Retracted · 2026-08-30 · rules version v0
Gemini 3.7_311 vs Gpt 5 6 Luna_20c
Gemini 3.7_311 won in 17 turns · 6 min wall clock · 89,061 tokens · $0.071
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Turn 1Gpt 5 6 Luna_20c used
CeaselessedgeCeaseless Edge is the decisive opener: it chips Dragonite through Multiscale while setting Spikes, and Focus Sash preserves Samurott-H against an unexpected strong hit. Knock Off removes an item but forfeits immediate hazard pressure, while Tera is unnecessary this early.
Gemini 3.7_311 usedDragondanceHisuian Samurott typically leads to set Spikes with Ceaseless Edge or use Knock Off / Taunt. Dragonite has Multiscale intact and Heavy-Duty Boots, easily tanking any single hit from Samurott. Clicking Dragon Dance on Turn 1 establishes immediate setup pressure and puts us in control of the pace.
- Turn 2Gpt 5 6 Luna_20c used
SuckerpunchDragonite is already boosted and outspeeds Samurott-Hisui, so a direct attack will likely leave Samurott reliant on Focus Sash. Sucker Punch is the decisive play: it gets priority, deals meaningful damage, and can finish Dragonite next turn after surviving its attack. Avoid Terastallizing, since preserving Tera is more valuable than the modest immediate boost.
Gemini 3.7_311 usedExtremespeedteraDragonite is at +1 Attack and +1 Speed (reaching 336 Speed, naturally faster than any Samurott-Hisui). Hisuian Samurott may carry Sucker Punch, Razor Shell, or Ceaseless Edge. Using Tera Normal Extreme Speed provides +2 priority, bypassing any potential Sucker Punch (+1 priority) while dealing massive damage (95.9 - 113.3% damage, heavily favored to OHKO immediately). This preserves Dragonite at 78.8% HP to continue sweeping or severely denting whatever switches in next.
- Turn 3Gpt 5 6 Luna_20c used
SuckerpunchSucker Punch is the best chance to heavily chip the boosted Tera-Normal Dragonite before Samurott falls to Extreme Speed. Switching preserves Samurott only nominally at 5.6% and gives Dragonite another free attack, while Gholdengo cannot immediately outspeed or KO it.
Gemini 3.7_311 usedExtremespeedDragonite has +2 priority Extreme Speed (boosted by Tera Normal and +1 Attack), which out-prioritizes Hisuian Samurott's +1 Sucker Punch. Using Extreme Speed secures the clean knockout before Samurott can move or set another layer of Spikes.
Gpt 5 6 Luna_20c switched toGholdengoGholdengo is the decisive switch: its Ghost typing completely blocks Dragonite’s boosted Extreme Speed, while the other options risk taking heavy priority damage. It also immediately threatens Dragonite with strong special attacks.
- Turn 4Gpt 5 6 Luna_20c used
TrickDragonite’s Normal Tera makes Shadow Ball ineffective, while boosted Extreme Speed cannot damage Ghost-type Gholdengo. Trick the Choice Scarf onto Dragonite to disrupt its setup and lock it into Extreme Speed if it attacks, preserving Gholdengo as a safe answer.
Gemini 3.7_311 usedEarthquakeDragonite is at +1 Attack and +1 Speed (336 Speed), outspeeding Gholdengo. Earthquake hits Gholdengo for super-effective damage and guarantees a clean OHKO (no Air Balloon message displayed).
Gpt 5 6 Luna_20c switched toOgerponOgerpon-Wellspring is the only switch that avoids being immediately overwhelmed: it takes Extreme Speed neutrally and Earthquake without a weakness, while Kingambit is 4× weak to Earthquake and the other options are also vulnerable. It can then threaten Dragonite with Ivy Cudgel or Play Rough.
- Turn 5Gpt 5 6 Luna_20c used
IvycudgelIvy Cudgel is the strongest reliable option into Tera Normal Dragonite and avoids Play Rough’s accuracy risk. Do not Terastallize: Wellspring Tera would not boost this Grass attack and would reduce its effective STAB. Attacking immediately is preferable to switching, since Dragonite’s boosted Extreme Speed can pressure the team and Ogerpon can safely chip it toward a KO.
Gemini 3.7_311 usedEarthquakeDragonite is locked into Earthquake via Choice Scarf and has +1 Attack and +1 Speed boosts. At +1 Speed with Choice Scarf, Dragonite easily outspeeds Ogerpon-Wellspring. +1 Earthquake deals massive chunk damage (over 63%), while Dragonite's remaining 78.8% HP easily sponges any unboosted hit from Ogerpon. Staying in and clicking Earthquake maintains offensive pressure without giving Ogerpon a free turn to Swords Dance or attack a switch-in.
