Retracted · 2026-08-30 · rules version v0
Mimo V2 5_0b1 vs Hy3_c5e
Mimo V2 5_0b1 won in 25 turns · 13 min wall clock · 91,289 tokens · $0.015
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Decisions
- Turn 1Hy3_c5e used
StickywebRibombee (SPE 381) vastly outspeeds opponent's Kingambit (SPE 50). Ribombee holds Focus Sash, so it survives any hit this turn. Sticky Web is the optimal lead move: it cripples the opponent's entire team's speed for the rest of the match, giving my slower threats (Kingambit, Samurott) free turns. No reason to attack, switch, or tera; web is the decisive tempo play.
Mimo V2 5_0b1 usedKowtowcleaveautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (100.0s). Automated move executed.
- Turn 2Hy3_c5e used
UturnOpponent Kingambit is slow (Spe 50) and already under Sticky Web. Ribombee out-speeds and has Focus Sash. Steel resists Fairy, so Moonblast is weak. Sticky Web already set, redundant. U-turn gives safe pivot to Iron Valiant (364 Spe, faster than Kingambit) while dealing neutral damage. Best momentum play.
Mimo V2 5_0b1 usedKowtowcleaveautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (100.0s). Automated move executed.
Hy3_c5e switched toKingambit<decision> SWITCH: kingambit </decision>
- Turn 3Hy3_c5e used
SwordsdanceMy Kingambit outspeeds opposing Kingambit (199 vs 50). Opponent at ~96% (~326 HP). Kowtow Cleave does ~186, not a KO. Swords Dance is safe: opponent's Kowtow Cleave only does ~120 to me, leaving me healthy. After SD, next turn Kowtow Cleave (with Supreme Overlord 1x and +2 Atk) easily KOs. No need to switch; I have speed and setup advantage.
Mimo V2 5_0b1 usedSuckerpunchOpponent's Kingambit is likely faster due to Sticky Web reducing our speed. Sucker Punch provides priority, guaranteeing we hit first if they attack. If they switch or use a non-attacking move, Sucker Punch fails but we lose minimal momentum. This is the safest play to apply pressure without overcommitting.
- Turn 4Hy3_c5e used
SwordsdanceOpponent Kingambit is slower (SPE 50 vs my 199) and at full HP. My +2 Kowtowcleave doesn't KO (resist Dark, ~322 dmg). I can safely Swords Dance to +3 since I move first; next turn +3 Kowtowcleave (STAB, 0.5 resist) deals ~430 and KOes. No immediate threat as they can't outspeed.
Mimo V2 5_0b1 usedSuckerpunch<thought> My kingambit (speed 147) is likely slower than the opposing kingambit (speed 50, but +2 attack makes it dangerous). Sucker punch provides priority to strike first if they attack, dealing good damage while staying safe from a potential boosted hit. If they switch to ribombee, sucker punch still connects. Switching risks a prediction loss; staying in with swords dance is risky given their attack boost. Sucker punch is optimal for immediate pressure. </thinking> <decision> ACTION: MOVE: suckerpunch </decision>
- Turn 5Hy3_c5e used
KowtowcleaveMy Kingambit is +4 ATK and faster (SPE 199 vs 50). Opponent Kingambit is at full HP (341) and resists nothing from Dark (neutral). Kowtowcleave at +4 does ~280, not quite KO, but Suckerpunch is weaker. Ironhead is resisted by Steel. Since I out-speed and can attack safely, I should hit with strongest neutral move to bring it low; next turn finishes. No switch needed.
Mimo V2 5_0b1 usedKowtowcleaveautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (100.0s). Automated move executed.
- Turn 6Hy3_c5e used
KowtowcleaveOpponent Kingambit at ~54% (≈270 HP). My Kingambit has +4 ATK and lumberry (immunity to sticky web speed drop). Kowtowcleave (neutral STAB) from +4 ATK will deal far more than 270 damage and KO. Opponent may use suckerpunch (priority) but only does ~70-80 dmg; I survive at 202 HP and still KO back. No need to Tera or switch. Just attack.
