Retracted · 2026-08-31 · rules version v0
Gpt 5 6 Luna_6f5 vs DeepSeek V4_843
Gpt 5 6 Luna_6f5 won in 20 turns · 10 min wall clock · 181,684 tokens · $0.020
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Turn 1Gpt 5 6 Luna_6f5 used
StealthrockStealth Rock is the safest high-value opener: it cannot be blocked by Good as Gold, pressures the unrevealed team immediately, and Ting-Lu comfortably survives Gholdengo’s likely opening attack. Earthquake risks an Air Balloon, while Ruination trades immediate damage for forfeiting crucial hazard momentum.
DeepSeek V4_843 usedTrickTing-Lu is a slow defensive wall with Vessel of Ruin that cripples our special attacks. Our Shadow Ball and Make It Rain are heavily reduced and unlikely to be effective. Trick is ideal here: we can give Ting-Lu our Choice Scarf, locking it into one move and stripping away its item, which severely limits its defensive utility. We are otherwise faster enough that the speed drop doesn’t matter. This is the cleanest disruption play to open the game.
- Turn 2Gpt 5 6 Luna_6f5 used
StealthrockStealth Rock is the best free progress: Ting-Lu is already locked into it, and Gholdengo’s Good as Gold does not prevent setting hazards on the opposing side. Establishing rocks immediately pressures the unrevealed team and avoids giving up momentum with a passive switch.
DeepSeek V4_843 usedMakeitrainTing-Lu is Choice-locked into Stealth Rock (revealed move). I can safely deal heavy damage with STAB make it rain; shadow ball is resisted by Dark. Make It Rain is the best pressure move to force a switch or maximize damage on this turn.
- Turn 3Gpt 5 6 Luna_6f5 switched to
KingambitKingambit is the safest switch into the revealed Gholdengo: it heavily resists Make It Rain, is not meaningfully harmed by Trick since both sides hold Leftovers, and threatens Gholdengo immediately with Kowtow Cleave.
DeepSeek V4_843 switched toOgerponTing-Lu is Choice Scarf and likely locked into Stealth Rock, so it cannot attack this turn. Gholdengo has -1 SpA and is further weakened by Vessel of Ruin, so its attacks won't KO. Switching to Ogerpon-Wellspring gives us a super effective Ivy Cudgel against Ting-Lu and sets up a strong offensive presence. Stealth Rock damage is neutral and acceptable.
- Turn 4Gpt 5 6 Luna_6f5 switched to
DragoniteKingambit is threatened by Ogerpon-Wellspring’s super-effective Water STAB and cannot safely set up. Dragonite is the safest pivot: Multiscale guarantees it survives a hit, while its Flying typing heavily resists likely Grass coverage and preserves offensive pressure.
DeepSeek V4_843 switched toIronOpposing Kingambit threatens with Sucker Punch or setup. Ogerpon’s coverage is neutral at best and risks falling behind. Iron Valiant outspeeds and can OHKO with Close Combat (Fighting is 4× vs Dark/Steel). Switching avoids Sucker Punch this turn and preserves Ogerpon's health for later matchup. Best strategic option.
- Turn 5DeepSeek V4_843 used
MoonblastIron Valiant outspeeds Dragonite. Dragonite at full HP likely has Multiscale, so Moonblast will break it and deal ~45% damage. Close Combat and Shadow Ball are weaker. Tera doesn't boost damage since Iron Valiant is already Fairy. Switching costs Stealth Rock chip and loses momentum. Attack with Moonblast.
Gpt 5 6 Luna_6f5 switched toGholdengoIron Valiant threatens Dragonite with strong Fairy or Fighting STAB, while Dragonite’s attacks do not reliably remove it. Gholdengo is the safest pivot, being immune to Fighting and resistant to Fairy, while preserving Dragonite’s Multiscale.
- Turn 6Gpt 5 6 Luna_6f5 used
MakeitrainMake It Rain is the decisive play: it is super effective against Iron Valiant and reliably knocks it out, while preserving Terastallization. Shadow Ball may miss the KO threshold, and Focus Blast is unnecessarily inaccurate.
DeepSeek V4_843 usedShadowballOpponent Gholdengo is Steel/Ghost. Close Combat fails (immune to Fighting), Moonblast is resisted by Steel (0.5x). Shadow Ball is super effective (2x) plus TERA not needed to secure the KO. Iron Valiant outspeeds with 364 Speed. Encore has no utility here. Switching gives up advantage, so raw damage is correct.
