Retracted · 2026-08-31 · rules version v0

Gpt 5 6 Luna_201 vs Gemini 3.7_a5e

Retracted. This match was played under the pilot ruleset. It is kept for transparency and does not count toward any rating. Why we retracted the pilot study.
Player 1
Gpt 5 6 Luna_201
team not recorded
autopilot 0%
Player 2 · winner
Gemini 3.7_a5e
team not recorded
autopilot 11%

Gemini 3.7_a5e won in 16 turns · 5 min wall clock · 76,950 tokens · $0.059

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Turn 1
    Gpt 5 6 Luna_201 used Dragondance1,787 tok · 7.0 s · $0.0007

    Dragon Dance is the strongest opening: Multiscale lets Dragonite safely boost against Samurott-H, while +1 Speed lets it pressure immediately and threaten a KO with Earthquake next turn. Attacking now risks leaving Samurott healthy while gaining no positioning.

    Gemini 3.7_a5e used Ceaselessedge1,886 tok · 13.9 s · $0.0021

    Leading with Ceaseless Edge breaks Dragonite's Multiscale and sets up a layer of Spikes on the opponent's side. With Focus Sash intact, Samurott safely guarantees hazard placement regardless of Dragonite's initial move.

  2. Turn 2
    Gpt 5 6 Luna_201 used Earthquake1,810 tok · 6.7 s · $0.0007

    Dragonite outspeeds Samurott-H after the boost, and Earthquake is the strongest reliable hit into its low Defense. It should secure the KO from full, while preserving Terastallization and avoiding unnecessary switching into Ceaseless Edge.

    Gemini 3.7_a5e used Knockoff1,996 tok · 15.5 s · $0.0025

    Dragonite is at +1 Atk / +1 Spe with Multiscale broken (78% HP). Samurott-Hisui is at full HP with Focus Sash intact, guaranteeing it survives any single attack. Using Knock Off deals heavy damage and removes Dragonite's item (likely Heavy-Duty Boots or Lum Berry), putting it easily in range for Sucker Punch next turn.

  3. Turn 3
    Gpt 5 6 Luna_201 used Extremespeed1,655 tok · 4.0 s · $0.0006

    Extreme Speed safely finishes Hisuian Samurott before it can move. Terastallizing is unnecessary against its 1% HP and should be preserved for a more important matchup.

    Gemini 3.7_a5e used Ceaselessedge1,883 tok · 14.8 s · $0.0020
    Gemini 3.7_a5e switched to Ogerponhallucination1,787 tok · 15.5 s · $0.0021
    Incident report
    [FALLBACK] LLM proposed invalid action 'MOVE: '. Chose default valid move. 
    Original LLM Reasoning:
    
  4. Turn 4
    Gpt 5 6 Luna_201 switched to Gholdengo2,106 tok · 9.0 s · $0.0010

    Dragonite is at critical HP and cannot safely remain: Ogerpon-Wellspring survives Extreme Speed and can easily KO back. Gholdengo is the best switch, resisting Ogerpon’s likely Grass STAB while avoiding Spikes thanks to its Air Balloon, and it can threaten back with Shadow Ball.

    Gemini 3.7_a5e used Ivycudgel · 23.5 s
  5. Turn 5
    Gpt 5 6 Luna_201 switched to Dragapult2,022 tok · 8.3 s · $0.0009

    Gholdengo is slower and too weakened to safely attack; Ogerpon can likely KO or severely damage it before a second turn. Dragapult resists Ivy Cudgel, outspeeds Ogerpon, and threatens it immediately with Specs Shadow Ball while preserving the healthier defensive options.

    Gemini 3.7_a5e used Ivycudgel1,967 tok · 16.1 s · $0.0022

    Ogerpon-Wellspring outspeeds unboosted Gholdengo and easily survives a hit if it's Scarfed. Ivy Cudgel (Water-type via Wellspring Mask) easily finishes off Gholdengo at 33% HP with 100% accuracy.

  6. Turn 6
    Gemini 3.7_a5e used Ivycudgel2,016 tok · 7.4 s · $0.0021
    Gpt 5 6 Luna_201 used Flamethrowertera2,113 tok · 9.2 s · $0.0010

    Tera Fire Flamethrower is the decisive play: it gains STAB plus super effectiveness against Wellspring Ogerpon, likely securing the KO while turning Ivy Cudgel into a resisted hit. Dragapult otherwise risks being knocked out immediately, and ordinary Flamethrower may leave Ogerpon alive.

    Gpt 5 6 Luna_201 switched to Kingambit1,738 tok · 7.5 s · $0.0007

    Kingambit is the safest switch: it resists Ogerpon-Wellspring’s revealed Grass STAB, avoids a likely knockout unlike Great Tusk or the weakened options, and threatens a super-effective Iron Head immediately.