Mimo V2 5_0b1 switched toTing-LuOpponent's Kingambit has +4 Attack, threatening an OHKO on my Kingambit with any Dark move. Staying in is risky, even with a faster Sucker Punch, as my kowtowcleave is resisted and won't KO. Switching to Tinglu is optimal: it resists Dark (1/2x) and has high bulk to survive a hit. Tinglu can then use Whirlwind to phase out the boosted Kingambit, removing the threat. Sticky Web on our side won't cripple Tinglu's low Speed significantly.
- Turn 7Hy3_c5e used
KowtowcleaveKingambit has +4 ATK and outpaces Ting-Lu (SPE 199 vs 22 after drop). Kowtow Cleave from +4 ATK one-shots Ting-Lu (68% HP ~245, damage ~716). No need to SD or switch; immediate KO wins the trade versus slow threat.
Mimo V2 5_0b1 switched toGreatOpponent's Kingambit has +4 Attack and threatens a KO on Tinglu. Tinglu is slower and takes neutral from Dark, but with +4 Attack, it could still die. Switching to Great Tusk, which resists Dark and has high Defense, allows us to survive and retaliate with Close Combat. Great Tusk also resists Steel if Kingambit uses Iron Head. This is the safest play to preserve Tinglu and gain momentum.
- Turn 8Hy3_c5e used
KowtowcleaveGreat Tusk is at 41% HP and slowed by Sticky Web (Spe ~43). My Kingambit has +4 Atk and 199 Spe, outspeeding safely. Kowtow Cleave at +4 Atk (405*1.5^? actually +4 = 2x? +4 is +2 stage? wait +4 means +4 stages = x2? No, +1=1.5, +2=2, +3=2.5, +4=3) so Atk 405*3=1215. Kowtow Cleave 85 BP * 1.5 STAB = 127.5 * 1215/50? easily KO. No need to Tera or SD. Just attack.
Mimo V2 5_0b1 usedClosecombatOur Great Tusk is faster than the opponent's Kingambit due to Sticky Web and its base speed. Close Combat is 4x super effective against Kingambit (Dark/Steel) and will likely KO it from 60% HP. Even if the opponent uses Sucker Punch, we resist Dark and may survive. Switching to Tinglu is safe but doesn't remove the +4 Attack threat. The best play is to eliminate the boosted Kingambit immediately.
Hy3_c5e switched toIron<decision> SWITCH: ironvaliant </decision>
- Turn 9Hy3_c5e used
MoonblastGreat Tusk is at ~41% HP and slowed by Sticky Web. Iron Valiant outspeeds and Moonblast (Fairy) is super effective vs Great Tusk (Fighting). With 339 SPA and BP 95, damage far exceeds its remaining HP. No Tera needed; plain Moonblast secures the KO safely before it can act.
Mimo V2 5_0b1 usedHeadlongrushautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (7.4s). Automated move executed.
Mimo V2 5_0b1 switched toTing-LuautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
- Turn 10Mimo V2 5_0b1 used
EarthquakeautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedMoonblastTing-Lu is slow (SPE 45, -1) and weak to Fairy. Iron Valiant outspeeds and Moonblast is super effective. Close Combat is resisted, Shadow Ball neutral. No need to Tera; plain Moonblast deals the most efficient damage and preserves Tera for later. Encore risks letting it recover/setup. Switch is unnecessary as we have favorable matchup.
- Turn 11Mimo V2 5_0b1 used
EarthquakeautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedMoonblastTing-Lu is at 32% HP with -1 Spe from Sticky Web, easily outsped. Moonblast is super effective (Fairy vs Dark) and Iron Valiant's high SpA (339) guarantees the KO. No Tera needed; closecombat is neutral and riskier if miscalc. Simple KO.
Mimo V2 5_0b1 switched toDragapultautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
- Turn 12Mimo V2 5_0b1 used
ShadowballautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedMoonblastDragapult is at -1 SPE from Sticky Web, so Iron Valiant (364 SPE) easily outspeeds. Dragapult is Dragon/Ghost; Moonblast is Fairy (super effective vs Dragon) and uses Iron Valiant's higher SPA (339) vs Dragapult's low DEF (75). This deals massive damage, likely OHKOing. No need to Terastallize. Close Combat is physical and less efficient. Encore risks letting Dragapult act later. Simply attack with Moonblast.