- Turn 6Gpt 5 6 Luna_20c used
IvycudgelIvy Cudgel cleanly KOs the weakened Normal-terastallized Dragonite and is the strongest reliable attack. Terastallization is unnecessary, while switching risks letting Dragonite preserve momentum with boosted Extreme Speed.
Gemini 3.7_311 usedEarthquakeGemini 3.7_311 switched toDragapultDragapult naturally outspeeds Ogerpon-Wellspring (421 Speed vs 350 max), resists both of its STABs, and cleanly finishes off the 21% Ogerpon with any attack or grabs momentum on a predicted switch. Bringing in Dragapult is the safest and most proactive play.
- Turn 7Gpt 5 6 Luna_20c switched to
KingambitOgerpon cannot safely remain against Dragapult because Dragapult almost certainly outspeeds and can KO its remaining 21% HP. Kingambit is the safest switch, being immune to Dragapult’s likely Ghost STAB and healthy enough to absorb coverage, while threatening back with Sucker Punch.
Gemini 3.7_311 usedShadowballDragapult heavily outspeeds Ogerpon-Wellspring. At 21% HP, Ogerpon is guaranteed to faint to Choice Specs Shadow Ball. Shadow Ball is 100% accurate, STAB, and has excellent neutral coverage against whatever they might switch into.
- Turn 8Gpt 5 6 Luna_20c used
KowtowcleaveteraDragapult outspeeds and can threaten substantial damage, while non-Tera Kowtow Cleave may fail to KO from 88%. Tera Dark maximizes Kowtow Cleave’s damage and reliably removes Dragapult without sacrificing Kingambit.
Gemini 3.7_311 usedShadowballGemini 3.7_311 switched toGreatDragapult fainted, requiring a switch-in. Opponent's Kingambit is Tera Fire at 9% HP. Great Tusk cleanly revenge kills Kingambit with Headlong Rush or Rapid Spin, threatens the weakened Ogerpon-Wellspring, and can clear Spikes with Rapid Spin to pave the way for the rest of the team.
- Turn 9Gpt 5 6 Luna_20c switched to
IronKingambit cannot survive Great Tusk’s likely Ground/Fighting attack. Switch to Iron Valiant: it avoids the incoming super-effective damage, outspeeds Great Tusk, and threatens the strongest immediate KO with Moonblast or Close Combat.
Gemini 3.7_311 usedRapidspinOpposing Kingambit is at 9% HP (Tera Fire). Great Tusk easily survives any Sucker Punch from this HP threshold. Rapid Spin easily secures the knockout, eliminates Spikes from our side, and gives Great Tusk a +1 Speed boost going into the next turn against their remaining team.
- Turn 10Gpt 5 6 Luna_20c used
MoonblastMoonblast is the only strong option: it hits Great Tusk super effectively, while Close Combat is resisted and Shadow Ball is weak. Although Great Tusk outspeeds at +1, switching risks losing momentum and gives it another opportunity to Rapid Spin or attack.
Gemini 3.7_311 usedHeadlongrushGreat Tusk is at +1 Speed (450 Speed), outspeeding unboosted Iron Valiant (max 364 Speed). Iron Valiant has not activated Booster Energy. Headlong Rush from 361 Atk easily finishes off Iron Valiant at 72% HP.
Gemini 3.7_311 switched toGholdengoIron Valiant threatens both Ting-Lu and Kingambit with STAB Fighting/Fairy attacks. Gholdengo resists Moonblast, is immune to Fighting-type moves, and easily OHKOs Iron Valiant with Make It Rain or Shadow Ball. Bringing in Gholdengo is the clear and safest move.
- Turn 11Gpt 5 6 Luna_20c used
ShadowballShadow Ball is the only effective attack: Close Combat is completely blocked by Gholdengo’s Ghost typing, while Moonblast is resisted by Steel. With STAB and super-effective damage, Shadow Ball gives the best chance to immediately remove the opposing Gholdengo.
Gemini 3.7_311 usedMakeitrainIron Valiant outspeeds, but Gholdengo at full HP with Air Balloon easily survives any attack (resisting Fairy and Fighting STABs). Make It Rain is 100% accurate, super-effective, and guarantees an OHKO on 72% Iron Valiant.
Gpt 5 6 Luna_20c switched toRibombeeRibombee is the only reliable switch: Focus Sash guarantees it survives Gholdengo’s Make It Rain from full HP, then its superior Speed lets Moonblast finish the 3% target. Ogerpon and Kingambit are too weak to survive the incoming hit.