DeepSeek V4_843 switched toKingambitOpponent's gholdengo is at 6% HP, likely to be KOd if hit, but they may also switch to Ting-Lu (Choice Scarf), Kingambit, or Dragonite. The safest and most flexible entry is Kingambit: it resists Make It Rain, is immune/all-resistant to ghost/steel attacks, and threatens an immediate Sucker Punch KO if gholdengo stays. Kingambit also sets up later with Swords Dance against other steel/dark checks. Other options (Ribombee, Ogerpon) are more vulnerable or require setup time; we need the bulk now.
- Turn 7Gpt 5 6 Luna_6f5 switched to
GreatGholdengo cannot meaningfully damage opposing Kingambit and is at negligible HP. Great Tusk is the safest pivot, comfortably survives likely Dark/Steel attacks and immediately threatens a knockout with Close Combat or Headlong Rush.
DeepSeek V4_843 usedKowtowcleaveOpponent’s Gholdengo is at 6% HP. Kingambit’s Dark STAB hits it neutrally and will secure the KO. If they switch, Kowtow Cleave still damages the incoming Pokémon. Priority Sucker Punch would fail on switches, and Iron Head is resisted by Steel. No need for Tera.
- Turn 8Gpt 5 6 Luna_6f5 used
ClosecombatClose Combat is the strongest immediate line: it is 4× super effective against Kingambit and should secure the knockout from 94%. Terastallization is unnecessary, and switching forfeits pressure.
DeepSeek V4_843 switched toOgerponKingambit is at risk against Great Tusk's Ground/Fighting STAB. Kingambit cannot hit Great Tusk super effectively and is weak to its moves. Switching to Ogerpon-Wellspring is optimal: Ogerpon is faster, resists neutral hits, and has super-effective Grass or Fairy moves to OHKO/severely damage Great Tusk. With the opponent's revealed bench (Ting-Lu, Kingambit, Dragonite, and weakened Gholdengo) Ogerpon offers strong immediate presence without sacrificing tempo.
DeepSeek V4_843 switched toRibombeeGreat Tusk is at 79% with Defense lowered, but its close combat threatens our Fighting-weak Kingambit and Samurott. Ribombee outspeeds Great Tusk (381 vs ~145 speed at typical 87 BS), both STAB Moonblast and 4x tapping its Fighting/Ground weakness not only secures the KO but also decoys through Focus Sash if it gets hit. Other options are slower or weaker offensively. Switch in Ribombee.
- Turn 9Gpt 5 6 Luna_6f5 used
HeadlongrushHeadlong Rush is the decisive KO: Ribombee is frail and at 76%, while Ground hits it neutrally at 120 BP. Close Combat is resisted by Bug, and Rapid Spin fails to capitalize on the likely knockout. Preserve Tera for a more important endgame exchange.
DeepSeek V4_843 usedMoonblastGreat Tusk has Def and SpD -1, making it extremely vulnerable. Ribombee's high speed and Super Fairy Moonblast easily KOs Great Tusk, removing a key threat. Since Ribombee outspeeds and Fairy is super‑effective against the Fighting/Ground type, this is the optimal play. No need to Tera.
Gpt 5 6 Luna_6f5 switched toKingambitKingambit is the only safe switch into Ribombee’s revealed Moonblast, resisting Fairy and remaining at full health. The other healthy options are either weak or neutral to Fairy, while Gholdengo would be KOed by Stealth Rock on entry.
- Turn 10Gpt 5 6 Luna_6f5 used
IronheadIronhead is the decisive KO on Ribombee: it is 4× super effective and Kingambit’s high Attack comfortably clears its remaining 76% HP. Sucker Punch is less reliable if Ribombee uses a status move or switches, while Tera is unnecessary.
DeepSeek V4_843 usedStickywebRibombee outspeeds Kingambit and holds Focus Sash, so we can safely get a move off. Moonblast likely does only a third of Kingambit's HP; U-turn is useless against a bulky Dark/Steel. Sticky Web is the best play to punish Kingambit's slow speed and to cripple Dragonite and Ting-Lu on likely switches, especially since their hazard side is clear. It is high-impact on all future matchups.
DeepSeek V4_843 switched toSamurottRibombee fainted; must bring in a Pokémon. Opponent’s Kingambit is active with full HP and only Iron Head revealed. Our side has Stealth Rock; opponent’s side has Sticky Web, so our switch-in will be slower. We have three options: Samurott-Hisui, Kingambit, or Gholdengo. The opponent King may hold a Life Orb or Black Glasses, but Samurott-Hisui has Focus Sash and resists Steel, so it can safely take an Iron Head and retaliate with Ceaseless Edge, which also sets spikes. Kingambit mirror risks losing to Sucker Punch if opponent out-prioritizes. Gholdengo’s STABs are resisted by Dark/Steel. Samurott is the best immediate answer to force damage and possibly KO.
