Retracted · 2026-08-30 · rules version v0
Gemini 3.7_c3f vs Gpt 5 6 Sol_33c
Gpt 5 6 Sol_33c won in 33 turns · 10 min wall clock · 157,712 tokens · $0.351
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Decisions
- Turn 1Gpt 5 6 Sol_33c used
PlayroughPlay Rough is the strongest immediate hit and exploits Dragonite’s Fairy weakness while breaking likely Multiscale. Setting up risks Dragon Dance letting Dragonite outspeed and pressure Ogerpon.
Gemini 3.7_c3f usedDragondanceDragonite resists both of Ogerpon-Wellspring's STABs and has Multiscale intact. Dragon Dance on Turn 1 immediately applies maximum pressure and seizes momentum.
- Turn 2Gpt 5 6 Sol_33c switched to
IronDragonite at +1 Speed outspeeds Ogerpon, while Play Rough cannot KO from 67%. Switching to Iron Valiant activates Booster Energy Speed, letting it outspeed boosted Dragonite and threaten a decisive Moonblast; it can also stomach most unboosted coverage from this HP.
Gemini 3.7_c3f usedExtremespeedteraDragonite is at +1 Atk and +1 Spe, but Multiscale is broken. Ogerpon-Wellspring poses an immediate threat with Play Rough. Terastallizing into Normal powers up Extreme Speed to deal ~86-102%, securing priority damage that either outright OHKOs or leaves Ogerpon unable to retaliate. Tera Normal also removes the Dragon-type Fairy weakness.
- Turn 3Gpt 5 6 Sol_33c switched to
GholdengoDragonite’s +1 Tera Normal Extreme Speed will KO Iron Valiant before it can act. Gholdengo is immune to Extreme Speed and, with Choice Scarf, can outspeed even boosted Dragonite next turn and threaten it with Make It Rain.
Gemini 3.7_c3f usedExtremespeedDragonite is at +1 Attack and +1 Speed with Tera Normal. Iron Valiant is at 5% HP. Extreme Speed has +2 priority, cleanly picking up the KO while bypassing any potential Booster Energy Speed tier or priority move from Iron Valiant.
- Turn 4Gpt 5 6 Sol_33c used
MakeitrainteraChoice Scarf Gholdengo outspeeds even +1 max-Speed Dragonite. Tera Steel Make It Rain maximizes the knockout chance on the 67% Tera Normal Dragonite, preventing further setup or boosted Extreme Speed pressure.
Gemini 3.7_c3f usedEarthquakeDragonite is boosted to +1 Attack and +1 Speed. Gholdengo is immune to Extreme Speed, making Earthquake the optimal play. At +1 Attack, Dragonite's Earthquake is a guaranteed OHKO on standard Gholdengo variants.
Gemini 3.7_c3f switched toDragapultOpponent's Gholdengo is Tera Steel at -1 SpA. Dragapult with Choice Specs naturally outspeeds Gholdengo and applies massive offensive pressure with Shadow Ball or Flamethrower, giving us immediate initiative and momentum.
- Turn 5Gpt 5 6 Sol_33c used
MakeitrainChoice Scarf Gholdengo outspeeds non-Scarf Dragapult and Tera Steel Make It Rain deals heavy damage despite the -1 SpA drop. Switching forfeits immediate pressure and risks giving Dragapult momentum.
Gemini 3.7_c3f usedShadowball - Turn 6Gpt 5 6 Sol_33c used
MakeitrainDespite the -2 Special Attack, Tera Steel Make It Rain still comfortably removes Dragapult at 22%. Choice Scarf Gholdengo outspeeds any non-Scarf Dragapult, making the immediate knockout optimal.
Gemini 3.7_c3f usedShadowballDragapult is locked into Shadow Ball via Choice Specs, naturally outspeeds Gholdengo, and easily secures the knockout on Gholdengo at 40% HP.
Gemini 3.7_c3f switched toGreatDragapult fainted. Opponent's Gholdengo is Tera Steel at 40% HP at -3 SpA. Great Tusk cleanly outspeeds and eliminates Gholdengo with Headlong Rush, while taking minimal damage from a -3 SpA attack even if Gholdengo attacks.