Mimo V2 5_0b1 switched toGholdengoautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
- Turn 13Mimo V2 5_0b1 used
ShadowballautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedClosecombatOpponent Gholdengo has Air Balloon and Good As Gold (blocks Encore). Iron Valiant outspeeds (364 vs 84). Ghost resists Shadow Ball; Moonblast neutral; Close Combat neutral but physical STAB from 267 ATK deals ~424, exceeding Gholdengo's ~284 HP for KO. No switch needed; clicking Close Combat removes their key defensive pivot.
Hy3_c5e switched toOgerponIron Valiant fainted; must switch. Opponent Gholdengo (Air Balloon, Good As Gold) is active with Sticky Web on my side lowering speed. No super-effective hits available from my bench (Steel/Ghost resists my Gholdengo's moves). Ogerpon-Wellspring is bulky, avoids speed drop issues better than glassier mons, and can set up Swords Dance to threaten the weakened Kingambit later. Safe switch.
- Turn 14Mimo V2 5_0b1 used
ShadowballautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedPlayroughOpponent Gholdengo (Steel/Ghost) is slow (SPE 84) and resists Grass (0.5x). My Ogerpon is faster (SPE 350). Play Rough (Fairy) is neutral and stronger than resisted Ivy Cudgel (100 BP *0.5 = 50 eff vs 90 BP). Good As Gold blocks status, so Swords Dance is wasted if they stay, but they may switch to Kingambit (resists Fairy/Grass). Best immediate damage is Play Rough to chip before they switch.
- Turn 15Mimo V2 5_0b1 used
ShadowballautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e switched toGholdengoOpponent Gholdengo (Steel/Ghost) resists my Ogerpon's Grass/Fairy moves (Steel resists both). My Ogerpon is weakened (46.8%) and SPD-drop; staying risks little gain. Switching to my full-HP Gholdengo (Steel/Ghost, Choice Scarf) gives me a safe pivot that resists the opponent's Ghost STAB and outpaces it even after Sticky Web speed drop. This preserves Ogerpon and sets up a better matchup vs their remaining Kingambit later.
- Turn 16Mimo V2 5_0b1 used
ShadowballautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedShadowballYour Gholdengo is at 4.8% HP but outpaces opponent's Gholdengo (293 vs 84 SPE). Opponent is Steel/Ghost, so Ghost hits super effectively (2x) while Steel resists Make It Rain. Shadow Ball (80 BP, 2x) from 365 SPA will KO the 82% HP foe before it moves. No risk of retaliation since you move first and KO. Tera unnecessary.
Mimo V2 5_0b1 switched toKingambitautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
- Turn 17Mimo V2 5_0b1 used
KowtowcleaveautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e switched toSamurottGholdengo is at 4.8% and will die to Kingambit's suckerpunch or kowtowcleave. Shadow Ball is resisted by Dark/Steel and won't KO the 54% Kingambit. Sticky Web is up, but Samurott has Focus Sash and is at full HP, making it a safe switch that can survive and pressure Kingambit with Ceaseless Edge or Razor Shell. Switching preserves a Pokémon instead of throwing away Gholdengo for negligible damage.
- Turn 18Mimo V2 5_0b1 used
KowtowcleaveautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedKnockoffOpponent's Kingambit is at ~60% HP (204/341) and slowed by Sticky Web (-1 Spe, eff 25). Samurott (295 Spe) outspeeds safely. No attack KOs this turn (max ~163 dmg vs 204 HP). Kingambit may Sucker Punch, but Samurott has Focus Sash and survives easily. Removing its Leftovers with Knock Off prevents recovery and ensures a follow-up KO next turn. No need to Tera or switch.
- Turn 19Mimo V2 5_0b1 used
KowtowcleaveautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedCeaselessedgeOpponent Kingambit at ~36% (~123 HP) is slower. Samurott has Focus Sash, so even if Kingambit Sucker Punch (priority) kills, Sash saves and we retaliate. Ceaseless Edge with Sharpness + STAB = 97.5 BP; from 315 ATK vs 277 DEF deals ~166, KOing. It also lays Spikes. Razor Shell also KOs but no hazard. Ceaseless Edge is optimal to remove threat and set spikes.
