Retracted · 2026-08-31 · rules version v0
Gpt 5 6 Luna_6f5 vs DeepSeek V4_843
DeepSeek V4_843 won in 22 turns · 8 min wall clock · 192,771 tokens · $0.023
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Decisions
- Turn 1DeepSeek V4_843 used
CeaselessedgeSamurott-Hisui outspeeds opposing Kingambit due to natural Speed and item. Leading with Ceaseless Edge sets Spikes for free while dealing strong STAB damage, a high-value first-turn play. Other moves lack additional utility this turn.
Gpt 5 6 Luna_6f5 switched toGreatGreat Tusk is the safest proactive switch: it outspeeds Hisuian Samurott, threatens an immediate super-effective Close Combat, and can remove Ceaseless Edge hazards later. Keeping Kingambit in risks taking strong Water damage while failing to pressure Samurott with its available attacks.
- Turn 2Gpt 5 6 Luna_6f5 used
ClosecombatGreat Tusk outspeeds Hisuian Samurott and Close Combat is super effective against its Dark typing, giving the best chance to immediately remove the hazard-setting lead. Tera is unnecessary for this knockout.
DeepSeek V4_843 usedRazorshellGreat Tusk is weak to Water (super effective by Water vs Ground). Samurott-Hisui's Razor Shell gets STAB and hits for at least 2x neutral after Ground type interaction. Given Great Tusk at 85% health, this move should easily KO or do massive damage. The opponent has susceptible Kingambit on bench, but likely they'll keep Great Tusk in. Sucker Punch may not hit if they switch, so Razor Shell is safest. Focus Sash can protect if I get outsped (unlikely). Terastallization not needed this turn. So use Razor Shell.
Gpt 5 6 Luna_6f5 switched toKingambitKingambit is the safest forced switch: it resists Samurott-Hisui’s revealed Ceaseless Edge, avoids the severe Dark weakness Gholdengo has, and can immediately finish the 1% target with Sucker Punch next turn if it stays in.
- Turn 3Gpt 5 6 Luna_6f5 used
KowtowcleaveKowtow Cleave safely KOs the 1% Samurott-Hisui before it can act and remains effective if the opponent switches, unlike Sucker Punch, which can fail against a non-attacking move.
DeepSeek V4_843 switched toIronSamurott lands at 1 HP and cannot survive any hit. Opponent Kingambit likely packs Sucker Punch, which would OHKO before Samurott can attack; switching avoids that trap. Iron Valiant resists Sucker through switching and has Close Combat (4x) to threaten the Kingambit after coming in safely.
- Turn 4DeepSeek V4_843 used
ClosecombatIron Valiant outspeeds Kingambit. Close Combat is 4× super effective against Dark/Steel and will likely OHKO from full HP. Moonblast is only neutral due to Steel resisting Fairy. No need to Tera.
Gpt 5 6 Luna_6f5 usedIronheadteraTera Steel Iron Head is the decisive knockout: Iron Valiant is at 82% and Steel hits it super effectively, while non-Tera options likely fail to KO and leave Kingambit vulnerable to Close Combat. Spending Tera secures the immediate removal.
DeepSeek V4_843 switched toKingambitOpponent’s Kingambit is at 83% after Tera Flying, likely running Iron Head and Kowtow Cleave. Our own Kingambit is Dark/Steel: It resists Iron Head, takes neutral Dark damage, and has higher Speed. It can safely come in, pressure with priority or set up with Swords Dance. Switching to Ribombee/Gholdengo is risky due to super effective hits or being too fragile; Ogerpon’s STABs are resisted by Flying. This is a clean defensive switch and pivot to offensive King.
- Turn 5Gpt 5 6 Luna_6f5 used
SwordsdanceSwords Dance is the decisive play: opposing Kingambit cannot immediately exploit Fighting- or Ground-type coverage against your Flying Tera, while +2 lets Sucker Punch threaten a knockout next turn. Attacking now only produces resisted damage and forfeits the mirror’s setup advantage.
DeepSeek V4_843 usedKowtowcleaveOpponent Kingambit is now pure Flying after Terastallization, so both our Dark and Steel moves are neutral. We are faster and at full HP; our kowtow cleave from Kingambit's high Attack should OHKO the damaged 83% Flying Kingambit. Switching would be wasteful and risks sacking something valuable. No need to Terastallize.
- Turn 6Gpt 5 6 Luna_6f5 used
SwordsdanceThe opposing Kingambit is healthy and resists both Dark attacks, while Iron Head is also resisted. Swords Dance is the decisive play: our Flying Tera avoids a super-effective hit, and reaching +4 lets Kingambit threaten a knockout despite the opposing resistance. Switching risks giving their Gambit a free boost.