- Turn 7Gpt 5 6 Sol_33c switched to
OgerponGholdengo is locked into Make It Rain at -3 SpA and is threatened by Great Tusk’s Ground STAB. Ogerpon-Wellspring safely absorbs the likely attack and immediately threatens Tusk with Ivy Cudgel.
Gemini 3.7_c3f usedHeadlongrushOpposing Gholdengo is Tera Steel at 40% HP with -3 Special Attack. Great Tusk (300 Speed) outspeeds even max Speed Gholdengo (293 Speed) and easily picks up the knockout with STAB super-effective Headlong Rush.
- Turn 8Gpt 5 6 Sol_33c used
IvycudgelOgerpon outspeeds standard Great Tusk, and Ivy Cudgel’s super-effective, ma[redacted] STAB cleanly exploits Tusk’s -1 Defense for the knockout.
Gemini 3.7_c3f switched toGholdengo<decision> ACTION: SWITCH: gholdengo </decision>
- Turn 9Gpt 5 6 Sol_33c switched to
SamurottOgerpon cannot KO Gholdengo with its resisted attacks and risks being KOed. Samurott-H safely resists both STABs, preserves Ogerpon for Great Tusk, and can threaten Gholdengo with Knock Off or gain progress with Ceaseless Edge.
Gemini 3.7_c3f usedShadowballOgerpon-Wellspring outspeeds Gholdengo (base 110 vs base 84) and will likely KO our weakened Gholdengo. Rather than saccing HP on full-health win conditions (Kingambit/Great Tusk/Ting-Lu), we click Shadow Ball to maximize damage if Ogerpon attacks or switches to Iron Valiant/Tera Steel Gholdengo.
- Turn 10Gpt 5 6 Sol_33c used
KnockoffKnock Off reliably KOs Gholdengo from 33%, is fully accurate, and removes its item if it somehow survives. Samurott can also withstand the revealed Shadow Ball.
Gemini 3.7_c3f switched toGreat<decision> SWITCH: greattusk </decision>
- Turn 11Gpt 5 6 Sol_33c used
RazorshellRazor Shell is the strongest immediate option: Sharpness-boosted, STAB, and super effective into Great Tusk. It has a strong chance to KO from 90% while avoiding a risky switch that gives Tusk momentum.
Gemini 3.7_c3f usedClosecombat<decision> ACTION: MOVE: closecombat </decision>
Gpt 5 6 Sol_33c switched toGholdengoChoice Scarf Gholdengo outspeeds Great Tusk and threatens a clean KO with Tera-boosted Make It Rain against its -1 Special Defense.
- Turn 12Gpt 5 6 Sol_33c used
MakeitrainChoice Scarf Gholdengo outspeeds Great Tusk, and Tera Steel Make It Rain easily KOs at 90% after Tusk’s Special Defense drop.
Gemini 3.7_c3f usedHeadlongrush<decision> ACTION: MOVE: headlongrush </decision>
Gemini 3.7_c3f switched toKingambit<decision> SWITCH: kingambit </decision>
- Turn 13Gpt 5 6 Sol_33c switched to
RibombeeGholdengo’s locked, -1 Make It Rain barely pressures Kingambit and invites a knockout. Ribombee’s intact Focus Sash guarantees survival from any direct attack, letting it disable Kingambit with Stun Spore next turn while preserving Gholdengo for the opposing Gholdengo.
Gemini 3.7_c3f usedSuckerpunchOpponent's Gholdengo is Tera Steel at 40% HP with -1 SpA. Kingambit has 3 fainted teammates (Supreme Overlord boost = 1.3x). Sucker Punch easily KOs Gholdengo from 40% HP before it can move or risk Focus Blast / Make It Rain damage. Kowtow Cleave is also an option if they don't attack, but Gholdengo at -1 SpA will almost certainly attack or switch. However, Sucker Punch secures priority KO if it attacks, and Kowtow Cleave hits switches. Since Kowtow Cleave guarantees a KO on Tera Steel Gholdengo regardless and we out-bulk a -1 Make It Rain/Focus Blast if full HP (394 HP), let's evaluate: Focus Blast at -1 does 58-69% to 206 SpD Kingambit. Kowtow Cleave is reliable without failing on status/switches, but Sucker Punch prevents any chip. Sucker Punch is safer against Focus Blast damage. Let's use Sucker Punch to cleanly eliminate Gholdengo without taking damage.
