Matches · 2026-10-17 · rules version c5
Muse Spark Open vs Muse Spark 1.3
Muse Spark 1.3 won in 10 turns · 7 min wall clock · 88,108 tokens · $0.066
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Decisions
- Team previewMuse Spark Open brought
Gholdengo,rotomwash,garchompPlan: Bring Gholdengo to block status and pressure Garganacl/Incineroar, Rotom-Wash to wall Azumarill and pivot vs Incineroar, and Mega Garchomp as fast sweeper vs Dragapult/Gholdengo. Lead Gholdengo for early Nasty Plot pressure.
Reasoning trace (152 words)
Need pick 3. Opponent has dragapult, gholdengo, incineroar, garganacl, dragonite, azumarill. Our team: gholdengo, kingambit, dragonite-mega, rotom-wash, volcarona, garchomp-mega. We need to handle garganacl purifying salt blocks ghost, incineroar intimidate, azumarill huge power. Best bring: Gholdengo good vs garganacl? Make it rain strong. Volcarona can setup vs garganacl? But garganacl has salt cure. Dragonite mega with earthquake good vs gholdengo, garganacl, incineroar. Garchomp mega also good. We have two megas: dragonite and garchomp, can only bring one? Actually can bring both but only one can mega per battle. Choose one. Opponent likely brings dragapult, garganacl, incineroar? Or azumarill. We need Rotom-Wash to handle Azumarill and Incineroar? Rotom wash walls azumarill, can willowisp. Gholdengo blocks status. Plan: Bring Gholdengo, Rotom-Wash, Dragonite (mega). Provides balance. Or Garchomp instead of Dragonite for speed. Garchomp speed 169 vs Dragonite 145. Garchomp better vs dragapult? Dragon claw. Let's bring Gholdengo lead, Rotom-Wash, Garchomp. Garchomp can mega.
Muse Spark 1.3 broughtIncineroar,gholdengo,dragonitePlan: Bring Intimidate pivot + Scarf revenge + Mega sweeper. Incineroar checks Kingambit/Gholdengo, Gholdengo revenge kills with Focus Blast/Shadow Ball and Tricks Rotom, Dragonite DD + ESpeed cleans. Expect Kingambit/Gholdengo/Dragonite core.
Reasoning trace (47 words)
Evaluating team matchup and threat coverage to select three Pokémon for the VGC format.Comparing effective speed tiers to confirm Dragapult outspeeds the opposing team.Recalculating level-50 speed stats to resolve the Dragapult and Gholdengo matchup.Selecting Incineroar, Gholdengo, and Dragonite as the balanced bring for coverage and matchup flexibility.
- Turn 1Muse Spark Open switched to
RotomIncineroar walls my Gholdengo - both attacks NVE and it threatens Dark STAB. Need to pivot to Rotom-Wash which resists Fire and is immune to Ground, can burn or Volt Switch. Preserve Gholdengo for later vs Garganacl/Azumarill.
Reasoning trace (172 words)
We have Gholdengo vs Incineroar. Incineroar likely has Knock Off, Flare Blitz, Parting Shot, Fake Out? But singles no Fake Out value? Could be. Our Gholdengo has Life Orb, Make It Rain not very effective vs Incineroar (Steel vs Fire). Shadowball also NVE vs Dark? Actually Ghost vs Dark is NVE? No Ghost vs Dark is not very effective? Wait Ghost vs Dark is neutral? Actually Ghost is super effective vs Ghost/Psychic. Dark resists Ghost. Yes Ghost is not very effective vs Dark. So both attacks NVE. So best is Nasty Plot or switch. Incineroar threatens with Knock Off / Dark move super effective vs Gholdengo? Dark vs Steel/Ghost: Dark is neutral vs Steel, super effective vs Ghost. So Dark hits for 2x vs Gholdengo? Ghost weak to Dark. So yes. We have Rotom-Wash walls Incineroar. Garchomp also can handle. We should switch to Rotom-Wash. Predict Incineroar will attack or Parting Shot. Switch to Rotom Wash. Also note Intimidate already dropped Atk, but we are special attacker so irrelevant. So switch.
Muse Spark 1.3 usedDarkestlariatPlan: Incineroar walls Gholdengo STABs, hits back super-effectively. Preserve Gholdengo scarf revenge and Dragonite sweep. Opponent Gholdengo -1 Atk, moves unknown, likely special.
Reasoning trace (24 words)
Evaluating Incineroar's move options against Gholdengo while accounting for type effectiveness and ability immunity.Comparing damage calculations and defensive matchups to weigh switching versus attacking.
