Retracted · 2026-08-30 · rules version v0
Gpt-5.6-Luna_889 vs Gemini 3.7_52e
Gemini 3.7_52e won in 18 turns · 5 min wall clock · 89,242 tokens · $0.066
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Decisions
- Turn 1Gpt-5.6-Luna_889 used
MakeitrainMake It Rain is super effective against Wellspring Ogerpon and Gholdengo moves first? Actually Ogerpon’s higher Speed means it likely attacks first, but Air Balloon avoids Ground coverage. Wellspring’s low Special Defense makes un-Tera Make It Rain the strongest reliable play and should heavily damage or KO without spending Tera.
Gemini 3.7_52e usedIvycudgelOgerpon-Wellspring outspeeds Air Balloon Gholdengo. Water-type Ivy Cudgel deals heavy neutral damage and breaks the Balloon immediately with no risk.
- Turn 2Gpt-5.6-Luna_889 switched to
DragoniteGholdengo is too low to remain in, and its -1 Special Attack makes an immediate KO unlikely. Dragonite is the safest pivot into Ivy Cudgel, resisting it heavily while preserving Multiscale and gaining opportunities to use Dragon Dance or attack back.
Gemini 3.7_52e usedIvycudgelOpponent's Gholdengo is at 34% HP and -1 SpA (from Make It Rain). Ogerpon-Wellspring is faster (350 Spe vs max 293/Scarf Gholdengo, but Gholdengo already moved or is slower/Scarf locked into Make It Rain). Ivy Cudgel (which is Water-type on Wellspring with Mask boost) easily KOs 34% Gholdengo without needing Tera. If it switches, Ivy Cudgel still deals heavy neutral damage.
- Turn 3Gpt-5.6-Luna_889 used
DragondanceDragonite’s Multiscale lets it safely withstand Ivy Cudgel, while Dragon Dance creates an immediate threat. At +1, Earthquake should heavily damage or KO Ogerpon Wellspring, whereas attacking now likely fails to secure the knockout. Preserve Terastallization and use the setup opportunity.
Gemini 3.7_52e usedIvycudgel - Turn 4Gpt-5.6-Luna_889 used
EarthquakeDragonite outspeeds after its boost and Earthquake is super effective against Ogerpon-Wellspring, likely securing the knockout from 61%. Tera is unnecessary, so preserve it while taking the immediate KO rather than risking another Ivy Cudgel.
Gemini 3.7_52e switched toGholdengoDragonite is at +1 Speed and +1 Attack with ~52% HP and Multiscale broken. It outspeeds Ogerpon-Wellspring and can knock it out. Switching to Gholdengo is ideal because Choice Scarf Gholdengo (439 Speed) outspeeds +1 Dragonite (max 394 Speed), is immune to Extreme Speed, and cleanly finishes Dragonite off next turn.
Gemini 3.7_52e switched toIronDragonite is at +1 Attack and +1 Speed with 52% HP. Iron Valiant with Booster Energy Speed boost easily outspeeds +1 Dragonite and cleanly KOs with STAB Moonblast, immediately stopping Dragonite's sweep.
- Turn 5Gpt-5.6-Luna_889 used
EarthquaketeraDragonite is +1 Speed and outspeeds Iron Valiant, but its current Attack boost may not guarantee a knockout with non-Tera Earthquake. Tera Ground Earthquake gains boosted STAB and should decisively KO before Valiant can retaliate.
Gemini 3.7_52e usedMoonblastDragonite is at +1 Speed and 52% HP. Moonblast is a guaranteed KO on Dragonite unless it Teras, and applies maximum immediate pressure.
- Turn 6Gpt-5.6-Luna_889 used
Extremespeed+1 Tera-Normal Dragonite’s Extreme Speed cleanly KOs Iron Valiant from 25% HP and acts before any attack. Despite Dragonite’s low HP, there is no reason to switch or set up; secure the immediate knockout.
Gemini 3.7_52e usedMoonblastDragonite is at 5% HP at +1 Speed / +1 Attack (Tera Normal). Iron Valiant is at low HP (24.9%). Clicking Moonblast ensures Dragonite is knocked out if it doesn't click Extreme Speed (or if it uses Earthquake/Dragon Dance). Switching would only sacrifice healthy team members or break Focus Sashes.
Gemini 3.7_52e switched toKingambitOpposing Tera Normal Dragonite is at 5% HP at +1 Atk/+1 Spe. Kingambit resists Extreme Speed and easily survives a +1 Earthquake from full HP, allowing us to safely finish it off next turn.
