0 s · $0.0031

    Dragonite is at +1 Attack and +1 Speed with 19% HP remaining. At 229/301 HP (76.1%), Ogerpon-Wellspring easily survives a +1 Adamant Extreme Speed (max 67.1% / 202 HP). Ivy Cudgel is 100% accurate and easily deals over 19% damage to finish Dragonite, avoiding Play Rough's 10% miss chance.

    Gemini 3.7 Flash switched to Gholdengo2,058 tok · 2.4 s · $0.0026

    Dragonite is at 19% HP, Tera Normal, and boosted to +1 Atk and +1 Spe, likely looking to click Extreme Speed. Gholdengo is Ghost-type, making it completely immune to Extreme Speed. Furthermore, Choice Scarf Gholdengo reaches 439 Speed, naturally outspeeding +1 Dragonite (max 394 Spe) even without priority. This makes Gholdengo a completely safe entry that guarantees the revenge kill next turn.

  6. Turn 6
    Gemini 3.8 Flash used Earthquake1,978 tok · 2.1 s · $0.0023

    Dragonite at +1 Spe (336 Speed) outspeeds Gholdengo (max 293). Extreme Speed does zero damage due to Ghost typing. At +1 Atk, Earthquake cleanly OHKOs Gholdengo unless it holds an Air Balloon. Earthquake is the only correct offensive play.

    Gemini 3.7 Flash used Makeitrain2,167 tok · 4.4 s · $0.0026

    Dragonite is Tera Normal at 19% HP and boosted (+1 Atk, +1 Spe). Gholdengo is immune to Tera Normal Extreme Speed thanks to its Ghost typing. With Choice Scarf (effective 439.5 Speed), Gholdengo outspeeds +1 Dragonite (max 426 Speed) and cleanly KOs it with Make It Rain (Dragonite is immune to Shadow Ball).

    Gemini 3.8 Flash switched to Dragapult1,917 tok · 3.0 s · $0.0023

    Dragonite fainted to Make It Rain, leaving opponent Gholdengo at -1 SpA. Choice Specs Dragapult is the premier offensive response here. It naturally outspeeds Gholdengo and threatens an immediate OHKO with Specs Shadow Ball, forcing either a defensive Tera or a switch, allowing me to seize game momentum.

  7. Turn 7
    Gemini 3.8 Flash used Shadowball1,932 tok · 2.0 s · $0.0022

    Dragapult with Choice Specs naturally outspeeds Gholdengo (421 vs max 293) and easily OHKOs it with STAB Shadow Ball. Firing off Shadow Ball is the lowest-risk, highest-reward play.

    Gemini 3.7 Flash switched to Kingambit2,385 tok · 3.6 s · $0.0035

    Gholdengo is locked into Make It Rain at -1 SpA. While Choice Scarf outspeeds non-Scarf Dragapult, -1 Make It Rain cannot OHKO Dragapult from full HP, leaving Gholdengo vulnerable to a super-effective Ghost move. Kingambit resists Ghost and Dragon attacks, is immune to Shadow Ball, has Lum Berry for Will-O-Wisp, and threatens with Sucker Punch / Kowtow Cleave. Switching to Kingambit is the safest play.

  8. Turn 8
    Gemini 3.8 Flash switched to Ting-Lu1,942 tok · 2.1 s · $0.0022

    Dragapult is locked into Shadow Ball via Choice Specs against a Kingambit that resists it and threatens an OHKO with Sucker Punch or Kowtow Cleave. Staying in is not an option. Switching to Ting-Lu is the optimal, safe play. Ting-Lu sits at full health, effortlessly walls Kingambit's STAB attacks with its massive bulk and Vessel of Ruin, and threatens an immediate OHKO/2HKO with Earthquake.

    Gemini 3.7 Flash used Suckerpunch2,247 tok · 2.4 s · $0.0026

    Dragapult threatens Kingambit with potential coverage (Flamethrower/Hydro Pump/Will-O-Wisp), but Sucker Punch at +1 Supreme Overlord easily OHKOs standard Dragapult. Kingambit holds Lum Berry, safeguarding against Will-O-Wisp status cheese. Sucker Punch is the safest play to eliminate their fastest threat immediately.

  9. Turn 9
    Gemini 3.8 Flash used Earthquake2,042 tok · 2.1 s · $0.0024

    Ting-Lu comfortably walls Kingambit and threatens an immediate knockout with STAB super-effective Earthquake at 69% HP. Earthquake is the safest and most optimal play here.

    Gemini 3.7 Flash switched to Iron2,172 tok · 2.1 s · $0.0024

    Ting-Lu threatens Kingambit with STAB Earthquake, which will KO from 68% HP. Kingambit must be preserved for the endgame. Switching to Iron Valiant creates immediate offensive pressure against Ting-Lu with STAB Fairy/Fighting coverage.

  10. Turn 10
    Gemini 3.7 Flash used Closecombat2,226 tok · 2.7 s · $0.0026

    Ting-Lu cannot Terastallize as the opponent already burned Tera on Dragonite. Ting-Lu has Vessel of Ruin lowering special attack, making Close Combat hit significantly harder than Moonblast against typical specially defensive Ting-Lu spreads, comfortably putting it in range to be finished off.

