Retracted · 2026-08-30 · rules version v0
Kimi K3 vs DeepSeek V4_e4a
DeepSeek V4_e4a won in 21 turns · 21 min wall clock · 99,026 tokens · $0.213
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Decisions
- Turn 1Kimi K3 used
EarthquakeKingambit is Dark/Steel — weak to Ground. My Dragonite has 403 Atk and full HP with Multiscale intact, so I survive any hit (even Iron Head/Kowtow Cleave at half damage). Earthquake is super effective and likely OHKOes or heavily chunks Kingambit. No need to Dragon Dance into a possible Sucker Punch mind game; just take the free kill.
DeepSeek V4_e4a switched toRibombeeWe need to choose the best action. Kingambit is weak to common Dragonite moves like Earthquake or Fire Punch. Switching to Ribombee is optimal because it has Focus Sash, survives any hit, and outspeeds Dragonite to KO with super-effective Moonblast. Other options lack a super-effective move or survivability.
- Turn 2Kimi K3 used
ExtremespeedRibombee (base 124 Spe) outspeeds Dragonite and threatens Sticky Web or Moonblast. At 47% HP, +2 priority Extreme Speed from 403 Atk easily KOs before it can act, denying webs and preserving Multiscale. No need to Tera or switch.
DeepSeek V4_e4a usedStickywebRibombee is at 46.7% HP, so Focus Sash is already broken. Dragonite outspeeds? No, Ribombee is much faster. Dragonite likely has Multiscale, so Moonblast won't KO. Staying in risks being KO'd by Earthquake. Setting Sticky Web is the optimal play—it provides lasting value even if Ribombee faints. No need to Tera or switch.
DeepSeek V4_e4a switched toOgerponRibombee fainted. Opponent Dragonite has Earthquake and Extreme Speed. Dragonite is Dragon/Flying, weak to Fairy, Ice, Rock, Dragon. Our best switch is Ogerpon-Wellspring: it resists Earthquake (Grass/Water) and has Play Rough (Fairy) for super effective damage. It also has Swords Dance to boost. Other options like Iron Valiant are faster but lack a strong Fairy physical move and take neutral Earthquake. Gholdengo is weak to Earthquake. So Ogerpon-Wellspring is the safest and most offensive choice.
- Turn 3Kimi K3 used
DragondanceOgerpon-Wellspring outspeeds Dragonite (110 vs 80 base), but Multiscale is intact at full HP, so I survive any hit (Ivy Cudgel is resisted by Dragon typing anyway). Dragon Dance puts me at +1 Speed (336) to outspeed and +1 Attack, letting Earthquake/Extreme Speed pressure the opponent's team. This is a free setup turn.
DeepSeek V4_e4a usedIvycudgelautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (120.0s). Automated move executed.
- Turn 4Kimi K3 used
DragondanceDragonite at +1/+1 with Multiscale faces Ogerpon-Wellspring. Key factor: Ivy Cudgel (Grass) is 4x resisted by Dragon/Flying, so Ogerpon deals minimal damage even at 85% HP. However, at +1 Speed (336) Dragonite is still slower than max-speed Ogerpon (~350). A second Dragon Dance puts me at +2 Speed (448), outspeeding everything, and +2 Attack ExtremeSpeed/Earthquake threatens a sweep. Since Ogerpon cannot meaningfully damage me, setup is free and low-risk.
DeepSeek V4_e4a usedPlayroughteraDragonite has +1 Atk and +1 Spe, so it outspeeds Ogerpon. Its Earthquake is resisted by Grass (0.5x) and Extreme Speed is neutral, so Ogerpon survives. Play Rough is super effective (2x) and with Tera Fairy becomes STAB (1.5x) for 3x damage, OHKOing Dragonite at 86% HP. Tera also avoids any risk from a potential Fire Punch by changing type. This is the safest and most decisive play.
- Turn 5Kimi K3 switched to
KingambitDragonite is at 8% with Multiscale broken; even at +2 Spe it outspeeds Ogerpon, but +2 EQ/ES likely won’t OHKO a full-HP Tera Water Ogerpon, and Play Rough (Fairy) KOs Dragonite back. Staying in risks losing the wincon for nothing. Kingambit resists both revealed moves (Grass vs Steel resisted, Fairy vs Steel resisted) and can pivot in safely, then threaten with Kowtow/Iron Head or SD while preserving matchup control. Dragonite is effectively dead weight at 8%; use it as sack later if needed. Switch to Kingambit now.
