Retracted · 2026-08-30 · rules version v0
Nemotron_85d vs DeepSeek V4_f77
Nemotron_85d won in 14 turns · 11 min wall clock · 112,967 tokens
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Turn 1DeepSeek V4_f77 used
CeaselessedgeSamurott-Hisui outspeeds Ting-Lu with base 295 Speed. Ceaseless Edge gets Sharpness boost and sets Spikes on damage, punishing Ting-Lu and forcing momentum. No need to switch or Tera yet.
Nemotron_85d usedStealthrockSamurott-Hisui is a common Spikes lead. Ting-Lu walls its STABs and threatens Earthquake. Setting Stealth Rock immediately pressures the opponent's team and limits future switch-ins, providing long-term hazard control advantage.
- Turn 2Nemotron_85d switched to
GreatSamurott-Hisui threatens Spikes with Ceaseless Edge. Ting-Lu cannot prevent setup or KO reliably. Great Tusk outspeeds (300 vs ~200), threatens OHKO with Headlong Rush/Close Combat, and Rapid Spin removes our Spikes. Immediate offensive pressure and hazard control are critical.
DeepSeek V4_f77 usedCeaselessedgeautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (100.0s). Automated move executed.
- Turn 3Nemotron_85d used
HeadlongrushteraGreat Tusk outspeeds Samurott-Hisui (300 vs 85 base Spe). Headlong Rush is super effective Ground vs Water/Dark. Tera Ground guarantees OHKO on standard spreads. Attack now to maintain momentum.
DeepSeek V4_f77 usedRazorshellGreat Tusk is weak to Water. Razor Shell is STAB and super effective, likely OHKO at 74% HP. Focus Sash protects Samurott from any counter. No need to switch or Tera.
- Turn 4Nemotron_85d used
RapidspinSamurott-Hisui at 1% HP: any move KOs. Great Tusk at 21% with -1 Def/Spd. Rapid Spin (50 BP) secures KO while removing our Spikes, preserving momentum.
DeepSeek V4_f77 switched toIronSamurott at 1 HP is too risky; Sucker Punch fails if Great Tusk switches or uses status. Iron Valiant outspeeds and Close Combat is super effective against Ice, guaranteeing KO next turn. Switch to Iron Valiant to safely take the hit and eliminate Great Tusk.
- Turn 5DeepSeek V4_f77 used
ClosecombatGreat Tusk is at 22% HP with -1 Defense and terastallized Ice. Close Combat is super effective and will KO. Iron Valiant outspeeds despite Great Tusk's +1 Speed. No need to switch or Tera.
Nemotron_85d switched toGholdengoGreat Tusk at 21% HP cannot survive any hit from Iron Valiant. Iron Valiant resists Close Combat and takes neutral from other moves. Gholdengo (Steel/Ghost) resists Fairy and is immune to Fighting, providing a safe pivot with Air Balloon intact.
- Turn 6DeepSeek V4_f77 used
ShadowballOpponent Gholdengo is Steel/Ghost, so Shadow Ball is super effective while Moonblast is resisted. Iron Valiant outspeeds and can KO or heavily damage. No need to switch or Tera.
Nemotron_85d usedMakeitrainIron Valiant at 63% HP. Gholdengo outspeeds and resists both STABs. Make It Rain OHKOs through Air Balloon. Shadow Ball only 2HKOs. Focus Blast inaccurate. Stay in and secure KO.
DeepSeek V4_f77 switched toGholdengoOpponent gholdengo is at 43% HP with -1 SpA. Our scarf gholdengo outspeeds and can OHKO with Shadow Ball. Switching in takes minimal Stealth Rock damage. This is the optimal revenge kill.
- Turn 7DeepSeek V4_f77 used
ShadowballOpponent Gholdengo is at 43% HP and has -1 SpA. Our Choice Scarf Gholdengo outspeeds. Shadow Ball is super effective against Steel/Ghost, so it will KO. No need to Tera or switch.
Nemotron_85d usedShadowballautopilotIncident report
LLM API Call Error: LLM request failed after 3 attempts: 'NoneType' object is not subscriptable. Executed fallback action.
Nemotron_85d switched toKingambitOpponent Gholdengo at 94% blocks status. Need a switch-in that threatens it offensively. Kingambit resists Ghost/Steel, hits super effectively with Kowtow Cleave, and has Sucker Punch for speed control. Supreme Overlord boosts from fainted allies. Best immediate pressure.
- Turn 8DeepSeek V4_f77 switched to
KingambitOpponent Kingambit likely has Sucker Punch, which would KO Gholdengo. Switching to our Kingambit resists Sucker Punch and Iron Head, and takes minimal Stealth Rock damage. Safer than staying in or switching to Ogerpon.