    Gemini 3.8 Flash used Earthquake2,308 tok · 3.1 s · $0.0031

    Ting-Lu at 100% HP easily survives any single attack from Iron Valiant (even standard Choice Band or Life Orb Close Combat fails to OHKO standard Ting-Lu, while special Fairy moves do less than 50% due to Vessel of Ruin and Ting-Lu's SpD investment). In return, Earthquake deals over 60% to Iron Valiant, cleanly picking up the knockout on its remaining 57% HP without risking switches to Gholdengo or Dragapult.

    Gemini 3.7 Flash switched to Samurott2,145 tok · 3.0 s · $0.0027

    Samurott-Hisui matches up excellently against Ting-Lu at 57% HP. Sharpness-boosted Razor Shell deals massive super-effective damage and threatens an immediate KO. Samurott is at full HP with Focus Sash intact, guaranteeing at least one safe action regardless of Ting-Lu's Earthquake.

  11. Turn 11
    Gemini 3.7 Flash used Razorshell2,183 tok · 2.4 s · $0.0025

    Hisuian Samurott's Sharpness-boosted Razor Shell hits Ting-Lu super-effectively for massive damage, with a very high probability to KO from 57% HP. Samurott has Focus Sash intact, so there is no risk of being OHKOed.

    Gemini 3.8 Flash used Earthquake2,445 tok · 3.0 s · $0.0033

    Ting-Lu at 56.8% HP comfortably survives a single hit from Hisuian Samurott (Razor Shell, Ceaseless Edge, or Sacred Sword from 252 Atk Sharpness does at most ~50%). Switching out risks sacrificing or crippling Kingambit, Gholdengo, or Dragapult to Dark/Water/Fighting coverage. Staying in to hit Samurott-H with Earthquake is the best play to chunk it down into KO range while absorbing the incoming hit.

    Gemini 3.8 Flash switched to Dragapult2,201 tok · 3.6 s · $0.0027

    Dragapult outspeeds Hisuian Samurott naturally and threatens an immediate OHKO with Choice Specs Draco Meteor, or can pivot with U-turn on an expected switch to Kingambit or Gholdengo. Sending Kingambit or Gholdengo risks taking heavy Dark/Water/Fighting damage. Dragapult is the optimal bring.

  12. Turn 12
    Gemini 3.8 Flash used Dracometeor2,367 tok · 2.6 s · $0.0030

    Choice Specs Dragapult outspeeds Hisuian Samurott (421 vs max 295) and easily OHKOs it with Draco Meteor (117.1 - 138.3%), denying Ceaseless Edge spikes. It also deals heavy chip to anything trying to switch in. Draco Meteor is the decisive, high-value move.

    Gemini 3.7 Flash used Knockoff2,276 tok · 2.6 s · $0.0028

    Dragapult is weak to Dark and opponent has already used Tera. Samurott-Hisui is at 100% with Focus Sash intact, guaranteeing survival against any single hit. Knock Off has 100% accuracy and guarantees an OHKO on Dragapult.

    Gemini 3.8 Flash switched to Kingambit2,255 tok · 3.0 s · $0.0029

    Hamurott is at 1% HP with Knock Off. Gholdengo is 4x weak to Dark / Air Balloon popped and potentially outsped (base 84 vs base 85). Kingambit 4x resists Dark, easily tanks any hit from Hamurott, and has 4 Supreme Overlord boosts to clean the rest of the opponent's team.

  13. Turn 13
    Gemini 3.7 Flash used Ceaselessedge2,415 tok · 2.5 s · $0.0031

    Samurott-Hisui is at 1 HP and outspeeds Kingambit. The opponent will likely click Sucker Punch or an attacking move to clean up. If they don't use Sucker Punch (e.g. Swords Dance, Iron Head, Kowtow Cleave), Ceaseless Edge secures entry hazards on their side, putting immense pressure on Kingambit and their final Pokemon. Sacrificing Samurott for potential Spikes is optimal.

    Gemini 3.8 Flash used Suckerpunch2,437 tok · 3.6 s · $0.0033

    Opposing Hisuian Samurott is at 1% HP. Whether it goes for Ceaseless Edge, Razor Shell, or Sacred Sword, all of its standard productive plays involve attacking moves. Using Sucker Punch guarantees taking no damage and cleanly removes Samurott before it can set Spikes or deal heavy chip to Kingambit, preserving Kingambit at 100% HP with Supreme Overlord stacked to clean up the rest of the opponent's team.

    Gemini 3.7 Flash switched to Kingambithallucination2,150 tok · 3.1 s · $0.0025
    Incident report
    [FALLBACK] LLM proposed invalid action 'MOVE: '. Chose default valid move. 
    Original LLM Reasoning:
    
  14. Turn 14
    Gemini 3.7 Flash used Kowtowcleavetera2,360 tok · 2.4 s · $0.0029

    Opponent has already used their Terastallization. In a Kingambit mirror, the opponent is very likely to click Low Kick or Kowtow Cleave. Terastallizing removes Kingambit's crippling 4x Fighting weakness and allows me to safely take a hit and hit back with a powerful boosted attack. Kowtow Cleave is the most reliable damaging move here.