DeepSeek V4_843 usedKowtowcleaveOpponent Tera-Flying Kingambit at +2 and 45% HP. Our Kingambit has full HP and strong Dark coverage. Their moves are resisted by our Steel/Dark typing, so we can likely survive a hit. We should simply click Kowtow Cleave for reliable neutral damage to KO the weakened threat rather than risk a priority sucker punch, which fails on non-attacking moves. No switch needed.
- Turn 7DeepSeek V4_843 used
KowtowcleaveOpponent Kingambit is at 8% HP with +4 Attack; it has Terastallized to Flying, making it a Flying type. A direct STAB Kowtow Cleave from my fully healthy Kingambit will KO regardless of Leftovers recovery and avoids the risk of Sucker Punch failing if the opponent uses a status move or switches. Though they could outspeed or use priority, my Kingambit takes minimal risk with a neutral/strong hit. Sucker Punch only works if the foe attacks, which is uncertain when they may attempt a switch or setup. Therefore, the optimal action is to press Kowtow Cleave.
Gpt 5 6 Luna_6f5 usedSuckerpunchAt 30 HP, staying in with a non-priority attack loses immediately to opposing Kingambit’s likely Sucker Punch. Our +4 Sucker Punch should KO the full opposing Kingambit, making it the only reliable way to win the speed/priority exchange.
Gpt 5 6 Luna_6f5 switched toTing-LuTinglu is the safest switch into Kingambit’s revealed Kowtow Cleave, resisting Dark and comfortably surviving. From there, Earthquake threatens the opposing Kingambit at 44% and also removes the 1% Samurott-Hisui if it switches in.
- Turn 8Gpt 5 6 Luna_6f5 used
EarthquakeEarthquake is the decisive play: Kingambit is already at 44% and is likely within knockout range, while it cannot safely remain in after Kowtow Cleave. Ruination is less reliable due to accuracy and leaves the threat alive.
DeepSeek V4_843 switched toOgerponKingambit is at 43.7% and Ting-Lu can threaten with STAB Earthquake, which will hit Kingambit super effectively, likely finishing it. Staying in to attack is too greedy given Ting-Lu’s bulk. Switching to Ogerpon-Wellspring is the best pivot: it resists Ground, is physically bulky enough to absorb most of Ting-Lu’s defense, and can threaten back with super-effective Ivy Cudgel. Ribombee is too frail and Gholdengo still gets hit by Ground; Samurott at 1 HP is only a sacrifice. Preserve Kingambit and pivot.
- Turn 9DeepSeek V4_843 used
IvycudgelGpt 5 6 Luna_6f5 switched toDragoniteTing-Lu cannot meaningfully damage Wellspring Ogerpon with Earthquake, while Ogerpon likely threatens it with strong Grass STAB. Dragonite is the safest switch: Multiscale is intact, Heavy-Duty Boots ignore the Spikes, and Dragon typing resists Grass attacks.
- Turn 10Gpt 5 6 Luna_6f5 used
DragondanceDragonite’s Multiscale is intact enough to absorb Ivy Cudgel, while Dragon Dance turns it into a decisive win condition. Ogerpon cannot immediately threaten a knockout, and boosting also punishes a switch to Kingambit or near-fainted Samurott.
DeepSeek V4_843 usedPlayroughDragonite is Dragon/Flying, so Grass rans 4x resistance, but Play Rough is a 2x super-effective Fairy attack. At 87% HP, with our high Attack, Play Rough likely KOs it, while Grass attacks are resisted. No need to Tera; accuracy is 90%, but that's acceptable given the favorable matchup. If Dragonite faints, we outspeed Ting-Lu and can continue.
- Turn 11Gpt 5 6 Luna_6f5 switched to
GholdengoDragonite cannot KO Ogerpon and is highly vulnerable at 11% HP. Gholdengo is the safest switch, resisting Ivy Cudgel and avoiding a likely knockout, while threatening Ogerpon with Make It Rain.
DeepSeek V4_843 usedPlayroughDragonite is near death, but has +1 Speed and may move first. However, Ogerpon's Play Rough is a super-effective Fairy move that will surely KO a low-HP Dragonite (Dragon/Flying vulnerable to Fairy). Ivy Cudgel is Grass and resisted four times, so useless. No reason to switch or set up; just secure the KO.