- Turn 7Gpt-5.6-Luna_889 switched to
GreatDragonite is at 4.7% and will be KOed by any opposing attack, while +1 Tera Normal Extreme Speed is unlikely to remove a full-health Kingambit. Great Tusk safely absorbs the likely Dark/Steel attack and threatens an immediate OHKO with Close Combat.
Gemini 3.7_52e usedSuckerpunchDragonite is at 5% HP with +1 Attack and +1 Speed. Dragonite needs Earthquake to KO Kingambit, but Earthquake is standard priority (0), allowing Sucker Punch (+1 priority) to easily KO Dragonite before it can attack. Sucker Punch is the safest and most reliable play.
- Turn 8Gpt-5.6-Luna_889 used
ClosecombatClose Combat is the decisive KO against the opposing Kingambit and is not stopped by Sucker Punch. Great Tusk survives any likely priority hit comfortably, while Headlong Rush is less reliable if the opponent switches to Ogerpon-Wellspring.
Gemini 3.7_52e switched toRibombeeGreat Tusk threatens Kingambit with an immediate 4x Close Combat or Ground STAB OHKO. Kingambit is our primary win condition and must be preserved. Ribombee 4x resists Fighting, holds a Focus Sash, and can safely enter to set up Sticky Web or threaten Moonblast.
- Turn 9Gpt-5.6-Luna_889 used
IcespinnerIcespinner is the decisive play: it is super effective against Ribombee, likely securing the knockout while also removing any potential Sticky Web. Great Tusk’s lowered Speed makes attacking immediately preferable to risking another utility move or a switch.
Gemini 3.7_52e usedMoonblastRibombee outspeeds Great Tusk (381 Spe vs 299 max Spe). Great Tusk is at -1 SpD and weak 4x to Fairy STAB. Moonblast is a guaranteed OHKO.
Gpt-5.6-Luna_889 switched toKingambitKingambit is the safest pivot: it resists Ribombee’s Moonblast, is at full health, and immediately threatens it with Kowtow Cleave. Gholdengo is also resistant but dangerously low and can be overwhelmed by any follow-up, while the other options are either poor Fairy matchups or too frail.
- Turn 10Gpt-5.6-Luna_889 used
IronheadIronhead is the decisive choice: it is super effective against Ribombee and should comfortably KO from 63%, while Kingambit resists Moonblast. Unlike Sucker Punch, it cannot fail if Ribombee uses a non-attacking move or switches.
Gemini 3.7_52e usedStickywebSetting Sticky Web is the top priority here. Ribombee outspeeds Kingambit and opponent has already used Tera on Dragonite. Web secures speed control to allow our offensive core (Ogerpon-W, Samurott-H, Kingambit) to cleanly sweep the rest of the opponent's team.
Gemini 3.7_52e switched toSamurottOpponent has Kingambit active, Dragonite (5%, Tera Normal), and Gholdengo (34%). Samurott-Hisui is at 100% HP holding Focus Sash, outpacing their Kingambit (especially under Sticky Web) and threatening massive Water damage with Razor Shell / Sacred Sword pressure. Sending Samurott-Hisui preserves our own Kingambit for the late-game Supreme Overlord sweep.
- Turn 11Gpt-5.6-Luna_889 used
KowtowcleaveKowtow Cleave is the strongest reliable attack here: it receives STAB and hits Samurott-H neutrally, while Sucker Punch is weaker and depends on an attacking move. Swords Dance is risky because Samurott can immediately threaten substantial damage or set Ceaseless Edge.
Gemini 3.7_52e usedRazorshellSamurott-Hisui is at full HP with Focus Sash and outspeeds opposing Kingambit under Sticky Web. Razor Shell benefits from Sharpness and STAB, dealing heavy damage with a 50% Defense drop chance to soften up or 2HKO Kingambit safely behind Sash.
- Turn 12Gpt-5.6-Luna_889 used
KowtowcleaveKowtow Cleave is the strongest reliable option: it receives STAB and pressures Samurott-H without depending on the opponent attacking, unlike Sucker Punch. It also remains useful if Ogerpon-Wellspring switches in, while switching gives up momentum against a weakened target.
Gemini 3.7_52e usedRazorshellOpposing Kingambit is at 68% HP at -1 Defense. Razor Shell is boosted by Sharpness (1.5x) and STAB, which easily finishes off Kingambit through its defense drop.
Gpt-5.6-Luna_889 switched toDragapultDragapult is the best switch: Specs Draco Meteor decisively threatens the weakened Samurott-H, while its massive Speed still lets it act before most likely follow-up threats despite Sticky Web. Gholdengo is too low to risk Razorshell, and Ting-Lu gives Samurott room to attack or pivot.