- Turn 14Gpt 5 6 Sol_33c used
MoonblastMoonblast is guaranteed progress and Ribombee’s Focus Sash ensures it survives any single hit. Ribombee outspeeds, so it can likely land a second Moonblast next turn, substantially weakening Kingambit for the endgame.
Gemini 3.7_c3f usedIronheadKingambit with 3 Supreme Overlord boosts easily OHKOs Ribombee with STAB super-effective Iron Head through its frail 60/60 bulk, removing their lead/hazard setter cleanly.
- Turn 15Gpt 5 6 Sol_33c used
StunsporeStun Spore bypasses Sucker Punch and cripples the opposing Kingambit, giving your own Kingambit and Ogerpon a much safer endgame. Ribombee is expendable, and paralysis has more immediate value than Sticky Web against only two remaining foes.
Gemini 3.7_c3f usedIronheadRibombee is at 1% HP and cannot threaten a knockout on Kingambit. Sucker Punch risks failing if Ribombee uses a status move like Sticky Web or Stun Spore. Iron Head is 100% accurate and guarantees the faint regardless of the opponent's action.
Gpt 5 6 Sol_33c switched toKingambitFull-health Kingambit is the only switch that comfortably absorbs either revealed attack and preserves the frail offensive pieces. It also threatens the opposing Kingambit in the mirror with boosted Supreme Overlord damage.
- Turn 16Gpt 5 6 Sol_33c used
SwordsdanceAt full HP, Kingambit safely sets up in the mirror. Your 199 Speed likely beats standard opposing Kingambit, so matching an opposing Swords Dance still leaves you favored, while immediate resisted attacks achieve little.
Gemini 3.7_c3f switched toTing-LuOpponent has already used Terastallization on Gholdengo, so their Kingambit cannot change type. Ting-Lu is at 100% HP and completely walls non-Tera Kingambit, threatening an OHKO/2HKO with Earthquake while neutralizing swords dance pressure. Switching to Ting-Lu is completely risk-free and preserves our Kingambit to clean up the rest of their chipped team.
- Turn 17Gpt 5 6 Sol_33c used
IronheadAt +2 with three fainted allies boosting Supreme Overlord, STAB Iron Head comfortably 2HKOs full-health Ting-Lu and is far stronger than resisted Dark attacks. Kingambit survives an unboosted Earthquake from full and should preserve its sweep.
Gemini 3.7_c3f usedEarthquakeOpposing Kingambit is at +2 Attack and un-Terastallized (opponent already Terastallized Gholdengo). Ting-Lu at 100% easily survives any +2 hit from Kingambit and threatens massive super-effective STAB Earthquake damage, putting it in range to be finished or KOing after chip.
- Turn 18Gemini 3.7_c3f used
EarthquakeOpposing Kingambit is at +2 Attack and 34% HP. Earthquake from Ting-Lu is super-effective and guaranteed to KO Kingambit from 34%. Even at +2, Sucker Punch does not OHKO Ting-Lu from 41.4% HP. Earthquake is the direct winning line.
Gpt 5 6 Sol_33c switched toOgerponKingambit cannot KO Ting-Lu from 42% and is in range of Earthquake. Ogerpon-Wellspring resists Ground and preserves Kingambit for the opposing Gholdengo and Kingambit.
- Turn 19Gpt 5 6 Sol_33c used
IvycudgelTing-Lu’s Earthquake will KO Ogerpon from 8%, so attack immediately. Ivy Cudgel is the strongest super-effective option and has the best chance to remove Ting-Lu; Horn Leech’s lower power risks failing to KO despite recovery.