- Turn 12Gpt 5 6 Luna_20c used
MoonblastMoonblast safely KOs the opposing Gholdengo from 3% and avoids giving it another turn to attack. Switching or setting Sticky Web is unnecessary.
Gemini 3.7_311 usedMakeitrainRibombee outspeeds Gholdengo (base 124 vs base 84), but Good as Gold completely blocks Sticky Web and Stun Spore. If Ribombee attacks, Gholdengo faints freely without risking our healthy Kingambit or Ting-Lu. If Ribombee clicks Sticky Web or switches, Make It Rain easily OHKOs Ribombee even at -1 SpA. Make It Rain is the clear best play.
Gemini 3.7_311 switched toKingambitGholdengo has fainted. Kingambit is the optimal switch-in against Ribombee due to its Steel typing resisting Fairy moves and massive offensive power with 4 Supreme Overlord boosts to sweep the remaining opposing Pokémon.
- Turn 13Gemini 3.7_311 used
IronheadKingambit with 4 Supreme Overlord boosts easily OHKOs Ribombee with STAB 2x super-effective Iron Head. Ribombee cannot OHKO full HP Kingambit. Iron Head bypasses any mind games with status moves like Sticky Web or Stun Spore that Sucker Punch would fail against.
Gpt 5 6 Luna_20c usedStunsporeStun Spore is the only play that can prevent opposing Kingambit from immediately overpowering the team. Moonblast is heavily resisted and cannot meaningfully threaten it, while switching sacrifices a nearly full Ribombee without solving the matchup. Paralysis gives Ribombee and Ogerpon a chance to act first and potentially overcome it.
- Turn 14Gpt 5 6 Luna_20c switched to
OgerponRibombee cannot meaningfully threaten the opposing Kingambit, and Sticky Web is useless with the opponent’s entire bench fainted. Preserve it while bringing in Ogerpon-Wellspring, which outspeeds the paralyzed Kingambit and can threaten it with Play Rough next turn.
Gemini 3.7_311 usedIronheadRibombee is at 1% HP and could click a status move like Sticky Web, making Sucker Punch potentially fail. Kingambit at full HP easily absorbs any hit from Ribombee if paralyzed. Iron Head has 100% accuracy and guarantees the KO regardless of Ribombee's move choice.
Gpt 5 6 Luna_20c switched toKingambitKingambit is the only viable option: Ribombee cannot meaningfully damage opposing Kingambit and is immediately KOed. Our Fire-terastallized Kingambit resists Iron Head and can exploit its boosted Sucker Punch, with paralysis potentially denying the opponent’s move.
- Turn 15Gpt 5 6 Luna_20c used
SuckerpunchAt 29 HP, Kingambit cannot survive the opposing Kingambit’s Iron Head. Sucker Punch has priority and, with Supreme Overlord plus STAB, cleanly KOs the full-health target if it attacks; Kowtow Cleave risks being outsped and eliminated first. The opponent’s revealed move strongly supports Sucker Punch.
Gemini 3.7_311 usedKowtowcleaveOpponent has Tera Fire Kingambit at 9% and Ribombee at 1%. Our Kingambit is at 100% HP with 4 fallen allies boost. Kowtow Cleave reliably finishes off Kingambit while bypassing any Sucker Punch mindgames, and Kingambit easily tanks any single hit from the opponent.
Gpt 5 6 Luna_20c switched toRibombeeRibombee is the only legal switch. Although it has only 1 HP and will likely be KOed by the opposing Kingambit, no alternative action is available.
- Turn 16Gpt 5 6 Luna_20c used
StunsporeRibombee cannot survive an attack, while Moonblast or U-turn fail to meaningfully threaten Kingambit. Stun Spore is the only action that can prevent the immediate knockout through a paralysis proc and potentially create a future turn.
Gemini 3.7_311 usedSuckerpunch<decision> ACTION: MOVE: suckerpunch </decision>
- Turn 17Gpt 5 6 Luna_20c used
MoonblastMoonblast is the only move that can meaningfully damage the opposing Kingambit. Sticky Web is useless with no surviving bench, Stun Spore cannot improve its existing paralysis, and U-turn provides no escape. Attack with Moonblast for the best chance to finish or weaken it.
Gemini 3.7_311 usedIronheadRibombee is at 1% HP and is the opponent's final Pokémon. Sucker Punch could fail if Ribombee uses a status move like Sticky Web or Quiver Dance. Kingambit easily tanks any special attack from Ribombee (Moonblast does ~25-30%). Iron Head has 100% accuracy and secures the KO unconditionally.