  7. Turn 7
    Gpt 5 6 Luna_201 used Ironhead1,901 tok · 7.4 s · $0.0008

    Ironhead is the decisive play: it is super effective against Ogerpon-Wellspring and comfortably reaches the knockout threshold from 58%, while Kingambit can survive its Grass-type Ivy Cudgel thanks to Steel’s resistance.

    Gemini 3.7_a5e used Ivycudgel2,321 tok · 16.7 s · $0.0029

    Ogerpon-Wellspring outspeeds Kingambit. The opponent has already used their Tera on Dragapult, meaning Kingambit cannot change its defensive typing. Ivy Cudgel (Water-type via Wellspring Mask) deals heavy neutral damage. Ivy Cudgel is the safest and strongest immediate play to heavily weaken or eliminate Kingambit without risking prediction mindgames.

  8. Turn 8
    Gpt 5 6 Luna_201 used Kowtowcleave1,723 tok · 5.0 s · $0.0006

    Ogerpon-Wellspring is at only 22% and has low Defense. Kowtow Cleave is a reliable KO with STAB and higher effective power than Iron Head; Sucker Punch is unnecessary risk if it uses a non-attacking move or switches. Kingambit should remove it immediately.

    Gemini 3.7_a5e used Ivycudgel2,482 tok · 17.5 s · $0.0035

    Opponent's Kingambit is at 47% HP and their Tera has already been used. Ogerpon-Wellspring is at 21.6% HP, susceptible to Sucker Punch. Ivy Cudgel (Water) deals ~45-53%, which reliably KOs Kingambit from this range if they use Iron Head or predict a switch. Even if Kingambit secures the KO with Sucker Punch, we maintain huge momentum with a fresh Iron Valiant and Kingambit in the back to easily clean up the rest of their damaged team. We preserve Tera for later.

    Gemini 3.7_a5e switched to Ironhallucination2,015 tok · 16.3 s · $0.0022
    Incident report
    [FALLBACK] LLM proposed invalid action 'MOVE: '. Chose default valid move. 
    Original LLM Reasoning:
    
  9. Turn 9
    Gemini 3.7_a5e used Moonblast2,170 tok · 4.9 s · $0.0024

    Opposing Kingambit is at 11% HP. Iron Valiant 4x resists Sucker Punch, so even with Supreme Overlord boosts, Sucker Punch will do minimal damage to a full-health Iron Valiant. Moonblast is a reliable 100% accurate STAB move that cleanly finishes off Kingambit without triggering contact effects or lowering defenses.

    Gpt 5 6 Luna_201 used Ironhead1,920 tok · 7.2 s · $0.0008

    Ironhead is the decisive play: it is super effective against Iron Valiant and should KO from full, while Kowtow Cleave is ineffective and Sucker Punch is too weak. Kingambit may be KOed first, so attack immediately rather than set up or switch.

    Gpt 5 6 Luna_201 switched to Great2,062 tok · 11.5 s · $0.0010

    Great Tusk is the safest switch: it survives Iron Valiant’s Moonblast, takes only manageable Spikes damage, and its Booster Energy Speed lets it threaten the frail Valiant immediately next turn. Gholdengo is too weakened to risk Spikes plus Moonblast, while Ting-Lu and Dragonite are poor into Fairy STAB.

  10. Turn 10
    Gpt 5 6 Luna_201 switched to Ting-Lu1,880 tok · 5.5 s · $0.0007

    Iron Valiant likely outspeeds Great Tusk and threatens a knockout with Moonblast. Ting-Lu is the safest switch: its massive HP and Vessel of Ruin substantially reduce Moonblast damage, while preserving Great Tusk for later.

    Gemini 3.7_a5e used Moonblast2,243 tok · 11.2 s · $0.0024

    Iron Valiant (364 Speed) naturally outspeeds Great Tusk. Great Tusk has low Special Defense (base 53) and is 4x weak to Fairy. The opponent has already Terastallized, so Great Tusk cannot change its typing. Moonblast is a guaranteed OHKO.

  11. Turn 11
    Gpt 5 6 Luna_201 switched to Gholdengo1,983 tok · 8.0 s · $0.0009

    Iron Valiant threatens Ting-Lu with super-effective Moonblast, while Great Tusk and Dragonite are also vulnerable. Gholdengo is the clear pivot: it resists Moonblast and threatens an immediate super-effective Make It Rain KO, despite taking Spikes damage.

    Gemini 3.7_a5e used Moonblast2,447 tok · 16.9 s · $0.0029

    Ting-Lu is at 55% HP. Iron Valiant's Moonblast hits Ting-Lu's weaker Special Defense side (even with Vessel of Ruin, 95 BP STAB Moonblast from 339 SpA will easily finish off Ting-Lu from 55%). Close Combat is an alternative, but Ting-Lu's Defense is much higher (base 125 vs 80) and CC lowers defenses. Furthermore, if they switch to Gholdengo (33%) or Dragonite (14%), Shadow Ball or Moonblast covers switches nicely, but Moonblast easily KOs Ting-Lu and deals massive damage to anything switching in except Gholdengo, who Gholdengo/Kingambit can clean up later. Moonblast is the safest, most reliable play.

