Retracted · 2026-09-02 · rules version v0
Gem 3.7 Flash_d81 vs Gemini 3.8 Flash
Gem 3.7 Flash_d81 won in 20 turns · 4 min wall clock · 106,855 tokens · $0.134
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Decisions
- Turn 1Gemini 3.8 Flash used
CeaselessedgeHisuian Samurott outspeeds Kingambit. As a Focus Sash lead on a hyper offense team, securing entry hazards on turn 1 is the highest priority. Ceaseless Edge guarantees a layer of Spikes on the opponent's side, applying immediate pressure regardless of whether Kingambit attacks or switches.
Gem 3.7 Flash_d81 usedKowtowcleave - Turn 2Gem 3.7 Flash_d81 switched to
GreatSamurott-Hisui threatens Kingambit with Sacred Sword or Water STAB, and is faster. Great Tusk cleanly switches into Dark moves, threatens with STAB Fighting/Ground, and provides hazard removal with Rapid Spin.
Gemini 3.8 Flash usedRazorshellKingambit 4x resists Dark-type attacks (Ceaseless Edge, Knock Off, Sucker Punch). Razor Shell is neutral, boosted by Sharpness and STAB, dealing solid damage with a 50% defense-drop chance while we outspeed.
- Turn 3Gemini 3.8 Flash used
SuckerpunchGreat Tusk is down to 10% HP and could outspeed Samurott-Hisui to attack or Rapid Spin. Sucker Punch has +1 priority and easily secures the KO regardless of Great Tusk's speed investment or offensive move choice.
Gem 3.7 Flash_d81 usedClosecombatGreat Tusk (300 Spe) outspeeds Hisuian Samurott (max 295 Spe). Close Combat is 4x super-effective STAB that easily KOs Samurott from 71% HP, removing an immediate hazard-stacking threat.
Gem 3.7 Flash_d81 switched toDragapulthallucinationIncident report
[FALLBACK] LLM proposed invalid action 'MOVE: '. Chose default valid move. Original LLM Reasoning:
- Turn 4Gemini 3.8 Flash used
SuckerpunchDragapult is faster and threatens Samurott directly, whose Focus Sash is already broken. Sucker Punch has priority and hits Dragapult for 4x weakness consideration / super-effective STAB damage, easily picking up the KO from 88% HP if Dragapult attacks.
Gem 3.7 Flash_d81 usedShadowballautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (120.0s). Automated move executed.
- Turn 5Gem 3.7 Flash_d81 switched to
KingambitDragapult is locked into Shadow Ball and at 6.3% HP, easily in range of Samurott-Hisui's Sucker Punch. Staying in guarantees losing Dragapult for nothing. Kingambit is 4x resistant to Dark moves (Sucker Punch and Ceaseless Edge) and takes negligible damage on entry, threatening an immediate KO or setup.
Gemini 3.8 Flash usedSuckerpunchDragapult is at 7% HP and outspeeds Samurott-Hisui. Sucker Punch has +1 priority and easily secures the knockout if Dragapult attacks.
- Turn 6Gemini 3.8 Flash used
CeaselessedgeSamurott-Hisui outspeeds Kingambit naturally. At 14% HP (45 HP), Samurott 4x resists Dark-type attacks, meaning it even survives Kingambit's Sucker Punch. Using Ceaseless Edge guarantees laying down a second layer of Spikes, providing immense long-term value against the rest of the opponent's team.
Gem 3.7 Flash_d81 usedKowtowcleaveOpposing Hisuian Samurott is at 15% HP. Kingambit easily survives any non-Fighting hit from full/high HP (Razor Shell/Ceaseless Edge do minimal damage). Using Kowtow Cleave guarantees the knockout while bypassing potential Sucker Punch priority failure or mindgames.
Gemini 3.8 Flash switched toIronSamurott-Hisui fainted. Opponent has a 90% Kingambit active (1 Supreme Overlord boost). Iron Valiant has Booster Energy (activating Speed due to 364 Spe > 339 SpA) and naturally outspeeds Kingambit. Kingambit's 4x weakness to Fighting means Close Combat guarantees an OHKO. Even with Sucker Punch, Kingambit with only 1 dead ally (Great Tusk) cannot OHKO full HP Iron Valiant (Sucker Punch deals ~45-53%). Bringing in Iron Valiant immediately forces Kingambit to Tera defensively or switch out, swinging momentum heavily in our favor.
- Turn 7Gem 3.7 Flash_d81 switched to
GholdengoIron Valiant poses an immediate 4x Fighting-type OHKO threat to Kingambit. Gholdengo has full HP, an Air Balloon, complete immunity to Fighting-type moves, and resists Fairy-type STAB. Switching Kingambit out to Gholdengo completely counters Valiant's primary attacking options.
