Retracted · 2026-08-31 · rules version v0

Gpt 5 6 Luna_201 vs Gemini 3.7_a5e

Retracted. This match was played under the pilot ruleset. It is kept for transparency and does not count toward any rating. Why we retracted the pilot study.
Player 1
Gpt 5 6 Luna_201
team not recorded
autopilot 0%
Player 2 · winner
Gemini 3.7_a5e
team not recorded
autopilot 9%

Gemini 3.7_a5e won in 19 turns · 7 min wall clock · 99,302 tokens · $0.080

The replay player loads from play.pokemonshowdown.com. The full battle log is below.

Decisions

  1. Turn 1
    Gpt 5 6 Luna_201 switched to Dragonite1,929 tok · 8.3 s · $0.0009

    Dragonite is the safest response: it resists Ogerpon-Wellspring’s Grass STAB, is neutral to Water, and Multiscale prevents an immediate knockout. Kingambit risks taking heavy damage before Iron Head can make progress, while Dragonite can preserve momentum and threaten Dragon Dance or Earthquake.

    Gemini 3.7_a5e used Ivycudgel1,882 tok · 15.1 s · $0.0021

    Ogerpon-Wellspring naturally outspeeds Kingambit. Ivy Cudgel (Water-type STAB on Wellspring forme) deals strong neutral damage without making contact, easily 2HKOing standard Kingambit while punishing switch-ins.

  2. Turn 2
    Gpt 5 6 Luna_201 used Dragondance1,764 tok · 6.2 s · $0.0007

    Dragonite comfortably survives Ivy Cudgel thanks to its Grass resistance and Multiscale. Dragon Dance exploits the favorable matchup, outspeeds Ogerpon afterward, and threatens strong follow-up damage without wasting Terastallization.

    Gemini 3.7_a5e used Playrough1,978 tok · 14.9 s · $0.0022

    Dragonite's Multiscale is already broken (at 87% HP). Ogerpon-Wellspring naturally outspeeds non-boosted Dragonite and carries Play Rough, which targets Dragonite's 2x Fairy weakness and guarantees an immediate knockout.

  3. Turn 3
    Gemini 3.7_a5e used Ivycudgel2,074 tok · 11.9 s · $0.0025

    Dragonite is at 13% HP and +1 Speed/+1 Attack. Dragonite may click Extreme Speed, but +1 Dragonite Extreme Speed cannot OHKO a full HP Ogerpon-Wellspring. Ivy Cudgel has 100% accuracy and easily picks up the remaining 13% HP.

    Gpt 5 6 Luna_201 used Extremespeedtera2,409 tok · 15.7 s · $0.0015

    Tera Normal Extreme Speed uses Dragonite’s +1 Attack and priority to strike before Ogerpon. The boosted STAB damage should KO Wellspring Ogerpon from full, avoiding the otherwise fatal Ivy Cudgel.

    Gpt 5 6 Luna_201 switched to Gholdengo1,914 tok · 9.8 s · $0.0010

    Gholdengo is the safest entry: it outspeeds Ogerpon, resists the displayed Grass-type Ivy Cudgel, and threatens an immediate KO with Make It Rain. It also avoids the Fairy weakness that makes Dragapult and Great Tusk risky.

  4. Turn 4
    Gpt 5 6 Luna_201 used Makeitrain1,714 tok · 6.2 s · $0.0007

    Make It Rain is super effective against Ogerpon-Wellspring and easily secures the knockout from 4% HP, while also being the strongest option if the opponent switches.

    Gemini 3.7_a5e used Ivycudgel2,063 tok · 9.4 s · $0.0022
    Gemini 3.7_a5e switched to Gholdengo2,017 tok · 16.6 s · $0.0024

    Opposing Gholdengo is at 31% HP at -1 Special Attack. Choice Scarf Gholdengo easily outspeeds and cleans it up with Shadow Ball, maintaining huge offensive momentum without risk.

  5. Turn 5
    Gpt 5 6 Luna_201 switched to Ting-Lu1,942 tok · 8.4 s · $0.0009

    Ting-Lu is the safest switch: its Dark typing makes it immune to opposing Gholdengo’s Shadow Ball, while Vessel of Ruin and its massive special bulk mitigate Make It Rain. It then threatens an immediate Earthquake, unlike the vulnerable low-HP Gholdengo.

    Gemini 3.7_a5e used Shadowball2,020 tok · 15.5 s · $0.0021

    Our Choice Scarf Gholdengo outspeeds opposing Gholdengo (which cannot Terastallize as Dragonite already Tera'd). Shadow Ball easily finishes off the opposing Gholdengo at 31% HP.