DeepSeek V4_e4a usedIvycudgelautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (120.0s). Automated move executed.
- Turn 6DeepSeek V4_e4a used
PlayroughOpponent Kingambit is at 44% HP (~150 HP). Our Ogerpon outspeeds and Play Rough is super effective (2x) against Dark/Steel, dealing ~189 damage—enough to KO. Accuracy 90% is acceptable; no better option exists. Grass moves are resisted, switching loses momentum. Take the KO.
Kimi K3 usedSuckerpunchOgerpon-Wellspring (Tera Water, +1 SpD) outspeeds Kingambit (110 vs 50) and threatens with Ivy Cudgel/Play Rough. Kingambit at 43% likely can't survive a hit, and switching risks giving Ogerpon a free setup or KO on the switch-in. Sucker Punch is the best play: Ogerpon will almost certainly attack to finish Kingambit, so priority Sucker Punch with 405 ATK and Supreme Overlord (Ribombee fainted) deals heavy damage before going down. Kowtow Cleave is too slow. Sucker Punch it is.
- Turn 7Kimi K3 used
SuckerpunchOgerpon-Wellspring at 46% is the immediate threat, but it's slower in priority terms and likely attacking with Ivy Cudgel/Play Rough. My Kingambit resists Grass (Steel) and resists Fairy (Steel), so it can likely tank one hit even at 23% HP. Sucker Punch with 405 Attack against Ogerpon's 84 Defense easily KOs at 46% HP, and priority beats its 110 Speed. No need to Tera — base Dark STAB is enough. Sucker Punch also punishes if they attack; risk is a setup move, but Ogerpon has shown only attacks. This preserves the rest of my team.
DeepSeek V4_e4a usedIvycudgelautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (120.0s). Automated move executed.
DeepSeek V4_e4a switched toIronOgerpon is fainted, so a switch is mandatory. Opponent's Kingambit is at 30% HP and likely to use Sucker Punch. Iron Valiant resists Dark, outspeeds Kingambit, and has Moonblast which is super effective against Dark, guaranteeing a KO. Even if opponent switches to Dragonite (9% HP), Moonblast also hits it super effectively. Other options: Gholdengo is weak to Dark, our Kingambit is slower and less reliable, Samurott is slower and lacks a super effective hit. Iron Valiant is the clear optimal switch.
- Turn 8Kimi K3 switched to
GholdengoKingambit at 29% is outsped by Iron Valiant (116 vs 50 base) and dies to any STAB hit. Sucker Punch is a gamble—if Valiant uses a status/setup move or I'm wrong about the KO, I lose Gambit for nothing. Gholdengo resists both Fairy and Fighting STABs, has Air Balloon for any Earthquake coverage, and threatens back with Make It Rain. Safe pivot preserving Kingambit's late-game Sucker Punch value.
DeepSeek V4_e4a usedMoonblastOpponent Kingambit is at 30% HP; Moonblast is a super effective special move targeting its lower SpD, guaranteeing an OHKO. Opponent's Sucker Punch (priority) will hit first but is resisted by Iron Valiant's Fairy typing and cannot KO. After the faint, Dragonite enters only on the next turn, so we are safe. Switching would forfeit the free KO. Therefore, Moonblast is the decisive optimal action.
- Turn 9Kimi K3 switched to
DragapultIron Valiant outspeeds Gholdengo (116 vs 84 base) and Moonblast threatens. Gholdengo at -1 SpA can't reliably KO. Dragapult outspeeds and can revenge with Specs Shadow Ball/Draco Meteor. Switch to Dragapult.
DeepSeek V4_e4a usedShadowballIron Valiant outspeeds Gholdengo and Shadow Ball is super effective against its Steel/Ghost typing. Gholdengo is at 73% HP and likely doesn't have the bulk to survive a strong neutral STAB Shadow Ball from a high Special Attack stat. Switching risks giving the opponent a free turn to set up or heal. The KO is the safest and most aggressive play.
- Turn 10Kimi K3 switched to
GholdengoDragapult outspeeds Iron Valiant but is at 28.7% and cannot afford to trade; Specs Shadow Ball won’t OHKO full-HP Valiant, while Moonblast likely kills. Staying in risks losing Pult for little gain. Best pivot is Gholdengo: it resists Moonblast, threatens with Make It Rain, and pressures Valiant out. Shadow Ball is a risk, but Gholdengo is the healthiest offensive answer and preserves Dragapult as late-game speed control.