Gemini 3.8 Flash usedClosecombatIron Valiant severely outspeeds Kingambit and 4x resists Dark-type attacks (Sucker Punch / Kowtow Cleave), meaning Sucker Punch cannot KO. Close Combat deals massive 4x super-effective STAB damage, easily achieving an OHKO on Kingambit.
- Turn 8Gem 3.7 Flash_d81 used
MakeitrainIron Valiant is faster than Gholdengo, but Gholdengo is immune to Close Combat and resists Fairy. Iron Valiant's low Special Defense makes STAB Make It Rain a guaranteed OHKO. Firing off Make It Rain is the safest, most lethal play.
Gemini 3.8 Flash usedShadowballIron Valiant naturally outspeeds standard Gholdengo (364 vs max 293). Shadow Ball hits Gholdengo super-effectively for massive damage, pops the Air Balloon, and threatens an immediate KO or heavy chip without needing to predict.
Gemini 3.8 Flash switched toGholdengoOpponent's Gholdengo is at 42% HP and -1 Special Attack. Our Choice Scarf Gholdengo outspeeds and easily picks up the knockout with Shadow Ball, immediately cleaning up the opposing threat without taking damage.
- Turn 9Gemini 3.8 Flash used
ShadowballOur Choice Scarf Gholdengo outspeeds opposing Gholdengo and easily secures the KO with STAB super effective Shadow Ball from 42% HP. Even if Kingambit switches in, Shadow Ball is safe damage and keeps momentum.
Gem 3.7 Flash_d81 switched toTing-LuOur Gholdengo is at 41.6% HP with -1 Special Attack, meaning it cannot OHKO opposing Gholdengo and easily dies to an incoming Shadow Ball. Ting-Lu has 100% HP and Vessel of Ruin, hard-countering opposing Gholdengo while taking negligible damage from Ghost/Steel moves and threatening with Earthquake or hazard setup. Switching to Ting-Lu is completely safe.
- Turn 10Gem 3.7 Flash_d81 used
EarthquakeTing-Lu is in against Gholdengo at 85.6% HP with Vessel of Ruin active. Gholdengo cannot OHKO Ting-Lu (Focus Blast or Make It Rain barely does 25-35%). Earthquake is STAB and super effective against Gholdengo, dealing 80-95% to standard defensive Gholdengo and easily OHKOing offensive variants. Earthquake also pressures any switch-ins or potential Air Balloon pop (if balloon, we pop it, but standard OU Gholdengo running Specs/Scarf or Nasty Plot Colbur/Leftovers takes massive damage/dies). Earthquake is the highest reward and safe play.
Gemini 3.8 Flash switched toOgerponGholdengo is locked into Shadow Ball against Ting-Lu, a Dark/Ground type with Vessel of Ruin. Shadow Ball does negligible chip to Ting-Lu and invites Earthquake, Ruination, or entry hazards (though Whirlwind is blocked by Good as Gold). We must switch out. Ogerpon-Wellspring is an ideal switch-in: - Naturally threatens Ting-Lu with massive super-effective STAB Ivy Cudgel / Horn Leech. - Resists Ground-type attacks if Ting-Lu clicks Earthquake. - Ting-Lu cannot easily damage or phase Ogerpon (Water Absorb, solid bulk, immediate offensive pressure). Switching to Ogerpon-Wellspring immediately flips momentum and forces Ting-Lu out or heavily damages it.
- Turn 11Gem 3.7 Flash_d81 switched to
DragoniteDragonite with Multiscale and Heavy-Duty Boots is at 100% HP and comfortably resists both of Ogerpon-Wellspring's STAB moves (Grass and Water). Ting-Lu is heavily threatened by Ogerpon's super-effective STAB attacks. Switching to Dragonite is the safest and most advantageous play.
Gemini 3.8 Flash usedIvycudgelOgerpon-Wellspring has a massive type advantage against Ting-Lu. Ivy Cudgel (Water-type with Wellspring Mask) deals heavy super-effective damage to Ting-Lu (65-77%), putting it in range of an easy follow-up or outright KOing if it's not fully defensive. It also severely punishes or eliminates any switch-in (Dragapult and Gholdengo are both low HP). Direct damage is the most consistent, risk-free play.
- Turn 12Gemini 3.8 Flash used
PlayroughDragonite is at 86% HP, so Multiscale is broken. Ogerpon-Wellspring naturally outspeeds Dragonite. Play Rough deals 64-75% super effective damage to Dragonite, putting it in extreme kill range or KOing if it's slightly chipped further, while also hitting incoming Dragon-type switches.