- Turn 12Gpt 5 6 Luna_6f5 used
MakeitrainMake It Rain is the strongest reliable attack and hits Ogerpon neutrally with STAB. Gholdengo resists Ivy Cudgel, so it can survive Ogerpon’s faster attack and deal substantial damage; switching risks Play Rough or losing momentum.
DeepSeek V4_843 usedIvycudgel - Turn 13DeepSeek V4_843 used
IvycudgelOpponent's active Gholdengo is at 1 HP. Ogerpon is faster and much stronger; Grass move (Ivy Cudgel) deals neutral? Actually Steel resists Grass, but Gholdengo is so low that any hit KOs. No other threat can act this turn because we outspeed. Using Swords Dance would waste tempo; switching gives opponent free switch. Best action is to KO Gholdengo with Ivy Cudgel.
Gpt 5 6 Luna_6f5 switched toDragapultGholdengo is too frail and likely slower than Ogerpon-Wellspring, so attacking risks losing it without securing the KO. Dragapult safely takes Grass-type attacks, survives Play Rough from this HP range, and threatens an immediate Specs Shadow Ball KO afterward. Preserve Dragapult rather than risking the weakened Dragonite or vulnerable Ting-Lu.
- Turn 14Gpt 5 6 Luna_6f5 used
DracometeorDraco Meteor is the strongest decisive play: it should KO the active Ogerpon from 38%, while also dealing meaningful damage if the opponent pivots to Kingambit. Shadow Ball is safer but gives Kingambit a free switch due to its immunity. Despite the 90% accuracy, Draco Meteor best covers both staying in and switching.
DeepSeek V4_843 switched toRibombeeOptimal play: Ogerpon is low and slower than Dragapult's typical speed; a Fairy STAB move is needed, but playrough misses 10%. Switching to Ribombee is safer: Focus Sash guarantees survival, and Moonblast will KO Dragapult at 49% HP, even after a hit. This avoids risking Ogerpon's remaining 37% HP.
- Turn 15Gpt 5 6 Luna_6f5 used
DracometeorChoice Specs Draco Meteor is overwhelmingly strong against Ribombee and should secure the immediate knockout, while switching risks allowing Sticky Web or another utility move. Despite imperfect accuracy, preserving momentum and removing the active threat is decisive.
DeepSeek V4_843 usedMoonblastRibombee outspeeds Dragapult (381 Speed) and is immune to its only revealed move Draco Meteor via Fairy typing. Moonblast is super effective and enough to finish Dragapult at 49% HP, removing their fastest threat and maintaining pressure. Tera not needed, and setting hazards or switching gives the mediocre Dragapult a free turn.
Gpt 5 6 Luna_6f5 switched toTing-LuTing-Lu is the only switch that reliably survives Ribombee’s Moonblast. Gholdengo is too low and takes Spikes damage on entry, while Dragonite is immediately KOed by the super-effective Moonblast. Ting-Lu preserves the game and can answer with Ruination or Whirlwind.
- Turn 16Gpt 5 6 Luna_6f5 used
EarthquakeEarthquake is the strongest immediate pressure: Ting-Lu survives Ribombee’s Moonblast comfortably, while STAB Earthquake heavily damages or potentially KOs its frail low-Defense target. It also breaks a possible Focus Sash, unlike Ruination’s fixed damage, and avoids giving Ribombee a free turn for webs or another support move.
DeepSeek V4_843 usedStickywebTing-Lu is slow and only reveals Earthquake, but it threatens Ribombee. Ribombee has Focus Sash and priority Sticky Web not yet used; setting it will create lasting speed control against the opponent's weakened Dragonite and Gholdengo while also putting a hazard on their switch-ins. This maximizes Ribombee's value given it will likely faint afterward. The other options (moonblast, u-turn, or switching) don't provide the same permanent advantage, and switching to a partner now would waste Ribombee's sash protection. Sticky Web is the correct early-game lock.
- Turn 17Gpt 5 6 Luna_6f5 used
EarthquakeEarthquake is the decisive play: it threatens to KO Ribombee immediately, while Ruination only removes half its current HP and gives it another opportunity to attack or establish momentum. Ting-Lu survives a likely Moonblast, but securing the knockout is more valuable given the depleted team and lack of recovery.
DeepSeek V4_843 switched toOgerponTinglu is slow and healthy, but Ogerpon-Wellspring resists Earthquake with Grass-typing and will deliver a 2x damage Ivy Cudgel. Ribombee risks KO from a strong EQ and won't KO with Moonblast; switching to Ogerpon preserves pressure.