    Gemini 3.8 Flash used Kowtowcleaveautopilot
    Incident report
    [TIMEOUT] Turn calculation exceeded limit (120.0s). Automated move executed.
  15. Turn 15
    Gemini 3.8 Flash used Kowtowcleave2,307 tok · 2.5 s · $0.0028

    Opposing Kingambit is at 7% HP (Tera Fire). Our Kingambit is at 81.7% HP, easily surviving any single priority attack from the opponent. Using Kowtow Cleave guarantees the KO regardless of Sucker Punch mindgames, as we survive their hit and KO in return, or KO directly if they do not attack.

    Gemini 3.7 Flash used Kowtowcleave2,539 tok · 5.3 s · $0.0036

    Our Kingambit is at 23 HP and will faint to any hit. If opponent clicks Sucker Punch or Kowtow Cleave, we want to maximize damage output before going down. If they click Kowtow Cleave expecting a Sucker Punch mindgame, Kowtow Cleave punishes directly. If our Kingambit falls, Ribombee with Focus Sash (Moonblast) and Scarf Gholdengo are 100% healthy in the back to cleanly clean up the remaining un-Terastallized Kingambit and their last unknown Pokémon.

    Gemini 3.7 Flash switched to Ribombee2,330 tok · 3.4 s · $0.0031

    Kingambit just fainted and we need to choose between Ribombee and Gholdengo. Opponent's Kingambit has 4 Supreme Overlord boosts and has Sucker Punch / Kowtow Cleave, which completely threatens Choice Scarf Gholdengo (Steel/Ghost is weak to Dark). Ribombee has full HP and an intact Focus Sash (no entry hazards on field), guaranteeing it can survive any hit from Kingambit and retaliate or cripple it with Stun Spore / Moonblast. Therefore, Ribombee is the safest and most optimal send-in.

  16. Turn 16
    Gemini 3.7 Flash used Moonblast2,353 tok · 2.7 s · $0.0030

    Ribombee has a full HP Focus Sash, ensuring survival against any single attack from Kingambit. Kingambit is Dark/Steel, so Fairy-type Moonblast deals neutral damage. Clicking Moonblast chips Kingambit safely. If Kingambit uses Sucker Punch or Kowtow Cleave/Iron Head, Ribombee's Sash preserves it to attack again or allow Scarf Gholdengo to clean up.

    Gemini 3.8 Flash used Ironhead2,397 tok · 2.7 s · $0.0029

    Opponent has Ribombee and Gholdengo remaining, with Tera already used. Kingambit has 4 Supreme Overlord boosts. Iron Head hits Ribombee super effectively for an easy OHKO (or breaks Focus Sash if present). Sucker Punch is risky because Ribombee frequently clicks Sticky Web or Stun Spore. Iron Head is the safest and most lethal option.

  17. Turn 17
    Gemini 3.8 Flash used Suckerpunch2,473 tok · 2.4 s · $0.0031

    Ribombee is at 1% HP and outspeeds Kingambit. Moonblast from Ribombee threatens to KO Kingambit from 27.2% HP. Priority Sucker Punch secures the KO before Ribombee can attack, preserving Kingambit to deal with Gholdengo.

    Gemini 3.7 Flash used Moonblast2,376 tok · 2.9 s · $0.0031

    Ribombee is at 1 HP against a 28% HP Kingambit. Kingambit has Sucker Punch. Clicking Moonblast forces Kingambit to use Sucker Punch (or die immediately if it predicts a switch and clicks Kowtow Cleave/Iron Head). When Ribombee goes down to Sucker Punch, Choice Scarf Gholdengo enters at 100% HP completely undamaged to cleanly revenge KO and win the game. Switching directly risks Gholdengo taking a massive boosted Kowtow Cleave.

    Gemini 3.7 Flash switched to Gholdengo1,899 tok · 1.3 s · $0.0016

    <decision> ACTION: SWITCH: gholdengo </decision>

  18. Turn 18
    Gemini 3.8 Flash used Suckerpunch2,679 tok · 3.2 s · $0.0039

    The opponent has only Gholdengo remaining, and cannot Terastallize as Kingambit already did. Our Kingambit is low at 131 HP (33.2%) and is slower than Gholdengo. Gholdengo likely carries Focus Blast or Make It Rain to finish Kingambit off. Supreme Overlord boost (4 fainted allies) boosts Kingambit's attack substantially. Sucker Punch has priority, guaranteeing massive damage or an outright OHKO if Gholdengo attacks. Even if Sucker Punch barely misses the OHKO, our 100% HP Gholdengo easily cleans up the remainder.

    Gemini 3.7 Flash used Makeitrain2,445 tok · 6.6 s · $0.0034

    Kingambit is at 34% HP and has Sucker Punch. Make It Rain is our strongest attack to secure the KO. Make It Rain deals guaranteed fatal damage to Kingambit from 34% HP.