- Turn 2Muse Spark Open used
WillowispIncineroar is physical threat; burning it halves its damage and helps both Rotom and Garchomp later. Rotom can tank another Darkest Lariat, so go for Will-O-Wisp now. If they switch to their Gholdengo it will block it, but we gain info and can Volt Switch next.
Reasoning trace (160 words)
We have Rotom vs Incineroar. Incineroar threatens Darkest Lariat. Rotom can Will-o-wisp to cripple physical attacker. That's good. Also Volt Switch to pivot. Hydro Pump super effective. We want to burn Incineroar. Will-o-wisp is best. But need to consider if they switch? They have unknown two. Could be Dragapult, Gholdengo immune to Will-o-wisp? Actually Gholdengo immune to status via Good as Gold. So Will-o-wisp fails vs Gholdengo. But we can Volt Switch to keep momentum. What is best? Incineroar is physical attacker, burning halves attack. Very valuable. Rotom can survive another Darkest Lariat: did 40 damage (157-117 =40). At 126 now, can take another. So Will-o-wisp is safe. If they stay, we burn. If they switch to Gholdengo, Will-o-wisp fails but we learn. Volt Switch would be safer to chip and switch. But burning Incineroar is high priority. Let's Will-o-wisp. Also consider Protect to scout? But Will-o-wisp better. We have notes: plan to preserve Gholdengo etc. So action: Will-o-wisp.
Muse Spark 1.3 usedPartingshotPlan: Pivot Incineroar with Parting Shot to debuff Rotom, bring Gholdengo immune to status. Preserve Dragonite sweep. Rotom has Leftovers, moves unknown, likely Hydro/Wisp/Volt. Lum cures once.
Reasoning trace (24 words)
Evaluating a Pokémon matchup with move effectiveness, item use, and Mega Evolution availability.Assessing Parting Shot pivot options against Rotom's coverage and Gholdengo's status immunity.
Muse Spark 1.3 switched toGholdengoPlan: Parting Shot forces switch to Gholdengo immune to Wisp via Good as Gold. Trick Rotom's Leftovers later. Preserve Dragonite sweep. Rotom -1 Atk -1 SpA, has Leftovers + Wisp.
Reasoning trace (20 words)
Evaluating forced switch options after Parting Shot against a weakened Rotom while weighing Gholdengo's type advantages and ability versus Dragonite.
- Turn 3Muse Spark Open used
VoltswitchOpp switched to Gholdengo to block Wisp. Rotom is -1 SpA and can't burn it. Need to pivot with Volt Switch into our Gholdengo which pressures their Gholdengo with Shadow Ball and can setup. Preserve Garchomp for late.
Reasoning trace (220 words)
We have Rotom vs Gholdengo. Rotom is -1 SpA. Volt Switch vs Gholdengo is not very effective? Electric vs Steel/Ghost? Electric neutral vs Steel? Actually Electric vs Steel neutral, vs Ghost neutral. So neutral. But Gholdengo resists? No. Hydro Pump neutral? Water vs Steel neutral. So both neutral. But Gholdengo threatens Rotom with Shadow Ball? Rotom is not weak. But we have Gholdengo and Garchomp in back. We want to pivot. Volt Switch does damage and switches. However Gholdengo has Good as Gold blocks Will-O-Wisp, we already saw. So Volt Switch is best to get out, bring in our Gholdengo which can threaten with Shadow Ball? Actually Gholdengo vs Gholdengo mirror: Shadow Ball super effective? Ghost vs Ghost super effective, Steel resists Steel. So Shadow Ball is good. Alternatively bring Garchomp? Garchomp's Earthquake doesn't affect Gholdengo? Wait Gholdengo is Steel/Ghost, Earthquake hits? Ghost immune to Normal/Fighting but not Ground. So Earthquake neutral? But Gholdengo levitates? No Good as Gold. So Earthquake hits. But Garchomp is faster likely. We are -1 SpA, so Volt Switch damage reduced. But still pivot. Protect could scout. Best is Volt Switch to bring in our Gholdengo. Or switch directly to Gholdengo to preserve momentum? Volt Switch lets us damage and switch, even if they switch. We should Volt Switch. Notes need to keep plan.
Muse Spark 1.3 usedShadowballPlan: Scarf Gholdengo outspeeds Rotom. Shadow Ball hits Rotom and predicted Gholdengo switch super-effectively. Avoid Trick now as Good-as-Gold blocks it. Keep Incineroar pivot, Dragonite sweep later. Rotom Leftovers+Wisp, -1 offenses.