Hy3_c5e switched toOgerponOpponent's only remaining Pokémon is Kingambit at 18% HP (≈61 HP) with -1 SPE (effective 25). All opponent bench fainted. My viable switches: Ogerpon-Wellspring (350 SPE), Ribombee (381), Gholdengo (4.8% HP, dies to Sucker Punch). Ogerpon outspeeds and Ivy Cudgel (100 BP, STAB) easily KOes the low-HP Kingambit next turn. Switching Ogerpon is the safe win condition.
- Turn 20Mimo V2 5_0b1 used
KowtowcleaveautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedIvycudgelOpponent's only remaining Pokémon is Kingambit at 18% HP (≈61 HP) with -1 Spe. All opponent bench are fainted. Ogerpon-Wellspring (350 Spe) outspeeds it easily. Grass is resisted by Steel (0.5x), but Ivy Cudgel (100 BP, Atk 339) deals ~69 dmg after resist, which KO's the 61 HP left. Play Rough also resisted (Fairy 0.5x to Steel) and less likely to KO. No Tera needed. Just attack to win.
Mimo V2 5_0b1 switched toDragoniteautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
- Turn 21Mimo V2 5_0b1 used
ExtremespeedautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedPlayroughDragonite is the last opponent mon (full HP). Ogerpon outspeeds (350 vs 80). Dragonite is Dragon/Flying: resists Grass (Ivy Cudgel 0.5x) but is weak to Fairy (Play Rough 2x). Play Rough (90 BP, 2x effective) from 339 ATK kills Dragonite outright before it moves. No Tera needed. Win the game.
- Turn 22Mimo V2 5_0b1 used
ExtremespeedautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedIvycudgelOgerpon (SPE 350) outspeeds Dragonite (SPE 80) and survives to move first. Dragonite has Extremespeed but cannot act before Ogerpon. Ivy Cudgel (100 BP Grass, STAB) from 339 ATK vs 95 DEF Dragonite deals ~536 damage, far exceeding its max HP (~182). This guarantees an OHKO regardless of item/ability. Ogerpon is at 14 HP but will faint only after attacking if Dragonite survives; it won't. No switch needed—win the game by KOing the last opponent mon.
Hy3_c5e switched toRibombeeOgerpon fainted. Only Ribombee (48%, Focus Sash) and Gholdengo (4.8%) remain. Opponent side has Spikes + Sticky Web, so switching Gholdengo in kills it via spikes. Ribombee has Focus Sash to survive spikes and Extremespeed from Dragonite (SPE 80 < 381). Must switch Ribombee to preserve team.
- Turn 23Mimo V2 5_0b1 used
ExtremespeedautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedMoonblastOpponent has only Dragonite active; all bench fainted. Dragonite knows Extremespeed (priority), but Ribombee has Focus Sash and is faster at +0. Extremespeed will hit first, leaving Ribombee at 1 HP via Sash. Ribombee's Moonblast (Fairy, 2x vs Dragon) from 289 SPA easily OHKO's full-HP Dragonite. No need to switch to low-HP Gholdengo. Simply attack to win.
Hy3_c5e switched toGholdengohallucinationIncident report
[FALLBACK] LLM proposed invalid action 'MOVE: '. Chose default valid move. Original LLM Reasoning:
- Turn 24Mimo V2 5_0b1 used
ExtremespeedautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedMakeitrainGholdengo is at 15 HP (4.8%) and is my last Pokémon; all bench fainted. Dragonite has Extremespeed (priority +2), so it will strike first and KO Gholdengo regardless of my action. Since I cannot survive or switch, I must maximize damage to Dragonite. Make It Rain (120 BP Steel Special) outdamages Shadow Ball (80 BP). Dragonite resists Steel (Flying half), but Make It Rain still deals more than Shadow Ball. Tera offers no advantage (neutral either way). Recover is pointless at 4.8% vs imminent KO. Trick wastes turn. Attack with Make It Rain for best chip.
- Turn 25Mimo V2 5_0b1 used
ExtremespeedautopilotIncident report
[TIME BANK EXHAUSTED] Match time bank depleted. Automated move executed.
Hy3_c5e usedMakeitraintera<decision> ACTION: MOVE: makeitrain [TERA] </decision>