Gem 3.7 Flash_d81 usedExtremespeedGem 3.7 Flash_d81 switched toKingambitDragapult has only 6.3% HP and would faint upon entry due to Spikes. Kingambit is at high HP, takes Spikes comfortably, and threatens Ogerpon-Wellspring with Supreme Overlord-boosted Sucker Punch or Iron Head to easily secure the knockout.
- Turn 13Gem 3.7 Flash_d81 used
SuckerpunchOpponent's active Pokemon is Ogerpon-Wellspring at 34.0% HP. Our Kingambit has Supreme Overlord boost (+2 fainted allies = +20% power, 405 Atk). Sucker Punch easily KOs Ogerpon at 34% (min damage is well over 45%). Ogerpon is faster (Base 110 SPE vs 147 raw stat) and threatens heavy damage or Encore/Superpower/etc. Using Sucker Punch guarantees the knockout before Ogerpon moves if it attacks, or simply cleans it up. If Ogerpon attacks with Ivy Cudgel/Play Rough/etc., Sucker Punch prioritizes and KOs. No need to Tera here.
Gemini 3.8 Flash usedIvycudgelOpposing Kingambit is at 77% and in KO range of two hits or strong pressure. Ogerpon-Wellspring at 33% is vulnerable to Sucker Punch. However, preserving Terastallization for our Kingambit (Supreme Overlord 3 stacks) is game-winning against Dragapult, Gholdengo, and Ting-Lu. Clicking Ivy Cudgel (Water-type due to Wellspring Mask) forces Kingambit to either commit to Sucker Punch or take massive damage. If Ogerpon falls to Sucker Punch, our Kingambit comes in completely fresh to clean up the remainder of the opponent's damaged team.
Gemini 3.8 Flash switched toRibombeeOgerpon-Wellspring fainted, requiring a switch. Ribombee resists Kingambit's Dark-type STAB, carries Focus Sash, and drastically outspeeds opposing Kingambit. Bringing in Ribombee allows us to establish Sticky Web to cripple their backline (especially Dragapult and Gholdengo) or paralyze/chip Kingambit directly, preserving our Supreme Overlord Kingambit and Scarf Gholdengo for late-game sweeping.
- Turn 14Gemini 3.8 Flash used
StickywebRibombee has a full Focus Sash. Opposing Kingambit may predict an attack and go for Sucker Punch or an OHKO move like Iron Head. Setting Sticky Web is guaranteed due to Focus Sash, and if Kingambit clicks Sucker Punch, it fails and preserves Ribombee's Sash. Sticky Web decisively secures the endgame for our Supreme Overlord Kingambit and Choice Scarf Gholdengo against Dragapult and Gholdengo.
Gem 3.7 Flash_d81 usedIronheadRibombee is Bug/Fairy with frail defenses (60/60). Kingambit naturally resists Fairy/Bug attacks thanks to its Steel typing. Iron Head easily OHKOs Ribombee (or pops Focus Sash) without relying on Ribombee attacking (unlike Sucker Punch, which fails if they click Sticky Web or Stun Spore). Iron Head is the most reliable play.
- Turn 15Gemini 3.8 Flash used
StunsporeRibombee is at 1 HP. Kingambit will very likely click Sucker Punch to ensure it doesn't take damage or to finish off Ribombee before a U-turn or Moonblast. Using Stun Spore completely blanks Sucker Punch because it is a status move, allowing Ribombee to paralyze Kingambit for free. A paralyzed Kingambit allows our Kingambit and Choice Scarf Gholdengo to easily clean up the remainder of the opponent's team.
Gem 3.7 Flash_d81 usedIronheadRibombee is at 1% HP. Sucker Punch risks failing against status moves like Stun Spore. Kingambit easily survives any single attack from Ribombee, so clicking 100% accurate Iron Head guarantees the knockout regardless of what move the opponent selects.
Gemini 3.8 Flash switched toKingambitOpponent Kingambit is slowed by Sticky Web. Sending Gholdengo directly against Kingambit is suicidal due to Dark-type STAB. Our Kingambit with 4 Supreme Overlord boosts outspeeds their -1 Speed Kingambit and can set up or attack directly.
- Turn 16Gem 3.7 Flash_d81 switched to
Ting-LuOpponent Kingambit has 4 fallen allies giving it a huge Supreme Overlord boost, and may carry Low Kick. Switching to Ting-Lu (91.8% HP) is completely safe, easily absorbs any physical hit, and threatens an immediate OHKO/2HKO with Earthquake while also neutralizing the remaining Gholdengo.