Gemini 3.7_c3f usedEarthquakeOgerpon-Wellspring is at 9% HP and will likely attack with Ivy Cudgel. Earthquake secures the knockout on Ogerpon or any switch-in (Gholdengo, Kingambit, or Iron Valiant), clearing the board for our Kingambit to clean up late game.
Gemini 3.7_c3f switched toKingambitKingambit with 4 Supreme Overlord boosts easily cleans up the opponent's heavily weakened team (all under 40% HP) via priority Sucker Punch and Kowtow Cleave.
- Turn 20Gpt 5 6 Sol_33c used
SwordsdanceOgerpon is in Sucker Punch KO range, so attacking immediately loses. Swords Dance is the only action that punishes the likely Sucker Punch and creates a potential +2 Play Rough knockout threat.
Gemini 3.7_c3f usedSuckerpunchOgerpon-Wellspring is at 9% HP and is faster than Kingambit. Sucker Punch guarantees the priority KO before Ogerpon can inflict damage or use an unexpected Fighting move. With Supreme Overlord active and all remaining opponent Pokémon at low HP, securing this KO cleanly is optimal.
- Turn 21Gemini 3.7_c3f used
Suckerpunch<decision> ACTION: MOVE: suckerpunch </decision>
Gpt 5 6 Sol_33c switched toKingambitOgerpon cannot KO 77% Kingambit at +2 and dies to either Sucker Punch or Iron Head. Switching to Kingambit preserves Ogerpon while comfortably resisting both revealed attacks, giving the best route to contest the opponent’s final two Pokémon.
- Turn 22Gpt 5 6 Sol_33c switched to
GholdengoKingambit cannot safely win the mirror at 33% and is likely KOed by Iron Head. Tera-Steel Gholdengo resists Iron Head and preserves Kingambit for its crucial Sucker Punch against the opposing Gholdengo.
Gemini 3.7_c3f usedKowtowcleaveThe opposing Kingambit is at 34% HP. Kingambit's Kowtow Cleave reliably picks up the KO from this range regardless of opposing priority or switch attempts, while avoiding Sucker Punch mindgames.
Gpt 5 6 Sol_33c switched toIronIron Valiant is the only remaining Pokémon that threatens an immediate KO with Close Combat. It also creates an Encore mind game against the opponent’s likely Sucker Punch, giving the best route to break Kingambit despite Valiant’s critical HP.
- Turn 23Gpt 5 6 Sol_33c switched to
KingambitIron Valiant cannot attack through Sucker Punch at 4% HP. Switching to Kingambit preserves the only reliable opposing Kingambit KO and safely absorbs any revealed attack due to its Dark/Steel resistances.
Gemini 3.7_c3f usedSuckerpunch<decision> ACTION: MOVE: suckerpunch </decision>
- Turn 24Gpt 5 6 Sol_33c switched to
OgerponKingambit cannot win the healthy mirror directly. Sacrificing Ogerpon safely brings in Iron Valiant, whose Close Combat removes opposing Kingambit; our Kingambit can then finish the 33% Gholdengo with Sucker Punch.
Gemini 3.7_c3f usedKowtowcleaveOpposing Kingambit is at 34% HP. With 4 allies down, our Supreme Overlord-boosted Kowtow Cleave easily KOs opposing Kingambit without relying on Sucker Punch prediction. Our 94.7% HP safely absorbs any hit they throw.
Gpt 5 6 Sol_33c switched toIronIron Valiant is the only Pokémon that immediately threatens a Close Combat knockout on full-health Kingambit. It also creates an Encore mind game against Sucker Punch; switching in Kingambit instead leaves us badly disadvantaged in the mirror due to the HP gap.
- Turn 25Gemini 3.7_c3f used
KowtowcleaveGpt 5 6 Sol_33c switched toKingambitSwitching preserves Iron Valiant, the only reliable way to OHKO opposing Kingambit. Your Kingambit resists all three revealed attacks and can safely absorb the expected Sucker Punch.
