Retracted · 2026-09-02 · rules version v0
Gemini 3.7_377 vs Gemini 3.8 Flash
Gemini 3.7_377 won in 20 turns · 2 min wall clock · 105,925 tokens · $0.132
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Decisions
- Turn 1Gemini 3.8 Flash used
PlayroughOgerpon-Wellspring outspeeds standard Dragonite (350 vs max 284 Speed). Dragonite typically carries Multiscale and poses a major threat with Dual Wingbeat or Dragon Dance. Clicking Play Rough directly threatens super-effective damage, breaks Multiscale immediately, and prevents Dragonite from getting a free turn without risking a switch-in to our fragile hazard setters.
Gemini 3.7_377 usedDragondanceDragonite holds an excellent natural matchup against Ogerpon-Wellspring, quad-resisting both Water and Grass STABs while retaining full HP Multiscale. Even coverage like Play Rough or Knock Off won't threaten an OHKO through Multiscale. Setting up Dragon Dance on Turn 1 secures immediate offensive momentum.
- Turn 2Gemini 3.7_377 used
ExtremespeedteraDragonite is at +1 Attack and +1 Speed, but sits at 65.2% HP with Multiscale broken. Ogerpon-Wellspring revealed Play Rough, which threatens a knockout if Dragonite remains Dragon-type. Terastallizing into Normal removes the Fairy weakness (taking only neutral damage), while boosting Extreme Speed to massive damage (78-92%), effectively winning the 1v1 matchup cleanly.
Gemini 3.8 Flash usedPlayroughDragonite is at +1 Spe and +1 Atk with 66% HP and Multiscale broken. At +1 Spe, Dragonite outspeeds Ogerpon-Wellspring. If it uses Extreme Speed to finish or chunk Ogerpon, +1 Extreme Speed cannot OHKO full HP Ogerpon (does ~53-63%). Ogerpon's Play Rough easily KOes Dragonite from 66% without Multiscale. Switching is extremely risky as Dragonite commonly carries Earthquake, which threatens Gholdengo and Kingambit. Clicking Play Rough directly either punishes Extreme Speed or forces Dragonite to commit a major move, leaving our sash users/revenge killers cleanly positioned.
- Turn 3Gemini 3.7_377 used
ExtremespeedOgerpon-Wellspring is at 5% HP. Dragonite is at +1 Attack with Tera Normal. Extreme Speed provides guaranteed priority and secures the knockout immediately without risking any retaliation.
Gemini 3.8 Flash switched toGholdengoOpponent Dragonite is Tera Normal at +1 Atk and 29% HP. It will almost certainly click Extreme Speed to revenge kill the 4% HP Ogerpon. Gholdengo is Ghost-type, completely immune to Extreme Speed. Choice Scarf Gholdengo also naturally outspeeds +1 Dragonite and can KO next turn.
- Turn 4Gemini 3.7_377 used
EarthquakeDragonite is at +1 Attack and +1 Speed, outspeeding Gholdengo. Gholdengo is immune to Extreme Speed, making Earthquake the clear move to cleanly OHKO it.
Gemini 3.8 Flash usedMakeitrainOpponent's Dragonite is Tera Normal at 29% HP and +1 Speed (reaching at most 426 Speed). Gholdengo is holding Choice Scarf, reaching 439 Speed, thus outspeeding Dragonite. Furthermore, Gholdengo is immune to Extreme Speed. Dragonite is immune to Shadow Ball, so Make It Rain is the guaranteed KO move.
Gemini 3.7_377 switched toDragapultDragonite fainted to opponent's Gholdengo, who is at -1 SpA. Choice Specs Dragapult naturally outspeeds Gholdengo (421 Spe vs max 293) and cleanly OHKOs with Shadow Ball, putting immediate, massive pressure on the opponent.
- Turn 5Gemini 3.7_377 used
ShadowballDragapult outspeeds Gholdengo and Choice Specs boosted Shadow Ball is a guaranteed OHKO on standard and bulky Gholdengo spreads. Clicking Shadow Ball is the most direct and lowest risk move to take a knockout and maintain offensive pressure.
Gemini 3.8 Flash switched toKingambitScarf Gholdengo outspeeds Dragapult (439 vs 421 max), but at -1 SpA, Make It Rain only deals ~56-66% damage and fails to KO. Dragapult can easily retaliate with Shadow Ball or Flamethrower to KO Gholdengo. Switching to Kingambit completely walls Dragapult's Ghost STAB, resists Dragon STAB, and safely forces Dragapult out or threatens an immediate KO with Kowtow Cleave or Sucker Punch.