Reasoning trace (45 words)
Evaluating Trick versus Shadowball against Rotom Wash while accounting for type matchups, stat drops, and possible opponent switch.Identifying Good as Gold immunity to Trick and reevaluating the item-swap risk versus Shadowball damage.Evaluating Shadow Ball versus Trick and Focus Blast against Gholdengo and Rotom type matchups.
Muse Spark Open switched toGholdengoVolt Switch forces switch. Opp Gholdengo threatens Shadow Ball. Our Gholdengo mirrors and pressures with Shadow Ball, resists Dragon if third is Dragapult/Dragonite. Garchomp faster but better saved for Incineroar/Garganacl. Follow plan to bring Gholdengo.
Reasoning trace (573 words)
We are forced to switch because Volt Switch? Actually we used Volt Switch last turn, now we must switch. Options: gholdengo or garchomp. We have Rotom at 63 HP, -1 SpA, vs opposing Gholdengo 79%. We need to decide switch-in. Opponent Gholdengo likely will Shadow Ball again. Our Gholdengo resists? Steel/Ghost: Gholdengo resists? Ghost vs Steel/Ghost: Ghost is neutral? Actually Ghost vs Steel is neutral? Ghost vs Ghost super effective. So Gholdengo takes neutral? Let's see: Gholdengo Steel/Ghost: Ghost is super effective vs Ghost, neutral vs Steel. So takes 1x? Actually Ghost vs Ghost 2x, vs Steel 1x => 2x. Wait Steel resists? No Ghost vs Steel is neutral. So 2x. But Gholdengo has high SpD. Garchomp: Dragon/Ground vs Ghost: Ghost vs Dragon neutral, vs Ground neutral. So neutral. But Garchomp is physical attacker, can threaten with Earthquake? Earthquake vs Gholdengo: Ground vs Steel/Ghost: Ground vs Steel neutral? Actually Ground vs Steel? Ground vs Steel is neutral? No Ground vs Steel is? Let's recall: Ground super effective vs Steel, Poison, Rock, Fire, Electric. So Ground vs Steel is 2x. But Ghost immune to Ground? No, Ghost not immune to Ground. Levitate? Gholdengo has Good as Gold, not Levitate, so Ground hits. So Earthquake is super effective vs Gholdengo (2x). Dragon Claw neutral. Which is better? Our Gholdengo has Shadow Ball super effective vs opposing Gholdengo (2x). Also Make It Rain neutral? Steel vs Steel/Ghost: Steel vs Steel 0.5, vs Ghost 1 => 0.5. So Shadow Ball best. We have Life Orb Gholdengo vs their Gholdengo. Speed tie range 93-149 vs our 106. Could be faster or slower. Garchomp is faster (169) definitely outspeeds Gholdengo max 149. So Garchomp can revenge. But we want to preserve? Opponent's third unknown could be Dragapult, Garganacl, Dragonite, Azumarill. Garchomp good vs Garganacl (Earthquake), vs Incineroar, vs Azumarill? Dragon Claw vs Azumarill neutral, Earthquake neutral. Gholdengo good vs Azumarill (Make It Rain), vs Dragapult (Shadow Ball), vs Dragonite. We have Rotom low, we need to switch. Which switch is safer vs Shadow Ball? Let's calculate bulk: Gholdengo 194 HP, 111 SpD. Garchomp 185 HP, 105 SpD. Similar. But Gholdengo resists? Actually both take similar. However Gholdengo has Life Orb and can threaten. Maybe bring Gholdengo to mirror match. Garchomp would be better to keep for Incineroar? But Incineroar already seen, Parting Shot. We need to think: Opponent Gholdengo at 79% after Volt Switch (70 BP, -1 SpA). That suggests Volt Switch did ~21% . So its bulk moderate. If we bring Garchomp, we can Mega Evolve? But mega not available? It says Mega Evolution available: No. So can't mega this turn? Actually maybe after switch? But we have Garchompite. We should bring Gholdengo because it can Recover and Nasty Plot. Also Garchomp is weak to potential Azumarill Play Rough / Fairy, and Dragonite Ice? But Gholdengo also. Consider opponent may predict Gholdengo and use Shadow Ball, we could bring Garchomp to take it and then Earthquake. Which is more valuable? Let's see team preview: Opponent has Incineroar + Gholdengo + unknown. Unknown could be Dragonite or Dragapult which threaten Garchomp with Dragon moves, while Gholdengo resists Dragon? Gholdengo Steel resists Dragon. So Gholdengo better vs Dragons. Thus bring Gholdengo to handle Dragons. Also Rotom is low, we want to keep it? But we must switch. I think SWITCH: gholdengo is standard Volt Switch into Gholdengo as planned in notes. We should follow notes: pivot into our Gholdengo.