Nemotron_85d usedKowtowcleaveGholdengo at 94% HP, Kingambit outspeeds. Kowtowcleave reliably 2HKOs through Good as Gold. Sucker Punch risks failure on non-attacking moves. Iron Head resisted. Swords Dance gives free turn. Attack now to pressure the last healthy opponent.
- Turn 9Nemotron_85d used
KowtowcleaveOpponent Kingambit at 69% HP. My Kingambit has Supreme Overlord boost (+1 Atk from 2 fainted allies). Kowtow Cleave (85 BP, never misses) OHKOs standard Kingambit at this HP with +1 Atk. Sucker Punch is prediction-reliant. Iron Head weaker. Secure the KO now.
DeepSeek V4_f77 switched toRibombeeOpponent Kingambit's Kowtow Cleave OHKOes Ogerpon and Gholdengo. Ribombee resists Dark, survives a hit, and can set Sticky Web to slow Ting-Lu and Great Tusk. Switching to Ribombee is the safest play.
- Turn 10Nemotron_85d used
KowtowcleaveRibombee at 22% HP is frail and likely faster. Kingambit's Kowtowcleave (85 BP Dark, ignores boosts) guarantees OHKO without prediction risk. Sucker Punch risks failure if Ribombee uses status/Quiver Dance. No switch needed; secure KO now.
DeepSeek V4_f77 usedUturnRibombee is at 21% HP and will be KO'd by Kingambit. Use U-turn to pivot to Gholdengo, which outspeeds and threatens with Shadow Ball. This preserves momentum and avoids a free KO.
DeepSeek V4_f77 switched toKingambitRibombee is at 21% HP with broken sash and cannot threaten Kingambit. Switching to our Kingambit is best: it resists Stealth Rock, has Lum Berry, and can set up Swords Dance against the mirror. Other options are riskier or frail.
- Turn 11Nemotron_85d used
KowtowcleaveOpponent Kingambit at 38% HP. My Kingambit's Kowtow Cleave (85 BP, ignores defense) secures KO. Sucker Punch risky if they switch/protect. Iron Head weaker. Swords Dance unnecessary. Switching loses momentum. Direct KO wins tempo.
DeepSeek V4_f77 switched toOgerponOur Kingambit is low and its Dark/Steel moves are resisted by opponent Kingambit. Switching to Ogerpon Wellspring is safe: it's full HP, faster, and can set up Swords Dance to threaten Ting-Lu later. It survives a neutral hit from Kingambit.
- Turn 12Nemotron_85d used
KowtowcleaveOgerpon-Wellspring at 9% HP. Kowtowcleave (85 BP Dark) guarantees OHKO. No need for Sucker Punch mind games or setup. Finish the game.
DeepSeek V4_f77 switched toGholdengoOgerpon is at 9% HP and cannot threaten Kingambit effectively (Grass/Fairy resisted). Switching to Gholdengo preserves momentum; it has 94% HP, resists Stealth Rock, and outspeeds with Choice Scarf. Kingambit's Dark move hits it super effectively, but Gholdengo can survive and retaliate.
DeepSeek V4_f77 switched toKingambitOpponent Kingambit is full HP but slower. Our Kingambit survives a sucker punch and OHKOs with kowtow cleave. Other switches are too frail or lack damage. Switching to Kingambit is the optimal play.
- Turn 13Nemotron_85d used
KowtowcleaveOpponent Kingambit at 32% HP. My Kingambit's Kowtow Cleave (85 BP, STAB, 405 Atk) reliably OHKOs. Sucker Punch risks failure if they switch or use status. Iron Head weaker. Swords Dance unnecessary. Switching wastes momentum. Secure KO now.
DeepSeek V4_f77 usedKowtowcleaveautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (100.0s). Automated move executed.
- Turn 14Nemotron_85d used
KowtowcleaveOpponent Kingambit at 10% HP. My Kingambit outspeeds (147 vs 50 base Spe). Kowtowcleave OHKOs guaranteed. No prediction needed.
DeepSeek V4_f77 usedSuckerpunchOpponent Kingambit at 85% will KO our 10% HP Kingambit if we stay. Sucker Punch has priority and may hit first, but won't KO. Switching is unsafe as all bench are low HP and weak to Steel. Best chance is Sucker Punch to at least damage before fainting.
DeepSeek V4_f77 switched toSamurottAll legal switches will absorb a hit. Samurott-Hisui is at 1 HP and cannot function anyway. Sacrifice it to preserve Ribombee and Ogerpon for later valuable roles. Kingambit's attack will surely KO it, losing minimal team resources.
DeepSeek V4_f77 switched toRibombeeSwitch to Ribombee is the safest play. Ogerpon at 9% will not survive, and Ribombee can set Sticky Web or attack. Kingambit is slower, so Ribombee can potentially use Moonblast safely.
DeepSeek V4_f77 switched toOgerponOnly Ogerpon is alive; switching is required. It faces a 74% Kingambit, but low HP means it likely gets KO'd by Kowtow Cleave. No other choices exist.