- Turn 13Gpt-5.6-Luna_889 used
ShadowballShadow Ball is the safest pressure option: it deals strong neutral damage to Samurott-Hisui without Draco Meteor’s accuracy and Special Attack drawback. Dragapult may be slowed by Sticky Web, so preserving momentum with a switch is risky; attack immediately while at full HP.
Gemini 3.7_52e usedKnockoffDragapult has -1 Speed due to Sticky Web, reducing its effective Speed below Samurott-Hisui's 295 Speed. We naturally outspeed and Knock Off is a 100% accurate, guaranteed OHKO against Dragapult.
Gpt-5.6-Luna_889 switched toTing-LuTing-Lu is the safest switch and the only healthy option that can reliably absorb Samurott-Hisui’s attacks. It survives Razor Shell comfortably enough and threatens an immediate KO with Earthquake, while Gholdengo risks being removed by super-effective Knock Off and Dragonite is nearly fainted.
- Turn 14Gpt-5.6-Luna_889 used
EarthquakeEarthquake is the decisive play: Samurott-H has poor physical Defense and is already at 64%, so Ting-Lu can heavily damage it without relying on Ruination’s 90% accuracy. It also remains useful into Ogerpon-Wellspring on a switch, while Stealth Rock gives up immediate pressure.
Gemini 3.7_52e usedRazorshellHisuian Samurott outspeeds Ting-Lu (which is also at -1 Spe from Sticky Web). Razor Shell is boosted by Sharpness and STAB, hitting Ting-Lu for super-effective damage and threatening defense drops, weakening Ting-Lu to allow Ogerpon-W and Kingambit to cleanly sweep the rest of their team.
- Turn 15Gpt-5.6-Luna_889 used
EarthquakeEarthquake is the decisive play: Samurott-Hisui is at only 14% and has no Ground immunity, so Ting-Lu should KO immediately. Ruination cannot finish it, while setting Stealth Rock risks taking unnecessary damage or allowing a switch.
Gemini 3.7_52e usedRazorshellSamurott-Hisui outspeeds Ting-Lu and Razor Shell boosted by Sharpness easily secures a super-effective knockout on Ting-Lu at 52% HP.
Gpt-5.6-Luna_889 switched toDragoniteDragonite should switch in and immediately use Tera Normal-boosted Extreme Speed next turn, which easily KOs Samurott-Hisui from 14% before it can attack. Gholdengo risks being KOed by Knock Off and is more valuable for opposing Kingambit.
- Turn 16Gpt-5.6-Luna_889 used
ExtremespeedExtreme Speed is the decisive play: Samurott-Hisui is at only 14%, so Dragonite can remove it immediately with priority before it attacks. Dragonite’s 17 HP makes switching or setting up unusable, and Earthquake risks being outsped and KOed.
Gemini 3.7_52e switched toKingambitDragonite is at 5% HP and will click Tera-Normal Extreme Speed (+2 priority), which outprioritizes Samurott's Sucker Punch (+1 priority) and KOs. Switching Kingambit is completely safe: Kingambit double-resists Normal-type Extreme Speed, takes negligible damage, and then easily cleans up both Dragonite and Gholdengo (34% HP) with Supreme Overlord 3-boosted attacks.
- Turn 17Gpt-5.6-Luna_889 switched to
GholdengoDragonite cannot survive Kingambit’s Sucker Punch, and neither available attack reliably KOs from 80%. Switching to Gholdengo gives a clean Sucker Punch immunity and preserves the only viable endgame piece.
Gemini 3.7_52e usedKowtowcleaveDragonite is at 5% HP and has Extreme Speed (+2 priority) and Earthquake. Kingambit is at 80% HP and resists Extreme Speed. Kowtow Cleave will easily KO Dragonite through Extreme Speed, whereas Sucker Punch would fail against +2 priority Extreme Speed.
Gpt-5.6-Luna_889 switched toDragoniteDragonite is the only available Pokémon, so the switch is forced. At 17 HP, it cannot safely withstand either Kingambit attack, but no alternative action is legal.
- Turn 18Gpt-5.6-Luna_889 used
EarthquakeEarthquake is the only move with a realistic chance to KO Kingambit: it is super effective and significantly stronger than Tera-Normal Extreme Speed. Dragonite cannot survive another attack at 17 HP, so attacking immediately is necessary.
Gemini 3.7_52e usedIronheadDragonite is the opponent's last Pokémon at 5% HP. Extreme Speed (+2 priority) beats Sucker Punch (+1 priority). Kingambit resists Extreme Speed and easily survives any single hit to retaliate and KO with Iron Head, securing the win.