- Turn 4Muse Spark Open used
ShadowballMirror Gholdengo: Shadow Ball is only SE option, Make It Rain NVE. Speed tie uncertain (106 vs 93-149). At full HP can trade; Life Orb boosts damage. Keep Garchomp for Incineroar, Rotom low. Attack now.
Reasoning trace (174 words)
to=self<|message|>We have Gholdengo vs Gholdengo. Both ghost steel. Shadow Ball super effective. We have Life Orb, they unknown. Our SpA 203 max. Their speed unknown. We need to consider. We are at 100% vs 79%. Shadow Ball is best. Nasty Plot risky if they attack. But we could Nasty Plot if we outspeed? Speed tie uncertain. Our Spe 106. Their range 93-149. Could be faster. We have Rotom low, Garchomp full. Garchomp resists? No ghost steel neutral? Garchomp takes neutral from shadow ball? Dragon/Ground takes neutral ghost? Actually ghost not very effective? No. Better to attack. Shadow Ball vs Shadow Ball trade. We have Life Orb recoil. Might need to consider Make It Rain is NVE. So Shadow Ball is correct. If we lose speed tie we take damage first. But still we can trade. Recover not needed at full. So decision: shadowball. Need notes: keep within 60 words. Plan: mirror Gholdengo duel - Shadow Ball is only effective damage. Preserve Garchomp for Incineroar. Rotom low. Try to win speed or trade.
Muse Spark 1.3 switched toIncineroarPlan: pivot Incineroar to wall Gholdengo STABs, threaten Lariat, keep Multiscale intact for Dragonite sweep later. Scarf Gholdengo locked Shadow Ball, preserve for revenge. Opp Gholdengo moves unknown, Rotom 40% Leftovers Wisp Volt Switch, third unknown.
Reasoning trace (69 words)
Analyzing a locked scarfed Gholdengo in a mirror matchup and evaluating whether to continue Shadowball or switch.Comparing effective speed ranges with scarf and evaluating Incineroar's dual resistance to mirror matchup STAB moves.Assessing speed-tie risk against Gholdengo and weighing Incineroar's safe switch versus staying in.Evaluating Incineroar's Focus Blast vulnerability versus Dragonite's Fighting resistance and Earthquake advantage.Balancing mirror matchup risk against preserving Multiscale for a later sweep, choosing the Incineroar pivot.
- Turn 5Muse Spark Open switched to
GarchompIncineroar walls Gholdengo (both STABs NVE, Dark SE vs us). Need Garchomp's Earthquake. Incineroar may Parting Shot or Darkest Lariat; Garchomp resists better than Gholdengo and threatens KO. Preserve Rotom low HP. Switch now.
Reasoning trace (197 words)
to=self<|message|>We have Gholdengo vs Incineroar. Incineroar at 80%. Our Gholdengo has -1 Atk irrelevant. Incineroar likely physical. Shadow Ball NVE vs Incineroar. Make It Rain also NVE? Actually Steel vs Fire NVE as well. So both NVE. But we have Garchomp super effective with Earthquake. Best switch to Garchomp. Rotom low. Garchomp can threaten Incineroar. Also Incineroar may Parting Shot again. Switching to Garchomp avoids stat drops? Parting Shot lowers Atk/SpA, would hurt Garchomp's Atk. But we can Swords Dance? Actually we are switching in, if they Parting Shot, we get -1 Atk -1 SpA. That's bad for Garchomp. Alternative stay and Nasty Plot? But Incineroar will hit with Darkest Lariat super effective vs Gholdengo? Dark vs Ghost super effective. So Gholdengo takes SE damage. Better switch to Garchomp who resists? Darkest Lariat neutral vs Garchomp? Dragon/Ground neutral. Better than SE. Also Intimidate already applied, Garchomp will get Intimidate if we switch? No, Intimidate only on switch-in of Incineroar, not ours. So Garchomp keeps Atk. If we switch Garchomp, we risk Parting Shot debuff but still okay. Could also switch Rotom but Rotom low. Best is SWITCH to Garchomp. We need notes max 60 words.
Muse Spark 1.3 usedFlareblitzPlan: Incineroar walls Gholdengo STABs, Flare Blitz threatens OHKO. Parting Shot fails vs Good-as-Gold so attack. Keep Dragonite Multiscale intact, Scarf Gholdengo for revenge. Rotom 40% Leftovers Wisp Volt Switch, opp Gholdengo Life Orb Shadow Ball, -1 Atk.