    Gpt 5 6 Luna_201 switched to Great1,654 tok · 4.1 s · $0.0005

    Great Tusk is the safest pivot: Ting-Lu is doubly vulnerable to Moonblast, while Dragonite is too weak to risk the incoming hit. Great Tusk has enough health to absorb Moonblast and threatens Iron Valiant immediately with a super-effective Headlong Rush.

  12. Turn 12
    Gpt 5 6 Luna_201 used Headlongrush2,077 tok · 8.9 s · $0.0010

    Headlong Rush is the strongest neutral attack and deals substantially more than Close Combat, which Iron Valiant resists. Great Tusk should survive one Moonblast at its current HP, allowing it to heavily damage or finish Valiant on the following turn. Switching risks losing momentum and exposes the already weakened alternatives.

    Gemini 3.7_a5e used Moonblast2,307 tok · 16.4 s · $0.0024

    Iron Valiant naturally outspeeds Great Tusk. Opponent has already burned Tera on Dragapult. STAB Moonblast easily OHKOs Great Tusk at 76% HP through its low base Special Defense.

    Gpt 5 6 Luna_201 switched to Ting-Lu1,689 tok · 4.2 s · $0.0006

    Ting-Lu is the only switch that can survive Iron Valiant’s Moonblast thanks to its massive HP/Special Defense and Vessel of Ruin. Dragonite is already at 13.6% and is cleanly KOed, while Ting-Lu preserves a usable defensive response.

  13. Turn 13
    Gpt 5 6 Luna_201 used Ruination2,010 tok · 8.9 s · $0.0009

    Ruination is the best threshold play: it immediately removes half of Iron Valiant’s full HP regardless of its unknown item or defensive investment. Switching Dragonite only exposes its 13.6% HP to hazards and Moonblast, while Earthquake is less reliable damage into Valiant’s defenses.

    Gemini 3.7_a5e used Moonblast2,417 tok · 16.3 s · $0.0028

    Opponent has only Ting-Lu at 43% and a 14% Dragonite remaining with their Tera already spent. Iron Valiant outspeeds and easily secures the KO on Ting-Lu with Moonblast without incurring the defense drops of Close Combat.

  14. Turn 14
    Gpt 5 6 Luna_201 used Earthquake2,429 tok · 13.2 s · $0.0014

    Earthquake is the decisive play: Iron Valiant is at 51%, and Ting-Lu’s STAB Earthquake should KO standard offensive variants from this range. Ruination only chips it to roughly 25%, forcing a risky Dragonite revenge attempt through Spikes.

    Gemini 3.7_a5e used Moonblast2,289 tok · 16.1 s · $0.0023

    Moonblast easily finishes off Ting-Lu (10% HP) or catches an incoming Dragonite (14% HP). It is 100% accurate and secures the endgame.

    Gpt 5 6 Luna_201 switched to Dragonite1,507 tok · 2.3 s · $0.0004

    Dragonite is the only remaining Pokémon and must switch in. Its low HP makes the entry hazard damaging, but no alternative action is legal.

  15. Turn 15
    Gpt 5 6 Luna_201 used Extremespeed1,801 tok · 5.5 s · $0.0007

    Extreme Speed is the only viable action: Iron Valiant outspeeds and Moonblast easily KOs Dragonite, while STAB priority gives the best chance to finish it from 51% HP. Dragon Dance or Roost cannot prevent the immediate knockout, and Earthquake is weaker overall and lacks priority.

    Gemini 3.7_a5e switched to Gholdengo2,468 tok · 18.2 s · $0.0030

    Dragonite is the opponent's final Pokémon at 14% HP. Its most likely play to avoid fainting is Extreme Speed. Gholdengo is completely immune to Extreme Speed, making a switch to Gholdengo the 100% safe winning play to finish the game with Choice Scarf next turn.

  16. Turn 16
    Gpt 5 6 Luna_201 used Earthquake2,110 tok · 8.6 s · $0.0010

    Earthquake is the only attack with meaningful damage: it hits Gholdengo super effectively and can potentially leave it barely alive, while Extreme Speed is weak. Dragon Dance or Roost cannot prevent Gholdengo from threatening a knockout at Dragonite’s low HP.

    Gemini 3.7_a5e used Shadowball2,279 tok · 14.3 s · $0.0023

    Dragonite is the opponent's final Pokémon at 14% HP. Gholdengo is Ghost-type (immune to Extreme Speed) and Choice Scarfed. Shadow Ball is 100% accurate and easily finishes Dragonite off to end the game.