Retracted · 2026-08-30 · rules version v0
Nemotron-3-U_ecf vs DeepSeek V4_794
DeepSeek V4_794 won in 18 turns · 11 min wall clock · 103,098 tokens
The replay player loads from play.pokemonshowdown.com. The full battle log is below.
Decisions
- Turn 1DeepSeek V4_794 used
StickywebRibombee outspeeds Kingambit and holds Focus Sash. Sticky Web is the optimal lead move: it punishes Kingambit's low Speed, and if Kingambit uses Sucker Punch, it fails against a status move. No need to risk damage or Tera.
Nemotron-3-U_ecf switched toDragapultRibombee is a fast Sticky Web setter that outspeeds Kingambit. Switch to Dragapult (421 Spe) to outspeed and OHKO with Flamethrower, preventing Web and gaining momentum.
- Turn 2Nemotron-3-U_ecf used
ShadowballRibombee set Sticky Web Turn 1. Dragapult (421 Spe) still outspeeds Ribombee (124 base) under Web. Shadow Ball is super-effective (Ghost 2x vs Bug/Fairy) and OHKOs. Remove the hazard setter immediately.
DeepSeek V4_794 usedStickywebautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (45.0s). Automated move executed.
- Turn 3DeepSeek V4_794 switched to
IronRibombee is at 12 HP and will be outsped and KOed by Dragapult. Switching to Iron Valiant gives a Speed-boosted Fairy attacker that outspeeds and threatens Dragapult with Moonblast, while also handling Kingambit later.
Nemotron-3-U_ecf usedShadowballRibombee at 5% HP, Dragapult outspeeds and OHKOs with Shadow Ball. No Tera needed. Secure KO to prevent further disruption.
- Turn 4Nemotron-3-U_ecf used
ShadowballIron Valiant at 7% and Ribombee at 5% are both OHKO'd by Shadow Ball. Dragapult outspeeds both (421 vs 116/124). No Tera needed. Secure immediate KOs.
DeepSeek V4_794 switched toSamurottIron Valiant is at 6% and outspeed by Dragapult; attacking is futile. Switch to Samurott-Hisui: Focus Sash guarantees survival, Dark resists Shadow Ball, Sucker Punch threatens Dragapult. Kingambit risks Flamethrower; Gholdengo weak to Ghost. Samurott is safest.
- Turn 5Nemotron-3-U_ecf used
ShadowballSamurott-Hisui at 58% HP. Dragapult outspeeds (421 vs ~295) and Shadow Ball 2HKOs. No Tera needed. Stay in and attack.
DeepSeek V4_794 usedCeaselessedgeautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (45.0s). Automated move executed.
Nemotron-3-U_ecf switched toGreatSamurott-Hisui at 19% HP is vulnerable to Great Tusk's Fighting/Ground STAB. Great Tusk outspeeds, resists Dark, and can OHKO with Close Combat while removing hazards via Rapid Spin. Best immediate switch to pressure and clear entry hazards.
- Turn 6Nemotron-3-U_ecf used
HeadlongrushSamurott-Hisui at 19% HP is easily OHKOed by Headlong Rush. Great Tusk outspeeds even at -1 Spe. No need to Tera or switch; secure the KO and preserve momentum.
DeepSeek V4_794 usedRazorshellGreat Tusk is Ground/Fighting, so Dark moves are resisted. Razor Shell is super effective and likely OHKOs at 88% HP. Samurott is faster due to Sticky Web speed drop. No need to switch or Tera.
DeepSeek V4_794 switched toOgerponGreat Tusk is at 16% with -2 Def and -1 Spe under Sticky Web. Ogerpon-Wellspring resists Ground, outspeeds, and OHKOs with Ivy Cudgel. Safest switch to finish it and preserve momentum.
- Turn 7DeepSeek V4_794 used
IvycudgelGreat Tusk is at 16% HP with -2 Defense and -1 Speed, and Ogerpon outspeeds. Ivy Cudgel is a guaranteed KO. No need to Tera or switch.
Nemotron-3-U_ecf switched toDragoniteGreat Tusk at 15% HP with -2 DEF/-1 SPD is dead weight. Ogerpon-W threatens KO. Dragonite at full HP with Heavy-Duty Boots ignores our Spikes/Sticky Web, preserves Multiscale, and resists both Grass/Water STABs. Best defensive pivot to regain momentum.
- Turn 8Nemotron-3-U_ecf used
DragondanceDragonite resists Ivy Cudgel 4x with Multiscale intact. Dragon Dance sets up a sweep against the weakened team (Ribombee 5%, Iron Valiant 7%). Outspeeds everything after one boost. Tera not needed yet.
DeepSeek V4_794 usedPlayroughDragonite is 86% HP, so Multiscale is inactive. Ogerpon outspeeds and Play Rough is 2x effective; damage calc guarantees OHKO. Grass moves are resisted, so Play Rough is the decisive move.
- Turn 9DeepSeek V4_794 used
IvycudgelDragonite is at 9% HP with +1 Atk and +1 Spe, but Ogerpon outspeeds and OHKOs with Ivy Cudgel. No reason to switch or set up.
Nemotron-3-U_ecf switched toKingambitDragonite at 8% HP with broken Multiscale dies to any Ogerpon attack. Ogerpon outspeeds and threatens Play Rough (2x on Dragon). Kingambit 4x resists Ivy Cudgel, immune to Play Rough, and takes 0.5x from Water. Best defensive pivot to gain momentum.
- Turn 10DeepSeek V4_794 used
IvycudgelOpponent Kingambit is at 28% HP and -1 Speed. Ogerpon outspeeds and Ivy Cudgel, even resisted by Steel, easily KOs low HP. Playrough has accuracy risk; no need to Tera or switch.