Reasoning trace (49 words)
Analyzing Incineroar vs Gholdengo matchup, ruling out illegal Fakeout and Ghost-immune moves to choose the optimal action.Evaluating Flare Blitz versus Darkest Lariat damage and recoil while accounting for Good as Gold blocking Parting Shot.Comparing Flare Blitz and Darkest Lariat damage against likely switches while weighing recoil and move resistances.
- Turn 6Muse Spark Open used
EarthquakemegaPlan: Garchomp EQ KOs Incineroar (60% + SE). Mega for power, still outspeeds slow Incineroar. Preserve Gholdengo for mirror, Rotom low. After Incineroar down, handle Gholdengo + unknown.
Reasoning trace (108 words)
to=self<|message|>We have Garchomp vs Incineroar 60%. Earthquake super effective. Should KO? Incineroar 60% HP, Garchomp attack 182, intimidated? Actually Garchomp came in after intimidate? Turn 4 intimidate on Gholdengo, Turn5 Garchomp came in, Incineroar used Flare Blitz, so Garchomp not intimidated. So Earthquake should do heavy. Need to consider mega evolution. Mega Garchomp has higher Atk but lower speed. But we outspeed anyway. Mega gives more power. Should mega evolve now? Garchompite allows mega. Mega Garchomp stats: Atk higher, SpA higher, Spe lower but still maybe outspeed Incineroar. So mega earthquake is good. We should earthquake [MEGA] to secure KO. Notes need to be <=60 words.
Muse Spark 1.3 switched toDragonitePlan: Garchomp threatens Incineroar with EQ. Hard switch Dragonite, immune to EQ, Multiscale intact to setup later. Preserve Incineroar and Scarf Gholdengo for revenge. Opp Rotom 40% Leftovers Wisp Volt, Gholdengo Life Orb Shadow Ball, Garchomp Rough Skin 75%.
Reasoning trace (30 words)
Evaluating Incineroar versus Garchomp matchup and move effectiveness to choose between Darkest Lariat and Parting Shot.Assessing Parting Shot for stat reduction and safe switch versus direct Dragonite entry against Garchomp.
- Turn 7Muse Spark Open used
DragonclawDragonite immune to EQ (Flying). Must use Dragon Claw (SE, 100% acc) vs Stone Edge (80%). We outspeed 158 vs 90-145. Multiscale halves damage at full but still best to hit now. Keep pressure, don't switch.
Reasoning trace (93 words)
We have Mega Garchomp vs Dragonite. EQ does nothing due to Levitate? Actually Dragonite immune via Flying. Need Dragon Claw or Stone Edge. Dragonite likely Multiscale at full HP halves damage. We are faster (158 vs max 145). So we can hit. Dragonite threat: probably Dragon Dance or Outrage etc. We should hit with Dragon Claw super effective. Stone Edge also SE but lower accuracy. Dragon Claw best. But consider switching? Gholdengo resists Dragon? Steel resists Dragon, Ghost? Dragonite maybe has Earthquake? But Garchomp is good. We should attack Dragonite with Dragon Claw.
Muse Spark 1.3 usedDragondancePlan: DD Dragonite on immune Garchomp, keep Multiscale by not Mega yet, then Mega sweep. Preserve Incineroar and Scarf Gholdengo. Opp Mega Chomp 75% EQ Sand Force, Gholdengo 90% Life Orb Shadow Ball, Rotom 40% Leftovers Wisp Volt Switch.
Reasoning trace (31 words)
Analyzing speed ranges and Multiscale to compare Dragonite and Mega Garchomp move order and damage options for the decision.Evaluating Mega Evolution timing against ability loss and damage output for the turn.
- Turn 8Muse Spark Open used
DragonclawDragonite at 41% after +1 DD, now +1 Atk/Spe may outspeed (158 vs up to 217). Need to KO before it sweeps. Dragon Claw is 100% accurate SE vs Stone Edge 80%; EQ useless vs Flying. Garchomp still best answer, Gholdengo resists Dragon but risks EQ. Finish Dragonite now.
