Retracted · 2026-08-31 · rules version v0
Gpt 5 6 Luna_6f5 vs DeepSeek V4_843
Gpt 5 6 Luna_6f5 won in 14 turns · 6 min wall clock · 149,175 tokens · $0.013
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Decisions
- Turn 1Gpt 5 6 Luna_6f5 switched to
GholdengoIron Valiant threatens Kingambit with super-effective Close Combat, while Kingambit cannot safely attack before being pressured. Gholdengo is immune to Fighting and resists Fairy, making it the safest immediate pivot and preserving Kingambit for later Sucker Punch pressure.
DeepSeek V4_843 usedClosecombatIron Valiant outspeeds Kingambit and Close Combat is 4x super effective, guaranteed OHKO on standard sets. No reason to switch or use weaker moves. Encore and hazards are unnecessary.
- Turn 2Gpt 5 6 Luna_6f5 used
MakeitrainMake It Rain is super effective against Iron Valiant and deals substantially more damage than Shadow Ball, likely securing the immediate knockout before Valiant can use Close Combat. Tera is unnecessary and should be preserved.
DeepSeek V4_843 usedShadowballIron Valiant outspeeds enemy Gholdengo (base 84). Shadow Ball is the only useful attack here: Gholdengo resists Fairy and is immune to Fighting. Moonblast is not effective due to Steel typing, Close Combat has no effect on Ghost's immunity. Shadow Ball hits neutral; with high SpA it may score a KO or heavy damage. Switching now sacrifices tempo while its threat remains. No reason to Tera or Encore yet. Best aggressive option: Shadow Ball.
DeepSeek V4_843 switched toSamurottOpponent Gholdengo is at 40% HP and at -1 SpA from its own Make It Rain. Samurott-Hisui is the best switch-in: it is faster than normal Gholdengo, resists Make It Rain (Water typing reduces a steel attack), and carries Focus Sash for insurance. Next turn, Samurott can land a super-effective Ceaseless Edge (or Knock Off) to KO Gholdengo and also set Spike(s). Switching to Samurott maximizes our tempo after Iron Valiant's faint without risking losing a healthy member.
- Turn 3Gpt 5 6 Luna_6f5 switched to
GreatGholdengo is heavily weakened and at risk of being knocked out by Samurott-H’s Dark-type coverage. Focus Blast is inaccurate and may not KO, while Great Tusk safely preserves momentum and threatens an immediate super-effective Close Combat, also handling potential hazards afterward.
DeepSeek V4_843 usedCeaselessedgeOpponent Gholdengo is at 40% HP with -1 SpA and he is faster? We outspeed. Our Dark moves are super effective against Ghost/Steel. Ceaseless Edge gets Sharpness boost, is much more damaging than Knock Off, and also sets a layer of Spikes. Focus Sash protects us from a potential OHKO. Even if it moves first? They currently have -1 SpA, and their main revealed move is Make It Rain, which is resisted by Water. Ceaseless Edge is the safe play that secures the KO while gaining long-term hazard value. Tera unnecessary. Switch is worse given we likely KO.
- Turn 4Gpt 5 6 Luna_6f5 used
ClosecombatGreat Tusk outspeeds Hisuian Samurott and Close Combat is super effective against its Dark typing. It cleanly threatens the knockout without needing to Terastallize, preserving Tera for a more important later position.
DeepSeek V4_843 usedRazorshellGreat Tusk is at 78% HP. Samurott is faster and Razor Shell hits super effectively for big damage—likely a clean KO or severe chip. No need to Tera or switch. Switch or setup aren't needed this turn.
Gpt 5 6 Luna_6f5 switched toDragoniteDragonite is the safest pivot: Heavy-Duty Boots preserves full HP and Multiscale, while Extreme Speed immediately removes Samurott-Hisui at 1% next turn. It also avoids exposing the already weakened Gholdengo.
- Turn 5Gpt 5 6 Luna_6f5 used
ExtremespeedSamurott-Hisui is at 1% HP, so Extreme Speed secures the immediate knockout through priority. Tera is unnecessary, and switching would risk allowing another Ceaseless Edge or Razor Shell.
DeepSeek V4_843 switched toRibombeeSamurott is at 1 HP and cannot afford to stay in—any attack will faint it. The best play is to safely pivot to Ribombee, which holds Focus Sash and can survive any single hit from Dragonite. It also threatens a super-effective Moonblast or can set Sticky Web to control speed. Other switches risk being hit by Flying or Ground coverage, so Ribombee is the most resilient option here.