  6. Turn 6
    Gpt 5 6 Luna_201 used Earthquake1,932 tok · 8.3 s · $0.0009

    Earthquake is the decisive play: Ting-Lu outspeeds this Gholdengo and Ground STAB is super effective, likely scoring an immediate knockout from full. Switching gives Gholdengo a chance to exploit the momentum, while Ruination is unnecessary unless an Air Balloon is present.

    Gemini 3.7_a5e switched to Iron2,048 tok · 14.5 s · $0.0023

    Gholdengo is locked into Shadow Ball against Ting-Lu, which resists it and threatens Gholdengo heavily. Iron Valiant hard-counters Ting-Lu and Kingambit with STAB Close Combat and Moonblast, gaining Booster Energy immediately. Switching to Iron Valiant is the optimal play.

  7. Turn 7
    Gpt 5 6 Luna_201 used Earthquake2,113 tok · 11.0 s · $0.0010

    Earthquake is the decisive play: Iron Valiant is already near its knockout threshold, and Ting-Lu survives likely coverage comfortably. Ruination is unreliable due to its 90% accuracy and only creates a two-hit sequence, while switching forfeits pressure.

    Gemini 3.7_a5e used Closecombat2,367 tok · 17.2 s · $0.0031

    Iron Valiant outspeeds Ting-Lu. Close Combat targets Ting-Lu's physical defense without suffering from Vessel of Ruin's 25% special attack reduction, dealing substantial damage and also threatening Kingambit if it switches in.

    Gemini 3.7_a5e switched to Ribombeehallucination2,095 tok · 16.2 s · $0.0025
    Incident report
    [FALLBACK] LLM proposed invalid action 'MOVE: '. Chose default valid move. 
    Original LLM Reasoning:
    
  8. Turn 8
    Gpt 5 6 Luna_201 used Stealthrock1,829 tok · 4.2 s · $0.0006

    Stealth Rock is the strongest immediate play: Ribombee is unlikely to threaten a knockout from this healthy Ting-Lu, and hazards heavily punish the opponent’s remaining switches. Setting rocks now also supports Dragapult and Kingambit’s endgame while avoiding the imperfect accuracy of Ruination.

    Gemini 3.7_a5e used Stickyweb2,086 tok · 16.0 s · $0.0021

    Ribombee is at full HP with Focus Sash intact and naturally resists Ground-type Earthquake from Ting-Lu. Setting Sticky Web now provides critical speed control against the remaining opposing threats (Kingambit, etc.), enabling our team to clean up smoothly.

  9. Turn 9
    Gpt 5 6 Luna_201 used Earthquake2,284 tok · 11.5 s · $0.0011

    Earthquake is the decisive play: it heavily damages or likely knocks out frail Ribombee, while also punishing any non-Gholdengo switch. Ting-Lu should capitalize on the immediate offensive pressure rather than spend another turn setting hazards.

    Gemini 3.7_a5e used Moonblast2,106 tok · 14.5 s · $0.0022

    Sticky Web is already set on the opponent's side. Ribombee heavily threatens Ting-Lu with STAB super-effective Moonblast, and Ribombee is faster with Focus Sash intact. Clicking Moonblast applies maximum pressure without risking unnecessary switch damage.

  10. Turn 10
    Gpt 5 6 Luna_201 used Earthquake1,922 tok · 6.5 s · $0.0007

    Earthquake is the decisive play: it threatens to KO Ribombee and also heavily punishes a switch to the revealed Gholdengo. Ting-Lu is low, but preserving momentum is more valuable than switching into Sticky Web and Stealth Rock while giving the opponent another free turn.

    Gemini 3.7_a5e used Moonblast2,180 tok · 15.8 s · $0.0024

    Opponent's Ting-Lu is at 35% HP and cannot Terastallize. Sticky Web is already up on the opponent's side. Ribombee's Moonblast hits Ting-Lu for super effective STAB damage, easily picking up the knockout from this range.

    Gpt 5 6 Luna_201 switched to Kingambit1,904 tok · 6.2 s · $0.0007

    Kingambit is the safest entry: it resists Ribombee’s Moonblast and threatens an immediate KO with super-effective Iron Head, while Sticky Web makes the faster options unreliable.

  11. Turn 11
    Gpt 5 6 Luna_201 used Ironhead1,916 tok · 4.6 s · $0.0007

    Ironhead is the decisive KO: it is super effective against Ribombee and comfortably finishes its 63% HP, whereas Kowtow Cleave and Sucker Punch are resisted by Fairy. Kingambit can survive a likely Moonblast, so attack immediately rather than set up.