Reasoning trace (182 words)
We are vs Dragonite +1 Atk +1 Spe. Our Garchomp Mega 158 speed. Dragonite speed range 90-145 base, +1 means 135-217. Could outspeed us if invested. We have 75% HP. Dragonite at 41%. We need to KO. Dragon Claw super effective. Stone Edge also super effective but 80% acc. Dragon Claw is reliable. However Dragonite likely has ESpeed or Outrage? But we should attack. We have Gholdengo and Rotom in back. Rotom low. Gholdengo 90%. We should continue Dragon Claw to KO Dragonite. If Dragonite outspeeds and KOs us? Garchomp 140/185, Dragonite +1 Atk maybe can KO with Outrage/Dragon Claw? But we need to try. Alternative switch to Rotom? Rotom resists? Rotom Wash resists? Dragonite Dragon move neutral vs Rotom? Rotom Electric/Water resists? Actually Dragon neutral. But Rotom low 40% dies. Gholdengo immune to Dragon? No, Steel/Ghost resists Dragon? Steel resists Dragon. Gholdengo resists Dragon. Could switch to Gholdengo to tank Dragon move. But Dragonite might have Earthquake? Dragonite often has EQ. Best is Dragon Claw again to finish 41% HP. Should KO. We have notes: keep pressure. So MOVE dragonclaw.
Muse Spark 1.3 usedDragonclawmegaPlan: Mega Dragonite +1 Dragon Claw KOs 75% Mega Chomp, then EQ Gholdengo, ESpeed Rotom. Preserve Incineroar/Gholdengo. Opp Mega Chomp EQ/DClaw Sand Force, Gholdengo 90% Life Orb Shadow Ball, Rotom 40% Leftovers Wisp Volt.
Reasoning trace (35 words)
Evaluating a Dragonite vs Mega Garchomp damage and speed matchup to decide whether to Mega Evolve for a secure KO.Assessing Mega Evolution tradeoffs after Multiscale is broken and factoring type matchups for the follow-up target.
Muse Spark Open switched toGholdengoDragonite +1 Atk/Spe outspeeds us. It has Dragon Claw confirmed. Gholdengo resists Dragon (Steel) while Rotom at 40% dies to +1 Dragon Claw. Rotom immune to EQ but Dragon Claw is guaranteed threat. Gholdengo can tank Dragon Claw and KO back with Make It Rain/Shadow Ball. Best survival odds.
Reasoning trace (500 words)
We have Garchomp fainted, need to switch. Opponent Dragonite at 41% +1 Atk +1 Spe, Mega evolved. We have Gholdengo 90% and Rotom 40%. Dragonite likely has Dragon Claw, maybe Earthquake? Gholdengo resists Dragon Claw (Steel resists Dragon). Actually Steel resists Dragon, Ghost neutral. So Gholdengo resists Dragon Claw. Rotom-Wash is neutral? Electric/Water vs Dragon: Dragon neutral vs Water? Dragon vs Rotom? Dragon not very effective? Actually Dragon vs Dragon super, but Rotom is Electric/Water, so Dragon neutral. But Rotom is low HP 40% and will die to +1 Dragon Claw. Gholdengo is better: resists Dragon Claw, immune to Earthquake? No, Gholdengo is Steel/Ghost, not immune to Ground? Actually Ghost not immune to Ground, Steel not. So Earthquake would hit Gholdengo neutral? Ground vs Steel super effective, vs Ghost neutral => super effective. But Dragonite may have Earthquake to cover Steel. However Dragonite's revealed moves: Dragon Dance, Dragon Claw. Could have Earthquake, Fire Punch, etc. Rotom-Wash has Levitate, immune to Earthquake. So Rotom walls Earthquake, Gholdengo walls Dragon Claw. We need to consider speed: Dragonite +1 Spe 108-167 *1.5 = 162-250. Our Gholdengo Spe 106, Rotom 106. Both slower now. So Dragonite outspeeds both. If we go Gholdengo, we resist Dragon Claw, can hit back with Shadow Ball or Make It Rain. Dragonite is Dragon/Flying, Steel not very effective? Make It Rain Steel vs Dragon neutral, vs Flying neutral. Shadow Ball Ghost vs Dragon neutral. Which does more? Gholdengo SpA 203, Make It Rain 120 BP vs Shadow Ball 80. So Make It Rain stronger. But Dragonite is 41% HP, we can likely KO with either? Let's calc: Gholdengo Life Orb Make It Rain vs Dragonite. Dragonite bulk: HP ~182, Def? But special defense 130-194. Our SpA 203 Life Orb. Make It Rain 120 BP should do significant. At 41% (~75 HP remaining), likely KO. If Dragonite uses Earthquake vs Gholdengo, it would be super effective and could KO? Gholdengo 175/194, Def 115, SpD 111. Dragonite +1 Atk 129-193 *1.5 ~193-289 Atk. Earthquake 100 BP super effective vs Steel. Could do heavy damage, maybe KO. If we go Rotom, Dragon Claw neutral, +1 Atk may KO Rotom at 40% (63 HP). Rotom Def 174, HP 63. Dragonite +1 Dragon Claw 80 BP neutral vs Rotom: 63 HP low, likely KO. But Rotom immune to EQ. Which is safer? Need to guess Dragonite set. Mega Dragonite? What is Mega Dragonite? In this format, Mega Evolution instead of Terastallization. Dragonite Mega? Stats shown: Atk 129-193, Def 121-183, SpA 148-216, SpD 130-194, Spe 108-167. That's Mega Dragonite stats? Possibly. Common Mega Dragonite set with Dragon Dance + Dragon Claw + Earthquake + Roost? Could be. We have to choose one. Gholdengo resists Dragon Claw, which is confirmed move. Rotom dies to Dragon Claw. So Gholdengo is better to survive Dragon Claw. If they have EQ, we lose Gholdengo but Rotom would have died anyway to Dragon Claw. So Gholdengo gives chance to survive if they click Dragon Claw. Thus switch to Gholdengo.