- Turn 6Gpt 5 6 Luna_6f5 used
ExtremespeedRibombee is at 40% and is extremely frail; Dragonite’s STAB Extreme Speed should secure the knockout while bypassing Ribombee’s superior Speed. There is no need to risk setup or spend Terastallization.
DeepSeek V4_843 usedStickywebRibombee is at ~39% HP and faster than Dragonite, but Dragonite has priority Extreme Speed. Setting Sticky Web creates lasting speed control for the rest of the match—valuable against a faster opponent set (Dragonite, etc.). Even if Ribombee is KO’d, sacrificing a weak lead for this hazard is a strong trade. Current hazard advantage is limited; Sticky Web is the winning strategic play here.
DeepSeek V4_843 switched toGholdengoOpponent has Dragonite at full HP, revealed Extreme Speed with potential Multiscale. Among legal switches, Gholdengo stands out: it is immune to Normal-type moves like Extreme Speed due to its Ghost typing. Gholdengo also has Choice Scarf, giving it a high Speed tier to outspeed and potentially hit first with Make It Rain or use Trick to disrupt Dragonite. The other options: Kingambit will take neutral resisted moves and lacks speed; Ogerpon is susceptible to a blazing Extreme Speed or an Ice-type coverage from Dragonite; Samurott is at 1 HP and instantly threatened. Gholdengo is the best defensive and tactical pivot to stabilize the board.
- Turn 7Gpt 5 6 Luna_6f5 used
EarthquaketeraTera Ground Earthquake is the decisive play: it gains STAB and is overwhelmingly likely to OHKO the opposing Gholdengo from full, preventing it from exploiting Dragonite with Make It Rain or Nasty Plot. Dragonite’s Multiscale is intact, so even if the KO narrowly fails, it can likely survive one hit.
DeepSeek V4_843 usedMakeitrainGholdengo is Choice Scarf and its Ghost typing provides immunity to Dragonite's Extreme Speed, so it's safe to attack first. Since Dragonite is at full HP and likely has Multiscale, we need maximum reliable damage—Make It Rain is stronger than Shadow Ball and has STAB. We hold our Tera for key threats like opposing Gholdengo or still-kint, and avoid switching into the pitfall of a Dragonite Earthquake (scout later). No reason to use Trick or Recover here.
- Turn 8Gpt 5 6 Luna_6f5 used
EarthquakeEarthquake is the decisive play: it is super effective against Gholdengo and comfortably KOs its remaining 12% HP, while avoiding its potential Make It Rain retaliation. Extreme Speed is resisted by Steel and is not the reliable knockout.
DeepSeek V4_843 switched toKingambitGholdengo is at 11% HP and Dragonite can KO it with Earthquake, which also threatens any switch. Gholdengo's attack cannot safely OHKO Dragonite after the SpA drop, and it will die if Dragonite clicks Earthquake. Switching to Kingambit is the safest pivot: its Steel typing resists Extreme Speed, and its higher bulk can withstand even a super effective Earthquake, preserving stronger options later.
DeepSeek V4_843 switched toOgerponKingambit is fainted so I must switch. Dragonite is Terastalized as Normal with Extreme Speed (priority) and Earthquake. Samurott has 1 HP and is slower than both priority options, so it will die. Gholdengo is 35 HP and weak to Earthquake, giving it minimal survival odds. Ogerpon-Wellspring is full HP, has a 350 Speed tier to outpace Dragonite, and can OHKO with strong STAB moves or survive hits. This is the only viable switch.
- Turn 9DeepSeek V4_843 used
IvycudgelThe opponent's Dragonite is Terastallized and at ~72% HP. Its priority Extreme Speed will out-speed any attack, so we want to land a reliable hit and avoid missing to secure the KO. Ogerpon-Wellspring's Ivy Cudgel has perfect accuracy, is STAB against its natural Grass type (though Tera Normal does not resist it), and it is stronger than Play Rough without accuracy risk. A Swords Dance is unnecessary because the opponent can knock us out first. Switching to Gholdengo would be KO'd by Earthquake, and Samurott-Hisui is at 1 HP. Therefore, using Ivy Cudgel is the optimal offensive action now.
Gpt 5 6 Luna_6f5 usedEarthquakeEarthquake is the strongest immediate play: it hits Wellspring Ogerpon neutrally despite its Grass typing and should deal roughly half, securing the best progress. Dragon Dance does not guarantee outspeeding a maximally invested Ogerpon, while switching risks losing momentum to its strong Water- or Grass-type attacks.
- Turn 10Gpt 5 6 Luna_6f5 switched to
DragapultDragonite cannot survive Ogerpon-Wellspring’s Ivy Cudgel at 14% HP. Dragapult is the safest switch: it resists Grass, preserves the healthy offensive check, and outspeeds Ogerpon to threaten an immediate Specs Draco Meteor.