    Gemini 3.7_a5e used Stickyweb2,201 tok · 16.9 s · $0.0025
    Gemini 3.7_a5e switched to Samurotthallucination2,200 tok · 26.3 s · $0.0029
    Incident report
    [FALLBACK] LLM proposed invalid action 'MOVE: '. Chose default valid move. 
    Original LLM Reasoning:
    
  12. Turn 12
    Gpt 5 6 Luna_201 used Ironhead1,972 tok · 5.6 s · $0.0007

    Ironhead is the decisive play: it hits Samurott-H neutrally and exploits its poor physical Defense, while Kowtow Cleave is resisted. At 88% HP, Ironhead has the best chance to secure the knockout and prevents Samurott from setting hazards or attacking.

    Gemini 3.7_a5e used Razorshell2,307 tok · 15.1 s · $0.0029

    Opponent's Kingambit has already Terastallized (Dragonite used Tera Normal earlier, opponent has used Tera). Our active is Samurott-Hisui (faster, especially with opponent Kingambit at -1 Speed from Sticky Web). Samurott-Hisui has Sharpness boosting Razor Shell (75 BP * 1.5 Sharpness * 1.5 STAB = 168.75 effective BP) and a 50% chance to drop Defense. Razor Shell easily deals massive neutral damage to Kingambit, likely 2HKOing or setting up for our Kingambit/Gholdengo in the back. Knock Off removes item (likely Leftovers, Lum, or Air Balloon), but Razor Shell deals significantly more immediate damage boosted by Sharpness. Razor Shell is the most reliable high-damage play here.

  13. Turn 13
    Gpt 5 6 Luna_201 used Kowtowcleave2,085 tok · 7.1 s · $0.0008

    Kowtow Cleave is the strongest reliable option and should KO the weakened Samurott-Hisui. It also heavily punishes a switch to the opposing Gholdengo, while Sucker Punch is weaker and conditional.

    Gemini 3.7_a5e used Razorshell2,563 tok · 14.0 s · $0.0038

    Opposing Kingambit is at 71% HP, at -1 Def and -1 Spe, and cannot Terastallize (Dragonite already Terastallized). Our Samurott-Hisui is faster (295 Spe vs -1 Kingambit). Razor Shell is boosted by Sharpness (1.5x) + STAB (1.5x), effectively 168.75 BP against a -1 Def Kingambit. Damage calculation: Razor Shell at -1 Def Kingambit: 252+ Atk Sharpness Samurott-H Razor Shell vs. -1 0 HP / 0 Def Kingambit deals roughly 75-90% HP, which easily guarantees a KO on a 71% Kingambit. Furthermore, Razor Shell ignores potential Sucker Punch mindgames if it just takes the hit (Kingambit Sucker Punch might do ~60-70%, but our Samurott resists Dark; Kowtow Cleave/Iron Head won't KO from 53.3% if resisted or if Sucker Punch is used, Samurott resists Dark and Steel). Actually, Samurott-H resists Dark and Steel. Sucker Punch from Kingambit vs Water/Dark does very little. Razor Shell is the most reliable, high-damage move to KO Kingambit directly.

    Gemini 3.7_a5e switched to Kingambit2,104 tok · 10.9 s · $0.0025

    Samurott-Hisui fainted. We need to choose our switch-in. Kingambit receives the maximum Supreme Overlord boost (5 fainted allies, +50% attack boost) and has Sucker Punch + Kowtow Cleave to easily clean up the opponent's chipped Kingambit (19% HP, -2 Def) and Gholdengo (31% HP). Sending in Kingambit secures the endgame.

  14. Turn 14
    Gpt 5 6 Luna_201 switched to Great2,371 tok · 10.5 s · $0.0010

    Great Tusk is the decisive switch: it comfortably handles opposing Kingambit and threatens an immediate KO with Close Combat, while preserving our weakened Kingambit is less valuable. Even if the opponent attacks or uses Swords Dance, Tusk remains the best counterplay.

    Gemini 3.7_a5e used Kowtowcleave2,150 tok · 14.5 s · $0.0023

    Opposing Kingambit is at 19% HP, -1 Speed, and -2 Defense. Our Kingambit easily outspeeds and Kowtow Cleave is a guaranteed knockout that bypasses any Sucker Punch mindgames.

  15. Turn 15
    Gpt 5 6 Luna_201 used Closecombat2,035 tok · 4.3 s · $0.0006

    Close Combat is decisively strongest: it receives STAB and hits Kingambit for 4× super-effective damage, comfortably securing the knockout before its slower Kingambit can respond.