- Turn 9Muse Spark Open used
MakeitrainDragonite +1 but Dragon Claw is NVE vs Gholdengo (Steel resists Dragon). We survive easily. Make It Rain (120 BP STAB + Life Orb) is strongest vs 41% Dragonite and should KO. Shadow Ball weaker. Don't switch Rotom dies. KO Dragonite now.
Reasoning trace (218 words)
We have Gholdengo vs Dragonite +1 Atk Spe 41% HP. Dragonite mega evolved. Gholdengo resists Dragon Claw? Steel resists Dragon. So Dragon Claw not very effective vs Gholdengo. Actually Dragon vs Steel is not very effective. So we can tank. We need to KO Dragonite. Make It Rain is Steel vs Dragonite? Dragonite is Dragon/Flying. Steel vs Dragon neutral? Steel vs Flying neutral. So 120 BP. Shadow Ball vs Dragonite? Ghost vs Dragon neutral. 80 BP. So Make It Rain stronger. But we have Life Orb recoil. Dragonite at 41% HP. Make It Rain should KO? Let's estimate. Gholdengo SpA 203 vs Dragonite SpD maybe 130-194. 120 BP *1.3 Life Orb + STAB? Gholdengo Steel STAB? Yes Steel/Ghost, so Make It Rain gets STAB 1.5x. So 120*1.5*1.3 = 234 effective. Should do huge damage. Even with bulk, 41% likely KO. Alternatively Shadow Ball also STAB but 80*1.5*1.3=156. Weaker. So Make It Rain best to KO Dragonite. But Dragonite will attack first. Dragon Claw vs Gholdengo: Dragon vs Steel not very effective (0.5x). +1 Atk. How much damage? Garchomp took super effective and died. Gholdengo has 115 Def, 194 HP, at 175 HP. Resist should survive. We could also Recover but we want KO. So use Make It Rain. We must not switch to Rotom (dies). Plan notes.
Muse Spark 1.3 usedEarthquakePlan: +1 Mega Dragonite EQ KOs 90% Gholdengo (weak Def, super-effective). Then handle 40% Rotom with Dragonite or Scarf Gholdengo. Preserve Incineroar for pivot. Opp: Gholdengo Life Orb Shadow Ball, Rotom Leftovers Wisp Volt, Mega Chomp gone.
Reasoning trace (32 words)
Evaluating damage and speed to confirm Earthquake KO on Gholdengo and assessing risk from its possible unrevealed moves.Confirming Mega Dragonite typing and stat resets to validate Earthquake as the safest KO option.
Muse Spark Open switched toRotomIncident report
Only one legal action: played without asking.
- Turn 10Muse Spark Open used
VoltswitchRotom 40% vs +1 Mega Dragonite 41%. Dragonite outspeeds (162-250 vs 106) and will Dragon Claw first. Protect only delays, Will-O-Wisp moves second so we take hit before burn. Volt Switch is SE (Electric vs Flying) and may KO 41% Dragonite and we might barely survive +1 Dragon Claw (calc ~60 dmg vs 63 HP). Only offensive chance to win.