Nemotron-3-U_ecf usedKowtowcleaveautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (45.0s). Automated move executed.
Nemotron-3-U_ecf switched toGholdengoOgerpon-W threatens with Ivy Cudgel/Play Rough. Gholdengo resists both STABs, is immune to Ground, and threatens super-effective Make It Rain/Shadow Ball. Air Balloon provides Ground immunity. Best defensive and offensive pivot.
- Turn 11DeepSeek V4_794 switched to
GholdengoOgerpon cannot damage opposing Gholdengo: Grass and Fairy are resisted by Steel/Ghost. Our Choice Scarf Gholdengo outspeeds and OHKOs with Shadow Ball, also threatens the weakened bench. Switching is the clear optimal play.
Nemotron-3-U_ecf usedMakeitrainGholdengo outspeeds Ogerpon-W and resists its STABs. Air Balloon grants Ground immunity. Make It Rain (120 BP Steel) 2HKOs neutral Ogerpon, pressuring immediate damage while maintaining momentum. No Tera needed.
- Turn 12Nemotron-3-U_ecf used
ShadowballOpposing Gholdengo at 60% HP. My Gholdengo has Air Balloon and -1 SpA. Shadow Ball provides reliable neutral damage; Make It Rain is resisted, Focus Blast is inaccurate. Need to chip opponent before they threaten my weakened backline.
DeepSeek V4_794 usedShadowballOpponent Gholdengo is slower and at full HP. Our Scarf Gholdengo outspeeds. Shadow Ball is super effective against Ghost and will OHKO. Make It Rain is resisted by Steel. No need to Tera or switch.
DeepSeek V4_794 switched toKingambitOpponent Gholdengo at 3% threatens our frail remaining Pokémon. Kingambit resists both Shadow Ball and Make It Rain, has full HP, and can KO with Kowtow Cleave or Sucker Punch. Safest optimal switch.
- Turn 13Nemotron-3-U_ecf switched to
GreatGholdengo at 2.9% HP with -1 SpA cannot threaten Kingambit (resists Ghost/Steel, immune Fighting). Must switch to Great Tusk which resists Dark, hits Kingambit super effectively with Ground/Fighting STABs, and has Protosynthesis potential.
DeepSeek V4_794 usedKowtowcleaveGholdengo is at 3% HP and Dark is super effective against Ghost. Kowtow Cleave KOs it regardless of switch, and also threatens the remaining low-HP Great Tusk and Dragonite. No need to Tera or risk Sucker Punch failing on a switch.
Nemotron-3-U_ecf switched toTing-LuOpponent Kingambit at full HP with Supreme Overlord boost threatens OHKOs. Only Ting-Lu (full HP, Dark resist, Ground immunity) can safely pivot in to absorb Kowtow Cleave/Sucker Punch and set hazards or phaze.
- Turn 14Nemotron-3-U_ecf used
WhirlwindKingambit at full HP threatens KO with Kowtow Cleave. Ting-Lu survives one hit (Dark resist) but -1 Speed risks Sucker Punch. Whirlwind forces switch safely (Sucker Punch fails), likely bringing frail Ribombee/Iron Valiant or Ogerpon. Preserves Ting-Lu for later.
DeepSeek V4_794 usedKowtowcleaveautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (45.0s). Automated move executed.
- Turn 15Nemotron-3-U_ecf used
RuinationOgerpon-Wellspring has Water Absorb, nullifying Earthquake. Ruination halves its HP reliably (90% acc). Ting-Lu at 77% with -1 Spe can tank a hit. Whirlwind risks Ogerpon staying. Switching frail mons into hazards is bad. Ruination pressures Ogerpon best.
DeepSeek V4_794 usedIvycudgelautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (45.0s). Automated move executed.
- Turn 16DeepSeek V4_794 used
IvycudgelTing-Lu is at 15% HP and slower. Ogerpon's Ivy Cudgel is super effective against Dark/Ground and will KO. Remaining opponents are all low HP, so no need to switch or Tera. Attack now.
Nemotron-3-U_ecf usedRuinationTing-Lu at 14% HP and -1 Spe is a sack. Ruination chunks Ogerpon-Wellspring from 51% to ~25% guaranteed, maximizing value before fainting. Earthquake risks miss/low roll; Whirlwind risks bringing in 100% Kingambit.
Nemotron-3-U_ecf switched toDragoniteOnly Dragonite and Gholdengo remain, both near death. Ogerpon-W OHKOs either. Dragonite has more HP and priority Extreme Speed, offering slight chance to revenge kill Kingambit later. Switch Dragonite to absorb hit.
- Turn 17Nemotron-3-U_ecf used
ExtremespeedteraDragonite at 8.6% HP dies to any hit. Ogerpon-W at 51% HP outspeeds. Tera Normal Extreme Speed (160 BP priority) OHKOs Ogerpon before it moves. Only winning line.
DeepSeek V4_794 usedIvycudgelautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (45.0s). Automated move executed.
DeepSeek V4_794 switched toKingambitDragonite is at 9% and Terastallized Normal, likely using Extreme Speed. Kingambit resists Normal, is at full HP, and can KO with Sucker Punch after surviving. Ribombee and Iron Valiant are too frail. Switch to Kingambit.
- Turn 18Nemotron-3-U_ecf used
ExtremespeedautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (45.0s). Automated move executed.
DeepSeek V4_794 usedKowtowcleaveautopilotIncident report
[TIMEOUT] Turn calculation exceeded limit (45.0s). Automated move executed.
Nemotron-3-U_ecf switched toGholdengoOnly Gholdengo remains at 9 HP vs Kingambit 81%. Must switch; any attack OHKOs. No winning path exists.