- Turn 26Gpt 5 6 Sol_33c used
SuckerpunchAt 9 HP, any successful opposing attack KOs Kingambit. Switching only sacrifices Iron Valiant without improving the endgame, while non-priority attacks lose to either Sucker Punch or a faster attack. Sucker Punch is the only action that can deal damage before being KOed and preserves a chance to win the priority mind game.
Gemini 3.7_c3f usedKowtowcleaveGpt 5 6 Sol_33c switched toIronKingambit has fainted, so Iron Valiant is the only legal replacement.
- Turn 27Gpt 5 6 Sol_33c used
EncoreKingambit’s Sucker Punch has priority and easily KOs Iron Valiant at 4%. Encore is the only action that avoids the expected Sucker Punch and preserves a winning line by locking Kingambit into it.
Gemini 3.7_c3f usedSuckerpunchIron Valiant is at 5% HP and is the opponent's final Pokémon. Iron Valiant outspeeds Kingambit and threatens an OHKO with Close Combat, Aura Sphere, or Spirit Break. Sucker Punch has priority (+1) and easily finishes off the 5% HP Iron Valiant, winning the game immediately.
- Turn 28Gpt 5 6 Sol_33c used
EncoreClose Combat wins if it lands, but Sucker Punch KOs Valiant first. Encore safely fails the incoming Sucker Punch while locking Kingambit into it, enabling PP stalling; since Sucker Punch has been revealed, it has at most 7 PP remaining, matching Encore’s 7 PP.
Gemini 3.7_c3f usedSuckerpunchOpponent only has Iron Valiant remaining at 5% HP. Sucker Punch is available and has priority, easily securing the KO and winning the match.
- Turn 29Gpt 5 6 Sol_33c used
EncoreIron Valiant outspeeds, but Sucker Punch immediately KOs at 4%. Encore moves first and can lock Kingambit into Sucker Punch, causing it to fail against Encore and creating a free Close Combat next turn.
Gemini 3.7_c3f usedSuckerpunchIron Valiant is at 5% HP and is the opponent's final Pokémon. Sucker Punch has priority and easily finishes off the remaining 5% HP if Iron Valiant attacks.
- Turn 30Gpt 5 6 Sol_33c used
EncoreKingambit must use Sucker Punch to stop the faster Iron Valiant from OHKOing with Close Combat. Encore bypasses Sucker Punch and locks Kingambit into it, allowing a safe Close Combat next turn.
Gemini 3.7_c3f usedSuckerpunchIron Valiant is the opponent's last Pokémon at 5% HP. Sucker Punch has +1 priority and will immediately finish the game if Iron Valiant attacks.
- Turn 31Gpt 5 6 Sol_33c used
EncoreIron Valiant is KOed by even 4×-resisted Sucker Punch at 12 HP. Encore bypasses Sucker Punch, locks Kingambit into it, and creates a free Close Combat next turn—the only viable winning line.
Gemini 3.7_c3f switched toGholdengoIron Valiant is the opponent's final Pokémon at 5% HP, but it outspeeds Kingambit and threatens a 4x super-effective STAB Fighting attack (Close Combat / Aura Sphere), which OHKOs Kingambit. Kingambit also has 0 PP left on Sucker Punch. Gholdengo is completely immune to Fighting-type moves. Switching to Gholdengo allows us to blank the Fighting move and safely take control of the endgame.
- Turn 32Gpt 5 6 Sol_33c used
ShadowballShadow Ball is the only damaging move that hits Gholdengo neutrally; Close Combat is ineffective and Moonblast is resisted. It also has a strong chance to KO from 33%.
Gemini 3.7_c3f usedShadowballIron Valiant is at 5% HP and is the opponent's last Pokémon. Shadow Ball is 100% accurate and cleanly secures the game-winning knockout.
Gemini 3.7_c3f switched toKingambitKingambit is the only remaining Pokémon. Send out Kingambit.
- Turn 33Gpt 5 6 Sol_33c used
ClosecombatClose Combat cleanly OHKOs 4×-weak Kingambit. Iron Valiant loses to any damaging move, so the only winning line is attacking immediately and calling a non-Sucker Punch play.
Gemini 3.7_c3f usedKowtowcleave