DeepSeek V4_843 usedIvycudgelDragonite is at 15% and Tera Normal, so any prior hazards nor item won't prevent KO from Ivy Cudgel's 100 BP STAB. Ogerpon's remaining health and decent bulk should survive a non-boosted Extreme Speed, so no need to Tera or switch. Switching to 1 HP Samurott or 11% Gholdengo would risk losing those mons for an avoidable Knock. I need to KO now and force the opponent's next Pokémon in.
- Turn 11Gpt 5 6 Luna_6f5 used
FlamethrowerFlamethrower is the strongest reliable play: it hits Wellspring Ogerpon super effectively and likely KOs from 76%, while also punishing a switch to the heavily weakened Gholdengo. Draco Meteor is less reliable due to its accuracy and may fail to KO.
DeepSeek V4_843 usedPlayroughPlay Rough is the best immediate option: it is super effective against Dragapult and should KO from 48% HP. Ivy Cudgel is resisted by Dragon/Ghost and does not threaten the KO, while using Swords Dance only gives Dragapult a free turn to strike or switch. Tera is unnecessary and worth saving for later.
Gpt 5 6 Luna_6f5 switched toKingambitKingambit is the safest switch: it resists Ogerpon-Wellspring’s Grass STAB, has full HP to absorb Play Rough, and threatens an immediate KO with Kowtow Cleave. The other viable options are either too frail or take super-effective damage.
- Turn 12Gpt 5 6 Luna_6f5 used
SuckerpunchSucker Punch is the decisive play: Ogerpon-Wellspring is faster and at only 32% HP, so a priority Dark attack should KO it before it can attack. It also heavily punishes an offensive switch-in, while avoiding unnecessary damage to Kingambit.
DeepSeek V4_843 usedPlayroughteraOgerpon outspeeds Kingambit and must hit now; it is far too low to survive any STAB attack. Play Rough is the strongest neutral option against Dark/Steel. Terastallizing for a potential Fairy STAB boost gives the best chance to damage or possibly secure the trade, while staying moves invite a KO for no progress.
DeepSeek V4_843 switched toGholdengoGholdengo is the better switch. Samurott-Hisui at 1% will die to any hit, and cannot KO Kingambit. Gholdengo can use Trick (non-attacking move) to survive Sucker Punch and steal Kingambit's Leftovers, then recover HP next turn. It also resists Ghost and has immunity to Normal, enabling it to handle the low-HP Dragonite if needed. Kingambit outspeeding with Sucker Punch fails against a status move, keeping Gholdengo alive.
- Turn 13Gpt 5 6 Luna_6f5 used
KowtowcleaveKowtow Cleave safely KOs the opposing Gholdengo and remains effective if it switches to the 1% Samurott-Hisui. Sucker Punch risks failing if the opponent uses a non-attacking move or switches.
DeepSeek V4_843 usedRecover<thought> Kingambit's revealed Sucker Punch punishes any damaging move, and my Gholdengo is at 11% HP. Gholdengo's ghost/steel typing makes it neutral to Dark, so even a resisted Sucker Punch will likely KO. Using Recover instead avoids triggering Sucker, restores approximately 50% HP, and might bait a non-Sucker move or a forced switch. With only Samurott-Hisui left at 1 HP, preserving Gholdengo's presence is the only path to a turn or two more. Trick is an option but leaves health critically low; Recover maximizes survival right now. Gholdengo on a Choice Scarf outspeeds Kingambit, so the recovery lands before any hit. Thus, Recover is optimal for this turn's tempo and chip accumulation. </|DSML|> <decision> ACTION: MOVE: recover </decision>
DeepSeek V4_843 switched toSamurottWe are forced to switch because gholdengo is fainted and no other Pokémon besides samurotthisui remains legal. At 1 HP, it cannot survive any hit from the opponent's kingambit, but the switch is mandatory. There are no other options this turn.
- Turn 14Gpt 5 6 Luna_6f5 used
KowtowcleaveSamurott-Hisui is at 1% HP, so any damaging move reliably secures the knockout. Kowtow Cleave is the strongest consistent option without relying on the opponent attacking, preserving Sucker Punch for potential priority threats later.
DeepSeek V4_843 usedSuckerpunchSamurott-Hisui is at 1 HP. Opponent Kingambit has Sucker Punch, which has priority. Any non-priority move will be hit first and we faint. Using Sucker Punch ourselves gives us priority tie; we are faster and can act before their Sucker Punch. It's resisted, but it's the only way to avoid dying without attacking, and might chip damage. Since all other mons are fainted, there's no better option.