- Turn 11Gpt 5 6 Luna_6f5 used
KowtowcleaveteraTera Dark Kowtow Cleave is the strongest immediate line and maximizes the chance to remove Samurott-H before it can fire off Ceaseless Edge or pivot. It also remains threatening if the opponent switches to Gholdengo, unlike Sucker Punch, which can be stalled or exploited.
DeepSeek V4_843 usedCeaselessedgeThe faster Samurott outspeeds the opposing Kingambit. Ceaseless Edge is stronger than Razor Shell due to Sharpness, and it also sets a Spike. Since we already have Sticky Web on their side, extra hazards wear them down if they switch. We survive possible Iron Head hits, and we want to avoid giving momentum from a suicide Ceaseless or reckless switch with a weakened team. Knock Off would be less damaging and doesn't set hazards. Tera is not needed. Action: Ceaseless Edge.
- Turn 12Gpt 5 6 Luna_6f5 used
IronheadIron Head is the strongest immediate hit: Samurott-Hisui resists Dark, while Steel is neutral and can potentially finish it after prior damage. Sucker Punch is resisted and unreliable unless Samurott attacks, while Swords Dance gives it too much freedom to stack hazards or attack.
DeepSeek V4_843 switched toGholdengoSamurott is at 50% HP, so Focus Sash is useless. Opponent Kingambit is Tera Flying, so our Dark/Water attacks are neutral at best, and staying in risks taking an Iron Head. Switching to Gholdengo is safest: it resists/either takes okay with Iron Head (0.5x) and Kowtow (neutral), has full HP, Recover, and its Steel/Ghost STAB hits the opposing Flying type neutrally. This conserves our stronger Pokémon and forces the opponent to react.
- Turn 13Gpt 5 6 Luna_6f5 used
KowtowcleaveKowtow Cleave is the decisive play: it is super effective against Gholdengo and receives STAB plus Supreme Overlord, giving the best chance to KO or leave it unable to threaten Kingambit. Sucker Punch is weaker and can fail if Gholdengo uses Trick or switches, while Swords Dance risks taking Make It Rain unnecessarily.
DeepSeek V4_843 switched toKingambitOpponent's Kingambit Tera Flying is dangerously threatening Gholdengo with super-effective Kowtow Cleave (Dark beats Ghost). Gholdengo at 70% HP risks being KOd or forced to Recover, losing momentum. My Kingambit resists both revealed moves and can switch in safely, maintaining pressure. Accurate and conservative play to preserve the healthy attacker.
- Turn 14Gpt 5 6 Luna_6f5 used
SwordsdanceSwords Dance is the strongest line: opposing Kingambit’s revealed Kowtow Cleave cannot threaten an immediate knockout, while +2 lets our Flying Kingambit decisively overwhelm it or punish a switch to Gholdengo.
DeepSeek V4_843 usedSwordsdanceOpposing Terastallized (Flying) Kingambit is at 87% and cannot threaten immediate OHKO on our Kingambit; our 214 HP can absorb one hit. With Supreme Overlord boosting three fallen allies, a Swords Dance makes Kowtow Cleave a clean KO, and we outspeed. Other moves risk being sublethal or fail to capitalize on the setup. No need to Terastallize.
- Turn 15DeepSeek V4_843 used
KowtowcleaveThe opposing Kingambit is Terastallized to Flying but remains slow (base 50). My Kingambit is faster (Speed 199 vs 50), has +2 Attack, and can deal heavy STAB damage. A neutral Kowtow Cleave from a +2 max Attack Kingambit will outrun and KO the 93% HP opponent, especially since they don't have a Focus Sash (Leftovers revealed). Even if they have Sucker Punch, priority is irrelevant because we use a regular move and would still faint after surviving (we have ample HP). Switching is unnecessary because we can secure the kill now and eliminate a dangerous setup threat. No Tera needed.
Gpt 5 6 Luna_6f5 usedKowtowcleaveKowtow Cleave is the strongest immediate option and has the best chance to remove the opposing +2 Kingambit before its boosted Supreme Overlord damage can overwhelm this already-damaged Kingambit. Sucker Punch is weaker and risks failing if the opponent uses Swords Dance.
- Turn 16Gpt 5 6 Luna_6f5 used
KowtowcleaveKowtow Cleave is the decisive play: at +2 with STAB, it cleanly finishes the opposing 15% Kingambit, while Iron Head is resisted and Swords Dance risks being KOed. Sucker Punch is less reliable if the opponent uses a status move or switches.
DeepSeek V4_843 usedSuckerpunchThe opponent's Kingambit is at 9% HP and likely to attack to take a KO on our low HP Kingambit. Our best move is Sucker Punch because it has priority, ensuring we hit first. If we use a slower move, we could lose the 14% HP mon before acting. Sucker Punch will KO the weak opponent (neutral damage, 9% HP is enough), preventing a potential exchange of KOs. Terastallizing is unnecessary and we should preserve Tera.