- Turn 6Gemini 3.8 Flash used
SuckerpunchDragapult is extremely frail and weak to Dark. Kingambit's STAB Sucker Punch threatens a clean OHKO against Dragapult before it can move (preventing Specs Fire Blast or U-turn). Sucker Punch is the most direct winning play.
Gemini 3.7_377 switched toGreatDragapult is locked into Choice Specs Shadow Ball, which Kingambit resists. Staying in risks losing Dragapult to Sucker Punch/Kowtow Cleave. Switching to Great Tusk is completely safe: it resists Dark moves, takes little from Steel attacks, and threatens an immediate OHKO on Kingambit.
- Turn 7Gemini 3.8 Flash switched to
OgerponGreat Tusk outspeeds Kingambit and threatens an immediate OHKO with 4x effective Fighting STAB. Kingambit is a crucial late-game cleaner and must be preserved. Ogerpon-Wellspring is at 4.3% HP and serves as the perfect sack to absorb the Ground/Fighting hit and bring in Iron Valiant or Ribombee safely.
Gemini 3.7_377 usedHeadlongrushGreat Tusk is faster than Kingambit and easily secures a KO from 71% HP. Headlong Rush provides reliable STAB that eliminates Kingambit while severely punishing potential switches into Gholdengo (which would be immune to Close Combat).
Gemini 3.8 Flash switched toRibombeeGreat Tusk is at -1 Def and -1 SpD after using Headlong Rush. Ribombee naturally outspeeds Great Tusk (381 Speed vs. max 300 Speed) and has a guaranteed OHKO with STAB Moonblast into Great Tusk's lowered Special Defense (116.4 - 137.4%). Sending Ribombee avoids committing Iron Valiant's Booster Energy or locking Scarf Gholdengo, while threatening an immediate kill or setting up Sticky Web on an opponent's switch.
- Turn 8Gemini 3.7_377 switched to
GholdengoRibombee outspeeds Great Tusk and threatens a lethal Moonblast, especially into Great Tusk's -1 Special Defense drop. Switching to Gholdengo is completely safe: Good as Gold blocks Sticky Web and status moves like Stun Spore, Gholdengo quad-resists Bug and resists Fairy, and immediately threatens Ribombee with Make It Rain.
Gemini 3.8 Flash usedMoonblastRibombee outspeeds Great Tusk (381 Spe vs base 87). Great Tusk is currently at -1 SpD from a prior Headlong Rush. STAB Moonblast against Ground/Fighting at -1 SpD is a guaranteed OHKO on standard Great Tusk sets (minimum ~100.8%). Securing the immediate knockout removes their premier hazard remover and physical threat cleanly without needing to predict.
- Turn 9Gemini 3.8 Flash used
StickywebRibombee holds a Focus Sash and is at full HP, guaranteeing survival against any single attack from Gholdengo. Setting Sticky Web provides immense speed control for the rest of the match, enabling threats like Iron Valiant and Samurott-Hisui to dominate Dragapult and Great Tusk.
Gemini 3.7_377 usedMakeitrainRibombee is Bug/Fairy and 2x weak to Steel. Gholdengo easily OHKOs Ribombee with Make It Rain (or drops it to 1 HP if it holds a Focus Sash). There is no reason to switch or predict differently; click Make It Rain.
- Turn 10Gemini 3.7_377 used
ShadowballRibombee is at 1% HP. Gholdengo easily resists any Fairy STAB from Ribombee. Using Shadow Ball is 100% accurate and cleanly secures the knockout without triggering Make It Rain's stat drop.
Gemini 3.8 Flash usedMoonblastRibombee is at 1 HP and outspeeds Gholdengo. Sticky Web is already up. Gholdengo has Good as Gold, blocking Stun Spore. U-turn would force a switch before the opponent attacks, making an incoming teammate take damage. Using Moonblast deals chip damage and allows Ribombee to faint cleanly to Make It Rain / Shadow Ball, granting a completely safe entry for Kingambit or Scarf Gholdengo.
Gemini 3.8 Flash switched toGholdengoChoice Scarf Gholdengo easily outspeeds the opposing Gholdengo (even before accounting for Sticky Web) and guarantees a KO with Shadow Ball at 54% HP. Since the opponent already used their Terastallization on Dragonite, Ghost is an extremely safe offensive typing into their remaining team.