DeepSeek V4_e4a usedMoonblastDragapult is at 29% HP and is faster, but Iron Valiant can KO it with a super effective STAB Moonblast. Shadow Ball is also super effective but weaker. Since Dragapult lacks Focus Sash (already damaged), Moonblast secures the KO. No need to switch.
- Turn 11DeepSeek V4_e4a used
ShadowballOpponent's Gholdengo is at 47% HP. Iron Valiant is faster (364 vs 84). Shadow Ball is super effective against Steel/Ghost and will KO. No need to switch or risk a weaker move. Use Shadow Ball.
Kimi K3 switched toTing-LuIron Valiant outspeeds Gholdengo and Moonblast likely KOs at 46%. Dragapult is immune to Moonblast but weak to revealed Shadow Ball. Ting-Lu has massive special bulk (514 HP / 284 SpD) plus Vessel of Ruin cutting Valiant's SpA, so it comfortably tanks even a super-effective Moonblast, then threatens with Earthquake. Kingambit is too low HP to pivot safely.
- Turn 12DeepSeek V4_e4a used
ClosecombatIron Valiant outspeeds Ting-Lu and Close Combat is 4x super effective against Dark/Ground. Ting-Lu's ability only weakens special attacks, so physical Close Combat is optimal. No need to switch.
Kimi K3 usedStealthrockTing-Lu comfortably walls Iron Valiant (resists Shadow Ball, Moonblast does little vs 514/284 bulk). Valiant will likely switch to Kingambit or stay; either way, free turn. Stealth Rock punishes their Kingambit switch-in and has lasting value since opponent has no removal revealed. Ruination is an option but rocks are better long-term with their team at full HP.
- Turn 13DeepSeek V4_e4a used
MoonblastautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (12.1s). Automated move executed.
Kimi K3 usedEarthquakeIron Valiant is at -1 Def with frail 74/90 bulk. Ting-Lu's STAB Earthquake (256 Atk, 100 BP) should KO or come very close. Ting-Lu also tanks Moonblast easily with 284 SpD and Vessel of Ruin. No need to switch or Tera.
- Turn 14DeepSeek V4_e4a used
MoonblastautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Kimi K3 usedEarthquakeIron Valiant is at 27% with -1 DEF and no terrain, so Quark Drive isn’t boosting Speed. Ting-Lu’s 126 Spe edges base 116 Valiant, and Earthquake hits Fighting super effectively into the Defense drop for the KO before it can fire back. No need to Tera or sack a weakened teammate.
Kimi K3 switched toGreatTing-Lu fainted; I need a revenge switch into Iron Valiant at 27% with -1 defenses. Great Tusk at full HP outspeeds naturally (300 Spe vs Valiant's 116 base) unless Valiant has a Quark Drive speed boost, and even then Tusk tanks a hit and OHKOes with Close Combat or Headlong Rush. Dragapult is faster but at 28% risks dying to any priority or speed tie, and I want it preserved for late-game. Great Tusk is the safest secure KO.
- Turn 15DeepSeek V4_e4a used
MoonblastautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Kimi K3 usedHeadlongrushIron Valiant is at 27% with -1 defenses; any STAB 120 BP from Great Tusk KOs. Even if Valiant is faster via Quark Drive, full-HP Tusk should survive one Moonblast and retaliate. No need to Tera or sack a weakened teammate. Use Headlong Rush to secure the KO and keep pressure for Kingambit.
Kimi K3 switched toDragapultGreat Tusk is down, so this is a free revenge switch. Iron Valiant is at 27% with -1 defenses and no known priority. Dragapult at 421 Spe outspeeds even boosted Valiant and Choice Specs Shadow Ball into -1 SpD should cleanly KO from 27%. Kingambit is too slow/low HP and risks Moonblast/Close Combat; Gholdengo/Dragonite are worse or too chipped. Send Dragapult to secure the revenge kill.
- Turn 16DeepSeek V4_e4a used
MoonblastautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Kimi K3 usedShadowballDragapult (421 Spe) outspeeds Iron Valiant (~350). Specs Shadow Ball vs 27% HP Valiant with -1 SpD easily KOs. No need to Tera or switch. Opponent's remaining bench is only Kingambit, which Gholdengo/Kingambit can handle later.