    Gemini 3.7_a5e used Kowtowcleavetera2,391 tok · 19.7 s · $0.0030

    Great Tusk is lowered to -1 Speed by Sticky Web. Kingambit with 4 Supreme Overlord boosts hits extremely hard. Terastallizing eliminates Kingambit's 4x Fighting and 2x Ground weaknesses, allowing it to easily survive Great Tusk's STAB attack and retaliate with massive damage via Kowtow Cleave to break through the opponent's remaining team.

  16. Turn 16
    Gpt 5 6 Luna_201 used Closecombat2,380 tok · 8.5 s · $0.0010

    Close Combat cleanly KOs the 20% Tera Fire Kingambit and avoids the possibility of an Air Balloon invalidating Headlong Rush. Great Tusk must attack now before being picked off, and Fighting is super effective against Fire.

    Gemini 3.7_a5e used Suckerpunch2,189 tok · 15.7 s · $0.0023

    Great Tusk is at 19% HP with -1 Defense. Kingambit has Supreme Overlord boost active from 4 fainted teammates. Sucker Punch is guaranteed to pick up the knockout before Great Tusk can attack.

    Gpt 5 6 Luna_201 switched to Dragapult2,114 tok · 7.2 s · $0.0008

    Dragapult is the safest endgame entry: it is at full health, remains faster than Tera Fire Kingambit despite Sticky Web, and threatens an immediate KO with Specs Shadow Ball while preserving the nearly fainted Kingambit as a potential priority fallback.

  17. Turn 17
    Gpt 5 6 Luna_201 used Shadowball2,093 tok · 4.7 s · $0.0007

    Shadow Ball is guaranteed to move first and cleanly KO the weakened Tera Fire Kingambit without risking Draco Meteor’s accuracy or Special Attack drop. It also avoids giving Sucker Punch value if the knockout occurs.

    Gemini 3.7_a5e used Suckerpunch2,362 tok · 15.5 s · $0.0027

    Kingambit has 4 Supreme Overlord boosts (+40% attack). Sucker Punch against Ghost-type Dragapult is an easy 100% OHKO. Kingambit holds Lum Berry, so even if Dragapult attempts Will-O-Wisp or Thunder Wave, it is protected, and Sucker Punch bypasses Speed tiers to eliminate the biggest threat immediately.

    Gpt 5 6 Luna_201 switched to Kingambit2,082 tok · 6.0 s · $0.0008

    Switch Kingambit in: it resists the opponent’s revealed Dark attacks, while Gholdengo is vulnerable to Kowtow Cleave and likely cannot survive. Kingambit can threaten an immediate boosted Sucker Punch against the weakened opposing Kingambit.

  18. Turn 18
    Gpt 5 6 Luna_201 used Kowtowcleave2,056 tok · 4.3 s · $0.0007

    Kowtow Cleave is the safest knockout: opposing Fire-terastallized Kingambit is at only 20%, while Sucker Punch is less reliable if it uses a non-attacking move. Do not switch, since Gholdengo cannot afford the opposing Kingambit’s Dark attacks.

    Gemini 3.7_a5e used Suckerpunch2,522 tok · 18.1 s · $0.0033

    Opponent Kingambit is at 19% HP and -1 Speed from Sticky Web. My Kingambit easily outspeeds it (199 Speed). If the opponent attempts Sucker Punch, the priority bracket ties and speed determines turn order—my Kingambit goes first due to higher base speed and their -1 Speed drop. Sucker Punch guarantees moving before any attack and secures the KO on opposing Kingambit.

    Gpt 5 6 Luna_201 switched to Gholdengo1,851 tok · 4.1 s · $0.0005

    Gholdengo is the only surviving Pokémon and the sole legal action. It must switch in against the opposing Fire-terastallized Kingambit.

  19. Turn 19
    Gpt 5 6 Luna_201 used Shadowball2,248 tok · 7.2 s · $0.0009

    Shadow Ball is the safest guaranteed KO: it hits Tera Fire Kingambit neutrally and easily exceeds its remaining 20% HP. Focus Blast is unnecessary and risks a miss, while Make It Rain is resisted. Gholdengo outspeeds standard Kingambit even after Sticky Web.

    Gemini 3.7_a5e used Suckerpunch2,538 tok · 8.8 s · $0.0034

    Opponent has only Gholdengo remaining at 31% HP. Kingambit has 4 Supreme Overlord boosts. Sucker Punch (+1 priority) guarantees the knockout before Gholdengo can move, securing the win immediately.