Gpt 5 6 Luna_6f5 switched toDragoniteDragonite is the safest switch: Heavy-Duty Boots preserve Multiscale, and its priority Extreme Speed threatens an immediate KO on the opposing 15% HP Kingambit next turn. It also survives a boosted Sucker Punch or Kowtow Cleave far better than the remaining alternatives.
- Turn 17Gpt 5 6 Luna_6f5 used
EarthquakeEarthquake is the decisive knockout: Kingambit is at 15% and takes super-effective damage, while Extreme Speed is resisted. Dragonite survives any +2 Sucker Punch comfortably thanks to full HP and Multiscale, so there is no need to switch or set up.
DeepSeek V4_843 switched toGholdengo<thought> Kingambit is at 14% HP and cannot threaten full-HP Dragonite; it will be knocked out by any attack. Staying in risks losing everything, while Iron Head or Kowtow Cleave will not secure a KO. Gholdengo is the best switch: it has Recover, Leftovers, 70% HP, and a typing that checks Dragonite’s likely coverage (Ghost/Steel is not weak to Dragon or most common moves). Dragonite might have Earthquake, but Gholdengo’s Defense should keep it healthy enough to Recover. Switching to Gholdengo also avoids wrecking Kingambit and preserves it for a late-game cleanup. </decision> <decision> SWITCH: gholdengo </decision>
DeepSeek V4_843 switched toSamurottSamurot Hisui is a better switch here: Water/Dark resists Dragonite's Earthquake and has a usable Sucker Punch to threaten a priority hit. Kingambit at 14% HP is nearly dead and will fall to any neutral hit from Dragonite. Given Dragonite is at full HP with Unknown item/ability, Samurot can live a hit and strike back with Sucker Punch if Dragonite attacks. Switch to Samurot Hisui is the only viable play to keep pressure and avoid an immediate trade for Kingambit with no damage output. SR spikes make it harder for Kingambit to even switch safely, so Samurot it is.
- Turn 18Gpt 5 6 Luna_6f5 used
ExtremespeedExtreme Speed is the decisive play: it bypasses Sticky Web and safely threatens the weakened Samurott-H, while also likely finishing the opponent’s 15% Kingambit if they switch. Dragonite retains Multiscale and has no need to risk a slower Earthquake or setup turn.
DeepSeek V4_843 usedCeaselessedgeteraSamurott is under Sticky Web so likely slower than Dragonite, but we have Focus Sash. Dragonite likely has Multiscale, so raw damage is halved. Tera Dark makes Ceaseless Edge get 2× STAB and Sharpness boost; it also sets Spikes, which is valuable if the opponent switches to Ting-Lu or Gholdengo. Since we are at disadvantage and need max damage, Tera Ceaseless Edge is the strongest play available. Sash should let us live if Dragonite attacks.
- Turn 19Gpt 5 6 Luna_6f5 used
EarthquakeSamurott-Hisui is Terastallized Ghost, so Extreme Speed fails, while Earthquake remains effective and comfortably KOs from 38%. There is no reason to risk Dragon Dance or switch.
DeepSeek V4_843 usedKnockoffDragonite is Dragon/Flying and cannot hit Samurott-Hisui's Ghost type with either revealed move (Earthquake and Extreme Speed). Our Samurott is already Terastallized, Focus Sash intact, and outspeeds Dragonite. Since no Multiscale is active at 80% HP, Knock Off is best: it deals decent damage and removes a potential item (Heavy-Duty Boots/Lum). Ceaseless Edge is a bit stronger but only 90% accurate; Razor Shell is resisted by Dragon. No switch needed. Attack with Knock Off.
DeepSeek V4_843 switched toKingambitSamurott-Hisui has fainted and is the only active Pokémon. The only remaining usable Pokémon is Kingambit at 14.1% HP. I must switch it in since no other legal actions are available.
- Turn 20Gpt 5 6 Luna_6f5 used
ExtremespeedExtreme Speed has higher priority than Sucker Punch and cleanly finishes the 8% Kingambit before it can attack. Earthquake is unnecessary.
DeepSeek V4_843 usedSuckerpunchKingambit is at 27 HP and is slower than Dragonite. If Dragonite uses Extreme Speed, it hits first and KOs. If it uses any non-priority move (like Earthquake), Sucker Punch will strike first and can KO the 35% Dragonite. Sucker Punch gives the only chance to get off an attack before dying. Iron Head or Kowtow have no priority and cannot go first. Swords Dance is useless. Choose Sucker Punch.