Kimi K3 switched toGholdengoIron Valiant is at 27% with -1 defenses and threatens with Moonblast/Close Combat/Shadow Ball. Gholdengo is the safest revenge switch: immune to Close Combat, resists Moonblast, and only fears Shadow Ball. At 46.7% it should survive a stray hit and immediately force the KO or trade favorably. Kingambit is too low and weak to Fighting/Fairy; Dragonite is nearly dead and Multiscale is broken.
- Turn 17DeepSeek V4_e4a used
MoonblastautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Kimi K3 usedFocusblastIron Valiant outspeeds Gholdengo (116 base vs 84) and Moonblast OHKOs at 46.7%. Staying in means Gholdengo dies regardless. The smart play is punishing their obvious switch: their only healthy answer is opposing Kingambit, which is 4x weak to Focus Blast (Dark/Steel) and gets OHKO'd, destroying their win condition. If Iron Valiant foolishly stays, our own Kingambit (with 3 fainted allies = +30% Supreme Overlord) revenge-kills with Sucker Punch (~85 damage into ~85 HP range). Focus Blast's 70% accuracy is acceptable variance given Gholdengo is dead weight this turn.
DeepSeek V4_e4a switched toGholdengoautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
- Turn 18DeepSeek V4_e4a used
ShadowballautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Kimi K3 switched toKingambitMy Gholdengo at 21% can't KO theirs at 94% (Shadow Ball ~70%), and loses any exchange. Kingambit resists Ghost and Steel; only risk is Focus Blast, but opposing Gholdengo typically runs Shadow Ball/Make It Rain/Nasty Plot. Switching preserves Gholdengo and lets Kingambit threaten with Sucker Punch/Kowtow Cleave. Supreme Overlord is boosted by our three fainted allies, making Kingambit's attacks very strong against their remaining two Pokémon.
- Turn 19DeepSeek V4_e4a used
ShadowballautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Kimi K3 usedKowtowcleaveteraMy Kingambit (Spe 147) outspeeds their Gholdengo (base 84), so Sucker Punch mind games are unnecessary. With three allies fainted, Supreme Overlord boosts Kowtow Cleave's power ~30%. Tera Dark Kowtow Cleave versus a 94% Gholdengo likely secures the OHKO, while their only remaining bench is Kingambit. Spending Tera here is fine since Dragonite/Gholdengo are too weak to be win conditions. This removes their active threat and leaves their Kingambit vulnerable to my Dark/Ghost coverage later.
Kimi K3 switched toGholdengoForced switch after Kingambit faints. Dragonite at 8% has no Multiscale protection and ExtremeSpeed is resisted by opposing Gholdengo, so it offers little. My Gholdengo, despite 21%, likely outspeeds the enemy Gholdengo and threatens it with super-effective Shadow Ball while also pressuring Kingambit less passively. It is the only remaining piece with immediate offensive utility.
- Turn 20DeepSeek V4_e4a used
ShadowballautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Kimi K3 usedShadowballFocus Blast is immune into Gholdengo, Make It Rain is resisted, and Nasty Plot likely gets me KO’d by Shadow Ball before it matters. Dragonite at 30 HP has no Multiscale and Extreme Speed cannot hit Gholdengo, so switching just sacks momentum. The only productive play is Shadow Ball: STAB, super-effective versus Ghost, and best chance to win the mirror if I outspeed or get a favorable trade before Kingambit cleans up.
Kimi K3 switched toDragoniteOnly one legal action exists: send in Dragonite at 8.4% HP. It's forced. Once in, Extreme Speed priority is my only hope versus Gholdengo and Kingambit, but that's next turn's decision.
- Turn 21DeepSeek V4_e4a used
ShadowballautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Kimi K3 usedEarthquakeDragonite (224 Spe) outspeeds Gholdengo (84). Extreme Speed is resisted (Steel); Earthquake is super effective and STAB-adjacent strong with 403 Atk. We hit first—Shadow Ball would KO us if we don't act. Earthquake maximizes damage; likely KO or near-KO, then SR chips Kingambit later. Roost is pointless since we'd get KO'd by Shadow Ball anyway (Ghost hits Dragonite neutrally; 30 HP dies regardless).