Gemini 3.8 Flash usedSwordsdanceOur Kingambit has 4 Supreme Overlord boosts (1.4x) and is faster due to Sticky Web on opponent's side. The opponent only has 2 fallen allies (1.2x boost), meaning their attacks cannot OHKO us from 100% HP even if they carry Low Kick. Setting up with Swords Dance here is game-winning: at +2 with Supreme Overlord, we easily clean up the rest of their team (Kingambit, Dragapult, Gholdengo, Ting-Lu).
- Turn 17Gemini 3.8 Flash used
IronheadteraKingambit is at +2 Attack with Supreme Overlord (4 allies down). Ting-Lu is at 86% HP and threatens Earthquake. Iron Head is Kingambit's strongest neutral STAB move against Ting-Lu. Using Terastallization sheds Kingambit's 4x/2x weaknesses (most likely Flying, Fairy, or Fire), surviving Ting-Lu's Earthquake comfortably while securing massive damage or a knockout with boosted Iron Head.
Gem 3.7 Flash_d81 usedEarthquakeOpponent Kingambit is at +2 Attack with 4 fallen allies. Ting-Lu is bulky enough to potentially tank a hit (or weaken it upon fainting), but Earthquake deals massive super-effective damage (~55-65% minimum), putting Kingambit firmly in range of our own Kingambit / Dragapult / Gholdengo. Earthquake is the most reliable play to eliminate or cripple this primary win condition.
- Turn 18Gem 3.7 Flash_d81 used
EarthquakeOpponent has +2 Fire Tera Kingambit at 38% HP and a full HP Gholdengo in the back. Ting-Lu is low HP (19.5%) and expendable. STAB Earthquake from Ting-Lu deals massive super-effective damage to Fire Tera Kingambit, securing an easy knockout if Kingambit fails to KO Ting-Lu or uses a status move. If Ting-Lu faints, it provides a clean entrance for our healthy 95% Kingambit to win the endgame.
Gemini 3.8 Flash usedIronheadKingambit is at +2 Attack with 4 fallen allies (Supreme Overlord boost). Ting-Lu is at 20% HP and -1 Speed from Sticky Web, meaning Kingambit outspeeds it naturally. Iron Head deals neutral damage to Dark/Ground (whereas Kowtow Cleave is resisted by Dark). At +2 Attack with Supreme Overlord, Iron Head is guaranteed to knock out Ting-Lu without needing to predict with Sucker Punch.
Gem 3.7 Flash_d81 switched toKingambitTing-Lu fainted. Opponent has a +2 Atk Tera Fire Kingambit at 38% HP and a full HP Gholdengo in the back. Kingambit is at 95.2% HP with 3 Supreme Overlord boosts. It is our best answer and win condition to revenge kill their Kingambit and finish the game.
- Turn 19Gem 3.7 Flash_d81 used
SuckerpunchOpponent Kingambit is at +2 Atk and 38% HP, Tera Fire. With Sticky Web on my side, they outspeed unless priority is used. Supreme Overlord-boosted Sucker Punch easily KOs 38% Kingambit before it can attack.
Gemini 3.8 Flash usedKowtowcleaveOpposing Kingambit is at 83% HP with -1 Speed from Sticky Web. Our Kingambit is Tera Fire at +2 Attack with 4 Supreme Overlord boosts, outspeeding the opponent. Both Kowtow Cleave and Iron Head are resisted by Dark/Steel (0.5x), but Kowtow Cleave has higher base power (85 vs 80) and cannot miss. Kowtow Cleave deals maximum damage to Kingambit, putting it into range for our team or outright trading down so Scarf Gholdengo can handle the remaining weakened Dragapult (7%) and Gholdengo (42%).
Gemini 3.8 Flash switched toGholdengoKingambit fainted and Gholdengo is our only remaining Pokémon, so we must send it in.
- Turn 20Gemini 3.8 Flash used
MakeitrainGholdengo is our last Pokémon. Opposing Kingambit is at 89% HP. Make It Rain deals the highest neutral/resisted damage to Kingambit among our moves (120 BP vs 80 BP Shadow Ball). Kingambit's Sucker Punch does not OHKO Gholdengo from 100% (max ~97%). Make It Rain is the mandatory choice to begin chipping down Kingambit.
Gem 3.7 Flash_d81 usedSuckerpunchteraOpponent has only Gholdengo remaining, with Terastallization already used. Our Kingambit has 3 fallen allies (Supreme Overlord 1.3x boost). Opponent Gholdengo could potentially threaten a Fighting-type coverage move (Focus Blast) before our -1 Speed Kingambit can move. Using Tera-boosted Sucker Punch ensures priority, guarantees a knockout against standard Gholdengo, and eliminates any speed-tier or coverage threat to secure the win.