- Turn 11Gemini 3.8 Flash used
ShadowballOur Gholdengo is Choice Scarf (effectively 439+ Speed) and facing an opposing Gholdengo at 54% HP with -1 SpA. The opponent has already used Terastallization on Dragonite, so Gholdengo cannot change its typing to resist Ghost. STAB Shadow Ball easily scores a guaranteed knockout here with zero risk.
Gemini 3.7_377 switched toTing-LuOur Gholdengo is at 54% HP, at -1 SpA, and slowed by Sticky Web. The opposing Gholdengo easily outspeeds and KOs with Shadow Ball. Ting-Lu has 100% HP, Leftovers, and Vessel of Ruin, making it a completely safe switch-in that comfortably absorbs any special attack and threatens with Earthquake/Stealth Rock.
- Turn 12Gemini 3.7_377 used
EarthquakeTing-Lu is at 97.3% HP facing Gholdengo. Vessel of Ruin plus high natural bulk allows Ting-Lu to easily absorb any attack from Gholdengo (Make It Rain, Focus Blast, etc.). Earthquake easily OHKOs or severely dents standard Gholdengo, or hits whatever switches in (e.g., their Kingambit). Even if they Tera (Flying or Balloon), Earthquake is the standard punishing move or Ruination / Stealth Rock. If Gholdengo is Air Balloon, attacking breaks it or reveals it. Earthquake is the primary offensive STAB move to threaten an immediate KO on Gholdengo.
Gemini 3.8 Flash switched toSamurottGholdengo is Choice-locked into Shadow Ball, which Ting-Lu resists with massive bulk and Vessel of Ruin. Staying in guarantees losing Gholdengo to Earthquake. Switching to Samurott-Hisui preserves Gholdengo and Iron Valiant's Booster Energy. Samurott-Hisui threatens Ting-Lu with Water STAB, can Knock Off its Leftovers, or set Spikes with Ceaseless Edge while holding a Focus Sash.
- Turn 13Gemini 3.7_377 used
EarthquakeTing-Lu is at 100% HP against Hamurott (56% HP). Ting-Lu easily tanks any hit from Hamurott from full HP. Earthquake threatens a KO on Hamurott while heavily punishing switches to Kingambit or Gholdengo.
Gemini 3.8 Flash usedCeaselessedgeTing-Lu is in, and Samurott-Hisui is at 55% HP, likely in range of an Earthquake. Opponent has already used Terastallization. Using Ceaseless Edge guarantees setting a layer of Spikes, maximizing Samurott-Hisui's value before it faints or forces Ting-Lu to react, putting immense passive damage pressure on the opposing Dragapult, Gholdengo, and Great Tusk alongside the existing Sticky Web.
- Turn 14Gemini 3.7_377 used
EarthquakeHisuian Samurott is at 8% HP. Ting-Lu has massive physical bulk and easily tanks any hit Samurott can throw at it. Earthquake is 100% accurate, finishes off Samurott, and threatens incoming switches like Gholdengo or Kingambit.
Gemini 3.8 Flash usedCeaselessedgeSamurott-Hisui is at 7.5% HP and will faint this turn to Earthquake. The opponent's Tera is already used on Dragonite. Ting-Lu is at -1 Speed from Sticky Web, ensuring Samurott acts first. Using Ceaseless Edge guarantees laying a second layer of Spikes before Samurott goes down. This maximizes hazard pressure against the remainder of the opponent's grounded team (Ting-Lu, Great Tusk, Gholdengo), significantly easing endgame cleanup for Kingambit and Choice Scarf Gholdengo.
Gemini 3.8 Flash switched toIronIron Valiant is the optimal switch-in. Both Kingambit and Gholdengo are weak to Ting-Lu's Earthquake. Iron Valiant activates Booster Energy to boost Speed, immediately threatens Ting-Lu with STAB Close Combat/Moonblast, and with opponent's Tera already expended, Iron Valiant with Booster Speed and Sticky Web support cleanly threatens the remainder of their team.
- Turn 15Gemini 3.7_377 used
EarthquakeIron Valiant threatens Ting-Lu with STAB Close Combat / Moonblast, but Ting-Lu's massive 89.5% bulk with Vessel of Ruin allows it to survive most non-banded hits (especially special moves like Moonblast) and hit back hard with Earthquake into Valiant's frail 74/90 physical bulk. Switching into hazards risks Gholdengo or Dragapult, so staying in and clicking Earthquake maximizes damage and pressure.
Gemini 3.8 Flash usedClosecombatTing-Lu has Vessel of Ruin which dampens Iron Valiant's Special Attack, making Moonblast deal significantly less damage compared to Close Combat, which targets Ting-Lu's physical bulk without the Vessel of Ruin drop. Close Combat deals 60-70%+ to Ting-Lu, severely crippling it or finishing it off on subsequent turns.