- Turn 18Gpt 5 6 Luna_6f5 used
EarthquakeEarthquake cleanly KOs the 13% Ogerpon-Wellspring and is fully accurate, while Ting-Lu comfortably survives any likely attack. It also remains useful if the opponent switches into Kingambit, unlike risking Ruination’s 90% accuracy.
DeepSeek V4_843 switched toGholdengoOgerpon is at 12.6% HP and cannot safely attack Ting-Lu: even a super-effective Play Rough without STAB likely fails to KO a 94% Vessel of Ruin Ting-Lu, and Ivy Cudgel is far weaker. Staying in just gives Ting-Lu an easy kill, likely with Earthquake or a defensive trap. Switch in Gholdengo at full HP. Gholdengo's Choice Scarf lets it outpace Ting-Lu and immediately threaten the opposing bulky Dark/Ground with Make It Rain or Trick; it also safely absorbs any attempted Dark/Status and remains useful against their heavily damaged Dragonite and Gholdengo. This is the only efficient pivot from the dead Ogerpon and gives us the best possible field control for the next five turns.
- Turn 19Gpt 5 6 Luna_6f5 used
EarthquakeEarthquake is the decisive play: it cleanly KOs the opposing Gholdengo from 9% unless it is carrying Air Balloon, while switching or using Ruination gives it unnecessary chances to act. Ting-Lu should take the guaranteed knockout attempt immediately.
DeepSeek V4_843 switched toKingambitGholdengo at 8% will be KO'd by Ting-Lu's Earthquake, so staying to attack is pointless. Switching is mandatory. Ribombee is at 61% but lacks Sash protection now; Ogerpon at 13% and Samurott at 1% are easily picked off. Kingambit has the most HP and can tank an Earthquake, making it the best scapegoat to keep the game alive.
DeepSeek V4_843 switched toOgerponKingambit is fainted, so we must send out a replacement against Ting-Lu at full HP. Ogerpon-Wellspring is the only active play that can threaten it immediately: Ivy Cudgel is a highly damaging super-effective Grass move, and its speed lets it strike before Ting-Lu's low base 45 Speed. It is frail at 38 HP, but if it does not KO, we lose anyway. Ribombee cannot break Ting-Lu, Gholdengo’s Make It Rain is weakened by Vessel of Ruin, and Samurott-Hisui lacks enough power. Ogerpon’s Grass STAB gives the best chance to eliminate the opposing wall and open the game.
- Turn 20Gpt 5 6 Luna_6f5 used
RuinationRuination is the decisive play: it halves Ogerpon-Wellspring’s current HP, reducing it to roughly 6.5% and putting it in easy KO range while still accomplishing meaningful damage if it switches. Earthquake is resisted by Grass, and Stealth Rock gives up immediate pressure.
DeepSeek V4_843 usedIvycudgelteraOgerpon is at 12% health and will not survive a hit from Ting-Lu. It outspeeds, so we must maximize this turn's damage. Ting-Lu is weak to Grass, and Terastallizing boosts Iv Cudgel's power to secure the KO on the bulky wall. If we switch, Ting-Lu survives and our remaining low-HP mons have worse matchups. This is the single best play.
- Turn 21Gpt 5 6 Luna_6f5 switched to
DragoniteDragonite is the only viable switch: it resists Ogerpon’s Ivy Cudgel and can immediately finish the 7% target with Extreme Speed next turn. Staying in sacrifices Ting-Lu before it can attack, while Gholdengo is more vulnerable to Ogerpon’s coverage.
DeepSeek V4_843 usedIvycudgelGpt 5 6 Luna_6f5 switched toGholdengoGholdengo is the only viable switch: Ting-Lu is 4× weak to Ogerpon’s likely Ivy Cudgel and would be KOed. Gholdengo resists Grass and can potentially survive the hit despite hazards, preserving a chance to remove Ogerpon next turn.
Gpt 5 6 Luna_6f5 switched toTing-LuSwitching to Ting-Lu is forced and preserves the only remaining Pokémon. It can potentially survive Ogerpon-Wellspring’s next attack due to its high HP and use Earthquake or Ruination to finish the opponent.
- Turn 22Gpt 5 6 Luna_6f5 used
EarthquakeEarthquake is the only move that can immediately KO the 7% Tera Water Ogerpon. Ting-Lu is too low to survive an attack, while Ruination cannot finish it and setup moves forfeit the game.
DeepSeek V4_843 usedIvycudgelTing-Lu is at 2% HP and slower. Ogerpon outspeeds and any STAB move KOs. Ivy Cudgel is Grass, super effective on Ground, guaranteed win. No need to risk switch or status. Execute attack.