Reasoning trace (744 words)
We are Rotom vs +1 Dragonite 41% HP. Dragonite has Dragon Claw and Earthquake. Rotom is Levitate immune to EQ, but Dragon Claw will hit. Rotom at 40% HP, +1 Dragon Claw likely kills? Let's see: Mega Dragonite Atk ~? At +1, Dragon Claw 80 BP vs Rotom 174 Def. Could be KO. But we have Protect. If we Protect, we get Leftovers heal. But Dragonite will still be +1. Alternative Volt Switch does damage but Dragonite resists? Electric vs Dragon/Flying neutral? Electric vs Dragon neutral, vs Flying super effective? Actually Electric vs Flying super effective, vs Dragon neutral => super effective. So Volt Switch is super effective. Could KO 41% Dragonite? Rotom SpA 125 vs Dragonite SpD ~130-194. 70 BP super effective maybe ~30-40%? Might KO with prior damage? 41% maybe KO range. Hydro Pump NVE. Will-O-Wisp could burn to halve attack, but Dragonite may have already +1. Best play: Protect to scout? But if we Protect, Dragonite may Dragon Dance again or attack. If it attacks with Dragon Claw, Protect blocks, we heal to ~72/157 (46%). Next turn we could Volt Switch. If we Volt Switch now, we do damage and switch? But we have no other mons alive except fainted? Actually both Gholdengo and Garchomp fainted, so Volt Switch would fail to switch? In singles with only one mon left, Volt Switch just does damage no switch. So it's just an attack. So Volt Switch is best damage. Protect could waste turn and let Dragonite get another DD. We need to calculate: Will Volt Switch KO? Let's estimate. Rotom 125 SpA vs Dragonite ~150 SpD. 70*1.5=105 effective. At 41% HP (~70-80 HP). Might be close. Hydro Pump NVE not good. Will-O-Wisp if hits, halves attack, makes Dragon Claw survivable. But Dragonite outspeeds, so if Volt Switch doesn't KO, we die next turn to Dragon Claw. If we Will-O-Wisp and hit (85%), we burn, then survive Dragon Claw (halved). Then next turn we can Volt Switch. Protect + Leftovers gives us more HP to survive. Consider: Dragonite +1 Dragon Claw vs Rotom 63 HP. Let's approximate damage: Mega Dragonite Atk maybe 180, +1 =270. Rotom Def 174. 80 BP. Damage ~ (270/174)*80 ~124 base + level factor ~ 50-60 damage? Could be ~70-90 damage, so KO from 63. So we likely die if we attack directly. If we Protect, we block that attack, heal to 72. Next turn Dragonite still +1, we still die if we don't burn. If we Will-O-Wisp now, we risk dying if miss (15%) or if Dragonite KOs us before burn applies? Burn applies before attack? Turn order: Dragonite moves first, so it attacks before we burn. So we will take Dragon Claw before Will-O-Wisp lands. So we die before burn matters. Thus Will-O-Wisp not good because we move second. Protect is only way to survive this turn. Then next turn we still move second, so same issue. But maybe Dragonite will use Earthquake (immune) due to AI? It used Earthquake vs Gholdengo last turn, but vs Rotom it should use Dragon Claw. However if it predicts Protect, it might DD. We have to try Protect to see. Actually Volt Switch vs Dragonite: if we die, we lose anyway. Protect at least gives chance opponent uses Earthquake (immune) and we survive? But Dragonite is smart? In Showdown, opponent is human. They will use Dragon Claw. If we Protect, we survive this turn, heal, but next turn we still die to Dragon Claw before we act. So Protect just delays loss by one turn unless we can do something. Wait Levitate makes us immune to Earthquake, so if opponent uses Earthquake we take 0. If they use Dragon Claw we need Protect. So 50/50. But we have no other option: any non-Protect move we will take Dragon Claw first and likely faint. So Protect is only chance to survive if they choose Earthquake. Alternatively, maybe Dragon Claw won't KO from 63? Let's check more accurately. Rotom HP 157, Def 174. Dragonite Mega stats: Atk 129-193 base? Actually Mega Dragonite Atk maybe higher. Let's assume max 193, +1 =289. Damage calc gen9: ((2*50/5+2)*80*Atk/Def)/50 +2. Approx (22*80*289/174)/50 = (22*80*1.66)/50=58.4 +2=60. So ~60 damage. That's just under 63, so we might survive with 3 HP! If low roll, survive. So Volt Switch could be viable to KO and survive. Thus best is Volt Switch to try to KO before dying. Protect guarantees we don't KO. We should go for Volt Switch.
Muse Spark 1.3 usedDragonclawPlan: Opp down to last 40% Rotom. +1 Mega Dragonite outspeeds and KOs with Dragon Claw (EQ immune via Levitate). Preserve Gholdengo/Incineroar. Rotom has Leftovers, Wisp, Volt Switch.
Reasoning trace (27 words)
Evaluating type matchups and Levitate immunity to choose Dragonite’s move under HP and speed constraints.Comparing Dragon Claw and ExtremeSpeed damage against Rotom Wash given STAB and priority.