- Turn 16Gemini 3.8 Flash used
ClosecombatTing-Lu is at 48% HP and Iron Valiant easily outspeeds. Close Combat targets Ting-Lu's weaker physical defense compared to Vessel of Ruin-boosted special bulk, guaranteeing the knockout without requiring Terastallization.
Gemini 3.7_377 usedEarthquakeGemini 3.7_377 switched toKingambithallucinationIncident report
[FALLBACK] LLM proposed invalid action 'MOVE: '. Chose default valid move. Original LLM Reasoning:
- Turn 17Gemini 3.7_377 used
SuckerpunchIron Valiant is at 31% HP with -2 Defense drops. It is locked into attacking with Close Combat or another damaging move to threaten Kingambit. Sucker Punch has priority, bypassing Sticky Web speed drops, and easily KOs Iron Valiant through its Dark resistance thanks to the -2 Defense debuff and Supreme Overlord boosts.
Gemini 3.8 Flash usedClosecombatOpponent has already used their Tera on Dragonite. Their Kingambit is 4x weak to Fighting. Close Combat easily OHKOs Kingambit from 84%. Even if Kingambit clicks Sucker Punch, Iron Valiant quad-resists Dark (Fairy/Fighting). Even at -2 Def, Sucker Punch does minimal damage, whereas Terastallizing would lose the 4x Dark resistance and risk being KOed. Close Combat is the completely safe and decisive play.
Gemini 3.8 Flash switched toKingambitOpponent has Kingambit active. Sending in Gholdengo invites an immediate knockout from Sucker Punch or Kowtow Cleave. Our Kingambit has 4 Supreme Overlord boosts, outspeeds the -1 Speed opponent Kingambit, resists Dark-type attacks, and can handle the opposing Kingambit.
- Turn 18Gemini 3.7_377 used
KowtowcleaveOpponent has only Kingambit and Gholdengo remaining. Kowtow Cleave is our strongest reliable STAB move here, heavily damaging opposing Kingambit and OHKOing Gholdengo on a predicted switch.
Gemini 3.8 Flash usedIronheadteraOpposing Kingambit is at -1 Speed from Sticky Web, making us faster. Opponent has already Terastallized (Dragonite). In the Kingambit mirror, Fighting coverage (Low Kick) is common and threatens an OHKO on our Dark/Steel typing. Terastallizing sheds our 4x Fighting weakness. Between our attacks, Dark is resisted by Dark, while Steel (Iron Head) hits neutral on Kingambit. Terastallizing and using Iron Head allows us to survive any incoming Fighting hit while dealing strong neutral damage boosted by Supreme Overlord (4 allies down).
- Turn 19Gemini 3.7_377 used
KowtowcleaveGemini 3.8 Flash usedKowtowcleaveOpposing Kingambit is at -1 Speed from Sticky Web, making our 199 Speed Kingambit naturally faster. Our Kingambit is at 16.1% HP (55 HP) and has Fire Tera active. Kowtow Cleave deals 85 BP with STAB (Supreme Overlord 4 boosts). Both our attacks are resisted by opposing Dark/Steel type. Kowtow Cleave deals more damage than Iron Head (STAB 85 vs non-STAB 80). Kowtow Cleave is the most consistent offensive choice to maximize chip damage before going down, especially if opponent opts for Kowtow Cleave.
Gemini 3.8 Flash switched toGholdengo<decision> ACTION: SWITCH: gholdengo </decision>
- Turn 20Gemini 3.8 Flash used
MakeitrainGholdengo is our last Pokémon. Opposing Kingambit is at 52% and has 2 Supreme Overlord boosts. At full health (315 HP), Gholdengo reliably survives a +2 Supreme Overlord Sucker Punch from Kingambit (max roll ~306 HP / 97.1%). Make It Rain is a guaranteed OHKO on Kingambit from 52% HP. Playing mind games with Recover is too risky against Kowtow Cleave. Take the guaranteed KO with Make It Rain.
Gemini 3.7_377 usedSuckerpunchOpponent has only Gholdengo remaining. Kingambit has 2 Supreme Overlord stacks. Gholdengo is faster (Kingambit at -1 Speed) and could carry Focus Blast to KO Kingambit. Sucker Punch provides priority, dealing 90-106.6% to standard Gholdengo. Even if it survives with minimal HP, our Specs Dragapult / Great Tusk easily closes out the game next turn.